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    Thursday, November 19, 2020

    Clash Royale Allow us to place avatars of our favourite card in this spot please. That would be awesome...

    Clash Royale Allow us to place avatars of our favourite card in this spot please. That would be awesome...


    Allow us to place avatars of our favourite card in this spot please. That would be awesome...

    Posted: 19 Nov 2020 08:26 AM PST

    This requires more attention from the entire community & Dev Team. CW2 needs to go, it just isn’t fun.

    Posted: 18 Nov 2020 09:55 PM PST

    How many skeletons does this guy has?

    Posted: 19 Nov 2020 09:18 AM PST

    Clan Wars 2 destroyed my clan :(

    Posted: 19 Nov 2020 06:51 AM PST

    Without a doubt, Clash Royale has many cute and adorable characters, but only one can be the cutest and the most adorable, for you, which one do you think it is?

    Posted: 19 Nov 2020 11:44 AM PST

    Is it annoying to anyone else that even though heal spirit was added months ago, they still have it classified as a spell instead of as a troop?

    Posted: 19 Nov 2020 08:18 AM PST

    Clash Royale has gotten too competitive and too stressful for it's own good.

    Posted: 19 Nov 2020 12:52 PM PST

    I used to have a different stance on this argument. I thought that the competitive spirit of the game made it more appealing and fun to players. However, as I started to play less with school, I realized how unappealing the game is because of its competitiveness.

    For example, the main places to battle are: Ladder, Party Mode, Clan Wars, Challenges, and Tournaments. However, for most casual, semi-decent players, they will be around Master 1-2 skill level. This means that Challenges like Classic or Grand Challenges are way to difficult as they are filled with much higher-skill players, thus meaning that most players won't even touch Challenges.

    Tournaments are kind of similar to Challenges but slightly less competitive. Even so, they are still populated with Champion or high-Master players which are hard to play against and overall just stressful.

    Ladder and Clan Wars are basically the same with similar card levels and skill-levels as most clans should be around Silver/Gold League. This isn't fun because you either have to grind up to fight players who are kind of on your skill level, or just face overleveled opponents. And these matches can still be very stressful with the same intense 1v1 Battle.

    This leaves only Party Mode, where you still are fighting with the same gamemodes for the whole day. And even these can get boring very fast with 2v2 or some random mode.

    Overall, this game is too competitive and stressful, or just repetitive which makes it very difficult to spend lots of time on it. Even when your opponents are 3 levels lower than you, it's boring and unfun to play.

    I remember over the summer I spent a lot of time playing and studying Clash Royale and trying to reach a new League. I played Tournaments and eventually reached my new best. However, once I stopped playing for a while, I felt like everyone was either way better than me, or way worse than me. This made me not want to play Tournaments as I felt I would just lose many times (I still do) and would rather do other things. However, I played Ladder and easily beat everyone in the lower Leagues, but didn't feel like grinding my way back up to my best.

    It's kind of like Chess, where games are very intense and to the new player, they look very difficult, too competitive, or just too stressful to do. Unlike Brawlstars, Clash Royale really has no reliable way to just have fun and playing with friends or relax while playing. Brawl Stars has Special Events on weekends, Custom Map Making and a Community Map Mode, and the ability to team up with friends or clubmates.

    I just wish there was some feature the dev team could implement which would tone down the competitiveness of the game. Maybe add a 3v3 mode or heck, maybe expand the Clan Size to 200 Members to have more friends to friendly battle in. These are just ideas, but Clash Royale needs to change its repetitive and competitive playstyle to make the game more appealing to new players and veteran players.

    submitted by /u/WakkkaMole
    [link] [comments]

    Cycle decks are bad for the game

    Posted: 19 Nov 2020 04:09 PM PST

    I'm prepared to get crapped on here. I don't expect any less. But I gotta speak my mind before I finally delete one of my favorite games of this decade.

    Being able to power out your win strat while countering many decks with purely cheaper cards, getting you back to your win strat... I'm sure it sounds fun to play, but any gaming veteran of virtually any niche should be able to recognize how broken this can be.

