Clash Royale Official KFC Supercell Interview Summary! |
- Official KFC Supercell Interview Summary!
- Me: *Takes Earthquake out of deck* My Opponent:
- Is it just me or are the common and rare tokens not as common and rare as you hoped they would be?
- This is why I keep getting a timeout from 2v2. From people like this.
- Wow... He got quiet.
- I love the triple elixir game mode because I can do this.
- Supercell forgot to change or delete this tip.
- This needs to be removed. Troops placed underneath it are unable to be seen.
- All the time...
- Supercell Interview: Heal Rework, Update News, Ladder Changes etc.
- nothing to say .
- The little ice spirit that could... hurdle
- One of my closest battles from a while back
- "I am your father"
- [Idea] [Effort Post] Non-Balance QOL Changes for Improving Clash Royale
- Trophy Dropping
- Positive +20 elixer trade
- So Finland will be superpower I guess
- Bored, but doing this was a ton of fun. I was dying of laughing, it's fun doing dumb things
- Challenge tickets (idea) (more in the comments)
- [Idea] Only allow replays on monday
- I can't believe I won
- *OJ voice* Pooooooooooositive elixir trade Part 2
- Hmmmm (triple elixir challenge)
Official KFC Supercell Interview Summary! Posted: 08 Feb 2020 11:59 AM PST Hey Fellas KFC here! Just finished my interview with Drew from the Clash Royale Developer Team and wanted to summarise here how the interview went! Why only 1 Global Tournament per season? Global Tournaments were initially run frequently to act as kinda off the revamped tournament feature in the game but now having only one per month allows them to make an even bigger deal out of them - In order to get to a super competitive scene within the game! Tournament Rework in 2020? No plans to rework private tournament at the moment. They acknowledge that there are a few issues with grand and classic challenges at the moment, and plan to fix all three at the same time. If it was easy it would have been done already. Are there any plans to make changes to GCs or CCs? No plans for tokens, they tried to merge the queues for both challenges in one update but didn't work out. They are working towards one challenge with everybody in it so it's less split to minimise long queue times as you get higher up. Plans to change ladder to be more F2P friendly in 2020? No plans to change ladder itself directly. In general other areas of the game will be revamped for more rewards to give players a better chance to level up. They do have plans for higher level players. Small things like monthly seasonal card boosts are also implemented to help F2P players. No long term plans for ladder atm however. Changes for Higher Level Players? They are keen to introduce something above 6000 trophies such as BO3 mode that players will have to play in order to force players to bring there 'A' game as a real test of skill. They are developing some new deck building stuff for BO3s as well. This change is really for players that have the ability to play more than one deck. Biggest Change to Lookout for in 2020? Right now they are in 'Hard-Core Dev mode' and according to Drew it's really exciting working on the next update which we will find out more about in March. (4 Year Anniversary!) What Direction do you see CR Esports taking and how are we getting there? They love CRL so it will continue, they want to open Semi-pro esports to a wider audience! And plans to help smaller and upcoming creators grow? They used to have a really exclusive creator club (creators.supercell.com) that used to put a lot of people off, so now they have a creator portal where anyone can sign up to go and find their inn. They want to provide resources and put them in touch with other creators. 2v2 Ladder or GCs? 2v2 Ladder would be amazing, but it can get quite complicated. Do they combine 2v2 and 1v1 trophies? Do they add a whole new trophy road? Basically there are more important things to add in the game at the moment, not ruled out at the moment however. Are we going to see a Clan War Rework this year? Clan Wars will be looked at this year to be made better, there's so many good ideas but changing one little thing won't revamp it like they want it as 'Huge End-Game Content.' Would you consider lowering the price of GC's & CC's or Legendary's in the shop? It's important to maintain a steady price. You need to have the gold standard. For example you know a legendary cost 500 gems which equated to 40 000 gold, and messing with that messes with a lot of other things in the game. (Seth knows more about this sort of thing!) They saw legendary tokens were a great way to level up those cards and they want more methods like that but it gets a bit tricky if you arbitrarily change a number somewhere. Do you use Code KFC? "Yes I do actually" :P What is the teams stance on removing cards from the game? Because cards like Heal become really hard to balance because of the nature of the card. They are actually changing Heal, by replacing with another card entirely! You will maintain all cards you originally had of Heal and will have the same for the new card. It's not really fair to remove cards because they would have to refund you all of the stuff that you've bought. Are there plans to add Heroes in Clash Royale? Wait and see... Heroes, sounds really cool and awesome, but in reality will it really work? Is it cool to have a card that destroys everything. They have been thinking about ways to implement Heroes into the game but nothing has really stuck out yet. If it clicks with the whole team for sure they will add them. End of the game it's about making the best game possible. How do you guys do the Balance Changes? More of a question for Seth but, win rates is a super easy thing to look directly at. If a card has a 60% win rate for 2 weeks it obviously needs to be looked into. When Seth is looking to make a new card with similar features to another card, a lot of the time they will look at the original card and think how can they change that one to be balanced instead. With Witch and splash units, they wanted some more diversity in the splash units but then they realised that they don't really need to be more diverse, splash units are so powerful as a concept already. There's so many different