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    Friday, May 8, 2020

    Clash Royale Electro Dragon isn’t very friendly with Inferno Dragon πŸ˜‚πŸ˜‚πŸ˜‚

    Clash Royale Electro Dragon isn’t very friendly with Inferno Dragon ������


    Electro Dragon isn’t very friendly with Inferno Dragon ������

    Posted: 08 May 2020 08:42 AM PDT

    The lower region of my screen no longer displays and it's like im playing on an "Expert" difficulty

    Posted: 08 May 2020 05:46 PM PDT

    When you predict the prediction and show them how to predict.

    Posted: 08 May 2020 04:17 PM PDT

    We need a genuinely friendly emote. (E.g. a Salute) "Well played fellow clasher, may we meet again".

    Posted: 08 May 2020 03:43 AM PDT

    Found this gem

    Posted: 08 May 2020 02:24 PM PDT

    Skeletons fully counter ewiz with good timing.

    Posted: 08 May 2020 01:50 PM PDT

    In the draft challenge I gave my opponent 2 skeletons

    Posted: 08 May 2020 11:44 AM PDT

    [Math Royale] [Effort Post] It Takes More Than 3 Years to Max Out!—Clash Royale Resource Economy

    Posted: 08 May 2020 12:46 PM PDT

    Spreadsheet

    I have spent weeks digging through APK files to answer an important question: what rewards are we actually getting on a day-to-day basis? People have said it takes forever to max out, and that we need more resources. I've provided a spreadsheet with numbers to continue this conversation.

    General Notes:

    • If you want to make a copy of this spreadsheet to fill in your own values, click File — Make a Copy. You will need to adjust the numbers in the light-blue cells.

    • This Spreadsheet is for the month of May 2020, which is Season 11 of Pass Royale.

    • The Tournament Rewards for May, including the Global Tournament, are a work in progress. I will post this spreadsheet again at the end of the month. Until then, they're being approximated.

    • All others sheets have calculations based on the values you filled in. These are supposed to be averages over a long period of time.


    Resource Notes:

    • All calculations are in terms of Gold Value. Read more about this in the comments!

    • Emotes, Tower Skins, and other cosmetics do not count towards anything.

    • All calculations are based on a player who has reached at least 4000 trophies and has no starting resources.

    • By approximating the amount of time it takes to reach 4000 trophies, and then to reach higher leagues with better rewards, it would seem to take even longer than 3 years!


    If you have any more questions, ask away!

    submitted by /u/edihau
    [link] [comments]

    yea.. what a feeling. woohoo

    Posted: 08 May 2020 04:39 PM PDT

    NOW that is value

    Posted: 08 May 2020 01:01 AM PDT

    [Guide] On Win Conditions

    Posted: 08 May 2020 07:56 PM PDT

    As I've been browsing the subreddit lately, I've noticed more and more people asking what a 'win condition' or 'win con' (or even 'WC') is, and I've decided to make this post to explain. While this is mostly aimed at beginners, any players with experience please add any tips/ tricks etc.

    What is a Win Condition

    A win condition is what you rely on to win most matches. It is usually either really 'tanky' with a lot of hp in order to let the support troops deal the bulk of the damage (ex: Giant). Or, your win con will deal most of the damage itself (ex: Hog Rider). There are other types of win cons as well, such as xbow and graveyard, but I'll cover those letter on.

    Meet the WCs

    I have dabbled with pretty much every WC there is (except ebarbs. ebarbs are not reliable nor are they good.) and these are my findings on them. (Notes: Ease of Use means how easy it is to become proficient with the card. F2P considers the rarities of the win con and it's supporting cards. Viability will be dependent on the meta.) In order of rarity:

    Royal Giant: The only common win condition on this list. Also RG is no longer a troll n00b no skill card. It is now a semi-respectable choice for your deck. You are almost guaranteed some damage unless your opponent has a building. Probably going to be good in season 11 due to the guys being gone. Ease of Use: 4/5 F2P: 4/5 Viability: 3/5

    Giant: The first win con you unlock, and for good reason. It's easy to use and fills the role of both tank and -to a slightly lesser extent- damage dealer. It has some really effective synergies that will work at all stages of ladder. Ease of Use: 5/5 F2P: 4/5 Viability: 2.5/5

    Hog Rider: My personal win con of choice. Cheap, fast, and effective, hog can reliably reach the tower. It works well in cycle decks, and is almost always viable for ladder and challenges. (Note: cheap hog cycle doesn't work as well on low ladder due the mess of decks you'll face) Ease of Use: 2/5 F2P: 5/5 Viability: 3/5

