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    Friday, April 24, 2020

    Clash Royale Supercell you have some explaining to do

    Clash Royale Supercell you have some explaining to do


    Supercell you have some explaining to do

    Posted: 24 Apr 2020 08:58 AM PDT

    RIP Magic Archer

    Posted: 23 Apr 2020 11:17 PM PDT

    Why is this so true?

    Posted: 24 Apr 2020 12:21 PM PDT

    Me and my friend built Royal Arena in Minecraft! (We know it’s not perfect but it was our first try and we built it ourselves)

    Posted: 24 Apr 2020 10:48 AM PDT

    Bandit absolutely getting shreked by Firecracker

    Posted: 24 Apr 2020 05:46 PM PDT

    Emote Electro Dragon crying

    Posted: 24 Apr 2020 09:38 AM PDT

    Inspired by previous posts, my current tier list (instead of just saying I’m wrong, give a suggestion instead!)

    Posted: 24 Apr 2020 06:29 AM PDT

    Most valuable dart goblin ever!

    Posted: 24 Apr 2020 09:45 AM PDT

    The current state of the META. The baby dragon problem.

    Posted: 24 Apr 2020 01:45 PM PDT

    It's kinda ridiculus how the situation has become. Baby d (one of the most balanced card in the game since release) is getting another nerf next season.

    But why? Because his use rate is high.

    So Baby D is actually strong? NO. He is a mediocre flying splash unit that does a good job in countering hordes and building not so far from the river but does a really poor/mediocre job in everything else. Baby d lose one on one against most all other ranged splash at 4 or 5 elixir units in the game.

    So why everyone use it anyway? Because he is the ONLY reliable flying splasher in the entire game. The only similar card in concept is edragon and it is terrible at dealing with hordes/multiple units most of the time. It doesn't matter if baby d isn't the strongest because baby d will do his job better than any other in supporting your push.

    Edit: As many suggested baby d is also a nice tank in some meta decks like graveyard and lavahound (after the hound dies making him tanking for the pups even if mist of the times this role is for unit like miner).

    After magic archer was killed last season baby d use rate raised by an impressive 12% and graveyard decks with the new OP goblin hut raised in usage rate. What is one of the most common cards in graveyard decks? You guessed right, Baby d. He didn't become any stronger since last season but he took a void in the meta making his use rate skyrocket. If you don't believe just look at Pekka bridge spam. Before it was one of the most used archetype but after magic archer nerf it has almost completely dissappered until the last 10 days when a new type of pekka bridge spam rised in use rate and of course it was the baby d that almost exclusively alone resurrected these dead decks. Again because it was the only possible choice to replace a meta in need of a building sniper and swarm controll able to keep distance (in this case ignore) ground troops.

    In conclusion. Baby d need a nerf? NO. Baby d need some new competitors in his unique role. So basically new flying tanks that are able to do spash. Also the elixir cost of these new units need to be around 3/4 or else they will never be able to steal usage rate from baby d like it happened with edragon. Another smart thing to do would be nerfing his usage rate by nerfing the meta itself like (as I suggest above) nerfing goblin hut and graveyard deck in general. Also buffing back magic archer would be nice way to lowering baby d use rate down as well as making this boring and heavy building meta have some new fresh air.

    Please respond with constructive comments on the current situation we are in, whether you agree or not and why.

    submitted by /u/NightmareLarry
    [link] [comments]

    Is Yerson quitting?

    Posted: 24 Apr 2020 02:17 PM PDT

    Does anyone else find Rascal Girl Brawl really boring?

    Posted: 24 Apr 2020 10:03 AM PDT

    You always know where they'll spawn from, and it's even on both sides so I find myself just waiting for the rascal girls to kill each other and otherwise playing as normal. I love the intensity of the Wall Breaker mode and how anything can happen at the end when four spawn at once, but Rascal Girl Brawl is just boring the whole time.

    submitted by /u/chipperonipizza
    [link] [comments]

    This deal is so worth it. This is the way you need to use gems properly.

    Posted: 24 Apr 2020 03:27 PM PDT

    New card idea: Blacksmith (open to suggestions and/or questions)

    Posted: 24 Apr 2020 11:33 AM PDT

    Never mess up with your opponent

    Posted: 24 Apr 2020 05:03 AM PDT

    Zaps thin air. He has lvl 13 zap (one shots my goblin barrel) and used his arrows so I did this.

