Clash Royale Wonder if this guy knows he doesn’t have to complete building quests any more... |
- Wonder if this guy knows he doesn’t have to complete building quests any more...
- Ah yes defence
- It's about time we get this version of Mega Knight instead of maxing him out on a glorified vest.
- Sparky can't outrange electro anymore after his nerf
- 200 IQ Miner catch
- Almost dead Princess mvp completely solo a tower in 2v2
- I had this idea of a new achievement/challenge tab that looked something like this! Completing a card will earn you a stack of that card or maybe you could get a badge added to your account showing that you completed a card. I think this will add some extra fun into the game. What do you think?
- Porcelain figurine of baby dragon
- Besides the unintentional purchases, does anyone really buy these “offers”. To me they are an insult and waste of space.
- New game mode idea
- New card idea: MINION BOMBERS (open to suggestions and/or questions)
- Just as plan- aw shit... oops. I mean, JUST AS PLANNED.
- Day 2: I drew the Electro Wizard
- Musketeer and electro wizard were perfectly fine for 4 years, then were suddenly “OP”?
- This isn't a meme but uhh....
- Grading the Clan War 2 Fixes
- Simple fixes to secondary victims of nerfs: 3M, Mega Minon and Night Witch
- When you accept that your screwed
- Thoughts? I’m challenger 3. A lot give me shit for the quad spells but I think it’s kind of fun to use. I kind of want to spruce it up though but I am bad at this game so I don’t know where to start.
- I think this is one of my finest plays
- Funny interaction between fisherman and zappie, probably well known
- Want to save more decks? Use Progress Royale App!
- So I started playing CR 2 months ago.. what cards should I max out asap?
- Can I get one teammate who doesn’t quit 2v2?
Wonder if this guy knows he doesn’t have to complete building quests any more... Posted: 17 Nov 2020 11:38 AM PST
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Posted: 17 Nov 2020 01:59 AM PST
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It's about time we get this version of Mega Knight instead of maxing him out on a glorified vest. Posted: 17 Nov 2020 07:09 AM PST
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Sparky can't outrange electro anymore after his nerf Posted: 17 Nov 2020 03:37 AM PST
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Posted: 17 Nov 2020 05:21 PM PST
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Almost dead Princess mvp completely solo a tower in 2v2 Posted: 17 Nov 2020 05:50 AM PST
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Posted: 17 Nov 2020 08:42 AM PST
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Porcelain figurine of baby dragon Posted: 17 Nov 2020 08:26 AM PST
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Posted: 17 Nov 2020 01:05 AM PST
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Posted: 17 Nov 2020 06:47 AM PST
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New card idea: MINION BOMBERS (open to suggestions and/or questions) Posted: 17 Nov 2020 12:29 PM PST
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Just as plan- aw shit... oops. I mean, JUST AS PLANNED. Posted: 17 Nov 2020 06:40 PM PST
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Day 2: I drew the Electro Wizard Posted: 17 Nov 2020 12:55 PM PST
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Musketeer and electro wizard were perfectly fine for 4 years, then were suddenly “OP”? Posted: 17 Nov 2020 02:59 PM PST Explain that It should come as no surprise to SC that when they nerf one card, everyone switches to its alternatives. Those increased usage rates for the alternatives don't mean those cards are suddenly OP. [link] [comments] | ||
Posted: 17 Nov 2020 07:19 AM PST
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Posted: 17 Nov 2020 04:22 AM PST
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Simple fixes to secondary victims of nerfs: 3M, Mega Minon and Night Witch Posted: 17 Nov 2020 02:46 PM PST 3 Musketeers: 3M was heavily nerfed with their deployment time, whereby they stand in a cluster of 3 twiddling their thumbs for no reason. With the lone Musketeer first shot delay nerf, this added an additional nerf to 3M. Simple fix: Remove the deployment delay to 3M as they now have first shot delay. Mega Minion: Range of 2 titles was nerfed to 1.6 when range was standardised to Medium. No buff to movement or attack speed to compensate for this. Now a balloon outruns it. Simple fix: increase hit speed and/or movement speed. Night witch: Bat attack speed was nerfed, essentially nerfing nightwitch's effecitiveness alive and 'legendary' death spawn. Simple fix: Increase death spawn to 4>> 6 bats - this also compensates for the nerfed bat effectiveness while she is alive. While some may disagree, I don't think these simple fixes are an unreasonable ask. There's probably more out there, but these three I feel have seen hits to their overall effectiveness as a result of indirect nerfs. edit: death bat count [link] [comments] | ||
When you accept that your screwed Posted: 16 Nov 2020 09:50 PM PST
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Posted: 17 Nov 2020 10:08 AM PST
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I think this is one of my finest plays Posted: 17 Nov 2020 09:34 AM PST
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Funny interaction between fisherman and zappie, probably well known Posted: 17 Nov 2020 03:25 PM PST
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Want to save more decks? Use Progress Royale App! Posted: 17 Nov 2020 03:49 PM PST
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So I started playing CR 2 months ago.. what cards should I max out asap? Posted: 17 Nov 2020 10:33 AM PST
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Can I get one teammate who doesn’t quit 2v2? Posted: 17 Nov 2020 08:20 PM PST Title says it all really, way too often do 2v2 teammates quit as soon as the opponents build a push. Not even an attempt to defend. I understand if you have some other, more important, real life responsibility to attend to, but if you quit as soon as your lame lumberjack-balloon combo was countered, c'mon man. [link] [comments] |
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