Clash Royale [OFFICIAL] Developer Blog: Reverting Executioner & Witch Changes |
- [OFFICIAL] Developer Blog: Reverting Executioner & Witch Changes
- Aaand, -5 elixir trade
- Epic Hunter Artwork - by ninjakimm
- The Forgotten Card
- Balance Revert December 2019 Season 6
- When u clutch a sudden death victory
- Hello Supercell team and class, these days it's getting harder and harder to recruit new players at clan level. So I had this idea, a new filter that will make it easier to capture new players. I hope you enjoyed and implement in the game. thank you
- If nothing else is learned from this mess, at least let it be this one thing: Players need a way to pivot out of cards into another that were the subject of balance changes.
- What is really happening to witch?
- The times in which a different level tornado makes a difference that one skeleton
- Knight buff
- how’s my deck im in arena 4
- Any opinions on my deck and idea’s for improvements?
- I wish we could continue playing challenges after we beat them
- Can we please get a seperate tab for trades?
- Asking me to choose a card without providing options!
- 2vs2. Result 3:3, very exhausting Match
- If someone leaves in the middle of the war, give the final battle to someone else
- Please criticize, currently in Challenger 2
- The Perfect Cloned Lumberjack
- I can't believe this man missed the freeze!
- 3x elixer
- For people who don't buy Pass.
- Never celebrate too early
- After a 1 month hiatus from the game, I’m not just disappointed with how witch and exe were handled, but also baby dragon.
[OFFICIAL] Developer Blog: Reverting Executioner & Witch Changes Posted: 21 Nov 2019 06:06 AM PST
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Posted: 21 Nov 2019 12:59 AM PST
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Epic Hunter Artwork - by ninjakimm Posted: 21 Nov 2019 08:29 AM PST
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Posted: 21 Nov 2019 09:36 AM PST
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Balance Revert December 2019 Season 6 Posted: 21 Nov 2019 06:02 AM PST
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When u clutch a sudden death victory Posted: 21 Nov 2019 06:49 PM PST
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Posted: 21 Nov 2019 11:49 AM PST
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Posted: 21 Nov 2019 07:16 AM PST If nothing else is learned from this mess, I hope that it was enough to illustrate how bad we, the casual / non pro player needs a mechanic that allows us to trade in, break down, or trade our cards so that when we do get the backbone of our deck changed out of viability, our 2 years of work leveling that deck wasn't for naught. I feel bad for the 3 Musketeer players. The witch players. The mortar players of yore. Unless you're dumping hundreds of dollars into the game, you're literally starting a card leveling routine from near scratch to make up for a poorly tested balance change. Supercell, we need a way to target a reset on a card to move into another. One card a month / season would be a great feature. Almost every other card game I've ever played gives players the option to break down, de-level or disenchant a card that was subject to a balance change for the purposes of giving them the OPTION to continue using that card or not. They didn't decide to change the balance, power or mechanics of the card that they spent THEIR OWN MONEY and TIME to level, use and practice with. Do right by us and consider a feature that is more accommodating to the majority of your playerbase to monthly balance changes. [link] [comments] | ||
What is really happening to witch? Posted: 21 Nov 2019 08:02 AM PST
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The times in which a different level tornado makes a difference that one skeleton Posted: 21 Nov 2019 04:18 PM PST
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Posted: 21 Nov 2019 03:34 PM PST I think knight is a pretty weak card in the current meta. I'm a classic log bait player and I had to swap him out for valk because he is so weak. The problem is that knight is shadowed by the much better options such as dark prince and valk. I think knight is an important part to the game and it should be seen more often in the meta. Supercell definitely needs to give the knight a buff but I think it should be a small buff since he's so easy to level up. This would also be a buff to log bait which has not been seen much on top ladder I'd like to hear your thoughts in the comments [link] [comments] | ||
Posted: 21 Nov 2019 05:00 PM PST
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Any opinions on my deck and idea’s for improvements? Posted: 21 Nov 2019 01:59 PM PST