    Posted: 24 Apr 2020 10:18 AM PDT

    Close call

    Posted: 24 Apr 2020 05:42 PM PDT

    Miner saving the e wiz from musketeer

    Posted: 24 Apr 2020 03:37 PM PDT

    My best prediction ever !!!

    Posted: 24 Apr 2020 12:00 AM PDT

    New card idea: Blacksmith (open to suggestions and/or questions)

    Posted: 24 Apr 2020 01:56 PM PDT

    Got a tiebreaker in Bandit Dash, stuff got crazy. By the way I'm not the one laughing.

    Posted: 24 Apr 2020 03:19 PM PDT

    [Strategy] Skeletons: Use, synergies, countering.

    Posted: 24 Apr 2020 01:15 PM PDT

    Welcome back again, guys! Today we will be doing a card post on skeletons. When used properly, the seemingly weak little fellas can give you some amazing value. I hope you guys enjoy and, look in the conclusion for a sneak peek at my next idea!!


    • Stats* lvl 9

    • Elixir: 1

    • Hit points : 67

    • Damage:67

    • Hit speed: 1sec

    • DPS: 67

    • Targets: Ground

    • Movement speed: Fast

    • Range: Melee short

    • Count: 3


    Synergies:

    • Any mini tank: Knight, Valk, Ice golem, Prince are just some examples. These cards act as your tank for a clean tank and spank combo with the skeletons. They will swarm any opposing troop no matter what.

    Basic use

    The skeletons card is a 1 elixir card that spawns three skeletons that attack and swarm enemies. They are very weak stat wise, however, 3 of them alone is plenty enough to overwhelm many cards, despite their weakness. You will most likely be playing them alone or with a tank, but not much else.

    On offense, although you can't really do damage with them due to their lack of health, they can help you win cycle races where you need to place down your win condition or big spell to shut down the game. They are one elixir after all.

    Defense will be where you are using them the most. They will often be used as a quick cheap distraction or as a cheap swarm because there are three of them after all.

    Where you will place them will be dependent on the card that you are trying to counter. Against cards that have melee splash such as mega knight dark prince or Valk, you will often want to place them near the middle to pull them. When against ranged troops you will want to place them on top of the ranged troop for extra DPS and to ensure that the counter unit is shut down as quickly as possible.

    When defending against most ground units you would want to place them near the middle of the arena so they will have to walk the furthest distance.

    Against range splash troops such as wizard and Sparky you will want to time it just right so that they are surrounded by the skeletons. Doing this allows the skeletons to be separated so that the countered unit does not get splash value and can be taken out.

    As mentioned earlier, another way you can take out ranges splash troops is by placing down A tank so that the skeletons can then finish them off easily.


    Advanced use use these tips to take you skeletons use to the next level.

    • Lots of times, those who use skeletons will pay close attention to when a spell is in the opponent's hand. They will often want to spell away skeletons as it is a cheap and quick counter. That makes them great bait cards.

    • Although playing them in the back first play allows you to cycle through more of your deck, it's sometimes better to keep them, and wait for the opponent to make a play. Then, if they play something that can be easily countered, you can use skeletons to counter them and easily gain an elixir advantage.

    • As mentioned earlier, they are easily susceptible to spells. Be cautious of when and where you use them and how often your using them in one spot, as you can give too much value or allow them to gat an easy prediction.

    • Against a Bandit or a Mega Knight, skeletons are great sacrifices for eating up a dash/Jump hit for either a tower or a valuable but weak card, such as a musketeer. They can at the very least, buy some more time for it on the board and even divert them away and lock them onto something else entirely. Against inferno's, they are basically a zap times three, since it eats up one lock on per skeleton.


    Conclusion

    Skeleton is a 1 elixir card that drops three skeletons. They are weak stat wise, but their low cost can allow for some of the best positive elixir trades in the game.

    For, my next few post, I will be attempting to make_____.

    HR

    submitted by /u/Huffelpuff__rainbow
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    When 1 hp saves the day

    Posted: 24 Apr 2020 09:52 PM PDT

    What are the most fun cards?

    Posted: 24 Apr 2020 10:03 AM PDT

    What cards do you really have fun playing with?

    For me, cards that do an unreasonably large amount of damage in a short amount of time are fun. I especially love when they one-hit things that really shouldn't be one-hits, like sparky destroying an executioner (who can survive a PEKKA hit)

    submitted by /u/FluffyPets
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