Clash Royale The truth |
- The truth
- It true tho
- Petition for the tower skins to be the same size as the actual tower's hitbox
- Not surprised
- Literally Unplayable
- And that's why the battle healer is yellow
- The Dismal State of New Ladder
- ANTI-CLASHMAS COLLAB WITH PRUE LEITH. LOG HANGRY! U BAKE AND PUT PHOTO ON THREAD WHEN FINISH!
- Brawl stars; Brawlidays. Clash of clans; trader gifts. Clash royale; give us your money
- Trophy Dropping Discussion [effort]
- Why you talking to yourself?
- Mods please remove this if it isn't allowed
- Merry Logmas! [Art]
- The un killable card.
- Supercell 2020: A Year In Review
- How to counter 99% of cards
- Smh my head
- positive elixir trade
- [EFFORT POST] The perfect hard counter for midladder/beatdown decks (deck strategy #1)
- Would this make the game better?
- My good deed for the year. Merry Xmas.
- What happened to the Nova and Clout Gaming?
- Even Supercell’s bots are learning how to hack
- The log nerf is real...
Posted: 21 Dec 2020 07:37 AM PST
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Posted: 21 Dec 2020 09:11 AM PST
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Petition for the tower skins to be the same size as the actual tower's hitbox Posted: 21 Dec 2020 08:16 PM PST
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Posted: 21 Dec 2020 12:31 AM PST
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Posted: 21 Dec 2020 05:49 AM PST
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And that's why the battle healer is yellow Posted: 21 Dec 2020 02:40 AM PST
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The Dismal State of New Ladder Posted: 21 Dec 2020 04:22 PM PST It is over halfway through the new season for ladder, and the season will soon be coming to a close in 10 days. By now, people should have budged off of their season reset lines, right? False. By this point in the season, 4.5-4.8k should not still be clogged with this many max players. All there is is maxed players, essentially. Traditionally, around this time of the season, this range is the playing ground of 10-12s, with the occasional 9 or 13 thrown in. However, 13 of my last 15 matches have been players with all max decks (not necessarily KT 13 or maxed completely though), and the other two have had 12/13 mixes. For someone whose archers can get killed by mirrored zap, this is a huge annoyance. I essentially haven't budged from my 4702 season reset when I am usually in Master II or such right now. What's to say that this trend doesn't keep continuing? What's to stop the season resets from constantly squishing this max player range down to 4k, when the trophy gates stop everyone from sinking and it'll be an even worse blend of levels down at 4k? Someone please educate me here, because I really don't know what's going to happen. (for those of you who will tell me to go do CC or casual, I find spawner modes trivial and regular 2v2 disappointing in terms of teammates, and I have 1 gem from spamming CCs to try to get more 12 wins under my belt) (and for those of you who simply tell me to git gud, there's nothing you can do when tesla + archers still lets rg get 1 hit) [link] [comments] | ||
ANTI-CLASHMAS COLLAB WITH PRUE LEITH. LOG HANGRY! U BAKE AND PUT PHOTO ON THREAD WHEN FINISH! Posted: 21 Dec 2020 04:11 AM PST
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Brawl stars; Brawlidays. Clash of clans; trader gifts. Clash royale; give us your money Posted: 21 Dec 2020 09:28 AM PST
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Trophy Dropping Discussion [effort] Posted: 21 Dec 2020 07:20 PM PST Saw another post about this topic, and just wanted to generate some discussion about trophy dropping since I think it's an issue. Trophy dropping is way too easy, and it's MASSIVELY incentivized by a lot of factors: 1.) Each new arena per season gives a 24 hour chest boost. It's very time consuming keeping your chest slots full during this time, especially if you're winning 50% of your games like ladder trophy matchmaking causes. 2.) During normal unlock times the same issue as #1 exists, for the same reasons if you try to win on ladder. 3.) The season tiers each require 10 crowns, plus the bonus bank gives 250 gold per crowns up to 10k. If you win 50% of your games this is a pretty big grind and it's hard to get the full bonus bank, especially if you use a non-beatdown style deck where wins are generally 1 crown victories. 4.) Clan Wars 2 is completely horrible from a gameplay mechanic, and contributes heavily to burnout. This isn't directly related to ladder but the burnout it causes makes doing a by-design 50/50 win rate mode pretty exhausting. 5.) Skill Based Matchmaking is cool for competitive modes, but gets pretty old long term if it's the only real mode available. If tournaments were better, or if the other modes weren't pretty stale after a while, or if they introduced challenge tokens... this problem wouldn't really be a thing. As a result, the core of the game is kind of stressful and grindy as a whole which again contributes to the above problems. 6.) Progression is so MASSIVELY stunted and broken that you absolutely NEED to optimize your card and gold intake to have a chance at maxing out every card in less than 5 years. Even with the pass; the problem is inflation where every new card makes the climb even more steep. It's broken and if not for this there wouldn't be a real reason to care about the extra rewards. All of the above are significantly fixed by trophy dropping, to cheese out free wins that are quick, easy, and low stress. It allows for otherwise impossibly high win rates, which in a game with a decent amount of toxicity is most certainly a huge benefit. I feel like there's no realistic alternative; you can't "git gud" to raise your win rates much because even the pros don't win much more than 65% on ladder as I recall from another earlier post. If you don't trophy drop you must then space your games out to not climb too quickly so playing more casually is kind of punished. Well the only real alternative is to simply add lots of quantity over quality, where you spent a ton of time every day playing. That's possible but annoying and when paired with the burnout from four clan war battles per day PLUS needing extra grind for chests massively suppresses enthusiasm with the game. [link] [comments] | ||
Posted: 21 Dec 2020 09:06 AM PST
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Mods please remove this if it isn't allowed Posted: 21 Dec 2020 09:05 AM PST | ||
Posted: 21 Dec 2020 04:51 AM PST
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Posted: 21 Dec 2020 04:41 AM PST
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Supercell 2020: A Year In Review Posted: 21 Dec 2020 03:08 AM PST
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Posted: 21 Dec 2020 05:56 AM PST
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Posted: 21 Dec 2020 09:42 AM PST
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Posted: 21 Dec 2020 04:55 AM PST
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[EFFORT POST] The perfect hard counter for midladder/beatdown decks (deck strategy #1) Posted: 21 Dec 2020 02:08 PM PST
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Would this make the game better? Posted: 21 Dec 2020 11:14 AM PST
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My good deed for the year. Merry Xmas. Posted: 21 Dec 2020 01:03 PM PST
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What happened to the Nova and Clout Gaming? Posted: 21 Dec 2020 08:54 PM PST I quit playing a few years ago and I just started a new account. I'm just wondering what happened to some of the OG clans? [link] [comments] | ||
Even Supercell’s bots are learning how to hack Posted: 21 Dec 2020 04:28 PM PST
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Posted: 21 Dec 2020 07:39 PM PST
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