Clash Royale Card Discussion: Mother Witch - Cursed Bacon! |
- Card Discussion: Mother Witch - Cursed Bacon!
- Why replacing Crowns with Wins would instantly improve Clash Royale
- This fake account's tweets get recommended every now and then in my notifications. One day I'm gonna have a panic attack.
- True story
- This prediction was so clean you have to watch it twice Top 1k Btw
- In a weird turn of events, the game made me watch my own battle live
- I put all cards in CR into categories. Changes/suggestions?
- Made it last week but couldn't post it in time
- When your rocket hits right before his third wave of arrows . My heart rate was way too high. My tower was at 95 prior to two waves of his arrows hitting...
- Teacher: You can’t hear images, Me:
- Who else has had the same fate for their clan?
- I always loved the quest system and I wish they would add it back in a way that progressed you through the pass and gave you magic items. I love this idea where when you finish a quest you get crowns or magic items! Comment what you think about my idea!
- mute, i must press
- I made some paper goblins from Clash Mini. I`m going to make more characters from Clash Mini in the future. Also I made tutorial on my YT channel and now everyone can make them!!! Art
- Fisherman not getting paid enough for this sh*t
- POV: your tower when playing bait against mother witch
- Ice golem as win condition is unbeatable
- Almost there
- I've been lvl 9 for a few days now and am at 4243 trophies and still don't have the last shop slot
- A meme i made that will cure your depression
- Death of the Giant Skeleton
- My man could have won if he focused on the game instead of spamming emotes lol
- New players when they have a -6 elixir trade but get 87 tower damage in the process.
- my group of cards by usage
- Wait...... WHAT!?
Card Discussion: Mother Witch - Cursed Bacon! Posted: 10 Apr 2021 07:12 PM PDT The Strength and Viability of Mother Witch in the Current Meta"Places a curse on enemy troops with each attack. When a cursed troop is destroyed, it turns into a building-targeting Hog that fights alongside the Mother Witch. She also bakes great cookies." ----------------------------------------------------------------------------------------------------------------------------------------------------- Stats and HistoryMother Witch Attributes
Cursed Hog Attributes
Mother Witch Statistics
Cursed Hog Statistics
History
----------------------------------------------------------------------------------------------------------------------------------------------------- Discussion Questions:
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Why replacing Crowns with Wins would instantly improve Clash Royale Posted: 11 Apr 2021 09:23 AM PDT Edit: This blowed up! I didn't expect many would care about this topic. Here are a few points I want to address: This promotes defensive playstyles
This takes away precious development time.
Getting crowns when you lose is nice
Crowns are an issue that, surprisingly, I've never really seen expanded. Using them as a metric for progress impacts the game badly in subtle ways. Since the next update is in early development, I decided to point this out to be addressed sometime in the future, especially since Pass Royale is becoming more relevant to progress with its magic items. Favors certain playstylesRoyaleAPI doesn't show average crowns for a card/deck as far as I know, but it shows relative in the Matchup section of decks. Take the most popular Golem deck, it makes 0.3 more crowns than the opponents on average despite a below-average winrate. Then take Miner WB, which makes 0.05 less crowns than its opponents despite an above-average winrate. This is lousy, but it paints a clear picture. Let's be modest here and say that Miner WB gets 0.6 crowns on average and Golem gets 0.8 crowns on average. Let's also say that two players with the decks buy Pass Royale and get all tiers, but never fully finish it, and that both play 5k games over a long period of time. One will get 3000 crowns, the other 4000. This is a 1000-crown difference, making for 100 less tiers of the bonus bank, or 25k gold. The Miner WB player lost 25000 gold because of his choice of deck. Game economy being biased to your choice of deck is not a nice design. In reality, some crown differences are bigger, and some super casual players don't even finish Pass Royale. There are a lot of casual players who don't get all rewards, and can't recognize their deck is part of the reason why. In such situations, whether you paid doesn't even matter as you don't reach the bonus bank. Here's an anecdote: A few months ago, I was hooked into a new hobby and didn't play as much CR, so I barely finished the pass with X-Bow. I would've been frustrated if I didn't complete it and missed on a legendary, recognizing that playing a beatdown deck would have averted it. Favors certain gamemodesThis is really mostly reflected in the inflated elixir gamemodes that usually end with a 3-crown. Many people just don't like Triple Elixir or Infinite Elixir and won't play them. Well, this kind of decision can make you miss on resources the same way playing Miner WB instead of Golem does. Which parts of the game you play is on you, so this isn't as much of an issue, but my view is that something is wrong if half of the reason people play Infinite Elixir is to farm crowns. Distracts from the objectiveAlthough things get pretty subjective here, this is the main point I'm trying to make. It's obvious that getting more crowns from of a battle is not the same as winning that battle. I asked in Deckshop the following: Does trying to get crowns affect how you play?
