• Breaking News

    Friday, February 21, 2020

    Clash Royale Avoid Tunnel Vision

    Clash Royale Avoid Tunnel Vision


    Avoid Tunnel Vision

    Posted: 21 Feb 2020 05:24 PM PST

    Please make that elixir indicator transparent...

    Posted: 21 Feb 2020 01:08 PM PST

    I still have an arena 2 chest

    Posted: 21 Feb 2020 01:32 PM PST

    The three Goblin brothers

    Posted: 21 Feb 2020 05:58 AM PST

    �� thoughts?

    Posted: 21 Feb 2020 01:10 AM PST

    Horde Mode!

    Posted: 21 Feb 2020 12:45 PM PST

    I'm thinking of a horde mode for CR! Where you fight waves and waves of "Corrupted" enemies! So what happened, is that an evil wizard blasted a canister of dark elixir with lots of magic to the point where it came to life, and grew, with the sole intent of taking over the world. It has made its way to the arena, where it split up into smaller pieces and replicated the various troops! You must stop it!

    submitted by /u/Lord_Taco88
    [link] [comments]

    [Effort Post] Top 200 Leaderboard - February

    Posted: 21 Feb 2020 04:46 AM PST

    5 elixir well spent

    Posted: 21 Feb 2020 02:49 AM PST

    What do you guys think about miner nerf, necessary or no?

    Posted: 21 Feb 2020 07:52 PM PST

    After 1 month of playing finnaly got it into Challenger 1

    Posted: 21 Feb 2020 08:57 PM PST

    Make each trophy tier have a level cap to balance lower arena

    Posted: 21 Feb 2020 01:38 PM PST

    After seeing Seths tweet on the idea of not allowing players to level up a card past their king tower it had me thinking of how to make the game more balanced for lower tiers. This wouldn't work for the main reason that if you were a level 12 with maxed cards, going against level 13's would be impossible.

    Instead why not make it so that every trophy tier has a level cap? You would still be able to max out a card out but if you entered a battle in a lower arena, your card would be capped.

    For example:

    • Trophy range 4000 - 4600 has a level cap of 11

    • Trophy range 4600 - 5300 has a level cap of 12

    • Trophy range 5300+ allows you to play max cards

    I've played since release and sit above these tiers so I'm not entirely sure what the common card level is but hopefully the point comes across.

    I'm sure theres downsides to this that I haven't thought of but it would bring more balance so newer players don't constantly get destroyed by cards 3 levels higher than their own.

    submitted by /u/ForestKin
    [link] [comments]

    WHAT THE...?�� The wizard shoots very long

    Posted: 21 Feb 2020 03:00 AM PST

    Crazy glitch just happened to me! My goblin barrel took his tower the exact moment the match ended, which caused my screen to zoom out and my deck to go down, but then go back to normal and the battle continued in OT! Watching it in replay doesn’t show the continuation and crashes my game too!

    Posted: 21 Feb 2020 01:56 PM PST

    My Friends told me to Post this Here [ Look at The Tower Health ]

    Posted: 21 Feb 2020 07:01 AM PST

    Continue to....where?

    Posted: 21 Feb 2020 02:44 PM PST

    Sometimes the sparky counters just don't work

    Posted: 21 Feb 2020 04:06 PM PST

    Card Idea for a legendary building: basically a building that fused poison with cure, and is low cost-high health to add kite functionality like ice golem...

    Posted: 21 Feb 2020 10:19 AM PST

    I love magic archer

    Posted: 21 Feb 2020 01:26 PM PST

    Pretty much the current challenge idea for being “back to legendary”

    Posted: 21 Feb 2020 08:19 PM PST

    This has to be the most worthless challenge ever. Lol.

    Supercell: ok so the community is already pissed so how can we go Leroy Jenkins?

    Community: no matter what you do, do not put all of the worst challenges together.