    Royal Hogs: Not as similar to the Hog singular as one might think. For one more elixir you get split lane potential, more total hp, more reliable damage, and different synergies. But it is harder to use well, and that one more elixir takes it out of cycle deck contention. Ease of Use: 2/5 F2P: 4/5 Viability: 3/5

    Three Musketeers: This is one win con that I will admit I have little experience with. That being said 3M has a high skill cap that will be brought to light as tornado phases out of the meta. Ease of Use: 2.5/5 F2P: 3/5 Viability: 2.5/5

    Elixir Golem: This card can be extremely oppressive when paired with battle healer and dragons so for the sake of others I beg you to consider other win cons. However if you like beatdown but want to build pushes from the start of the match this may be for you. Ease of Use: 4/5 F2P: 2/5 Viability: 3.5/5

    Balloon: While balloon is usually paired with another win condition I thought I'd include it here anyways. Balloon is usually paired with lavahound or miner unless you're playing lumberjack. Ease of Use: 3/5 F2P: 2.5/5 Viability: 3/5

    Xbow: Xbow... A very polarizing card that takes skill to reliably win with but creates a very slow, defensive pace of play. Ice bow probably has the best defense of any deck, and all you need is one good tower lock to seal a match. Ease of Use: 2/5 F2P: 2/5 Viability: 3/5

    Graveyard: Classic graveyard decks are centered around solid defense then counter pushing. GY is unique because it is the only card in the game that involves true* randomness. This can affect the gameplay for good or for bad, but overall it's an interesting card behavior that's satisfying to play. Ease of Use: 3/5 F2P: 1.5/5 Viability: 3.5/5

    Ram Rider: This card is on this list but not the battle ram because this card can stand on its own as a win condition. Due to its snare ability RR provides immense defensive value while providing great counterpush potential. This is a card I have little experience with. Ease of Use: 3/5 F2P: 2/5 Viability: 2.5/5

    Sparky: Hands down the most fun win con to play. Unfortunately however, it's not super reliable and doesn't have many good synergies. Ease of Use: 3.5/5 F2P: 2.5/5 Viability: 2/5 Fun: 5.5/5

    Miner: Omnipresent, miner can fit in almost every archetype. It's cheap, tanky, almost guarantees damage, synergies well with a huge number of cards from balloon to wall breakers to bats. Ease of Use: 3/5 F2P: 2.5/5 Viability: 5/5

    Lavahound: The only flying tank there is. Synergies well with pretty much any flying unit and has a variety of deck options to keep opponents guessing. Lava clone is fun but risky, lava loon is reliable, and lava miner is interesting. Ease of Use: 3.5/5 F2P: 2/5 Viability: 2.5/5

    Semi Win Cons These are cards that are often paired with another win condition but are not reliable enough to win by themselves.

    Skeleton Barrel Goblin Barrel Mega Knight Rocket Bandit Wall Breakers Mortar Magic Archer PEKKA Princess Battle Ram Huts Goblin Giant Giant Skeleton

    Archetypes

    This is a term you'll hear people throw around, but all it really means is what type of win con you're using. For example, beatdown means a heavy deck (3.9 elixir cost and up) that building up one or two big pushes and winning based off of those alone. A list of the major archetypes is below.

    Beatdown: Win Cons: Golem Lava Hound Elixir Golem Giant Goblin Giant Strategy Highlights: Using your princess towers hp as a resource; sacrificing damage to build a bigger push or get an elixir advantage Waiting for double elixir time to commit to a push

    Cycle Decks: Win Cons: Miner Hog Rider Xbow Strategy Highlights: Using cheap cards to out cycle your opponent and get back to your win condition before they get to their counter

    Control: Win Cons: Miner Graveyard Strategy Highlights: "The best offense is a good defense" Using solid defense to gain elixir advantages and then counter pushing

    Siege: Win Cons: Xbow Mortar Strategy Highlights: Targeting the opponents crown towers without ever having to cross the bridge.

    Bridge Spam: Win Cons: Ram Rider Battle Ram Strategy Highlights: Repeatedly placing low cost, high damage troops at or near the bridge to keep the opponent on their toes. Usually has other cards such as bandit and royal ghost for added pressure

    Bait: Win Cons: Any swarmy troops Strategy Highlights: Relies on baiting out the opponents log, zap, or fireball in order to punish with another card that could be countered by the log, zap, or fireball that they just used.

    If I missed anything please let me know. A lot of the ratings are subjective to myself but let me know your opinion :) Thanks

    submitted by /u/c_aleb_
    [link] [comments]

    New Card Idea: Battle Blimp!

    Posted: 08 May 2020 09:03 AM PDT

    The Fisherman thought he got away, but the fire spirits didn’t think so. It was my first time seeing this, what about you?