    Yes, I understand these decks tend to have a relatively high skill ceiling, and can look pretty bad against a few matchups. But against a large portion of the meta, at the highest level, these decks provide some of the most frustrating, un-fun, dice-rolley matches in the game. The fact that certain matchups skew so absurdly towards or against the decks should be a red flag, to say the LEAST.

    I've been playing this game for years, with a nearly-maxed account and I land between 5.8 and 6.2k every season I play. I'm not the best, but not a potato, and so I feel I'm entitled to my opinion on high-level gameplay.

    But until something's done about these, and other decks that virtually win or lose most of their matches before anyone plays a card, I gotta take a break. It's just too much anxiety for something that should be helping relieve it. CW2 was a giant step backwards, and a lot of work on something that wasn't broken while the entire game's balance is so absurdly rigid and toxicity is reaching early-LoL levels of salt.

    I think the whole game needs a big shakeup. Maybe larger decks, maybe card reworks... honestly I don't know. I'm no expert on balancing games, but after over twenty years of card, board, and video games I know when something feels broken. And a good player with a cycle deck against one of their good matchups... that IS broken.

    So hate on me if ya want.. I just wish the game had a bigger, better team working on it. It certainly makes enough money. With the state of the game, and types of content being added, I can't help but feel like we're all being robbed.

    submitted by /u/Ra1nbowDust
    [link] [comments]

    Thumbup Full House

    Posted: 19 Nov 2020 12:18 AM PST

    When you copy and paste decks

    Posted: 19 Nov 2020 11:53 AM PST

    Like bruuhhhhh. There are millions of players and I a pretty sure that someone is my level with the same trophies also waiting for a match. Like I will actually wait. Can someone please explain why this happens to me everytime.

    Posted: 19 Nov 2020 07:13 PM PST

    discussion + idea : the problem with CR and a possible fix (a game mechanic to spice up CR game play).

    Posted: 19 Nov 2020 04:25 PM PST

    discussion + idea : the problem with CR and a possible fix (a game mechanic to spice up CR game play).

    oooooooooo, interesting

    sup guys, I am Ammdado, i have been playing this game for over 4 years, and i can confidently say, this game is awesome, but sadly am not here today to praise CR.

    discussion :

    (disclaimer : am talking about top ladder and the pro scene here, the stuff i am talking about doesn't apply to mid and low ladder).

    the problem i see with the game is it got solved, you are not playing the same game you used to play in 2016, now most players know the proper timing and placement of troops and buildings, the magic of not knowing an interactions is nonexistent (except for new cards, which also get solved in a week or so), the game is now all about who can put the other player in an unfamiliar situation through outplaying or out cycling. this problem puts a lot of emphasis on matchup experience and the unique scenarios the player knows,after all, the more matchup experience you have and the more scenarios you know the less likely it is to get into an unfamiliar situation, and add to that the fact, after learning how to count cads and elixir there is no other advanced game mechanic to sink your teeth into, as a result, you have a game with a not so high skill ceiling, where the only thing needed to succeed is to grind the game 24/7, that's why i think, clash royal is in desperate need of a new mechanic to put the players on their toes.

    idea :

    Para 1 -> the game mechanic

    Para 2&3&4 -> how could it be implemented into the game

    Para 5 -> the positives of the mechanic

    Para 6 -> the negatives of the mechanic

    The game mechanic is .drum roll, please. dark elixir and dark elixir cards, now I know ( I did my research ) this isn't an entirely new game mechanic, in fact, there is a lot of people who have suggested this mechanic before, but the problem with most of them is, they usually fetch underdeveloped ideas with no details what so ever, so today, am going to try my best to avoid that problem and bring a well developed game mechanic that could be realistically implemented into the game.

    Before I start , let me put a disclaimer out there,(my way of implementing this mechanic is one of many, there for, there is going to be a lot of debates about the right way to implement it (or at least I hope so), so please don't come bombarding me in the comment section, if you have some good suggestion or a better way of implement this game mechanic please comment it down below and I'll happily read it and give you my honest opinion ), and with that out of the way, let's start.