    Supercell: Leeeeeeeerooooooooooooyyyyyyyyy Jeeeeeeeeeeennnnkiiiiiiiiiiinsssss!

    Community: 😔

    submitted by /u/officialwipe
    [link] [comments]

    Sparky, mirror and clone spell for your enjoyment

    Posted: 21 Feb 2020 09:17 AM PST

    Weird chat glitch

    Posted: 21 Feb 2020 02:57 PM PST

    Least favorite card and why you would get rid of it...GO!

    Posted: 21 Feb 2020 09:12 AM PST

    It can be your least favorite card to go up against or if the card is pointless in your eyes. Interested to see the common choice here.

    submitted by /u/thewellington9
    [link] [comments]

    I casually pushed to 6k trophies two seasons ago yet I fail to beat bums like these two who haven’t gotten past 5.6k with 3x as many wins. Might be time to retire if I can’t beat DOUBLE PRINCE GOLEM BEATDOWN. Any tips for playing against these random garbage decks?

    Posted: 21 Feb 2020 09:41 PM PST

    u/schn4uzer's Balance Wishlist [UPDATED VERSION]

    Posted: 21 Feb 2020 02:30 PM PST

    Since i've seen many comments about my balance wishlist, i waited days until the mid-end of the season to finally update my wishlist

    u/schn4uzer's Clash Royale March 2020 balance wishlist. [UPDATED]

    WITCH (Buff)

    • First Skeleton Spawn: 3.5 > 2.5

    Why?

    Since her murder nerf in November, Witch hasn't been such a good defense card because of her slow skeleton spawn. So i recommend decrease her first skeleton spawn time to a point where she's balanced on defense and support, Night Witch's first spawn still stays with 3.5 since Night Witch is balanced shouldn't get a buff.

    ---

    GOBLIN HUT (Buff & Nerf)

    • Added Death Spawn (3 Spear Goblins)
    • Health Decreased by 6%

    Why?

    Now that Barb Hut has death spawn (2 Barbarians) i personally think Goblin Hut needs some love too. With the death spawn, the Goblin Hut counters Balloon, Lava Hound, Inferno Dragon and other air cards more easily. With the health nerf, the Rocket now fully counters Goblin Hut, making a 1 elixir trade.

    ---

    WIZARD (Rework)

    • Elixir: 5 > 4
    • Range: 5.5 > 5
    • Hit Speed: 1.4 > 1.6
    • Damage Increased by 9%
    • First Hit Speed Decreased by 15%

    Why?

    Wizard is one of the worst cards in the game, having low stats on Ladder and GC. This rework would make Wizard a good defensive card, since he now can kill a Archer but he rarely give the Crown Tower a good damage.

    ---

    TOMBSTONE (Buff)

    • Death Spawn: 3 > 4

    Why?

    Tombstone isn't a great card at all, which he only appears on Lava Hound decks. With this buff, Tombstone would be a good spawner card, countering Prince, PEKKA, Ram Rider, etc.

    ---

    FIRE SPIRITS (Buff)

    • Fire Spirit Count: 3 > 4

    Why?

    Basically, Fire Spirits only exists to Furnace exists. With 1 more Fire Spirit added into the 2 elixir gang, they'll take 1036 hitpoints from the crown tower if the opponent decides to ignore them (Level 13), they can single-handedly counter Mega Minion, Royal Hogs, Battle Ram and etc. all of this only costing 2 elixir. So FS at least will be a versatile card.

    ---

    And that's all, i'm thinking about buffing other cards but i'm not sure because of their confusing mechanics, like the Royal Recruits and Mirror.

    If you didn't like my balance ideas, share the reason and your idea to balance the card in the comments. Every opinion needs to be respected (except the Miner Nerf).

    Outdated version

    submitted by /u/schn4uzer
    [link] [comments]

    A little twist to the witch

    Posted: 21 Feb 2020 06:20 AM PST

    No comments:

    Post a Comment

    Fashion

    Beauty

    Travel