Clash Royale How does something like this even happen? |
- How does something like this even happen?
- Why would you spend more and get less? Is this a joke?
- New Legendary Spell Idea, the Witch's Brew!
- Anyone else notice this? trololol.
- [Effort Post] What an analysis of 688k battles tells us about Ladder Matchmaking
- This game cracks me up sometimes.
- Sparky moves for no man, no matter how good the hair
- In my opinion, since the Missions have been removed, why not bring the Achievements back? but redesigning them.
- Amazing deck for Nery's Elixir Golem Extravaganza!
- How many wins do I need to get in order to finish top 1000 in a global tournament?
- New Card Idea: The Headhunter!
- Battle healer forget to hover
- Card Reworks Poll Data
- check this broken clip where i 3 crowned this dude on my screen but it shows in the clip he did and even shows the 3 crown
- 4.6k trophies rn, any improvements that I can make to this deck?
- Any tips on my deck? 3900 trophies right now
- Splash damage vs AOE
- princes pin idea
- Any help with this deck got me too 4400
- Deck any good? (At 4246)
- Global Tournaments in Clash Royale 2021, Colorised
- Poor 70wow. Poor guy just wanted to relive a little of the better days and these two trolls have zero empathy.
How does something like this even happen? Posted: 10 Mar 2021 02:36 PM PST
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Why would you spend more and get less? Is this a joke? Posted: 10 Mar 2021 01:13 AM PST
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
New Legendary Spell Idea, the Witch's Brew! Posted: 10 Mar 2021 10:45 AM PST
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Anyone else notice this? trololol. Posted: 10 Mar 2021 03:50 PM PST
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[Effort Post] What an analysis of 688k battles tells us about Ladder Matchmaking Posted: 10 Mar 2021 10:22 PM PST Introduction:Since 2016, there have been countless posts claiming matchmaking is rigged and the largest api investigation I've found on this sub is 100,000 battles. Today I am presenting my findings on my analysis of 688,906 battles. After investigating the trophy win/loss algorithm, I decided to look into if there is any truth to the rigged matchmaking theory by using the official Clash Royale API. For this investigation, I wanted to show whether or not the cards in player A's deck have an effect on the cards in player B's deck. In more statistical terms, we can tell if these two variables (Cards in both players decks) are independent by using the chi-square test. In this post, I will detail the findings of 688906 battles taken between March 7th and March 10th 2021. How this investigation was done:All raw and analyzed data points are summarized in this google sheet. Method: For each trophy range that I investigated, I started with a single tag, looked at the ladder battles that player played that happened to be in the range I was investigating, got the tags of the starting player's opponents and repeated the process 4 or 5 times. I kept track of all the battles that I had already checked to prevent duplicate battles from being counted. When I found a battle that satisfied the range, I kept track of the number of times card A appeared in the opponents deck, given that card B was in the deck of the player I was checking. I limited the range to 100 trophies to limit how long the code took to run and the accuracy of the data as the meta shifts significantly even by a few hundred trophies. Analysis: For data analysis, I calculated the total number of times a card showed up in the data. I then determined a card's usage rate (times played / 8*total battles). I then normalized the usage rates and used that to calculate the expected values for the chi-square test. I needed these values normalized to be able to answer the question, "What is the probability that in a randomly chosen battle, one player will have card A and the opponent will have card B?" To get observed values, I divided by the normalized number of times played. This gets me the experimental probability that when a battle happens, one player will have card A and the other will have card B. These are the expected values. With observed values and expected values, I could run the chi-square test and determine the chi-square value for this data set. The chi-square values for all these tests were incredibly low (less than 0.0065), which means that the two variables, Cards in your deck and cards in your opponents deck, are independent. For those interested in the technical side of this investigation: To collect the data, I used a recursive tree with a depth n depending on how many battles I needed (n = 4 gave me between 12000 and 70000 battles, n = 5 gives about 250000). I stored my data in nested python dictionaries, which I used to analyze the data. Then I created a pandas DataFrame and then exported it to excel. HERE is a link to the a Github repository with the python code I used. The file battleTags is cleared after finishing a category to increase the algorithm speed, the separation of 200 trophies prevents there from being any battles from being double counted in different trophy ranges. The reason the number of battles varies throughout the range is because I used a recursive tree to collect this data and the amount of data that gets returned varies wildly. Results:Again, the results are summarized in this google sheet . Here is a small snapshot of the results. The average chi-square value is a measure of (on average) how independent the cards are in the given trophy range. There is some deviation between these values, but in a system with 101 degrees of freedom, these values are incredibly low
