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    Friday, February 12, 2021

    Clash Royale How to not use a fisherman

    Clash Royale How to not use a fisherman


    How to not use a fisherman

    Posted: 12 Feb 2021 06:12 AM PST

    How to use Lightning

    Posted: 12 Feb 2021 01:44 PM PST

    Fire Spirits went full Space Jam

    Posted: 12 Feb 2021 01:36 PM PST

    New tower skin idea: Clan Tower

    Posted: 12 Feb 2021 11:18 AM PST

    Happy Lunar New Year! [Art]

    Posted: 12 Feb 2021 12:38 PM PST

    Early celebration fail! Don’t celebrate too soon �� OT comeback thriller

    Posted: 12 Feb 2021 05:31 PM PST

    Maximum Magic Archer Value

    Posted: 12 Feb 2021 09:26 PM PST

    I don't understand why they introduced egiant into the game.

    Posted: 12 Feb 2021 03:42 AM PST

    I personally have this card maxed, and use the meta egiant deck on ladder. I find this card HILARIOUS. It's low skill and has a great mu against a ton of decks. Traditional support troops like musk and some tank killers like inferno drag are not viable to stop egiant.

    Only bait(with inferno tower), icebow, and some pekka decks have a chance at stopping egiant from obliterating everything you know and love. With earthquake being so widely used, buildings/siege(which is egiants weakness) are not used by many except those who have no choice or 1 trick it.

    It doesn't take a rocket scientist to figure out that my opponents absolutely hate egiant, it's basically golem 2.0, but even more annoying. In my opinion, quite a lot of the newer cards are unnecessary like egiant. It introduces more of a rps type matchmaking that nobody likes. Take mother witch. Useless if opponent has no swarms, but will absolutely tear you a new ass if you run a swarmy deck. I could go on about all the "new" cards but this post would go on forever. I just find myself unsatisfied with what they've turned this game into. I find that my losses are usually not to opponents that have more skill, but to opponents that have a better mu. When you're playing an opponent of equal skill on ladder, the one with a better mu will usually win, so it's just like a game of luck.

    submitted by /u/Spid-CR
    [link] [comments]

    My new card idea. Not overpowered at aaaaalll...

    Posted: 12 Feb 2021 04:49 PM PST

    I use my limited understanding of Science to figure out the realistic implications of cards. Part 9: Frozen Peak

    Posted: 12 Feb 2021 07:01 PM PST

    Clash Royale is a cartoony, unrealistic fast-paced battle game where criminals who go zoom do battle against a man stuck in a rolling barrel. It's not realistic in the slightest, and I aim to remedy that. I'm no scientist, but I'm armed with Bill Nye, Wikipedia, and a Google search which confirms that nobody's done something like this before. All that said, let's get started.

    Before we start, a wild boar averages about 150 centimetres in length at adulthood. The Hog Rider has a length of about 2 tiles in game, meaning each tile is 75 centimetres in length and width.

    Ice Spirit: It's literally a snowball. It can't walk. With the assumption that it can, the impact of an icy snowball of that size going at 24.3 kph is likely going to cause significant damage, hypothermia, and possible bone breakage.

    Giant Snowball: It moves at the laughably slow pace of 50.75 kph, which is about the speed of a car in the suburbs, but much slower than the speed of a ballistic projectile. If it does manage to hit anything, though, the victim is dead.

    Ice Golem: The Ice Golem shouldn't be able to move. He should also crumble when attacked or when attacking, due to the weak nature of snowmen.

    Elixir Collector: There don't seem to be any good matches for Elixir in the real world due to the relative lack of pink chemicals. However, its use in being made into troops probably means it's some kind of semi-solid metal casting with pink dye. It's unclear as to why it has to be pink, and how creatures made of casting can function with sentience.

    Freeze: Freeze is complicated. It stops midair units, but they still flap their wings, perhaps as weak justification for staying in the air. Freezing the King Tower merely stops the cannon: The King is literally still able to look around. The Freeze is using the power of saying "no" to stop the enemies. It has no power whatsoever to actually freeze things. The King just puts on some special effects and asks politely for the enemy troops to stop moving for a few seconds. Actually, that's a bit disappointing. What if we took this another direction? Let's assume that the Freeze does, in fact, freeze all troops in its radius completely. This inflicts absolute zero on the unfortunate victims within the spell's radius. Within milliseconds of deployment, you have stopped the vital functions of several enemy troops permanently. Good job. Next, there's a principle of physics known as "entropy". The way entropy is applied in a situation such as this one is as follows: The area inside the Freeze Spell's radius is at absolute zero, or -273.15 degrees Celsius. No heat energy whatsoever exists inside this area. Entropy dictates that the temperature of an area must eventually reach a uniform state. To reach a state of entropy, the area near the Freeze spell radiates heat into the spell's radius to attempt to warm the things inside back up to about room temperature. But there's an important clause in the Freeze's functioning. The Freeze spell does not stop until the 4 seconds are up. The Freeze will keep the temperature inside it at absolute zero by force, regardless of physics and common sense. The heat energy entering the Freeze's domain is destroyed, violating the law of conservation of energy. The law of conservation of energy states that energy cannot be created or destroyed. The Freeze destroys energy at a mass scale. Within seconds, convection creates air currents which suck more and more matter into the Freeze. As the Freeze eliminates the heat of all the air coming in, the spell's radius expands several times in the span of well under a second. In still under a second, the entire kingdom and the lands surrounding are stuck in absolute zero, the atoms at a standstill. The amount of air being sucked into the spell increases exponentially as the amount of the planet's surface area covered by the spell grows. Before the timer is even up, everything on Earth is completely still. The atmosphere is frozen. The Earth is covered in a massive layer of oxygen ice. The Sun eventually warms things back up, but the effects of the spell can never be reversed. You destroyed the Earth and killed everyone on it. Congratulations.

