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    Sunday, November 15, 2020

    Clash Royale Damage Per Second Statistics

    Clash Royale Damage Per Second Statistics


    Damage Per Second Statistics

    Posted: 15 Nov 2020 10:40 AM PST

    Since top 100 players get an emote and a badge, we would like to see this display the top 100 standings and not 50. Why? I enjoy watching these pro players and good players play. SC, please display the top 100 standings in our Global Tournament.

    Posted: 15 Nov 2020 06:53 AM PST

    One of the OG's of the game, Surgical Goblin is retiring from the game.

    Posted: 15 Nov 2020 06:45 PM PST

    https://youtu.be/9X2r-Vp1QxY

    Surg was the face of the pro community at the height of it's popularity and has given us lots of amazing moments.

    Thank you Surg for the competitive nail-biting matches which really made fans care about rooting for a team! ♥️

    submitted by /u/lindenlonstrup
    [link] [comments]

    Found this free gem scam ad on YouTube. How does YouTube allow these obvious scam ads?

    Posted: 15 Nov 2020 10:40 AM PST

    Oh no

    Posted: 15 Nov 2020 09:14 PM PST

    Hitpoints Statistics

    Posted: 15 Nov 2020 10:39 AM PST

    Life-saving pull

    Posted: 15 Nov 2020 12:27 PM PST

    The problem with Clan Wars 2 is that it's no longer skill based, it's purely based on card level and participation

    Posted: 15 Nov 2020 08:06 AM PST

    To me the number one thing that makes clan wars 2 super unfun is that it no longer requires skill. Because of skill based matchmaking, you're always at a 50% chance to win or lose. This means that on average, literally the only thing that determines winning and losing the race is how many people participate. At least with the old Clan Wars even though it still had SBMM, at least each final battle felt important and impactful. I really think they need to address this is some way and I think it's more of an inherent problem with CW2.

    submitted by /u/Keeping_Secrets
    [link] [comments]

    [idea] being able to reroll cards in the shop (will change to a random card at the same rarity)

    Posted: 15 Nov 2020 10:16 AM PST

    Kyte Pekka Opposite Lane With Miner!

    Posted: 15 Nov 2020 11:41 AM PST

    #1 vs #2 in grand tournament. Battle music is lit ����

    Posted: 15 Nov 2020 03:16 AM PST

    An Electro-Giant deck I prepared for the update! Guards had excellent synergy with the Egiant surprisingly, as on offense, the Egiants stuns can retarget tank-killers to them, and they also make for a great + cheap defense! As for the Edragon, it goes perfectly with the Egiant + Tornado combo!!

    Posted: 15 Nov 2020 12:01 PM PST

    Qol improvement, add amount of cards to the cards when you open a chest

    Posted: 15 Nov 2020 02:55 PM PST

    [Rant] Why do teammates in 2v2 always waste elixir?

    Posted: 15 Nov 2020 06:40 PM PST

    I'm here making positive elixir trades and my retarded teammates are at full elixir not knowing what card to put down. This is the biggest incompetence problem I face with teammates in 2v2.

    If the opponents put a golem at the back at the start of their match, you should place your Pekka at the back on the same side, NOT wait for it to cross the bridge and waste 5 elixir. Or if you have a hog rider, place it on the bridge on the opposite lane. Yet what happens, these dumbasses don't place down anything and then try to defend a golem, mega knight, wizard, minipekka, and baby dragon push once it crosses the bridge.

    Why do these people have 0 game sense?

    Ong, I wasn't this dumb when I was in Arena 5 years ago.

    submitted by /u/Ambitious_Student368
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    Clash Royale does not let you play like you want to anymore.

    Posted: 15 Nov 2020 05:20 PM PST

    And yes, this is the case for any competitive game and normally that is okay. But CR is insanely p2w, for a f2p, ladder often boils down to "do they have a bunch of lvl 13 cards with a counter deck."

    If they dont, youre probably fine. I don't think matchmaking is rigged, but its horribly unfun to fave logbait when youre playing a heavier deck for example. Thats why I think you really just CANT play like you wanna, I could in war, but that was replaced by something that made me just give up the war grind...

    I want creative expression with a decent chance at victory again. Even at higher trophies when I started way back when (2017 I believe), I could rock some pretty non meta decks and stand a better chance and wasn't hard countered as often it seems.

    submitted by /u/CrowFoxy
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    OI SUPERCELL SHOW THIS COCKY SCAMMER WHAT HE DESERVES

    Posted: 15 Nov 2020 07:54 PM PST

    Minion Horde is in Serious Need of a Buff

    Posted: 15 Nov 2020 09:43 AM PST

    TLDR: Due to the amount of cards recently added which counter the minion horde, I propose that supercell implements a slight buff/rework to the card.

    Contrary to the majority of this subreddit, I don't believe that minion horde is by any means an awful card. It's a niche card with a select few decks it can excel in, and there still are several minion horde players in the top 1k. However, almost every card over the past year has indirectly nerfed the minion horde. These cards and others have made the minion horde one of the easiest cards to make a positive elixir trade against. The last last five cards released (Royal Delivery, Firecracker, and Skeleton Dragons, Electro Giant, and Electro Spirit), all either counter or hard counters the minion horde. The card cannot seem to get a break, and as a minion horde user myself it is extremely frustrating to seeing the deck I've used for years now (Miner Bait) slowly becoming less viable as there are more splash units added into the game. My solution to make the card viable again is increasing its range back to two tiles, buffing it's damage and/or health, or removing the stagger deployment that was implemented a couple years back. They could also change its formation so it will be able to take down balloons and other air troops faster and splash cards such as wizard won't be able to one shot the minion horde anymore.

    submitted by /u/Goldilocks04
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    This is an old video but still the timing was perfect

    Posted: 14 Nov 2020 11:59 PM PST

    12-0 CC as a Level 8 with Classic Log Bait (11th and 12th win shown)

    Posted: 15 Nov 2020 04:56 PM PST

    Not complaining lol but why did the hog not activate the king tower?

    Posted: 15 Nov 2020 12:39 AM PST

    Midladder in a nutshell

    Posted: 15 Nov 2020 10:04 PM PST

    Electro Spirit Fun Using 6 Building Cards - CLASH ROYALE

    Posted: 15 Nov 2020 09:59 PM PST

    What is this heal spirit doing???

    Posted: 15 Nov 2020 09:50 PM PST

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