    Posted: 08 May 2020 07:24 PM PDT

    Drawing a viewer in the style of a Clash Royale emote (timelapse) #1

    Posted: 08 May 2020 04:23 PM PDT

    This player in my clan has a Mega Lightning chest, Legendary chest and an Epic chest one after the other... That is insane!

    Posted: 08 May 2020 01:40 PM PDT

    It looks like he zaps him

    Posted: 08 May 2020 07:15 AM PDT

    Spectators on ladder and salty ranting

    Posted: 08 May 2020 08:22 PM PDT

    Ill start by saying I ain't new. I've put a fat chunk of cash into this game over the years, have many of maxxed decks that I have spent alot of time learning. I can max any card I am short on gold. I've been top 10k many times (we'll talk about that) 19 wins, and have always been in top 50 local clans, as one of the top 5 in whatever clan I am in at the time.

    Spectating in ladder needs to not show elixir.

    I won't keep spending money on a game where I need two devices to be on the same playing feild as other people using two devices.

    I do not feel that playing with a lack of in-game information because I'm not using two devices is fair, or balanced. The opponents elixir bar should not be visible while spectating, as this creates an obvious advantage to the person who, let's be real, is probably getting coached on discord because you think you'll go pro.

    I literally get kicked out of clans without them saying anything when I join up like "yo you're the third person named diablo I played today and you're literally 1 card off the deck of the other dude, and 1 letter off in your name. You aren't a bot are ya?" And boom insta kicked. You take that for whatever you want, I'm just telling you what goes down. This exact thing already been exposed in low ladder. They do the same shit to cock block people into thinking money will save them. I drop 5$ I'm in top 10k no sweat, the next day, get my shit clapped. Yeah bud, how many times we gonna push into the top 10k on the day I buy pass Royale and then be locked outside of it the rest of the month? I mean come dawg. You got me fucked up, abusing the card cycle with an algorithm you refuse to admit exists, to influence win rates. Bots in top ladder and algorithm paywalls based on opening hand RNG that make you spend money if you want to win, even if you have almost every card in the game maxed....

    Honestly this game is so trashy with that. If this game was 60$ then you wouldn't have matches where you have every counter to every card they play 8 card in a row and catch a free win. Come on I mean, y'all really fall for that shit like you think we're so good? Wins that are handed to us are just L's that someone else was forced to take. Its all part of the shitty algorithm they use to heavily manipulate win rates and ladder. Wouldn't want pros like brad hitting 15k trophies because he literally plays for a living and we don't... Nah gotta fake the skill and make em feel like they are good. Inflate the shitty players and deflate the good ones with the win rate manipulation algorithm

    I mean.... I was inside top 10k yesterday.. for like two games... So I'm not like some trashy noob. But I'm not a "pro"

    But all of this aside.... I work hard to be good at the game and I feel like supercell disrespects me as a customer by allowing people to use 3rd party devices to gain advantageous information during live gameplay. That's quite trashy and there is no excuse, it's cheating and supercell has taken a toxic approach to code this into the game when it should not exist to begin with. They endorse this sort of gameplay experience, and that's why they get 5$ a month from me instead of 20-50.

    Literally bots cock blocking top 10k. Algorithms forcing you into bad opening cycles to manipulate statistics and control trophy inflation among top ladder. Spectating gives live elixir data and is easily abusable.

    This game is toxic, and not because people cry on Reddit.

    submitted by /u/Grumbles88
    [link] [comments]

    Longest ice spirit jump ever. I didn’t know this was a thing

    Posted: 08 May 2020 08:39 PM PDT

    Literally unplayable

    Posted: 08 May 2020 07:10 PM PDT

    We should have a separate subreddit for card ideas

    Posted: 08 May 2020 11:55 AM PDT

    I think the card idea posts are cool but they are flooding the subreddit. I would like to put them in a seperate subreddit so we have the normal content of the sub without it competing with card ideas.

    submitted by /u/beeg_yoshi11
    [link] [comments]

    This guy BMed me for the entire match and then got what he deserved...a loss

    Posted: 08 May 2020 06:16 AM PDT

    Royal Delivery doesn’t show the Recruits Star Level

    Posted: 08 May 2020 06:30 AM PDT

    Apparently after the nerf to mini peka a Centre planted hog can be fully countered when placed three tiles if front crown tower

    Posted: 08 May 2020 08:31 AM PDT

    Goblin Cage

    Posted: 08 May 2020 05:54 PM PDT

    I ended up getting the Goblin Cage in draft, and dang it hit pretty strong. That buff it got was nice

    submitted by /u/yosark
    [link] [comments]

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