Clash Royale Discussion: The Lost Lore of Clash Royale |
- Discussion: The Lost Lore of Clash Royale
- Loading screen season 27
- Midladder
- Finally, a character with common sense! If you see a log rolling at you, move out of the way!
- 100% accurate
- Ok so that happened
- Win Conditions Ranked By Skill Required
- Kite mega knight backward to snipe off support troops first
- when people are anti-p2w
- Last second climax
- Counter Goblin Barrel with Valkyrie
- Dark Prince Lvl 13 Idea, Is it better than a golden Dark Prince ?
- Today we’re going to study hog cycle decks in economics class!
- I genuinely feel bad for the opponent
- Best party mode of the game?
- Kite MK's jump with Hog Rider.
- Log value
- Where was the spawner nerf ?
- Goblin
- Princess went invisible for a sec?
- First time back since 2016. Glad to see my super cheesy deck still destroys haha. I’m sure that’s not the norm and it’s a one off #tornadoftw
- Why do people use this card? Genuinely curious. Trying to main a new deck that has this in it, but I feel like things like I-dragon would be better. I feel like it’s super squishy and slow for 3 elixir
- Ladder below 6000 is way harder than ladder above 6000. My thoughts.
- Clarification - An X% boost in damage is not more valuable simply because a card has multiple units.
Discussion: The Lost Lore of Clash Royale Posted: 08 Sep 2021 04:02 PM PDT
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Posted: 08 Sep 2021 10:18 AM PDT
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Posted: 08 Sep 2021 04:43 AM PDT
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Finally, a character with common sense! If you see a log rolling at you, move out of the way! Posted: 08 Sep 2021 12:36 PM PDT
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Posted: 08 Sep 2021 07:52 PM PDT
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Posted: 08 Sep 2021 10:43 AM PDT
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Win Conditions Ranked By Skill Required Posted: 08 Sep 2021 01:52 AM PDT
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Kite mega knight backward to snipe off support troops first Posted: 08 Sep 2021 05:07 PM PDT
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Posted: 08 Sep 2021 02:10 PM PDT
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Posted: 08 Sep 2021 11:24 AM PDT
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Counter Goblin Barrel with Valkyrie Posted: 08 Sep 2021 06:07 PM PDT
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Dark Prince Lvl 13 Idea, Is it better than a golden Dark Prince ? Posted: 08 Sep 2021 04:36 AM PDT
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Today we’re going to study hog cycle decks in economics class! Posted: 08 Sep 2021 08:49 AM PDT
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I genuinely feel bad for the opponent Posted: 08 Sep 2021 09:22 PM PDT
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Posted: 08 Sep 2021 05:53 PM PDT
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Kite MK's jump with Hog Rider. Posted: 08 Sep 2021 01:58 PM PDT
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Posted: 08 Sep 2021 04:19 PM PDT
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Posted: 08 Sep 2021 09:52 AM PDT For the love of God something needs to be done about spawners. It's ridiculous that they basically were not touched during the balance update. They are all over ladder STILL. It's literally Sim city builder while you do nothing but waste elixir to stop the fire spirit nukes from destroying your tower , and by time your unit gets to the opposite lane they are already dead from spear hut minions or the fire spirits. Shit is not fun to go against AT ALL and it honestly toxic to the game. Furnace carries that deck due to the sheer damage they do. Either nerf the spawner time or the waves it spawns or the damage. Tired of seeing this on ladder [link] [comments] | ||
Posted: 08 Sep 2021 06:35 AM PDT
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Princess went invisible for a sec? Posted: 08 Sep 2021 01:22 PM PDT
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Posted: 08 Sep 2021 10:25 AM PDT
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Posted: 08 Sep 2021 06:35 PM PDT
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Ladder below 6000 is way harder than ladder above 6000. My thoughts. Posted: 08 Sep 2021 08:40 AM PDT I'm the kind of player that managed to climb around 6300 trophies by the end of each season. In fact most of the times I end up below 6300 trophies, it's very difficult to me to reach that amount of trophies. So you can say I'm just an average Clash Royale player. The thing is... I feel like it's much harder to win games when you fall into 5600-5800 trophies. And it's not because players are better (obviously they are not), but the games are way more chaotic and unpredictable. You can face decks with 2-3 support troops (wizard, witch and electro wizard for example), decks with 2-3 win conditions, decks that are somewhat crazy from the point of view of a "metagame" player but pretty effective against these very metagame decks. Once I fall into that trophy bracket, it feels like falling into the hell. You can expect almost anything, any crazy deck, any stupid combinations. But these combinations just counters your deck, completely destroys you, and you just think "man, I have been destroyed by this stupid deck and I had no chance of ever coming back!". The true challenge is in that bracket, because you can face anything. That unpredictability is what makes that bracket a nightmare. [link] [comments] | ||
Clarification - An X% boost in damage is not more valuable simply because a card has multiple units. Posted: 08 Sep 2021 07:32 AM PDT I have seen multiple youtubers make this mistake talking about the hogs. "The hogs got a 6% buff, and remember that's across 4 units!" Thats not how percent buffs work. Random Example w/ random numbers: Royal Frogs - 5 units Deals 100 dps each Group dps 100x5 500 dps Dog Rider - 1 Unit Deals 500 dps If they both got a 5% buff, they would both be dealing the same dps. Frogs would deal 105 x 5=525. And the Dog Rider would have the exact same dps too. The only way swarm units benefit specifically from a buff, is a flat damage or dps increase. If Supercell had a game mode where every unit gained 20 flat dps then swarm units would benefit the most. In our scenario Royal Frogs group dps would jump to 600 while Dog Rider would stay at 520. [link] [comments] |
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