The chi-square value does tend to decrease as the size of the data set increases, which means that the more battles that are analyzed the more accurate the data gets. These are chi-square values, not p-values. With chi-square values this low, with 102 degrees of freedom, the chance of these two variables being dependent is almost infinitesimally low. Conclusion:The purpose of this investigation is to investigate whether the cards in player A's deck have an effect on the cards in player B's deck. When analyzing the raw data from this investigation, it was found that the chi-square values were incredibly low. Therefore, we can conclude that the two variables are independent and the cards in your deck have no effect on the cards in your opponents deck. Acknowledgements:I have to give a huge shout out and thanks to u/edihau for helping me with preventing double counting, narrowing my search range and part of the statistics side of this project. I also would like to mention my former clan-mate phil1111 for his help on the data analysis and clan family member rpacoolguy for help with starting building the algorithm. Further Investigation:-The code I used in this investigation can easily be altered to check for abnormalities in Clan War matchmaking and examine how bot accounts below 4k affect these numbers. I can also examine card use rates as a function of trophies. -One other plausible explanation for matchmaking being rigged is that people are matched up by win streaks. This would sidestep the investigation I did as the cards in your deck are likely to be independent of win streaks. Thanks for sticking to the end! TLDR: Matchmaking is not rigged. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
This game cracks me up sometimes. Posted: 10 Mar 2021 07:27 AM PST People can't even play pointless party modes likes infinite elixir decks without copying decks. Just went against the same exact deck 4 games in a row (before someone says I'm complaining because I lost, I went 3-1). Come on people this is your chance to try different stuff. Don't be a sheep even in meaningless modes. Don't make the game more boring than it already is. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sparky moves for no man, no matter how good the hair Posted: 10 Mar 2021 11:20 AM PST
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 10 Mar 2021 04:56 PM PST Since CW2, Quests have been removed and It was a good way to get good chests, but since there are no more, why not give Achievements a chance? with better prizes in addition to gems,It would be nice [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Amazing deck for Nery's Elixir Golem Extravaganza! Posted: 10 Mar 2021 03:30 AM PST
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
How many wins do I need to get in order to finish top 1000 in a global tournament? Posted: 10 Mar 2021 07:03 PM PST Dear redditors, I went 26-5 with 48 crowns in the GT. I read on previous reddit posts that 25 wins would be enough to get top 1k in a gt, but I was wondering if it would be the same for this tournament since it is a 5 day GT. Has anyone here finished top 1000 recently or know someone who has finished top 1000 recently? And if so, how many wins they got to finish top 1k? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
New Card Idea: The Headhunter! Posted: 10 Mar 2021 06:34 AM PST
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 10 Mar 2021 12:20 AM PST
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 10 Mar 2021 02:42 AM PST Ohai! A while back I made a poll about card reworks. Nothing has been balanced since. Q: Select every card you believe should be reworked (major changes in how it plays, i.e. cost change or multiple stats changed). Skip a row if a card shouldn't be reworked. Don't skip a row based on fear that a rework may fail. All cards in the game were listed, going from less to more expensive, and the two options were "Absolutely rework" and "Probably rework". You could choose one of the two, or neither. Before assessing the outliers, I will do the following adjustments:
In every category, I'll list the cards under/after their respective score, then two numbers next to them. The first number will be the number of "Absolutely rework" votes and the second will be the number of "Probably rework" votes. Edit: Just abbreviated some names to make everything fit on one row and ordered cards based on the votes, everything should still be clear. Cards with low scores (0-14.5)
Cards with medium scores (15-34.5)
Cards with high scores (35+)
