Clash Royale Took about a month of guess and check but I finished my chest in Desmos. |
- Took about a month of guess and check but I finished my chest in Desmos.
- What Happens when Elixir Golem+3M Goes Meta: (Meme Made by Me)
- Expectations vs Reality...
- [Bug] So this was a fun game
- What u been up too golem?
- PREDICTION ZAP ON SKARMY BUT YOU CAN'T SEE THE SKARMY
- He predicted it 5 months ago (u/tristanxdd)
- Unannounced feature coming with Pass Royale season 4?
- Anime VS Netflix Adaptation.
- [Idea] Golemeteorite - A spell, building and barrel all in one.
- I call it SiXbow
- Took me a while
- Interesting outfit for those guys... Black Hair Archer - Goblin Brawler's Hair
- Look at the new pumpkin tower skin.
- Looking forward to season 4
- Love this Elixir Golem animation. Big shout-out to Supercell's Designer/Animation team. Keep it up the good work guys
- ??? Invincible king tower???
- [Effort Post] Draft Mode Strategy Guide
- Finally got my all princess emote deck!
- 2v2 matchmaking still broken... never connects for war or party mode.
- My RG shot a blank
- For those wondering what “gives free gifts to clanmates” for pass royale means
- This guy keeps coming back, we've ban him to many times and ban two people we suspect were working with him.
- Spooky time!
Took about a month of guess and check but I finished my chest in Desmos. Posted: 02 Oct 2019 02:10 PM PDT
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What Happens when Elixir Golem+3M Goes Meta: (Meme Made by Me) Posted: 02 Oct 2019 12:42 PM PDT
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Posted: 02 Oct 2019 09:19 AM PDT
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Posted: 02 Oct 2019 03:30 AM PDT
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Posted: 02 Oct 2019 06:48 PM PDT
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PREDICTION ZAP ON SKARMY BUT YOU CAN'T SEE THE SKARMY Posted: 02 Oct 2019 05:44 PM PDT
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He predicted it 5 months ago (u/tristanxdd) Posted: 02 Oct 2019 11:30 AM PDT
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Unannounced feature coming with Pass Royale season 4? Posted: 02 Oct 2019 03:15 PM PDT
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Posted: 02 Oct 2019 12:08 PM PDT
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[Idea] Golemeteorite - A spell, building and barrel all in one. Posted: 02 Oct 2019 08:31 AM PDT
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Posted: 02 Oct 2019 03:44 PM PDT
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Posted: 02 Oct 2019 05:39 PM PDT
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Interesting outfit for those guys... Black Hair Archer - Goblin Brawler's Hair Posted: 02 Oct 2019 07:55 AM PDT
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Look at the new pumpkin tower skin. Posted: 02 Oct 2019 07:02 AM PDT
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Posted: 02 Oct 2019 12:24 PM PDT
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Posted: 02 Oct 2019 08:01 AM PDT
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Posted: 02 Oct 2019 01:33 PM PDT
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[Effort Post] Draft Mode Strategy Guide Posted: 02 Oct 2019 01:01 PM PDT I made a post yesterday about how happy I was to see draft become a gametype I could play anytime. There was a SURPRISING (and very hope inspiring) amount of positivity on the post. I feel like now more than ever, it's time to share some strategies on how you can make draft mode less random, and more fun since it's going to be played that much more. This is not designed to be the ultimate rule on how to play the game. I expect and encourage new strategies in the comments, feedback on the ones I include and good conversations around the mode. Some of this will seem obvious to many of you, but for the benefit of players of all skill ranges anything some basics have been included. MANY games are won in the drafting stage. While troop placement and gameplay will always rule, it's possible to secure your victory by making good decisions and synergies during the draft. This guide focuses on the draft phase and not placements, as it's what differentiates this game mode. For the purpose of this guide, card names divided by a slash (zap/fireball) will indicate that I am referring to that combination of cards being offered to the player. If you're a negative Nancy or Nick, you're going to get downvoted. I've seen too many people looking to make this same positive change on the community to believe your trolling will matter. If you enjoyed this let me know. I have long thought of making something similar for 2v2, as most players seem to approach it the same way as 1v1. General Comments on Draft Mode
Eg. You have given the opponent an elixir pump. You have already drafted Minion Horde and Rascals. You are offered Rocket/Arrows . Yes you will need the rocket to kill the pump, but providing the opponent with Arrows will essentially render 10 elixir of cards in your deck useless on defense and almost guarantee a loss. In this situation you have to take Arrows, and hope the opponent gives you a heavy spell or Miner to counter the pump.
Not so Obvious Draft Mode Strategies You don't have to always try and make a META deck with the cards offered. Draft gives you much more creative ways to win. Here are some random card stats that I will use to inform some other draft strategies. It might seem long winded, but it's very important to understand. There are 94 cards. There are 50 "Troop" cards. My definition of troop is any card that interacts/fights with other cards on the field until they are eliminated by another source. By this definition, I consider Ice Spirit/Fire spirits/Ice Golem as spells as they provide one time damage/effects. There are 12 "offensive" cards. These are cards who's primary purpose are to deal damage to towers/buildings and for the most part ignore troops attempting to take them down. There are 11 building cards. I consider goblin cage a troop, not a building. There are 21 spells. Spells provide powerful, but one time effects. I find many battles come down to poor use or bad spell timing, as it's the only card type where you can literally waste up to 6 elixir with no real value.
IMPORTANT most players are conditioned to draft "balanced" decks, meaning a combination of offensive cards, troop cards and spells. This can be used to your advantage.
While Zap/Snowball are great cards, they don't provide this same level of value in draft because they can't kill troops. They're also most powerful when being able to reset things like Inferno Tower, Sparky etc., and it's ultimately RNG if you'll be facing those cards. Earthquake/Freeze are highly situational as well, you may have no use for them. I personally prefer Poison over Fireball, as you can kill a full health glass cannon (EG. Musketeer, Wizard) with the poison, where fireball leaves it with a sliver of health and primed to have a giant dropped in front of it.
Card Choice Considerations Everything I have said to this point will ultimately change in every draft game you play. It all comes down to what cards were offered in that game, no matter how high your Clash IQ might be going in. Here are some additional considerations related to some of the more popular cards offered:
Conversely, keep your deck in mind when picking which spell to give the opponent. Already drafted musketeer and a wizard? Don't give the enemy Lightning, you're compromising your defense. I already used the example of arrows and minions. Don't make it easy for them. I this is a good place to end for now. Can't wait to see and hear other ideas and feedback. What cards do you prioritize? If there's one thing having playing draft against people in my trophy range has now shown me, there's always room for improvement. [link] [comments] | ||
Finally got my all princess emote deck! Posted: 02 Oct 2019 06:17 PM PDT
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2v2 matchmaking still broken... never connects for war or party mode. Posted: 02 Oct 2019 08:02 PM PDT
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Posted: 02 Oct 2019 02:10 PM PDT
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For those wondering what “gives free gifts to clanmates” for pass royale means Posted: 02 Oct 2019 03:48 AM PDT
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Posted: 02 Oct 2019 04:21 PM PDT
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Posted: 02 Oct 2019 09:37 AM PDT
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