• Breaking News

    Saturday, April 25, 2020

    Clash Royale After all the positive feedback yesterday my friends and I set out to create Frozen Peak in Minecraft! This is an exact scale model (1 clash royale square = 4 Minecraft blocks)

    Clash Royale After all the positive feedback yesterday my friends and I set out to create Frozen Peak in Minecraft! This is an exact scale model (1 clash royale square = 4 Minecraft blocks)


    After all the positive feedback yesterday my friends and I set out to create Frozen Peak in Minecraft! This is an exact scale model (1 clash royale square = 4 Minecraft blocks)

    Posted: 25 Apr 2020 06:07 PM PDT

    Magic archer will get his range back and will be nerfed in different way. He's back!!

    Posted: 25 Apr 2020 09:27 AM PDT

    Accidentally looked away for a few seconds, but I had to do it to ‘em

    Posted: 25 Apr 2020 12:10 PM PDT

    I think it's time for supercell's redemption for nerfing miner

    Posted: 25 Apr 2020 11:53 AM PDT

    When you are 1 card away from maxing your deck

    Posted: 25 Apr 2020 01:05 AM PDT

    Sparky Comic-Styled Illustration

    Posted: 25 Apr 2020 06:26 PM PDT

    My birthday gift from my girlfriend, Yesterday I unfortunately couldn’t see her but she sent me this. But it’s unfortunate that I won’t be able to play anymore because my dads phone got stolen and he needs one to work with when he is delivering. But I’m loving the gift

    Posted: 25 Apr 2020 06:02 AM PDT

    Surgical goblin’s deck almost looks like a rainbow

    Posted: 25 Apr 2020 05:04 AM PDT

    More like....

    Posted: 25 Apr 2020 07:14 AM PDT

    Royale Recruit emote

    Posted: 25 Apr 2020 10:39 AM PDT

    Nice! Let's go. He is getting his range back but getting nerfed in a different way through. :( what do you guys think about this?

    Posted: 25 Apr 2020 09:40 AM PDT

    You can use a skelly barrel to push a loon towards your building!

    Posted: 25 Apr 2020 09:22 AM PDT

    Anyone else play over 40,000 games? Thank you Supercell for giving me 4 years of fun!

    Posted: 25 Apr 2020 08:18 PM PDT

    I made a website for tracking your ladder stats

    Posted: 25 Apr 2020 12:09 PM PDT

    Hey all, as the title says, I made a website that tracks your recent ladder games and show's you various stats, with the idea being that you can use this tool while pushing ladder to track your progress and gain some insights.

    The tool looks at your recent ladder games and if you leave it open while you push, it will auto-update every 3 minutes with your latest results.

    It's only in beta at the minute and I've got a whole list of stats and features that I want to implement over the coming weeks but I'd also love to hear feedback and suggestions from the community so it can be useful for everyone. :)

    The link is https://classyroyale.netlify.app/

    Thanks for taking the time to read :)

    submitted by /u/BenCr0
    [link] [comments]

    Some Arena Achievements ideas for ladder

    Posted: 25 Apr 2020 07:29 PM PDT

    Rise Like A Phoenix

    3 crown your opponent after losing 2 towers and king tower losing half life

    Max Stack

    have the same card alive in the arena 4 times (like in those videos where they stack 20 inferno dragons)

    Saved by The Bell

    win a match with one tower in less than 10hp because the time was over

    Stonks

    have one single troop kill 4 different opponent cards (like in those replays where a flying machine is forgotten in the arena and it deals half of the damage of the match)

    2v1

    have your teammate leave the match and win

    No One Is Left Behind

    Win a match after your teammate rejoins it

    Dragon Slayer

    kill 1000 dragons in the arena

    Final Judgement

    kill 1,000,000 undead troops

    The bigger they are, the harder they fall

    kill 1000 giants in the arena

    Lumberjack

    3 crown 10 opponents in triple elixir

    Super Man

    win a match with all 3 towers intact

    U Can't Touch This

    win a match with a tower with less than 100hp because opponent had no spells

    I'm A Noob

    lose a match for an opponent 2 levels below you

    I'm A Pro Noob

    lose a match to a lvl 1 opponent in 4k trophies

    wizzard

    win a match with a 4 spell deck

    (These were all the ideas I had up to this point, if you have more, put in the comments!)

    submitted by /u/LordMitre
    [link] [comments]

    Is there a stronnger card than Goblin Hut right now?

    Posted: 25 Apr 2020 04:49 PM PDT

    This has to be hands down the worst meta this game has ever had. It's incredible how common this card is above 6k is, it just does so much damage, spells cant kill it and even on death it spawns even more damn goblins that need even more elixir to deal with. What was the dev team thinking?

    submitted by /u/Sunstrider92
    [link] [comments]

    Me & my teammate perfectly synced a Goblin barrel

    Posted: 25 Apr 2020 12:39 AM PDT

    This elixir challenges are crazy

    Posted: 25 Apr 2020 05:27 AM PDT

    I see a lot of people are complaining about battle healer and egolem

    Posted: 25 Apr 2020 07:55 PM PDT

    While i was playing against and with them, i was thinking about ways to make it more balanced.. i see a lot of people complaining about them but not coming with any solutions. So please tell me what you think;

    View Poll

    submitted by /u/Echariott
    [link] [comments]

    Star Skins?

    Posted: 25 Apr 2020 09:02 PM PDT

    I feel the skins have been all but abandoned. Anyone else? There are skins with new cards but I feel that that are still far too many cards with only level 1 skins available. I've seen no talk about additions or changes to this feature for a LONG time. Can we get some updates? Additionally, I'm interested in what people have for ideas to these skins. Post your ideas and let's reignite this feature, it can provide much needed personality to the game just as much as emotes do!

    submitted by /u/Apocalyptic_Inferno
    [link] [comments]

    To those who don't confine to the meta

    Posted: 24 Apr 2020 10:57 PM PDT

    I'm proud :) you dont get enough credit. Of all the decks you see with the exact same structure, of the opponents who blend into the same person everytime, of all the times you knew exactly when and where mini pekka and mega knight was being placed. Of the effort and trials. Climbing the ladder with meta is hard by itself. On top of that, you exhaust your creativity by making a constantly changing, original deck. You collapse in trophies, then steadily climb, and collapse, more than normal.

    You dont ask for decks, you don't ask for advice on your deck, you trek on authentically. You get creative with how you defend pushes, you think abstract with how you use your win conditions. You dig in the roots of the infinite possibilities of Clash Royale, and reach for the game it was meant to be. One where being unique and original was the fun on the game.

    If that's you still, you've done what many fail to do. Even myself currently. You are in the vast minority friend, and you dont get the credit where it is deserved. I do hope this makes you feel seen.

    You are the ones that are the original vision of what the game should be. Resisting the convenience of the meta is difficult on the ladder. The ease of using just two of the cards to help your deck win.

    Your sacrifice in trophies keeps the vision of the game alive.

    I gave up weeks ago. I wasnt resilient. But I know I wasnt the only one.

    If nobody else sees your struggle, and the meaning behind while you continue to, I see it. It gets to your mental. It makes you feel stupid for trying to be different, and then even more stupid you're this upset about a game.

    The Clash community needs you. Whether we say it or not. You are seen and you are cheered on:) and I do mean this to those players from the bottom of my heart, not to slap players using the meta. I hope this acknowledgement helps you.

    Ok queue the hate and replies calling me salty.

    submitted by /u/JulezIsFalling
    [link] [comments]

    An interesting insight on balance changes

    Posted: 25 Apr 2020 10:13 PM PDT

    I've looked at all the balance changes from Season 1, when royale pass came out.

    If you guys dont have time, then you guys can skip to the end where I make my point.

    • Season 1
      • Giant Snowball: Radius -17% (3.0 -> 2.5)
      • Inferno Tower: Lifetime -25% (40s -> 30s)
      • Barbarian Barrel: Radius -33% (1.95 -> 1.3) / Width -33% (3.9 tiles -> 2.6 tile) (Bug Fix)
      • Goblin Cage: Lifetime +33% (15s -> 20s), Goblin Brawler Damage +25%
      • Cannon Cart: Damage ‐17%, Range: +10% (5 -> 5.5), Hit Speed +17% (1.2s -> 1.0s), Hitpoints/Shield +1.5%
      • Cannon: Damage +32%, Hit Speed ‐25% (0.8sec → 1sec)
    • Season 2
      • Magic Archer: Damage +16%, Hit Speed +0.1 sec (1 sec -> 1.1 sec)
      • Fisherman: Hitpoints +10%, Hook Range +0.5 tiles
      • P.E.K.K.A: Hitpoints -9.5%, Melee Range increased to Melee: Long from Melee: Short (0.7 tiles -> 1.6 tiles)
      • Lumberjack: Hit Speed +0.1 sec (0.7 sec -> 0.8 sec)
      • Barbarian Barrel: Damage -15%
      • Valkyrie: Radius -0.7 tiles (1.9 tiles -> 1.2 tiles) (Bug Fix)
    • Season 3
      • Executioner (REWORK): Damage +82%, Axe Return Speed 1.5s -> 1s, Hitpoints -5%, Hitspeed 2.4s -> 2.5s, Range 4.5-6.5 -> 3-4.5
      • Royal Ghost: Damage Radius 0.8 tiles -> 1 tile
      • Fisherman: Elixir: 4 -> 3, Damage -11%
      • P.E.K.K.A: Melee Range: Long -> Medium (1.6 tiles -> 1.2 tiles)
      • Dark Prince: Damage Radius 1.2 tiles -> 1.1 tiles
      • Goblin Brawler: Speed Very Fast -> Fast
    • Season 4
      • Witch (REWORK): Hitpoints -12%, Damage +220%, Hit speed +0.4 sec (1 sec -> 1.4 sec), Splash Radius -45%, Spawn Speed +2 sec (5 sec -> 7 sec), now spawns 4 Skeletons in radius around herself, no longer spawns Skeletons upon death.
      • Night Witch: Bats spawned upon death 2 -> 4.
      • Wall Breakers: Elixir Cost 3 -> 2, Damage -10%, Mass +100%
      • Fisherman: Hitpoints -5%, Damage -6%.
      • Hunter: Damage +2%.
      • Giant Snowball: Knockback Effect -17% (1.8 tiles -> 1.5 tiles)
    • Season 5
      • Elixir Golem: Hitpoints -10% (also affects Elixir Golemites and Elixir Blobs).
      • Wall Breakers: Area Damage Radius 2.0 -> 1.5, Damage -19%, deploy area adjusted (Wall Breakers spawn further apart from each other, fixes True Red and True Blue splitting issues).
      • Fisherman: Hook Range 7 -> 6 tiles, Hook Charge Time +10% (1 sec -> 1.1 sec).
      • Witch: Removed area damage, Hit speed 1.4 -> 1.7 sec, Initial skeleton spawn delay from 1 sec -> 3.5 secs, Mass +100%.
      • Executioner: Axe's maximum range increased from 4.5 tiles -> 5 tiles, Axe's radius -20% (1 tile -> 0.8 tiles), Axe Hover duration from 1 sec -> 1.2 secs.
      • Barbarian Barrel: Damage +8%.
      • Baby Dragon: Hitpoints -4.5%.
    • One minor balance change before Season 6
      • Arrows (REWORK): Damage split across three waves of arrows instead of one; Damage +23%.
      • Executioner (REVERSION): Hitpoints +5%, Hit Speed +4% (2.5 seconds -> 2.4 seconds), Initiation Range +12.5% (4 tiles -> 4.5 tiles), Axe Range +30% (5 tiles -> 6.5 tiles), Axe Radius +25% (0.8 tiles -> 1 tile), Damage -45%.
      • Witch (partial reversion): Added Area Damage; Damage -49%, Hit Speed +35% (1.7 seconds -> 1.1 seconds)
    • Season 6
      • Elixir Golem: Hit speed universalised to 1.3 sec (also affects Elixir Golemites and Elixir Blobs).
      • Knight: Hitpoints +5%.
      • Three Musketeers: Deploy Time decreased from 3 seconds to 2 seconds, stagger time increased from 0.15 seconds to 0.5 seconds.
    • Season 7
      • Night Witch: Initial bat spawn speed 1.3s→3.5s, slower first hit.
      • Fisherman: Hook range 6→7, hook charge time 1.1s→1.5s.
      • Elixir Golem: HP -6%(all forms).
      • Lava Hound: Range 2→3.5.
        • Lava Pup: Damage +67%, Hit Speed -70%, melee range 2→1.6.
    • Season 8
      • Zappies: Damage +20%, Hit Speed 1.6s -> 2s, First attack 1.4s -> 1s, Staggered Deploy Time 0s -> 0.15s.
      • Witch: First attack 1s -> 0.7s.
      • Barbarian Hut: Lifetime 60s -> 50s, Spawn Speed 13.5s -> 12.5s, Spawns 2 Barbarians when destroyed.
      • Royal Hogs: Damage +6%.
    • Season 9
      • Miner: Crown Tower damage reduced 40% -> 35% of full damage.
      • Golem: Golemite Damage -22.5%, Golemite Death Damage +55%.
      • Cannon: Damage +5%.
      • Cannon Cart: Damage +5%.
      • Earthquake: Now hits a Tesla that is hidden underground.
    • Season 10
      • Heal Spirit: Total Healing +181% compared to Heal.
      • Magic Archer: Range from 7 tiles -> 6 tiles.
      • Goblin Hut: Lifetime 50s -> 40s, Spawns 3 Spear Goblins upon death.
      • Skeleton Barrel: Move Speed from Medium -> Fast, Hitpoints -15%.