possibilities but really putting it out to the players is where you get a feel for it. Would you rather release cards overpowered or under-powered into the game? The general release philosophy is overpowered over under-powered. Releasing an under-powered card such as Wall Breakers (at release) really sucks for everyone. They think they did a good job with cards such as Fire Cracker and Battle Healer with introducing them with the card boost that allows players to play with these cards instantly, allowing Supercell to get a gauge of how good it is. They would rather release a card into the meta a feel like it changed something rather than just sitting in the card pool with no change made. More Deck Slots? As more modes get added to the game, Drew feels as though he does need more deck slots as he has a deck for each challenge for example. He would really love more than 5 and if they were making those changes Drew will really be pushing for those extra deck slots for more customisation for players. It's more complicated than just added the GFX in game. For example gold names took a whole month to add (they underestimated how long it would take.) Hope You Enjoyed :) #CodeKFC [link] [comments] | ||
Me: *Takes Earthquake out of deck* My Opponent: Posted: 08 Feb 2020 03:23 PM PST
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Is it just me or are the common and rare tokens not as common and rare as you hoped they would be? Posted: 08 Feb 2020 08:03 AM PST
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This is why I keep getting a timeout from 2v2. From people like this. Posted: 08 Feb 2020 02:41 AM PST
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Posted: 08 Feb 2020 05:06 PM PST
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I love the triple elixir game mode because I can do this. Posted: 08 Feb 2020 02:02 PM PST
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Supercell forgot to change or delete this tip. Posted: 08 Feb 2020 12:45 PM PST
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This needs to be removed. Troops placed underneath it are unable to be seen. Posted: 08 Feb 2020 07:20 AM PST
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Posted: 08 Feb 2020 09:23 PM PST
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Supercell Interview: Heal Rework, Update News, Ladder Changes etc. Posted: 08 Feb 2020 11:06 AM PST
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Posted: 08 Feb 2020 11:57 AM PST
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The little ice spirit that could... hurdle Posted: 08 Feb 2020 10:13 AM PST
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One of my closest battles from a while back Posted: 08 Feb 2020 05:31 PM PST
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Posted: 08 Feb 2020 01:02 PM PST
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[Idea] [Effort Post] Non-Balance QOL Changes for Improving Clash Royale Posted: 08 Feb 2020 03:00 PM PST Hello everyone! Today I want to share with you some ideas that I have to improve the game. Note that some of these have probably been suggested already. Allow us to edit trainers for training camp. As in, let us select one of our deck slots for the trainer, tweak his elixir generation speed, define his tower and card levels, et cetera. Also, let us do training camp battles while offline, as well. I feel like the last one might be trickier to implement, seeing that Clash Royale checks for a wifi signal upon entering the game, but I believe that it could certainly be feasible. Give us more card boosts. New cards should keep the month-long card boost, I agree with that. However, I want to extend this to a few more areas: Recently balanced cards should have a boost for the first week. Cards that go along with the monthly theme should be boosted for a week each, at different times. If a challenge is going on for a specific card, that card should be boosted. Implement a 2v2 "reputation score", so that we can be paired with players similar to us in quality. Also, please avoid pairing pass and non-pass players together in challenges. We can tell that you all are running out of challenge ideas. Two spawner challenges back-to-back this week. Here's a few ideas: Give us a monthly free classic/grand challenge entry and add one-time rewards on the challenge paths each month to boost their popularity. A 12-wins emote would be nice. Make clan wars/party mode battles tourney standard. I am a maxed player and I support this. Too many people exploit matchmaking to win these battles. That sums up my post! What do you think about these changes, and what other changes do you support? [link] [comments] | ||
Posted: 08 Feb 2020 09:51 PM PST What's the opinion on trophy dropping? I'm a KT lvl 13 but most of my cards are lvl ~>11 I have a few at 12 and 2 lvl 13. I average 5.3k trophies when using my "leveled deck". But it's just not fun using the same deck over and over again. So I've adopted the trophy dropping strategy so that I can play more diverse decks and also because I hate playing against people with max out decks. [link] [comments] | ||
Posted: 08 Feb 2020 02:11 AM PST
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So Finland will be superpower I guess Posted: 08 Feb 2020 06:20 PM PST
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Bored, but doing this was a ton of fun. I was dying of laughing, it's fun doing dumb things Posted: 08 Feb 2020 08:06 PM PST
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Challenge tickets (idea) (more in the comments) Posted: 08 Feb 2020 02:28 PM PST
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[Idea] Only allow replays on monday Posted: 08 Feb 2020 06:22 AM PST Almost every post in this subreddit is a replay now, so i think it would be a good idea to only allow replays for 1 day so other (better) posts can actually see Hot instead of dying in new. [link] [comments] | ||
Posted: 08 Feb 2020 05:02 AM PST
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*OJ voice* Pooooooooooositive elixir trade Part 2 Posted: 08 Feb 2020 03:27 PM PST
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Hmmmm (triple elixir challenge) Posted: 08 Feb 2020 01:13 PM PST
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