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    Wednesday, January 6, 2021

    Clash Royale Small QOL Request — Add "Type" to sorting so buildings, troops and spells are separated.

    Clash Royale Small QOL Request — Add "Type" to sorting so buildings, troops and spells are separated.


    Small QOL Request — Add "Type" to sorting so buildings, troops and spells are separated.

    Posted: 06 Jan 2021 09:56 AM PST

    Fun Fact: You can’t play the 5th tutorial battle without opening any chest

    Posted: 06 Jan 2021 10:04 AM PST

    Surg is back?

    Posted: 06 Jan 2021 11:02 AM PST

    Rocket Prediction destroys Elite Barbarians

    Posted: 06 Jan 2021 04:02 PM PST

    Visual glitch when the two mega knight jump to the king tower, they seem to be just one (00:13)

    Posted: 06 Jan 2021 05:39 PM PST

    Could we have a more transparent support because we don't want to spend hundreds of dollars grinding a our accs just to have it banned

    Posted: 06 Jan 2021 08:02 PM PST

    We went against the same 2 people in a row. They must’ve been mad because they gave up after 1 push. ��

    Posted: 06 Jan 2021 10:01 PM PST

    Gold & Gem Count Post-CW2

    Posted: 06 Jan 2021 03:03 AM PST

    Clans should be able to select the amount of members they want to participate in the war with.

    Posted: 06 Jan 2021 05:08 PM PST

    What? Clans should be able to adjust the amount of members they want to be able to play in the clanwar. For example between 20 - 35 - 50. Having only 3 options would make sure matchmaking is still possible. When for example you select 20 you will be matched with other clans with that setting and only the first 20 members will be able to join and get the reward in the end.

    Why? I feel like this is in more clans happening right now but in our clan we are devided between 2 groups. One that plays the war and one that doesn't. This causes arguments because the ones that want to play have way less chances of winning because the others don't play. But the ones that don't play are still active in chat and with trades for example. Also kicking them doesn't make sense because lately we don't get any new members at all.

    How? So like I mentioned I do get that match ups are harder that's why it should be limited to for example 3 options. I would suggest 20 - 35 - 50 just because that's an equal amount per step. Only the first members that are within that amount get to play the war. Different amounts could have different rivergoals and even different prices. You could even match a clan with only 35 participants with one with 50 if the amount they have to reach on the river would change as wel.

    Hopefully this could take away the biggest problems there are right now with clanwars. Ofcourse another additional option could be not to participate at all.

    submitted by /u/zwabbul
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    There goes the clan I’ve been in for years...

    Posted: 06 Jan 2021 06:42 AM PST

    Boat battles seriously need a rework

    Posted: 06 Jan 2021 03:31 PM PST

    Imo it has a lot of potential but it is one of the worst modes. Very rarely do i see clanmates/opponents actually play it in war and when they do they usually pump up for a minute and use inferno dragon with any tank in front. In other words 90% of the boat battles my clan conducts are almost the same, resulting in a repetitive

    Some issues with boat battles

    You can play it 4 times a day at max

    Not much of an issue but there are already many other limiting factor like not being able to use same deck twice

    You can't play it once you complete the race

    keep in mind the race takes 2 days to complete at minimum so if you or the other clans finish you wont be able to play for a week

    Little incentive to play it

    You get less gold AND fame from winning than other modes but you get the same amount if you lose

    It has a small effect on the war

    You can still finish the race in 2 days even if your boat is destroyed

    Cards dont spawn until you damage the enemy towers

    This isn't that much of an issue but it gives you time to play certain cards (elixir pump, goblin cage, golem) that dominate in boat battle

    The towers has infinite elixir

    Again not much of an issue but i hate how you see the same high cost cards in enemy boats over and over again that all spawn the second you touch the tower

    Some suggestions for boat battles

    Let us play it even after we finish the race

    I know it would be unfair to attack players in last but what if we could attack other clans that have finished?

    Make it have a larger impact on war

    Boat battles should have a bigger role in clan wars other than being a mode that you play if you are not confident you can win a normal battle

    Remove or make certain cards less overpowered in boat battles

    What is the point if setting up a good defense if you know an inferno dragon can destroy your turret regardless? Spells will miss most of the time and cards like electro wizard and electro dragon die to spells

    We have been wanting PvE for a while so it is quite disappointing that boat battles are so limiting and lack rewards for playing it

    submitted by /u/-------kovh
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    I left my clan by accident and then rejoined, now when I try to add my boat defense it saved my clan war defense from before I left my clan so after I press save it aint work anyone know y? Also another clanmate left the clan then after rejoned the same problem happened to him!

    Posted: 06 Jan 2021 03:13 PM PST

    Trophy system reversal can't come soon enough

    Posted: 06 Jan 2021 09:15 PM PST

    Battling fully maxed accounts at 4100 is pretty bullshit. If they let this go another month, they'd have a lot of customers winless at 4000 and quitting for sure.

    submitted by /u/3irhead
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    Game ideas thread because this game is on life support

    Posted: 06 Jan 2021 07:14 PM PST

    Obvious Ideas: 2v2 ladder: why is this not in the game yet?