The top 574.5: Fire Spirits 59-53. So 24% of respondents are sure they want it reworked, and 22% are hesitant. 74.5: Elixir Golem 62-47. That's 25.5% of respondents wanting it reworked and 19% being hesitant. 82: Mirror 64-58. So 26% want it reworked for sure and 24% are hesitant. 84.5: Elixir Collector 74-43. That's 30.5% of respondents insisting on a rework! 18% are not so sure. 104.5: Mother Witch 94-43. This card crushed all competition. 38% wanted it reworked, with 18% not being sure. Extra questionsThese were optional, so not everyone responded to them. I asked if certain combos needed to be addressed. This is a bit more messy and arbitrary, but I just wanted to know since I've heard more complaints about these 3 combos compared to most other things. Should the Ice Wizard + Tornado combo be reworked? The majority says No. Of those who want it reworked, more people think that Tornado should be the addressed one, though not by a lot (by 5%). Should the Elixir Golem + Healer combo be reworked? I'll let the results speak for themselves here:
Should the Miner + Wall Breakers combo be reworked? The majority says No. Of those who want it reworked, 7% more want Wall Breakers to be tweaked. Thank you for your time! The majority answered What can I say, except, You're welcome!, but some were not down for it and answered No. InterpretationMost of the time, when people want something to be reworked, they are frustrated by how it plays and find it unfair or frustrating. So with this said, these reworks mostly align with what I've seen on reddit and other places and I think it's a good thing to look at the high end of the list to figure out how popular your rework is among the more dedicated community. I will still point out a few of my surprises and observations:
So yeah, I won't be saying much, I want you to take what you want from the results. Again, sorry for delaying it so much. I worked on this for more than 10 hours. University was rough and since the 2nd quarter starts in April, I decided to delay this a little knowing there won't be balances in March. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 10 Mar 2021 02:12 PM PST
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4.6k trophies rn, any improvements that I can make to this deck? Posted: 10 Mar 2021 10:44 PM PST
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Any tips on my deck? 3900 trophies right now Posted: 10 Mar 2021 04:12 PM PST
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 10 Mar 2021 02:07 PM PST just reminding the deaf ears that dont care: The game does not have splash damage even tho it is desperately needed. The game uses AOE anywhere where splash damage should be even tho AOE and splash damage are conceptually different things. It seems like supercell doesnt care enough about this game for the change to ever happen but I'll explain why conceptually and concerning balance, AOE and splash damage cannot be used interchangeably. Cards like arrows, log, executioner, magic archer, bowler (where a projectile can hit multiple targets but doesnt involve an explosion) are all cards that should (and do) deal AOE dmg, AOE is after all Area Of Effect. Conceptually cards that are AOE are meant to deal consistent dmg to everything they touch. Cards like wizard, babay D, fireball, bomber, bomb tower, anything with a death bomb(anythings that has an explosion based attack)currently deal AOE but should deal splash damage. Thats just literally how explosions work, high dmg output at the center of the blast and progressively less dmg as you get further from its center. The best example of when this is a game breaking issue is when a death bomb is a couple tiles from a tower, visually it's impossible to tell where the AOE like is so no one even for sure knows until it explodes if its even within range or not and then it either deals 100% dmg to tower or 0% dmg to tower when really it should do a percent of its dmg based on how close to the explosion's center the tower actually is. As it is now there is just an abrupt stop at an imaginary line that determines 1389 dmg or 0 dmg. THATS NOT HOW EXPLOSIONS WORK Another pro of implementing splash dmg where it should be (aside from logic and consistency) as that itd help decks with splash troops maintain some form of swarm control without having to rely on using spells in addition to the currently AOE troops that should be splash. The difference in this case is going to be that small amounts of dmg will have a wider radius, giving troops like wizard more ability to stop troops like bats, but without making the new splash troops OP against tankier targets bc the attacks dmg on the main targetvwould be the same and anything at the splash radius edge would take less dmg but in a bigger circle. I know this is a long post and i know the devs probably dont care but i cant give up on this game that i used to love so much TL;DR splash dmg and AOE dmg are fundamentally different things but supercell pretends its okay to just use AOE in place of splash dmg [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 09 Mar 2021 11:41 PM PST
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Any help with this deck got me too 4400 Posted: 10 Mar 2021 05:41 PM PST
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 10 Mar 2021 09:27 PM PST
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Global Tournaments in Clash Royale 2021, Colorised Posted: 10 Mar 2021 09:02 PM PST
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 10 Mar 2021 04:45 PM PST |
You are subscribed to email updates from Clash Royale: A Most Ridiculous Duel!. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment