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    Thursday, February 25, 2021

    Clash Royale Fish Slap! Art by me!

    Clash Royale Fish Slap! Art by me!


    Fish Slap! Art by me!

    Posted: 25 Feb 2021 11:37 AM PST

    Barbarian Barrel but it is lego

    Posted: 25 Feb 2021 09:50 PM PST

    Funny snowball + fisherman interaction

    Posted: 25 Feb 2021 11:56 AM PST

    Golem Clone User Gets DESTROYED in EPIC comeback. This is why you NEVER BM!

    Posted: 25 Feb 2021 06:18 PM PST

    The Level 1 Problem in Clash Royale

    Posted: 25 Feb 2021 05:11 PM PST

    With the introduction of the new ladder matchmaking system, players can now only face opponents a maximum of 3 levels above/below their own. While beneficial to 99% of the community, I would like to point out a major flaw in this new design.

    As level 1's are the first level in clash royale, there are no players below the level 1 starting point. And because the new matchmaking system allows for a +3 differential rate, the highest level a level 1 could face is level 4. Levels 1-4 do not have enough xp available to make card levels a factor while battling. (Which is why every player on the leaderboards from levels 1-6 use mostly legendary decks)

    And regardless of that, level 1 pushing is significantly more popular than levels 2,3,4 combined. So for all intents and purposes, level 1's are only matchmaking with other level 1's.

    Why is this a problem? The level 1's have their own separate version of ladder now, exclusive to themselves. It's like top ladder fundamentally, now. The best level 1's rise above the rest, and can keep pushing themselves higher and higher. And because you know who you'll face, you can also snipe your opponents. (Yes level 1 sniping is a real thing now)

    The big flaw in this Change is that there are now no high card level players to keep the level 1's from passing a certain point. (Which prior was 5,300 ish) The level 1's in theory, can literally reach top 10,000+. Already this exploit has been found, and the level 1 trophy record has exploded, having shot up +200 trophies. Gameover's record of 5369 was shattered in less than 24 hours, and before this matchmaking change was added level 1's were hovering at 5,000. Meaning that level 1's have already gained 500 trophies in a day.

    Seeing as I personally hold the record for the highest level 7 at 5,500, I tried pushing my spare level 7 to see what success I would have after this change. I've been walled at 5,300 due to level 10's with max cards. These are the same players that would normally prevent the level 1's from going any higher, but they don't exist now. The result is that now the level 1's are a single game away from passing my record as a level 7 (5,519).

    This new change is strange, in that it actually favors you to be the lowest level possible. Which is counter productive as this is supposed to be a levels based game.

    TLDR: The level 1's have their own version of ladder exclusive to level 1 players and they can push themselves as high as they want as they do not get stomped by high level card users like before. Level 1's in theory, will eventually reach top 10,000

    submitted by /u/HadesLevels
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    What’s behind the mask? [Art by me]

    Posted: 25 Feb 2021 12:02 PM PST

    The new Matchmaking system is a step in the right direction {EFFORT POST}

    Posted: 25 Feb 2021 10:00 AM PST

    Apologies if my grammar is bad, this is one of my first major posts. Also sorry if the formatting is a little off, I made this on my computer.

    As the title implies, I personally believe that the new matchmaking system will definitely help make the game more stable. I started to play Clash about a year ago, and since then I'm king level 11 with a couple of level 11 cards and only two level 12 cards. I, along with a vast amount of players like me, have been stuck in the purgatory known as Challenger 3-Master 1 due to the amount of over-leveled or maxed-out players that reside there. Due to this, most players are stuck in an endless cycle of pushing up and then hitting a "wall" that they can't break through due to their low-level king tower or their card levels.

    The newly implemented matchmaking fixes this. Thanks to this update, people will finally be able to push up a little higher without the trouble of having to face as many maxed-out mega-knights or e-barbs. For example, since this update, I've been able to not only push higher this season but to achieve a new personal best. Again, this degree of "success" varies from person to person, and my experience may not be as good of an example. Regardless, my point still comes across. However, there are some arguments that I would like to address:

    • "Players can now just have a low-level account with maxed-out cards."

    This statement is definitely true and can pose a very big problem in the foreseeable future. However, this is a good time to point out that this strat has not been a new thing in the game, and this new system will in no shape start a decline of these players. You must consider the time it will take to make a maxed-out deck inside this game. It must be considered how long it will take to max out a card, and the donations/chests needed to upgrade said card. This doesn't excuse the problem that will definitely unfold, but it's just something to consider.

    • "Level 1 accounts will now be dead"

    I'm gonna go over this briefly. I don't have a right to put a say in this since I don't have a King Level 1 account. What I do have is a Reddit post made by u/dmonster1 where he says that the meta will definitely change. Here's is a link to that discussion and feel free to put your two cents in there about level 1 accounts.

    https://www.reddit.com/r/ClashRoyale/comments/ls39sp/attention_all_level_1_accounts/

    • No new content for the past 3 months

    I agree with this 100%. The fact that we were promised a major update with a bunch of fixes (balance changes, CW2, bugs, etc.) only to be given one small update is unacceptable. To maxed players, this update was nothing but a big "f*ck you" to them and now these players have to play in another stale meta. However, I would like to think of this change like this: this change was better than nothing. While small, this update provides one less major issue to deal with in the game, which will allow bigger updates to be made in the future. However, with Supercell's track record of "big updates", it would not be surprising if these updates were good.

    • My overall thoughts.

    I want to end this with a piece of my mind. For about 3-4 years now the community has asked Supercell to fix the matchmaking that has made the game unenjoyable for a majority of players, and now the community is mad about this fix? I find it a bit hypocritical that the subreddit asks for something for so long, yet when they receive it they can do nothing but complain about it. I do understand that for some people, this update should have been implemented YEARS ago, so it makes sense.

    TLDR: This update isn't what the community wanted, but it was definitely something the game needed.

    submitted by /u/Oxmen1128
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    Wtf, wait that’s illegal

    Posted: 25 Feb 2021 04:30 AM PST

    How is my deck?

    Posted: 25 Feb 2021 11:16 AM PST

    Crown tower damage for any two spells

    Posted: 25 Feb 2021 10:12 PM PST

    Greatest Prediction of My Life

    Posted: 25 Feb 2021 04:03 PM PST

    Should TV Royale Arena 1-12 be removed?

    Posted: 25 Feb 2021 03:15 AM PST

    Another Clan Disbanded

    Posted: 25 Feb 2021 10:32 AM PST

    Another week and another session where our Clan has decided to leave and merge with another. Clan Wars 2 is sooooooo stale. This session, we had one team in a different time zone that was impossible to catch so each week we have had less and less people try in their battles. Our Leader has tried to push them, but he can only do so much.

    We sit for 3 days after our ship finishes, play for fame? who cares. I don't need gold anymore.

    Have more incentives to be active in CW2. Wait for the colosseum... hah, what a joke.

    *Fix Time Zones

    *Have quests or small incentives after you complete the race

    *More battle options

    Sorry... another CW2 post. I get it.... we all know.

    submitted by /u/Thin_Toe9810
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    [Uber Effort] Why there should be exactly ZERO people against the matchmaking change

    Posted: 25 Feb 2021 06:02 PM PST

    No tl;dr. Your opinion will only harden if you read a summary. I formatted this post for mobile phones to make it as easy to read as possible. The details in this post are nuanced, and it is critical that you read the entire post. Your opinion will not change unless you read the entire post!!!

    This isn't too controversial of an issue, but for the small percentage that believe that the game will be worse off because of these matchmaking changes, here are some counter arguments that I think should at least be taken to a somewhat serious degree. Here are my reasons why there should be ZERO people that disagree with this change

    1. Bad on paper, good in practice

    You ever see those analogies where something will seem like a highly negative or highly positive change when written out, but after a period time that event does not end up meeting expectations? The easiest example is Mega Knight. It oneshots most troops that cross the bridge, it has a jump that deals the same damage as fireball, it has medium move speed and nearly the same health as a golem. Surely every top 10k player would use this card, if it wasn't completely useless on offense and didn't cost 7 elixir.