Some people may be unaffected by it or just not notice it, but a lot of people acknowledge that trying to get crowns affects how they play. The most common ways are:
Since these behaviors get ingrained into your playstyle, using crowns as a metric distracts many players from trying to win, even when they actually prefer to win over getting more crowns. A fair solution for everyoneOkay, so. I have a set of tweaks that make for a solution. My prediction is that they wouldn't be very intensive in development time. It's nothing flashy, but please understand that unlike a bigger feature, this is something to stay. It's not like implementing quests, clan chests, etc. and then scrapping them because they aren't good. Add a small economy buff to it and it would make players happy. Instead of every tower being a crown, the victor wins the opponent king's crown.
Adjustments to Pass Royale, gold and crown rush, etc. to accommodate this change. Here are ~my ideas~:
- The magic keys on tiers 7 and 22 replace the common wild cards on tier 30. - The rare wild cards on tiers 11 and 25 are doubled and moved to tiers 10 and 25. - The epic wild cards on tier 19 are moved to tier 20. - The legendary wild card on tier 34 is moved to tier 35. - The book of cards on tier 35 is moved to the new final tier, 40. Consequences of ~my ideas~:
Side-tracking a bit: Nothing needs to change about animations or gameplay. Also, the crown counter on the side of the screen could disappear. There is no need to spend extra development time on new animations. Taking a look at crowns would also be a good opportunity to tweak the counter in the battles, as it is unnecessary and occasionally hides units or their hitpoints for people with tall phones. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 11 Apr 2021 09:56 AM PDT
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Posted: 11 Apr 2021 05:06 PM PDT
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This prediction was so clean you have to watch it twice Top 1k Btw Posted: 11 Apr 2021 01:02 PM PDT
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In a weird turn of events, the game made me watch my own battle live Posted: 11 Apr 2021 09:02 AM PDT
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I put all cards in CR into categories. Changes/suggestions? Posted: 11 Apr 2021 03:55 PM PDT
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Made it last week but couldn't post it in time Posted: 11 Apr 2021 08:07 PM PDT
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Posted: 11 Apr 2021 05:02 PM PDT
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Teacher: You can’t hear images, Me: Posted: 11 Apr 2021 04:13 PM PDT
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Who else has had the same fate for their clan? Posted: 11 Apr 2021 07:06 AM PDT
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Posted: 11 Apr 2021 01:13 PM PDT
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Posted: 11 Apr 2021 09:17 PM PDT
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Posted: 11 Apr 2021 10:33 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fisherman not getting paid enough for this sh*t Posted: 11 Apr 2021 04:47 PM PDT
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POV: your tower when playing bait against mother witch Posted: 11 Apr 2021 10:12 PM PDT
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Ice golem as win condition is unbeatable Posted: 11 Apr 2021 10:12 PM PDT
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Posted: 11 Apr 2021 07:40 PM PDT
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I've been lvl 9 for a few days now and am at 4243 trophies and still don't have the last shop slot Posted: 11 Apr 2021 10:20 AM PDT
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A meme i made that will cure your depression Posted: 11 Apr 2021 09:54 PM PDT
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Posted: 11 Apr 2021 08:54 PM PDT So is anyone gonna talk about how they BUTCHERED the giant skeleton in the last patch? Like BUTCHERED BUTCHERED. Look at its grand challenge statistics. At the time of this post its 1% use (probably rounded up) and 22% win rate. TWENTY TWO PERCENT. I don't recall what its #'s were pre patch, but i think they were around the middle of the pack/slightly below average. The big boy didn't deserve to be done like this. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
My man could have won if he focused on the game instead of spamming emotes lol Posted: 11 Apr 2021 04:56 PM PDT
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New players when they have a -6 elixir trade but get 87 tower damage in the process. Posted: 11 Apr 2021 07:37 PM PDT
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Posted: 11 Apr 2021 09:33 PM PDT
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Posted: 11 Apr 2021 05:33 AM PDT
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