Clash Royale Minimal Thought Mother Witch Beatdown Deck (5,500 Trophies Strategy in First Comment) |
- Minimal Thought Mother Witch Beatdown Deck (5,500 Trophies Strategy in First Comment)
- Presenting To Yo The Recruit Balloon.... (Ask your queries in the comments if you have any!)
- New card idea: PIRATE (open to suggestions and/or questions)
- [IDEA] PROFILE BANNER!
- One carries them and the other one launches them. I was thinking something like skeleton jockey or Bownemen
- Necro Spirit
- A sad goodbye for many.
- Fun fact: if u don’t have enough cards, this happens in clan wars...
- Supercell broke leagues
- The farthest I've seen a spirit jump!
- How to Double Crown - War DUEL
- Solution to: Timezone is still a problem, especially in the US
- Idea how to make the game more interesting for us / ladder Point System
- Made some arrangements for my deck to compete in ladder. I'm stuck at 5000 trophies. Any advice or changes ?
- Don’t celebrate too early
- Found a drawing I made 3 years ago
- Sooo boring...
- "What are you guys talking about ladder isn't broken???"
- Clean with the good old log bait.
- What deck is better?
- Climbing Ladder
- Not sure how I managed to take this tower before time ran out
- I have a really stupid idea
Minimal Thought Mother Witch Beatdown Deck (5,500 Trophies Strategy in First Comment) Posted: 22 Dec 2020 04:32 PM PST
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Presenting To Yo The Recruit Balloon.... (Ask your queries in the comments if you have any!) Posted: 22 Dec 2020 08:51 AM PST
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New card idea: PIRATE (open to suggestions and/or questions) Posted: 22 Dec 2020 03:25 PM PST
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Posted: 21 Dec 2020 11:50 PM PST
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Posted: 22 Dec 2020 04:46 AM PST
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Posted: 22 Dec 2020 01:19 PM PST
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Posted: 22 Dec 2020 07:20 PM PST Farewell to all of you's. 4 years of fun, many battles against you's all. Leading a clan that I was proud of, gone to absolute shite. For the devs: 1. With the pass royale, you've made the game absolute pay to win with META's changing and free players can keep up with the changes (1 week their deck is well built, the other week it's completely changed).
It's sad... and it really does show the state of the game when so many just quit. [link] [comments] | ||
Fun fact: if u don’t have enough cards, this happens in clan wars... Posted: 22 Dec 2020 08:52 AM PST
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Posted: 22 Dec 2020 08:23 AM PST I am kinda against levels altogether but I understand why they added them. It becomes a problem when levels out power skill. Lots of posts have been talking about this issue recently but I feel like people dont see the actual problem. The problem is that ladder was completely fine before and now it is almost unplayable. How leagues were: (assuming all your cards are the level specified and you are at about average skill level) Challenger 1,2, and 3: card levels 9-10 Master 1,2, and 3: card levels 11-12 Champion 1,2, and 3:card levels +13 Ultimate: max everything, and really decent skill levels This is how ladder was, it was really nice because above level 9 cards all the levels were spread out and had plenty of room. This also gave leeway, for example a skilled level 10 player could consistently get into master if they played against the unskilled level 11s in master 1. Now ladder is: Challenger 1, 2: card levels 9-11 Challenger 3: 12-13 All other leagues: level 13 Ladder is infact broken. Leveling up cards wont matter until they are max. This destroys f2p players because getting league rewards is very difficult, while rewarding max players with more rewards they don't need! I really hope ladder past 4000 gets a fix, it needs it fast. I want to know peoples opinions on this matter. Sorry for any grammar issuses, I typed this fast to get my point across and im tired. [link] [comments] | ||
The farthest I've seen a spirit jump! Posted: 22 Dec 2020 10:05 PM PST
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How to Double Crown - War DUEL Posted: 22 Dec 2020 05:44 AM PST
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Solution to: Timezone is still a problem, especially in the US Posted: 22 Dec 2020 01:22 PM PST For this post, "Day" refers to the 24hr period from the start of a reset until the next reset. It's great that everyone's 24hr clock for war resets happens at the same time. But in the US we're still at a disadvantage. Maybe you don't have that many US players, but for the one or two of us that play, we'd like a fair game. Here's the problem: Days 1 and 2 most clans can't pass the finished line because they just don't make enough points, even with all players playing. But a couple clans get within "striking distance" - on Day 3 they'll get enough points to finish. So Day 3 starts before the US even wakes up, giving Asia and Europe extra hours to have their players get their Day 3 points and pass the finish line in 1st place. Have you noticed that most 1st place clans in the race are non-US? Here's the solution: Hold each day's points in a "war chest" and "award" them at the end of the day in the order of which clan made the most points that day, to the clan that made the least. This allows all players to play at the time most convenient to them, and their points are added all at the same time - at the "end" of the (playing) day. Simple two-clan scenario: Clan A gets 48,000 points by end of Day 2. Day 3 Clan A gets 7,000 points within the first 5 hours of the "day" but doesn't cross the finish line - their points are put in the "war chest" and they stay at 48,000 points for the rest of the day. As the day goes on they get a total of 20,000 points (yay them!). Clan B gets 21,000 points over the course of the day, which are also stored in the "war chest", but they are in the US and they didn't make these points until later on in the "day". At the end of day 3, Clan B gets their points added to their total first, since for that day they made more points than Clan A (21k vs 20k), so Clan B crosses in 1st place. Clan A then gets their points and crosses in 2nd place. This truly rewards the clan that performs the best on each day, instead of rewarding whoever plays first. [link] [comments] | ||
Idea how to make the game more interesting for us / ladder Point System Posted: 22 Dec 2020 02:48 PM PST
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Posted: 22 Dec 2020 10:18 PM PST
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Posted: 22 Dec 2020 12:49 PM PST
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Found a drawing I made 3 years ago Posted: 22 Dec 2020 03:48 AM PST
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Posted: 21 Dec 2020 08:26 PM PST
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"What are you guys talking about ladder isn't broken???" Posted: 22 Dec 2020 01:47 AM PST
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Clean with the good old log bait. Posted: 22 Dec 2020 11:20 AM PST
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Posted: 22 Dec 2020 06:10 PM PST
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Posted: 22 Dec 2020 09:02 AM PST I didn't know what to call this, so sorry if the title is misleading. I've been doing ladder battles this season and I keep noticing the same trends with the people I match against. Last season I was a lvl 9, and almost got to master, yet this season when I just got to level 10, I can't seem to break into challenger 3. I've noticed that I almost always get matched against people higher level. I don't just mean higher king tower level, I mean card level as well. The cards I face are usually level 12, and I have level 10's, so those matches become a pretty steep up hill battle. I also find mostly level 11 players. I'm at the lower end of challenger 2 and I've never noticed this many high level players at lower trophies before. I wanted to ask if anyone else has had a lot of match-ups against higher level opponents, and if there's a reason for this. It's honestly frustrating to have the same kinds of matchups every game, and knowing that my chances of winning against people much higher level are slim to none kinda makes the game get stale. Any comments would be great !! [link] [comments] | ||
Not sure how I managed to take this tower before time ran out Posted: 22 Dec 2020 05:45 PM PST
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Posted: 22 Dec 2020 01:51 PM PST Having some art for e barbs would be helpful. Anybody know where I can find some good references? I also don't need any of this, it would just make my life a whole lot easier [link] [comments] |
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