    Clan Wars II chests give huge rewards, if only you didn't lose to a Chinese clan or have your clan of level 10s get destroyed by level 13s.

    Look at this new change. Matchmaking is finally based on king levels, but now that means people will just not donate and get a full level 13 deck at level 10 right? Let's look at some statistics. There are over 5 million active players daily, and before clan wars II, millions more. Assuming this matchmaking change will make the game popular again, let's compare. There are less than 12,000 people that scroll through this SubReddit daily. In a worst case scenario, there may be approximately 1-1.5 million players that keep themselves actively informed and watch every new strategy video on YouTube. The rest of the players go off and do their own thing. So in the WORST POSSIBLE CASE, there will be 1.5 million level 10 players with fully maxed decks out of the 5+ million active daily players. In ladder, as a level 10, 1/5 matches will be against these types of players. I don't know about you guys, but on my level 11 account I could confidently say that 3/4 matches in 5k were against fully maxed mega knight gold wizard rage bridgespam players that won only because their cards kill my musketeer in two hits or my log doesn't kill their princess or their max gold fireball obliterates my knight or xbow, etc. Based off of this point alone, I would EASILY prefer having a loss in 1/5 of my matches instead of 3/4 of my matches.

    1. The effort required to level up cards and progress the account will discourage players from making alternate accounts

    About 6 months ago I started a 100% free to play account. This is not a joke, I pushed from 0 to 4k in just 3 days with only the cards I got from chests, using a deck that can be completed in arena 1 (search for CWA's arena 1 deck pro video). I was a level 8 and actively donated and leveled one deck. As soon as I started battling in 4k, however, I faced level 9s and 10s with their wizard and giant being 2 levels higher than my highest card, and keep in mind I only leveled 1 deck. For reference, I was facing level 11 cards with my level 8 and 9 cards. However for the sake of argument, let's say money is no object and I spend $200 to get my arena 1 deck to all level 11 cards. I'm now level 10 and I theoretically push to challenger III in a week. Great! If the matchmaking change happened back then, I would be there in 3 days. Let's continue this trend but with the matchmaking change again. All the players I face are 10 and 11 with level 10 cards. I continue to destroy them and push to masters, which is normally impossible for a level 10 until late in the season. The matchmaking change gave my account a huge trophy boost, but what did it cost? 1 week of playing for multiple hours a day, and a little over $200 to bypass the random chest card gains and level my arena 1 deck. Where would you be if you didn't have an easy $200 to drop on gems? It would take a little over a month just to get the 8 cards you need to level up to only 11. We haven't even gotten into the amount of time it would take to get 8 cards from 12 to 13 without paying a cent.

    What can we draw from this example? You are ditching your main account just to bully lower level people, you are sinking potentially months of time into this account to level up a single deck, and you would likely have to pay huge sums of money in order to level up just one deck. You may even begin understand why so many people are complaining about the one deck problem. The point is, there are very few reasons why you would want to start a brand new account, and even if you push through every possible obstacle, the only benefit is getting to bully lower level players temporarily.

    Why only temporarily? Let me introduce you to this third point

    1. You will eventually hit another wall no matter how high your card levels are, even at king level 9, 10, 11

    Much like how max gold level 13s can fly close to the sun and get trapped in mid-ladder after getting obliterated by 6.3k players, the exact same thing will happen to the creative redditors over here. Let's say you are a level 10 with max mega knight wizard, etc. You annihilate the level 10s at 5k, and you continue pushing. You continue to gain trophies until, what's this? A level 10 with max logbait. Instant loss. You press battle again, another level 10 but this time with max golem night witch. Another loss. Followed by a loss, a loss, maybe a win, a loss, a win, loss, win, loss, and before you even notice, your win rate will be exactly at 50%. Even worse, you could have suffered the exact same fate on your main account.

