Clash Royale Petition to bring back touch down mode in Clash Royale! |
- Petition to bring back touch down mode in Clash Royale!
- Heard you guys talking about the good ol’ days - here’s a screenshot from March 6th, 2016
- [IDEA] 20 Elixir Challenge - Battle in Triple Elixir or Infinite in 1v1/2v2! I don't usually create concepts for CR, but here's a small idea the Devs can consider!
- Freaking 1000 IQ hog bypasses my building.
- Gotta love that arrow hits multiple times
- Hello Drew, I believe adding a button to copy a deck directly from TV Royale, or the battle log will be really useful. Many times the deck on the player's profile changes and you have to put the cards manually which takes way more time.
- Least trophies I’ve ever lost.
- Anti-Air Balance in Clash Royale
- Please add more friendly battle options
- My token collection. Just curious though, should I be collecting so many? Any non benefit?
- I'm far from being a good player but this one was a frame-perfect sequence
- My closest game ever. Literally Splitseconds.
- Never Give Up
- [GIVE US BACK CW1] It's been a while now, and CW2 is still an absolute joke.
- this chad saw that he was 3 KL over me and give me the win.
- You dare laugh at me? After I compliment you? I think not. (lmao)
- I am currently running this P.E.K.K.A. bridge spam deck. Any tips to counter x-bow cycle. I always lose to it.
- Ideas for Revamping the Progression System
- Still wondering to this day the thought process of Supercell..
- I need some advice
- My Deck
- Oh wow I am the blind one for explaining why matchmaking isn't rigged. Oh ok guess I'm blind now (shrug)
- FULL META MAP (Updated to Season 19)
- Saw a post about -12 trophy loss, then got this.
Petition to bring back touch down mode in Clash Royale! Posted: 08 Jan 2021 09:24 AM PST
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Heard you guys talking about the good ol’ days - here’s a screenshot from March 6th, 2016 Posted: 08 Jan 2021 12:47 AM PST
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Posted: 08 Jan 2021 10:11 AM PST
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Freaking 1000 IQ hog bypasses my building. Posted: 08 Jan 2021 11:46 AM PST
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Gotta love that arrow hits multiple times Posted: 08 Jan 2021 03:26 PM PST
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Posted: 08 Jan 2021 11:28 AM PST
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Least trophies I’ve ever lost. Posted: 07 Jan 2021 10:41 PM PST
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Anti-Air Balance in Clash Royale Posted: 08 Jan 2021 10:19 AM PST Mods, I removed the references. This should be fine now. Regardless, hope all of you guys enjoy this content. IntroductionAnti-air is a necessity in every deck. Whether it be for Lavahound decks, Balloon Cycle decks, Lumberloon decks, or decks with some combination of dragons, minions, and bats, air is something which needs to be accounted for, and even without any air to be countered, air cards still serve to be useful as support troops and tank killers. Funnily enough, SC has gone around and nerfed or significantly indirectly nerfed almost every single anti-air in the game, the only ones that are left without a nerf at some point from 2019 onwards are: Ice spirit, Spear Goblins/Goblin Gang, Fire Spirits, Wizard, Hunter, Princess, and Ice Wiz Yea, that's right only those anti-air cards (didn't include Mother Witch, Ram Rider, NW, and Goblin Giant, ice golem, and buildings according to Deck Shop) have gotten nerfed at some point or another. And most of these cards are just cycle cards which aren't really anti-air. The NerfsThese will be indicating the most recent/most effective balance change for a card, as in these cards may have been balanced more than once.
Summary of the NerfsIt is quite clear that the vast majority of the anti-air in this game has been nerfed at some point or the other as of recent. The only two of the remaining untouched cards which don't suck or are actual anti-air are Hunter and Ice Wiz. In a sense, basically a full round of negative power creep has swept through anti-air. The Effect of these NerfsPredictably, as anti-air continues to get nerfed, air cards/decks continue to get stronger. The two biggest benefittors of this changed are, predictably, Lava Hound and Balloon.
Both these air win conditions have become staples of this meta as asserting air dominance has become a viable strategy against many decks in big part aided by anti-air counters. The biggest example of this is Lavaloon Miner. This deck is a Heavy Beatdown deck which wins by taking full domination of the air, and of the air only. Many players play the Lavahound first play, as it has become little concern to care to defend the opposite lane as if the opponents pours a lot in the opposite lane, a tower trade is all but assured. The ever-popular Lavaloon combo has become scrapped for this even more offensive version as air defense has gotten weaker as a whole. There's also balloon cycle and lumberloon freeze, with one taking advantage of fast cycle to outcycle weaker counters and the combination of rage + freeze with a balloon only getting better as more counters get nerfed. This also combines with the Hunter's dominance as of recent, which is a result of not a single nerf due to its peers' decline along with an equally-powerful Ice Wiz and his handy 'nado. Both of these are lining up for nerfs, and if SC doesn't get the message sent above soon, its gonna get ugly quick. As in a Lavahound and Balloon meta with somewhat similar dominance as EGolem on release. Enough of my conjecture, what should we do about this? Possible SolutionsKeep in mind this is my opinion and I'm not leaving concrete balance change numbers because that is not the focus of this post. Lazy Solution (Nerf the Air Win Cons)As per the current pattern, Hunter is set up for a nerf from the eye test with a usage rate of 20% and a win rate 56%. Ice Wiz and its buddy nado are also at 16% and 26% usage rate respectively with good win rates. With this method, we would nerf both cards (maybe even Tornado) with a Musketeer or E-wiz-esque nerf, as in makes the card worse but not like useless bad. But to counteract, we would nerf both Lavahound Balloon. Proposed nerfs with this solution:
More Complicated Solution (Buff the Bad Anti-Air)As in bad, I mean: Wizard, Executioner, Minions (by extension Minion Horde), Fire Spirits (for real), Witch, Rascals (they've been forgotten for too long), Archers (debatable) I'm too lazy to actually state out numbers, that might be a part 2 for another day, but as for my thinking as to how this would work out.
