• Breaking News

    Saturday, November 14, 2020

    Clash Royale I made this realistic sparky model in 3D

    Clash Royale I made this realistic sparky model in 3D


    I made this realistic sparky model in 3D

    Posted: 14 Nov 2020 06:03 AM PST

    [OFFICIAL] Introducing a new face of TV Royale that's replacing Seth: Brice Laville Saint Martin (Game Artist for Clash Royale)

    Posted: 14 Nov 2020 02:50 AM PST

    Royal Giant Stopping the PEKKA from being dumb

    Posted: 14 Nov 2020 06:49 PM PST

    Thank you Clash Royale ! Finally a good fix for these CW, I hope it’s only the beginning but your boat is sailing in the right direction ����

    Posted: 14 Nov 2020 05:39 AM PST

    LEAK: Clash Royale's 102nd Card Release in December will be Legendary! ����

    Posted: 14 Nov 2020 07:05 AM PST

    Clan Wars 2 Fixes

    Posted: 14 Nov 2020 04:58 AM PST

    Drew, i love you (In the comments under the new TV Royale)

    Posted: 14 Nov 2020 11:23 AM PST

    In 2v2 you could see your teammate's card levels. This would help when playing with randoms as overleveled and underleveled cards can have huge impacts on interactions.

    Posted: 14 Nov 2020 03:21 PM PST

    Lego Star Level X-Bow I made

    Posted: 14 Nov 2020 03:16 PM PST

    CWA's Biggest Critique about the Update to CWII: Card Level Matching

    Posted: 14 Nov 2020 08:34 AM PST

    Clash Royale Game Update on Nov 16!

    Posted: 14 Nov 2020 05:06 AM PST

    Brice was not in the TV Royale

    Posted: 14 Nov 2020 05:22 AM PST

    You asked for it and I delivered. Any others I should do?

    Posted: 14 Nov 2020 09:31 AM PST

    There was a typo in the new Tv-Royale episode. I fixed it.

    Posted: 14 Nov 2020 05:06 AM PST

    Dart Goblin takes one for the team

    Posted: 14 Nov 2020 05:48 PM PST

    I'd like my first loss removed bc the logo clearly shows a draft logo (3x elixir challenge)

    Posted: 14 Nov 2020 04:27 AM PST

    Working on a Clash Royal faction in TABS

    Posted: 14 Nov 2020 03:42 AM PST

    Can we please hide those annoying UI elements? I don't need them to know how many towers have been destroyed! This is a problem for tall aspect ratio phones.

    Posted: 14 Nov 2020 05:48 AM PST

    My own perspective on lvl dependent matchmaking.

    Posted: 14 Nov 2020 03:43 PM PST

    So, this is something that a lot of players want, in clan wars 2, in ladder. While this idea sounds great, I think this is just a bad idea.

    It might sound good, but if you will always get enemies with the same levels as you, there is no reason to upgrade your cards anymore. Basically this is killing the biggest part of the game. Since there is no need for progression, the game will start losing the motivation factor that was keeping you playing (get some chests, win a challenge, etc). Long story short, the player will start to be bored since the battles won't give you anything special.

    You could argue that the top ladder players are maxed, play on even field and are not bored, but remember that this are very dedicated players. For casual players, this will start to get boring since there is no major reason to play, since upgrading doesn't matter because you will start facing the same level.

    You could argue that clash of clans is matching you with town hall around yours, but look at the bigger scheme. Upgrading isn't gonna make you stronger, but it will help you unlock new stuff to play it. There is other motivation factor that will keep you upgrading even if your level itself doesn't matter.

    So unless the dev team is adding new abilities for new levels (and let's be honest, this is not gonna happen since there are 101 cards), the level dependent matchmaking has to be in the game, to give you a reason to upgrade your cards.

    TL DR, the level dependent matchmaking would give you no reason to upgrade the cards, therefore killing the purpose of the game.

    Hope this is not gonna get to hated, even if I know it will.

    submitted by /u/Cross_Shade
    [link] [comments]

    There’s more than 100 cards

    Posted: 14 Nov 2020 10:04 PM PST

    We will still face 5 same clans for whole month

    Posted: 14 Nov 2020 07:50 AM PST

    One thing that they did not touch upon that I wished they touched was different clans each week for river race and clan matching up according to clan war trophies or however they are matched.