    Bowler: He only has the one rock. Fortunately for the Bowler, that's all he needs. A single bowl obliterates its target and several more behind it. Despite the slow speed of the stone, the victim will notice that they have stained the grass quite badly with their intestines.

    Lumberjack: It's implied that the Lumberjack is getting drunk before entering battle. The alcohol impairs his decision making, causing him to make terrible plays, stumble into buildings, fall into the river, and miss attacks. The fact that the bottle spills for 6.7 metres in radius means that the bottle is also heavily pressurized.

    Ice Wizard: There's a trend, it seems, of cards being extremely deadly when science is applied. The Ice Wizard is no slouch in this department. His 35% slow does, in fact, affect your vital functions and interrupts your blood circulation. The targets of the Ice Wizard die of a very unusual cause which probably isn't documented. Fortunately for the targets, the Ice Wizard seems to simply be throwing ice shards, which, at most, cause broken teeth if hitting the right spot.

    Couldn't make 2 posts today as usual because it's late here and I was writing about the Clash Royale apocalypse. I'm not 100% sure about some of the events explained in the Freeze section, so correct me if you are able. I'd be thankful if someone can (accurately) point out flaws here.

    submitted by /u/Town_of_Tacos
    [link] [comments]

    The copy paste feature for clan wars is a bit broken btw.If the deck you want to paste contains a card that is in the current deck,then it wont let you

    Posted: 12 Feb 2021 04:10 AM PST

    Pucker up for the ride bois

    Posted: 12 Feb 2021 09:55 AM PST

    Didn't know this could happen lol

    Posted: 12 Feb 2021 05:29 PM PST

    Poll: Which cards require a rework?

    Posted: 12 Feb 2021 08:37 AM PST

    MegaKnight IQ 1000

    Posted: 12 Feb 2021 09:10 AM PST

    A new building idea

    Posted: 12 Feb 2021 07:09 AM PST

    CW2 Critics Trending posts not being addressed by the community manager

    Posted: 12 Feb 2021 08:25 PM PST

    I'll be brief with this. I swear I see once or twice a week a post about how CW2 is ruining the game ever since a few weeks it came out. How come this critic from the community is almost always trending in this sub, but is NEVER addressed by the CR dev team or the community manager? I simply don't get how people are, literally screaming for them to change it, but they simply ignore it. How come it has never even been mentioned once by Drew, about how everyone hates it. For example, with the not so recent trophy inflation problem, everyone complained and eventually (really late) Drew responded giving an announce that it would be reverted back. But with this case, people keep complaining about CW2 and Drew doesn't address it. Why can't they revert back the same way they did with the trophy inflation issue? We all know he knows what's up with CW2, but he simply decides to ignore it, or something else is going on with the CR dev team regarding the topic. But either way, supposing the first reason to be true, a community manager who ignores their community is clearly not fit for the job.

    submitted by /u/Rickh_90
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    I got to masters with this deck, any suggestions to make it better?

    Posted: 12 Feb 2021 06:06 PM PST

    Vast majority of level 8 players are bots

    Posted: 12 Feb 2021 10:37 AM PST

    Vast majority of level 8 players are bots

    I've started a second account for fun and recently reached level 8. Throughout the process, there are plenty of suspicions that I am playing with robots. But once I reached level 8, I realized vast majority of the opponents are robots, with similar decks and play styles. See images attached.

    They are all

    1. No clan
    2. Single-word name
    3. Extremely similar decks
    4. Similar defensive/reactive playing style
    5. No emotes whatsoever

    8 out of 10 or my opponents are like these. Are there just not enough new players joining this game anymore?

    https://preview.redd.it/nrvw7il6d3h61.png?width=1170&format=png&auto=webp&s=6916e58d6101fb40191b3ceca294caf92e242b5d

    https://preview.redd.it/ex3j7jl6d3h61.png?width=1170&format=png&auto=webp&s=6e36111f0e8ed5fae231e589d49506d5bb76469b

    submitted by /u/franky_1017
    [link] [comments]

    Can you guys give me some deck suggestions?

    Posted: 12 Feb 2021 01:51 PM PST

    Why can't we edit war decks during cool down?

    Posted: 12 Feb 2021 11:56 AM PST

    I find it frustrating that I can't edit my war decks immediately after a match is finished, it's fresh on my mind what I want to change and the motivation to make that change is highest at this time. Often by the next day when the cool downs are finished, I've forgotten my frustrations with that deck and I'm less likely to remember to edit them... Adding more to my frustrations.

    I fully understand that allowing people to edit decks during cool down adds some UI challenges (ex.: What happens when one card is used in a deck that is currently on cool down and you try move that card over to a deck that isn't on cooldown), but SuperCell has some of the best UI people in the biz and pretty much infinite cash to throw at these kinds of problems...

    The UX currently encourages frustrating moments to occur resulting in lower enjoyment of the game mode.

    submitted by /u/Gregan32
    [link] [comments]

    Yea I know I'm bad too, but the longer I play, the more I realize how over rated MK is. Also he is playing the meme mid ladder deck just switching e barbs for reg barbs. I really wonder if it is for the memes or on purpose sometimes.

    Posted: 12 Feb 2021 02:51 PM PST

    This is a deck I might consider using. But before i do, what are your thoughts on this deck?

    Posted: 12 Feb 2021 04:28 PM PST

    What is the most versatile card as of right now?

    Posted: 12 Feb 2021 09:26 AM PST

    Out of the current 102 cards, which card is the most versatile. By this I mean which card could either replace one or more cards, be a quick "place a card and hope it works out", or potentially could turn a defensive act into an push. Just something I was wondering and would love to see your guy's opinion.

    submitted by /u/Atomikfire
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