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    Saturday, March 13, 2021

    Clash Royale Yea sex is great and all but have you ever zapped away 12 minions?

    Clash Royale Yea sex is great and all but have you ever zapped away 12 minions?


    Yea sex is great and all but have you ever zapped away 12 minions?

    Posted: 13 Mar 2021 12:23 PM PST

    Over 6 months ago, Drew mentioned they'd bring back this feature based on feedback. That was a lie.

    Posted: 13 Mar 2021 01:54 PM PST

    Buff the Executioner! ��

    Posted: 13 Mar 2021 12:38 AM PST

    Happy birthday full house

    Posted: 12 Mar 2021 10:25 PM PST

    [ART] Girls hangout in the bar. ��‍��‍��‍����

    Posted: 13 Mar 2021 02:50 PM PST

    I made a CR-based Team Deathmatch game in Minecraft!

    Posted: 13 Mar 2021 06:32 PM PST

    Mother Witch

    Posted: 13 Mar 2021 10:02 AM PST

    I'm going to keep this short and simple. Mother witch was the latest LEGENDARY card released to clash royale with nearly a 0% usage rate and a poor win rate.

    She definitely needs some sort of buff or rework. So, my proposed idea is to make mother witch's cursed target take in x% more damage. This could either be a fixed number for example her target takes 15% more damage from any source or the % increases if the mother witch continues to damage the same target with her curse which could start from 5% and go up to 20%.

    This can solve the issue with mother witch being RPS and only good against squishy units since mother witch can finally do better and have the chance against tankier units like knights, lavahounds, P.E.K.K.As...

    submitted by /u/diren_007
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    Been using this for a while. Mainly lose to lvl 13 decks, any tips?

    Posted: 13 Mar 2021 11:55 AM PST

    any plans on bringing old clan wars back?

    Posted: 13 Mar 2021 07:42 AM PST

    does the CR team plan on bringing back old clan wars or changing the new clan wars?

    submitted by /u/1xle
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    Stacking pumps

    Posted: 13 Mar 2021 01:22 PM PST

    Royal pass boycott

    Posted: 13 Mar 2021 07:29 AM PST

    What if EVERYBODY boycott the next season royal pass to let supercell know our dissapointtment of the game since CW2 are so badly done... Just to let them know that we need some major change like NOW. Because we are loosing a lot of players and it looks like they don't care about the community at all...

    Seriouslly what do you expect of that april update..? Balance change, new skins, new emote, maybe a new card, and pretty sure it's about it! We need some big change in CW2! I don't have to tell you what change we need cause everybody know them by now...

    Tournament remake, 2v2 ladder, KOTH mode/ladder, they need to do something new to make this game fun like it was before! A big update!

    I think that boycotting the pass next month can be a good message to supercell that we are very frustrated about the game right now and that they need to do something a out it ASAP!

    What do you guys think..?

    submitted by /u/Therock1981
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    Haha 4 month balance patch cycle for more content haha

    Posted: 13 Mar 2021 06:20 PM PST

    Where is more content? I have never seen a game that takes 4 months to balance problematic cards haha.

    submitted by /u/UBC_Bird_Emperor
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    I was playing ladder with a troll deck and this happened.

    Posted: 13 Mar 2021 03:06 PM PST

    Thoughts?

    Posted: 13 Mar 2021 04:29 PM PST

    State of the Game

    Posted: 13 Mar 2021 10:00 AM PST

    I've started playing Clash Royale the 12th of May 2016 and maxed my card collection years ago, to include all Star points. What else does this game offer for players like me? I do not have much hope that Supercell has much interest in the game or the community whatsoever. 3-years ago Clan Wars helped clans grow, increase player base and was the greatest feature introduced by the game. The anticipation of CW2 release brought new interest into the game, but only very briefly.

    Clan Wars 2 is a total flop as EVERYONE clearly knows! This feature has aided in a steady decline of losing its player base. The mechanism to have a cohesive clan is so flawed it is driving players to quit the game entirely.

    Based on my observations, there is no passion within SuperCell Clash Royale team to aggressively promote, fix or further develop Clash Royale. The team is virtually silent in all aspects of the game. When compared to the Brawl Stars team, you can see and feel the passion! They are involved almost daily with Tweets, Brawl Talks, Reddit etc! I've been a Brawl Star player since December 12, 2018 and enjoy the game immensely.

    I think the overall Supercell business model is changing and not internally focused on new game development. Supercell may be seeking to become the "Tencent of Europe" ... more of a Venture capitalist in the gaming industry.

    submitted by /u/xseniorchiefx
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    Misleading average elixir cost for decks with mirror

    Posted: 13 Mar 2021 08:30 AM PST

    If you've mirror in your deck, your deck's average elixir cost is actually misleading. Let me try to explain with a simple hypothetical example:

    Deck 1 - For a deck with 8 1-elixir cards, game will correctly show average cost as (1x8)/8 = 1

    Deck 2 - For a deck with 7 1-elixir cards and a mirror, the game shows average cost to be (1x7 + 1x0)/8 = 0.9

    This is very misleading. The actual elixir cost should be calculated in one of these ways for deck 2:

    Approach 1 (Simpler, but still incorrect) - Exclude mirror not just from total, but also from count. Mirror's cost = 0 Average deck cost = (1x7)/7 =1 While this is better, it still misses the fact that mirror is actually increasing the average elixir.

    Approach 2 (Better, but still not accurate) - Calculate mirror's cost by averaging rest of the deck's cost Mirror's cost = (1 x 7)/7 = 1 Deck 2 cost with mirror = (1x7 + 1)/8 = 1 Even though the cost is coming out to be the same as approach 1 with this example, it would be different with real examples. Either way, this is still not quite accurate.

    Approach 3 (Preferred) - Calculate mirror's cost by averaging rest of the deck's +1 cost, since a card when mirrored cost 1 elixir more than the original cost. Mirror's cost -> ((1+1) x 7)/7 = 2 Deck 2 cost with mirror -> (1x7 + 2)/8 = 1.1 This correctly reflects the average cost of the deck.

    EDIT: I noticed this bug, when my deck's cost seemed to be 3.8 with mirror and 4.1 without it.

    Would love to hear if someone has a better approach for this.

    submitted by /u/mindreader007
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    Why does this say "legendary arena" vs just "arena 13"

    Posted: 13 Mar 2021 09:30 PM PST

    Any suggestions for this deck?

    Posted: 13 Mar 2021 09:21 PM PST

    What should the order of leveling up this deck be? I'm new to mortar

    Posted: 13 Mar 2021 05:29 PM PST

    This is pathetic!

    Posted: 13 Mar 2021 02:58 AM PST

    Has anyone recently felt like this game was really buggy ? For example I went to select an electro wizard to counter an inferno dragon and my poison deploys instead, like what and how is that possible i hadn't even selected it....

    submitted by /u/Normal_Ad_5004
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    Honest opinions on my deck right now? I always make my own deck and try not to use the meta so this is one of the decks I’ve come up with. Don’t be rude, just genuinely trying to get better

    Posted: 13 Mar 2021 11:13 AM PST

    Can't Attack Clan Boat

    Posted: 13 Mar 2021 07:41 PM PST

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