ConclusionAnti-air within Clash Royale has been reduced in power over time, as many of the anti-air cards rose to the top because of their fellow peers being knocked down, only for they themselves ot be nerfed. By either nerfing the win conditions which benefit from the change or buffing the weakest of the anti-air, we can bring more air balance as we trend to more of an air dominant meta, whether it be Lavaloon, Balloon, or decks with many air cards. [link] [comments] | ||
Please add more friendly battle options Posted: 08 Jan 2021 02:40 PM PST
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My token collection. Just curious though, should I be collecting so many? Any non benefit? Posted: 08 Jan 2021 08:57 PM PST
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I'm far from being a good player but this one was a frame-perfect sequence Posted: 08 Jan 2021 09:16 AM PST
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My closest game ever. Literally Splitseconds. Posted: 07 Jan 2021 10:19 PM PST
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Posted: 08 Jan 2021 01:39 PM PST
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[GIVE US BACK CW1] It's been a while now, and CW2 is still an absolute joke. Posted: 08 Jan 2021 10:26 PM PST There's really nothing else to say other than that CW2 is absolute trash.
Honestly, that's probably not all the issues even. But it's enough. Enough to prove that this is an embarrassment.
Of course, you could grow a pair and actually make Clan Wars 2 better than 1, but at this rate, you'll just continue shaming yourselves and ruining the game. [link] [comments] | ||
this chad saw that he was 3 KL over me and give me the win. Posted: 08 Jan 2021 05:36 PM PST
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You dare laugh at me? After I compliment you? I think not. (lmao) Posted: 08 Jan 2021 11:30 AM PST
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Posted: 08 Jan 2021 10:34 PM PST
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Ideas for Revamping the Progression System Posted: 08 Jan 2021 03:57 AM PST So if Clash Royale is going for making longer seasons and revamping progression in the next update... I think the following would be great to see in the revamp: More tiers, bigger rewards (don't increase price too much tho--whats great about the pass is its affordability/value) Pass Royale Quests! Quests in Clash Royale may be gone... but to make it easier to progress the newly revamped Season Pass... why not add back Quests exclusively for the Season Pass? Maybe some could help you unlock some extra rewards as well. Some could also be related to CW2 when the eco settles More ideas: - Revamp the gold bank! The gold bank is such a pain to grind--and for what you get, its not worth it. Honestly, you could just remove it if you go with improving the pass in general--but I have a great replacement: Introducing: Challenge Tickets! Yes... I know you've heard of them before--allowing a free entry into Victory Challenges. This would be a great step towards fixing CCs/GCs. Adding these to the pass could be a great replacement for the Gold Bank. For F2P Players, I suggest adding a Clan Wars Shop. The more fame you earn, the more you can can buy in this shop. What would this Shop contain? Challenge Tickets, Trade Tokens, Card Packs(random amount of cards of a specified rarity), Exclusive Chests, and more! This is my idea to add into a progression revamp in CR. I hope you both can take a look at this and consider it for the March update u/Supercell_Drew and u/ClashRoyale. I'd also love to hear any feedback from fellow members of the community as well of course :) I'm sure you guys would have some great things to add on to this that the team would love [link] [comments] | ||
Still wondering to this day the thought process of Supercell.. Posted: 07 Jan 2021 10:35 PM PST
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Posted: 08 Jan 2021 05:24 PM PST So I'm an average player currently in about 4600 trophies and my deck is Zap, Prince, Baby Dragon, Inferno Tower, Goblin Gang, Log, Skeleton Barrel and Mega Knight/ Dark prince (I change them occasionally). I have no defense against players that have more than 1 troop that directly attacks towers. For expample, Hog rider and Ballon or something like that. I just want to know how to defend against people with 5.5 decks with troops like that. Thanks in advance and cheers [link] [comments] | ||
Posted: 08 Jan 2021 07:31 AM PST
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Posted: 08 Jan 2021 07:42 AM PST
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FULL META MAP (Updated to Season 19) Posted: 07 Jan 2021 10:57 PM PST
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Saw a post about -12 trophy loss, then got this. Posted: 08 Jan 2021 03:08 PM PST
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