    A final statistics game

    Let us analyze the new matchmaking change under the WORST POSSIBLE CASE.

    We have 2 million well informed players that want to start their new account to bully other low level players. There are 6 million active daily players currently, with more to come if the devs ever decide to update the game.

    These new accounts have a main account ranging from 5k all the way to 8k. Literal pros will do this too.

    The 2 million refuse to donate and make their way to electro valley. At this point, a small portion of this 2 million will have gotten unlucky with the distribution of cards from chests. This will affect about 100k players. 70,000 of these players quit the race, and the remaining 30,000 will get bored from spending weeks to level up their cards.

    1.9 million players advance to 4k. This is where the enormous drop off starts.

    The other 4 million players are on their high level main accounts and drifting through ladder. Every single one of the 1.9 million will face a higher level player. It makes sense because the people on their main accounts had more time to collect cards. This process will repeat all the way until 5k, the start of midladder. By this time, roughly a quarter of the players would become frustrated and quit, leaving us with 1.4 million players. These players will continue to suffer through this phase, but eventually, whether it be spending money on the game or enduring the many months it takes to level up their deck, the players will have advanced to level an account that can bully other lower levels. However, it doesn't stop there. The players will continue to push until they arrive at a point where they are left to battle the other 1.4 million players. These players will continue to battle until they get frustrated that they can't push any higher. If we have learned anything about ladder, losing just two battles can cause immense frustration. Roughly 400,000 more players will quit back to their main over the next few months.

    When the dust has settled, we have roughly 1 million players who are exploiting the matchmaking system out of the SIX MILLION active players.

    Remember, this was the WORST POSSIBLE CASE SCENARIO. Remember, less than 12,000 people that actively, not occasionally, but actively scroll through our subreddit for information. Outside of this place, there may only be a couple hundred thousand that keep themselves well informed.

    ——————————

    I think the people who are against this matchmaking change are over exaggerating the consequences without realizing just how small of a difference those consequences will make. Before this change, your level 11 account will be paired with a higher leveled player 75% of the time. These matches are a pathetic waste of time for both players, and the one on the receiving end will become especially frustrated. With this change, we will only see unfair matchups, in worst case, 1/6 of the time. I don't know about you guys, but that seems like a significant improvement to the quality of matches. I don't mean to be blunt, but there should literally be zero people against this change. If you read the three points thoroughly, you would easily understand why the change isn't as bad as you think it is. PLEASE share this post with anyone who is having any doubts against the matchmaking change. The CR team has made an excellent stride in improving the core game mode, and if more changes like this are continued, the game will be even greater than it was in 2016. That is a guarantee.

    submitted by /u/UltraHyperDuck_
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    How does this guy have a blank name?

    Posted: 25 Feb 2021 11:46 AM PST

    You Blew It!!

    Posted: 25 Feb 2021 09:04 AM PST

    Here is a video of me opening my FIRST PLACE chest on my level 7 account and not getting my guaranteed legendary.

    Posted: 25 Feb 2021 07:40 AM PST

    Add a hug button at the end of matches

    Posted: 25 Feb 2021 03:01 PM PST

    If you hug the player who loses they get one trophy back for their loss. It would make everyone feel better and make losses not feel as bad!

    submitted by /u/Nef-2020
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    Hey all you Level 1 players, what do you plan to do if matchmaking stays this way?

    Posted: 25 Feb 2021 01:09 PM PST

    For those that don't know, matchmaking for level1 players in legendary changed today so that we are only matched up against other level 1 players. I know why supercell did this, but what do you level 1 Players plan on doing? Are you gonna Upgrade or give up your level 1 accounts? I'm still Uncertain what I will do if it stays this way but I'm interesting to hear other peoples take on it.

    submitted by /u/mackinder
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    WAIT WHAT?! How did this balloon not get a hit? Was I just extremely lucky with my fireball placement??

    Posted: 25 Feb 2021 11:16 PM PST

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