Clash Royale No way, I thought they were brawlstars.. |
- No way, I thought they were brawlstars..
- X-Bow Nerf Confirmed!
- Friendly fire
- Two executioners play catch
- Fun Clan Statistics: Average clan has less than 4 players & 27% of players are clanless
- Thanks for adding 6x elixir Supercell!
- Big brain Nostradamus log.
- I have lost but at a good cost
- Not the most impressive thing but after a lot of hard work I finally achieved the x10 grand challenge badge!
- Clash Royale Statistics #5: Hitpoints Per Elixir
- A midladder’s worst nightmare (2020, colourised)
- Play smart
- Can we please get a ‘Sorry!’ text?
- "P.E.K.K.A, nobody knows what's behind that mask. Maybe even another mask." ... She knew covid was coming!
- Dark Prince Can’t Decide
- YAY! First time ever at top 5000, hopefully I dont tilt
- And then he quitted
- Is there anyway to nudge people?
- Balancing Through Inconvenience: Why Games Became Polarizing
- This E-wiz prediction fireball was satisfying AF
- Icebow or 2.9 Xbox?
- New card idea: RAMPANT (open to suggestions and/or questions) original idea from u/Bright_Dude
- Gold Rush notification overlays the button to switch accounts
- I think they should change furnace
No way, I thought they were brawlstars.. Posted: 20 Nov 2020 12:11 PM PST
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Posted: 20 Nov 2020 06:00 AM PST
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Posted: 19 Nov 2020 11:45 PM PST
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Posted: 20 Nov 2020 12:44 PM PST
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Fun Clan Statistics: Average clan has less than 4 players & 27% of players are clanless Posted: 20 Nov 2020 03:46 AM PST
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Thanks for adding 6x elixir Supercell! Posted: 20 Nov 2020 06:56 AM PST
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Posted: 20 Nov 2020 07:17 PM PST
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I have lost but at a good cost Posted: 20 Nov 2020 08:55 PM PST
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Posted: 20 Nov 2020 03:21 PM PST
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Clash Royale Statistics #5: Hitpoints Per Elixir Posted: 20 Nov 2020 03:36 PM PST
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A midladder’s worst nightmare (2020, colourised) Posted: 20 Nov 2020 02:20 PM PST
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Posted: 20 Nov 2020 09:03 PM PST
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Can we please get a ‘Sorry!’ text? Posted: 20 Nov 2020 08:33 AM PST I recently started playing ladder again and I feel really bad about destroying low level players with level 12 cards. That's all [link] [comments] | ||
Posted: 20 Nov 2020 04:56 AM PST
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Posted: 20 Nov 2020 01:42 PM PST
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YAY! First time ever at top 5000, hopefully I dont tilt Posted: 20 Nov 2020 02:16 AM PST
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Posted: 20 Nov 2020 02:30 PM PST
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Is there anyway to nudge people? Posted: 20 Nov 2020 07:34 PM PST I was wondering if there was anyway to nudge peopl [link] [comments] | ||
Balancing Through Inconvenience: Why Games Became Polarizing Posted: 20 Nov 2020 11:32 AM PST When a card needs a nerf, it is always a better choice to nerf it in a straigtforward matter. In constrast, the worst way you can nerf a card is by making it harder to use.
The most notable example is of course initial hitspeed reductions. When a card deals too much damage, you nerf their damage, a quick, direct approach that rarely goes wrong. When you nerf a unit's initial hitspeed, you usually end up crippling, if not killing it. Multiple examples include Zappies, Rascals, Magic Archer, Musketeer, Three Musketeers and now Sparky.
How so? Ironically, of all the cards that were nerfed for dealing too much damage, none of them were nerfed in their damage. So, a Musketeer will still be as strong as it used to be once it locks on, but now it fails to even start attacking in some interactions.
As cards become more and more matchup dependent, this affects deck building too. Nothing exemplifies this better than Elixir Golem, despite staying around 50% win rate, there is clearly something wrong about it. The answer presents itself once you start looking at its matchups. Elixir Golem dominates in certain matchups while getting crushed by any deck with a Bomb Tower.
This is why games today felt much more RPS than before, why Esports matches get less and less exciting.
This needs to stop right now, before we doom ourselves to an endless game of Rock, Paper, Scissors where matches are decided before they even start.
Thanks for reading. [link] [comments] | ||
This E-wiz prediction fireball was satisfying AF Posted: 20 Nov 2020 04:34 PM PST
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Posted: 20 Nov 2020 07:34 PM PST Debating whether I should use 2.9 or icebow. I know 2.9 is basically impossible to nerf and provides a bit more versatile/higher dps defense (archers, ice golem, fireball, ice spirit) while icebow has tougher defensive capabilities and rocket cycle in case you stall out. Also, what even would this meta be considered? Lots of fisherman and hunter, which makes beat down kinda suck. But otherwise it seems like nothing is really dominating the boards, aside from maybe barb hut. EDIT: Also, knight or ice golem? I know generally speaking ice golem is used for 2.9 and knight for ice bow, but which do y'all think is better to use? [link] [comments] | ||
New card idea: RAMPANT (open to suggestions and/or questions) original idea from u/Bright_Dude Posted: 20 Nov 2020 12:37 PM PST
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Gold Rush notification overlays the button to switch accounts Posted: 20 Nov 2020 03:46 AM PST
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I think they should change furnace Posted: 20 Nov 2020 03:13 PM PST From what i see furnace is being used pretty much only in midladder by overleverd players. If for example a lvl 13 has a max furnace and hes playing against a lvl 10 that lvl 10 will be at a massive disatvange bc there tower cant 2 shot one fire spirit.And you pretty much always have to respond to those 2 spirits. I have no idea how you can balance it or if it is even a real problem. Tell me what you think ! [link] [comments] |
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