    Now lets do some simple math. Let's count the number of cards that were touched.

    They have touched

    Snowball, Inferno tower, barb barrel, gob cage, cannon, cannon cart, Marcher, fisherman, pekka, lumberjack, valk, exe, royal ghost, dark prince, witch, night witch, wall breakers, hunter, egolem, baby dragon, arrows, knight, 3musk, lava, zappies, royal hogs, miner, golem, eq, gob hut, and skele barrel

    They have touched 31 cards in 11 balance changes.

    They had 54 changes. And a lot of them were focused on the exe and the witch reworks.

    There are 98 cards in total, and there are unused cards such as mirror, rage, royal recruits, ebarbs, firespirits, and such which hasnt been untouched.

    Indeed there were some cards which needed to be balanced,(I'm looking at you egolem), but Supercell really needs to do a better job in balancing out cards so they have enough time for buffs and reworks for unused cards.

    Now see next season. Due to bad balance changes from the previous seasons they have to nerf cards such as baby dragon, goblin hut and egolem. And this will lead to no touching of the unused cards, because I believe that Supercell does not want to touch too many cards in one season, which could cause massive chaos.

    TL;DR: Supercell are wasting balance changes by buffing, nerfing and reworking cards unnecessarily and badly. Bad balance changes lead to another set of balance changes which leads to no changes of unused cards as Supercell doesnt seem like they have enough time to test the changes nor they dont want to change too many cards at once, since the max number of balance changes were 6 cards, and in average, a little less than five cards are touched at once

    The solution: Supercell really needs to do better balance changes.

    submitted by /u/ljuhan
    [link] [comments]

    You could easily start of with a POSITIVE ELIXIR TRADE in Nery’s Challenge

    Posted: 25 Apr 2020 08:52 AM PDT

    I think Clash Royale knows I play a little too much

    Posted: 25 Apr 2020 07:20 AM PDT

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