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    Friday, November 20, 2020

    Clash Royale No way, I thought they were brawlstars..

    Clash Royale No way, I thought they were brawlstars..


    No way, I thought they were brawlstars..

    Posted: 20 Nov 2020 12:11 PM PST

    X-Bow Nerf Confirmed!

    Posted: 20 Nov 2020 06:00 AM PST

    Friendly fire

    Posted: 19 Nov 2020 11:45 PM PST

    Two executioners play catch

    Posted: 20 Nov 2020 12:44 PM PST

    Fun Clan Statistics: Average clan has less than 4 players & 27% of players are clanless

    Posted: 20 Nov 2020 03:46 AM PST

    Thanks for adding 6x elixir Supercell!

    Posted: 20 Nov 2020 06:56 AM PST

    Big brain Nostradamus log.

    Posted: 20 Nov 2020 07:17 PM PST

    I have lost but at a good cost

    Posted: 20 Nov 2020 08:55 PM PST

    Not the most impressive thing but after a lot of hard work I finally achieved the x10 grand challenge badge!

    Posted: 20 Nov 2020 03:21 PM PST

    Clash Royale Statistics #5: Hitpoints Per Elixir

    Posted: 20 Nov 2020 03:36 PM PST

    A midladder’s worst nightmare (2020, colourised)

    Posted: 20 Nov 2020 02:20 PM PST

    Play smart��

    Posted: 20 Nov 2020 09:03 PM PST

    Can we please get a ‘Sorry!’ text?

    Posted: 20 Nov 2020 08:33 AM PST

    I recently started playing ladder again and I feel really bad about destroying low level players with level 12 cards. That's all

    submitted by /u/Chuckles9838
    [link] [comments]

    "P.E.K.K.A, nobody knows what's behind that mask. Maybe even another mask." ... She knew covid was coming!

    Posted: 20 Nov 2020 04:56 AM PST

    Dark Prince Can’t Decide

    Posted: 20 Nov 2020 01:42 PM PST

    YAY! First time ever at top 5000, hopefully I dont tilt

    Posted: 20 Nov 2020 02:16 AM PST

    And then he quitted

    Posted: 20 Nov 2020 02:30 PM PST

    Is there anyway to nudge people?

    Posted: 20 Nov 2020 07:34 PM PST

    I was wondering if there was anyway to nudge peopl

    submitted by /u/_Comrade_Doggo_
    [link] [comments]

    Balancing Through Inconvenience: Why Games Became Polarizing

    Posted: 20 Nov 2020 11:32 AM PST

    When a card needs a nerf, it is always a better choice to nerf it in a straigtforward matter.

    In constrast, the worst way you can nerf a card is by making it harder to use.

    Balancing through inconvenience: A way of balancing cards by making them unusable in certain interactions.

    The most notable example is of course initial hitspeed reductions.

    When a card deals too much damage, you nerf their damage, a quick, direct approach that rarely goes wrong.

    When you nerf a unit's initial hitspeed, you usually end up crippling, if not killing it.

    Multiple examples include Zappies, Rascals, Magic Archer, Musketeer, Three Musketeers and now Sparky.

    This is a problem in of itself, but a much bigger problem lurks behind, and actually appears when the cards become "balanced".

    How so?

    Ironically, of all the cards that were nerfed for dealing too much damage, none of them were nerfed in their damage.

    So, a Musketeer will still be as strong as it used to be once it locks on, but now it fails to even start attacking in some interactions.

    Cards are changed to remain overpowered in some interactions, but become unusable in others.

    As cards become more and more matchup dependent, this affects deck building too.

    Nothing exemplifies this better than Elixir Golem, despite staying around 50% win rate, there is clearly something wrong about it.

    The answer presents itself once you start looking at its matchups.

    Elixir Golem dominates in certain matchups while getting crushed by any deck with a Bomb Tower.

    Essentially, instead of having a 50/50 matchup against everything, decks now have 80/20 matchups against some but 20/80 matchups against others.

    This is why games today felt much more RPS than before, why Esports matches get less and less exciting.

    We have arrived at a state of false balance, things appear normal on the surface, but underneath the facade lies a broken game.

    This needs to stop right now, before we doom ourselves to an endless game of Rock, Paper, Scissors where matches are decided before they even start.

     

    Thanks for reading.

    submitted by /u/Jake_Rowley
    [link] [comments]

    This E-wiz prediction fireball was satisfying AF

    Posted: 20 Nov 2020 04:34 PM PST

    Icebow or 2.9 Xbox?

    Posted: 20 Nov 2020 07:34 PM PST

    Debating whether I should use 2.9 or icebow. I know 2.9 is basically impossible to nerf and provides a bit more versatile/higher dps defense (archers, ice golem, fireball, ice spirit) while icebow has tougher defensive capabilities and rocket cycle in case you stall out.

    Also, what even would this meta be considered? Lots of fisherman and hunter, which makes beat down kinda suck. But otherwise it seems like nothing is really dominating the boards, aside from maybe barb hut.

    EDIT: Also, knight or ice golem? I know generally speaking ice golem is used for 2.9 and knight for ice bow, but which do y'all think is better to use?

    submitted by /u/YaBoiMirakek
    [link] [comments]

    New card idea: RAMPANT (open to suggestions and/or questions) original idea from u/Bright_Dude

    Posted: 20 Nov 2020 12:37 PM PST

    Gold Rush notification overlays the button to switch accounts

    Posted: 20 Nov 2020 03:46 AM PST

    I think they should change furnace

    Posted: 20 Nov 2020 03:13 PM PST

    From what i see furnace is being used pretty much only in midladder by overleverd players. If for example a lvl 13 has a max furnace and hes playing against a lvl 10 that lvl 10 will be at a massive disatvange bc there tower cant 2 shot one fire spirit.And you pretty much always have to respond to those 2 spirits. I have no idea how you can balance it or if it is even a real problem. Tell me what you think !

    submitted by /u/FlipAlan
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