    We still Face same 5 clans For a whole month!

    submitted by /u/rogueone98
    [link] [comments]

    Thoughts on Clan Wars 2 Improvements and Fixes: The Good, the Bad, the Ugly

    Posted: 14 Nov 2020 07:38 AM PST

    With the release of the latest TV Royale, here are my thoughts on the "Clan Wars 2 Improvements and Fixes." Please take it with a grain of salt as we still don't know everything down to the very last detail. I've focused solely on Clan Wars 2 and divided my thoughts into what I think is good, bad, and ugly.

    The Good

    1. Participation cap: Now a Clan can battle with only 50 members per 24 hours. This is great and will prevent Clans from cycling members to gain Fame quickly.
    2. Clan matchmaking: Clans will now be matched against other Clans based on their performance—active Clans will now be matched against active Clans and casual against casual. This will improve Clans' experience in the Race and make the Race more competitive.
    3. River race length: The amount of Fame required to finish the River Race has been reduced. This is also great as it will help casual or small Clans finish the Race and not get the Boot.
    4. Fame boost: Clans that struggle to reach the finish line during the last few days of the Race will now receive multipliers to their Fame. As opposed to receiving the Boot or getting handed the fifth chest (which is a little too lazy as it would allow you to play just one battle and get a chest), with minimal effort, clans will now be able to catch up and finish the Race.
    5. New game modes: There will be new game modes, such as Triple Elixir and Sudden Death. This is great as these new modes will finally break the monotony of duels and regular battles.
    6. New Legendary Leagues: Divisions II and III have been added to the Legendary League, as promised three months ago.
    7. Clan UI changes: Bunch of new UI changes have been added. This will help Clan leaders better manage their Clans as well as give players a more enjoyable experience.
    8. Minimum clan member requirement: Now a Clan must have at least 10 members to participate in Clan Wars.
    9. Supercell ID friends: Now you'll be able to add friends using your Supercell ID.
    10. Other QOL changes: Boat battles now give the correct amount of gold and the Colosseum is now more distinct due to the little hovering bubble on top.

    The Bad

    1. Time zone issue: A new global war deck cooldown has been added with deck reset time being 10 am UTC. Undoubtedly this is better than what we currently have. But a coordinated universal time will still be proven disadvantageous to some players and advantageous to others, as for some players 10 am UTC will be midnight and vice versa. The change, therefore, is an improvement, not a "fix."

    The Ugly

    1. Level cap: Though Clan matchmaking has been improved, player matchmaking is still terrible, where low level players are matched against higher level players only to be clapped. Improvements in Clan matchmaking will not fix this issue and low level players will continue get punished in duels, regular battles, and clan boat attacks (not sure about the new game modes). Introducing level caps would have fixed this issue. Making things tournament standard would ensure maximum fairness. But level caps based on leagues (even though a Clan in gold league can and does have maxed out players same as a Clan in legendary league can and does have players with level 10 cards) would be a lot better than the current system.
    2. P2W aspect: Due to the lack of level caps, CWII still remains a pay to win concept, where you need 32 unique max cards, not to participate, but to win. Given the game's progression rate, this is really punishing to free to play and/or relatively new players.
    3. Fame based on card levels: The ultimate expression of this P2W aspect of the CWII is Fame being given based on a player's card levels. Not only you get matched with higher level players, if you somehow manage to win using your luck and skills, the game awards you less Fame than you would otherwise get with a maxed out deck.
    4. All cards are still not relevant: When you have to max 32 unique cards, you cannot make all cards relevant. Whereas a level cap would allow you to try out and experiment with new decks, in its absence, you must stick with four decks, making the game stale.
    5. Colosseum: After weeks of river race, the Colosseum remains a duel with some extra golds. It should be more than that. It could be like a tournament with better rewards. If it is to remain a duel, at the very least, it should offer some better rewards like gems or tokens or both.
    6. QOL changes: Being able to edit decks under cooldown was a highly requested feature. But we won't be getting it in this update, I guess.

    "We know that this update doesn't include every single fix for Clan Wars ever."

    I really hope so. Because though the changes made are mostly good, after three months of waiting, this update still leaves out a lot we were hoping for. I hope these things will the addressed in another update. When that is, remains to be seen. In the meantime, I also hope that the CR team communicates more with the community, which hasn't been their strong suit.

    submitted by /u/Kafkaesque-22
    [link] [comments]

    Any official word on why we have these blank avatars instead of the league badge?

    Posted: 14 Nov 2020 08:41 AM PST

    They know but still don’t add ability to add friends in game (ik sc ID friends is coming but..). Can we send friend request in game by searching by player tag?

    Posted: 14 Nov 2020 07:56 AM PST

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