    Am going to mainly talk about 2 things, "how would it work in the deck selection screen" and "how would it work in a match", to start, you now have 10 cards in your deck instead of the normal 8, those 2 additional cards are dark elixir cards, so now you have 8 normal elixir cards and 2 dark elixir cards in your deck, the whole UI of the deck select screen would need a change, so I am going to provide an example of how the new UI could look (excuse my lackluster photoshopping skills).

    the 2 cards at the bottom are dark elixir cards (you could put dark elixir cards any where in your deck,the game will separate them automatically, that's needed for the next part)

    my original vision was for there to be 2 separate section for each card type, but i couldn't fit 2 slide bars into the image, soooooooooooooo, imagine it i gessssssss. any way, the left section is for dark elixir cards, you can move each section individually

    When you load into a match, you'll immediately see 2 main changes, the 1st is you now have 5 cards at a time instead of 4, and the 2nd is you now have 2 elixir bars, the old normal one and a brand new dark elixir bar, the dark elixir bar would have only 5 spaces and will fill 3 times slower than the normal elixir bar, this will ensure .for the most part. they won't both fill up at the same time, as for the changes to the card cycle, you will now have 2 cycles, one for your normal cards and one for your dark elixir cards, the UI of the battle screen will need to change too, so this is an example of how it could look in game (again, excuse my lackluster photoshopping skills).

    that mysterious card is a dark elixir card, (note : the dark elixir cards don't have a "next card" because the dark elixir cycle have only 2 cards, you can see the card you have and know the next card)

    Positives :

    1-it could renew interest in the game.

    2- it opens the door for new and unique strategies.

    3- a whole bunch of new content for the game, i mean, think about all of the new cards and the challenges we could get.

    4- it could improve supercell's bottom line.

    Negatives :

    1- it takes away form the simplistic design of the game.

    2- this isn't a good long term solution as the same problem mentioned in the discussion could come back with enough time.

    3- more over leveling of cards (note : i don't think this should be a deciding factor on weather this game mechanic should be implemented or not).

    in the end, CR is one of my favorite games and it hurts to see it struggling, it's still alive and well, but it is in need of innovation for sure,

    thank you for reading.

    submitted by /u/ammdado
    [link] [comments]

    Stuck in a temporal loop

    Posted: 19 Nov 2020 03:40 AM PST

    The New Electro Giant Gets Two Thumbs up From Me!

    Posted: 19 Nov 2020 06:17 PM PST

    Heal Spirit got hops

    Posted: 19 Nov 2020 09:02 AM PST

    You should be able to request a max level card to collect the gold from those donations.

    Posted: 19 Nov 2020 09:19 AM PST

    You can't request gold.

    You can't request a max level card.

    If you get cards that you already have at max it converts it into gold...

    So... You should be able to request an already max card to collect the gold.

    Easy

    submitted by /u/edislucky
    [link] [comments]

    Be serious...

    Posted: 19 Nov 2020 10:16 PM PST

    Please do not bring Firecracker to 2v2 Wall Breaker Party

    Posted: 19 Nov 2020 07:41 PM PST

    can it get closer?

    Posted: 19 Nov 2020 08:06 AM PST

    I thought that Molt looked like the Night Witch. What do you guys think?

    Posted: 19 Nov 2020 01:01 AM PST

    Ultimate Champions: If you can give one advice to Champions to reach 7000, what would it be?

    Posted: 19 Nov 2020 05:45 PM PST

    Levels and king tower is not an issue, what is the single most important tip or advice you can give?

    submitted by /u/elbowsout
    [link] [comments]

    Here’s your shot Supercell. Make it happen! Well deserving of a legendary building. ��

    Posted: 19 Nov 2020 02:57 AM PST

    We got a dark prince and prince and knight why not dark knight?

    Posted: 19 Nov 2020 07:11 AM PST

    I did a 2vs2 with this guy on my team, how can that be possible ? ��

    Posted: 19 Nov 2020 04:19 PM PST

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