    Grand challenge tokens

    Level 14 cards?


    Idea I Just Thought of 2 Seconds Ago and idk:

    Give princess/crown towers different abilities. E.g:

    Towers do splash damage but less dps

    Super long range towers that can reach up to xbows and princesses

    High dps towers but short range

    Towers that have like 1000 health but can heal or have insane dps

    Adding a third princess tower in the middle and balancing the dps and health

    Towers with shields

    Towers with pushback and low dps

    Towers the cast a small shield around itself and troops to make it immune to spells but have less health and dps

    Towers that can be rebuilt if left alone for a certain time...

    Those might be really bad and change the game too much, but they might be fun for an other game mode?

    Anyone else have random ideas like this?

    submitted by /u/hntr_guy
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    Discussion: what is the best chest you have ever gotten? I just got the chest on an alt. Best by far.

    Posted: 06 Jan 2021 07:08 PM PST

    The Toxicity Problem

    Posted: 06 Jan 2021 09:11 AM PST

    Yesterday someone joined my clan to trash on my friend because my friend won against him. I went to his clan today and the chat is flooded with people before me raging at him. I scroll up some more and I see the n-word along with some racist and toxic stuff. The clan is called sisters(doesnt show up when you search for it) and its clan tag is #Q2UPYPO2. I confronted them and after a few minutes they joined my clan to bm all of us. They came and spammed a lot of toxicity and denied and lied. A moment later I got a message saying my account is banned for 2 days. At the end of the conflict most of them got reported and kicked(idk how many banned). But that brings us to the next problem. You see I got banned simply because I got a report. No appeal no nothing. The support team didnt even bother to look into it. My friend sent me an image of how the report button works and its just a report button you can't even explain the report. And the worst part is I couldn't even report the person who first came to our clan to trash on my friend because he already left. If you aren't online when someone is being toxic, they still were toxic and deserve the same punishment. Supercell if you somehow see this my player tag is #8YG2C20YL please revoke the ban and put in some effort to stop people from abusing the report button and deal with the toxicity issue in Clash Royale.

    i will put links to some images of what happened in the comments(credits to my clanmate Fire Lambo)

    submitted by /u/X-Bowgod
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    Cant be trusted with your $$

    Posted: 06 Jan 2021 10:40 PM PST

    It's good that they are reverting their ladder nerf. However what the whole saga has clearly demonstrated is: clash royale completely misread their client segments and motivations and can't be trusted with your investment in the game. With little notice, they are perfectly willing to shit on their community when it suits them. If only we had the brawlstars devs who understand strategy and marketing and how to deliver a positive customer experience

    submitted by /u/4dayeets
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    Nice

    Posted: 06 Jan 2021 09:59 PM PST

    Got a call, my opponent left at the same time as me. Came back to a suprise.

    Posted: 06 Jan 2021 10:23 AM PST

    I got a fisherman at arena 6???

    Posted: 06 Jan 2021 09:20 PM PST

    You might not believe me because I got no evidence. But, at arena 6, I got a fisherman from opening the legendary box that you get for reaching 1950 trophies. I do not know how I got it. I just used my sister's finger to open it because she is fortunate and gets legendaries many times when opening gold chests. I guess she is so lucky that she broke the game.

    submitted by /u/Dahds
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    Quick critique on commonplace leveling misconception

    Posted: 06 Jan 2021 12:17 PM PST

    Sorry for formatting, on mobile but had a quick shower-thought possibly worth posting.

    When watching clash Royale content, I often come upon the advice to max out as many of your cards as possible, that way when you receive duplicates of these carts from chests, you can receive extra gold which is a more valuable (lower supply of) than cards in the game.

    While this logic makes sense, it has come to my attention that leveling to 12 is the most gold efficient way to get as much gold as fast as possible. When the card is level 12, you can still get a full stack of cards which will reward you with extra chest gold similarly to level 13 cards you already maxed out.

    The only difference here when leveling to 12 rather than maxing is on your donations. When you donate a card you already maxed out, you only get star points and no extra gold (and you don't even get extra star points) however when you level your cards to 12 and have a full stack, you get extra gold from duplicate cards in chests as well as for donating your cards.

    Maybe this is commonplace and known but I just took the time actually consider it while in the shower.

    submitted by /u/MahpiipiIshaaad
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    Snapchat filter on clash characters

    Posted: 06 Jan 2021 04:40 PM PST

    Stats please

    Posted: 06 Jan 2021 04:23 PM PST

    Is there a way to see what the win rates are in special modes? I would love to know what cards tend to have a higher win rate in say triple draft, or other rotating party modes.

    submitted by /u/sageyban
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