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I wish we could continue playing challenges after we beat them Posted: 21 Nov 2019 03:55 PM PST A lot of times I'm having a ton of fun with a challenge, and then it ends and I'm sad. It would be great if after you complete it, you could continue to play with other people who have also completed it (so you're not playing against people still working on the challenge). I wouldn't need any rewards, but maybe something like on ladder where you get 25 gold or whatever for a win. A lot of times there are some really great game modes we never get to play that are featured in challenges. Being able to keep playing them, even if just for the few days they're active, would be a treat. [link] [comments] | ||
Can we please get a seperate tab for trades? Posted: 21 Nov 2019 10:17 AM PST My clan is pretty talkative but we also do a ton of trades. Having extended conversations is near impossible unless you sift through the endless amount of trade requests. I feel like it would be an easy QOL fix. [link] [comments] | ||
Asking me to choose a card without providing options! Posted: 21 Nov 2019 09:23 AM PST
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2vs2. Result 3:3, very exhausting Match Posted: 21 Nov 2019 05:56 AM PST
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If someone leaves in the middle of the war, give the final battle to someone else Posted: 21 Nov 2019 07:08 AM PST I know this isn't an original idea but it's a need. There's nothing more frustrating than someone leaving a war especially as a leader of a clan. I see no reason on why we can't have this feature. If anyone can find the original creator of this post I'd be happy to credit them [link] [comments] | ||
Please criticize, currently in Challenger 2 Posted: 21 Nov 2019 05:38 PM PST
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Posted: 21 Nov 2019 07:56 PM PST
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I can't believe this man missed the freeze! Posted: 21 Nov 2019 08:58 PM PST
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Posted: 21 Nov 2019 05:59 PM PST After playing 3x elixer the regular 2v2 feels slow....it would be great if 3x was a permanent game mode instead of switching it out. [link] [comments] | ||
For people who don't buy Pass. Posted: 21 Nov 2019 07:45 PM PST In the recent 2v2 event I got paired with people who had pass as my partner and they just gave up too easily when the game got tough. Now I get it that people who have pass can just continue with the events even after they lose their three attempts while it is not so for those of us who don't have a pass. Could there be any improvements towards having a lesser chance of non-pass players being paired along with pass players. ( i know it can't altogether be avoided but any move in this regard would be appreciated by many like me who get guys with golden names but suck big time cos they give up n I'm out of the event for no fault of my own) Thanks. [link] [comments] | ||
Posted: 21 Nov 2019 08:08 AM PST
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Posted: 21 Nov 2019 08:33 PM PST Firstly, I understand that the first 2 aforementioned cards were both reworked into essentially different cards, and that the baby dragon just received a damage nerf. But to me at least, I don't think the problem with baby dragon was that it was too strong, but rather a lack of an alternative. If I remember right, baby dragon has been from launch until now still the only air splash troop in the game (excluding cards like fire spirits or balloon), and this is why I think that baby dragon wasn't immediately in need of a nerf. If any of you play Rainbow Six Siege, you probably know why Jäger has such a high use rate. He's the only operator in the game that can counter grenades. It feels like the same sort of situation applies here, where lack of an alternative ultimately boils down to a high use rate. I haven't looked much at royaleapi lately, but from what I remember, baby dragon's problem was its use rate rather than its win rate. Although baby dragon was a bit strong in the meta, I would've liked to see another air splash troop added one of these season and then see how baby dragon works from there. Overall I'm nowhere near as disappointed with the balance of the baby dragon as I have been with the witch or exe (which is why I took a break in the first place), but I feel like he wasn't necessarily handled in the best way. By no means am I able to create an alternative to the card for Supercell, but I'd love to see another option available in the meta. tl;dr: I don't think the baby dragon was problematic like the witch or executioner was/were, but I do think adding an alternative card to fill the same role as it would help to balance out its use and win rates. [link] [comments] |
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