Clash Royale [OFFICIAL] REWARDS AND YOU: A CLAN WARS 2 STORY |
- [OFFICIAL] REWARDS AND YOU: A CLAN WARS 2 STORY
- What is the point of having this icons if we can't change them?
- [REPOST] A Detailed Post On The Problems of CW2 - And Ideas For Solutions on How To Fix Them
- Let him in the clan by mistake but was too good of a person to let go.
- Could you please tell me how the heck I lost?? pls watch
- Well.. this is actually true
- This logo definitely explains the matchmaking in CW2!
- Something is very, very wrong with the Clash Royale team
- So.... now what?
- Easy way to win in boat attacks with only lvl 9/10 cards
- Can’t even see the tower HP.
- I found a solution for the Queue chest scam. Don’t buy Pass Royale and you’ll never have to go and missclick
- Can we once and for all remove this limit. I mean we need 32 maxed cards to compete in CW2 right? So why this barrier?
- How to actually improve Clan Member management.
- [Serious] Stop financially supporting Supercell
- Golem max star level has disappeared. Ever since the new update came out, I've realized that the golem has lost its crown. I've provided some screenshots to show this and was wondering if anyone has experienced this with other max star leveled cards.
- This China clan has their decks reset almost 12 hours before my U.S.A. clan. There is absolutely no way to win, even after other clans destroyed their ship.
- Hey CR Devs, I've a much better idea to replace the PvE boat battles, have something like 5v5 or more PvP live battles, where leaders choose/negotiate the time slot and players for war and it's heads on against the other clan(s). We'd actually get the real feel of war!!!
- Petition to get best skele boy some card art
- I hope supercell dev team is poised to start tweaking CW2 since wars appear to be ending far sooner than 1 week
- SC: let players alter their 4 battle decks when they are all on cooldown
- I like this game. I enjoy progressing. I keep becoming more skillful. I'm not quitting anytime soon. But holy hell a little bit of truth about the value of what's coming in an update would be great.
- Clash Royale - The Current State of Clan Wars II and the Game (v.5)
- Clan Wars 2 Strategy: Boat Battles
- Don't spend money, it is in your best interest not to
- A List of Everything Wrong in CWII
[OFFICIAL] REWARDS AND YOU: A CLAN WARS 2 STORY Posted: 01 Sep 2020 04:13 PM PDT Hello Reddit! We changed a lot of things in the new Clan Wars update and I wanted to clear up some of the questions regarding rewards. What better way to do that than with DATA and TABLES? Well, I can think of a few more fun ways but here we are... In this post we will be covering the rewards in Clan Wars 2 and the following sections:
In each section we will go over::
Let's get right into it shall we... apologies in advance for any formatting errors, I tried my best! --- FIRST UP… THE NEW DAILY GIFT!WHAT WE REMOVED
Each Daily Gift contained ONE of the below.
1 of the below was given out periodically in each free Shop gift.
WHAT WE ADDED
The 3 Daily Gifts from the Quest screen are now combined with the free gifts that periodically appeared in slot #1 of the Daily Deals in the Shop. Players now see a free gift in slot #1 of the Daily Deals in the Shop every single day!
WHY DID WE DO THIS?
OVERALL IMPACT (TL;DR)Most players will receive LESS Common Cards, but MORE Epic Cards and gold than they got before the update! --- SECOND ON THE LIST… GOLD REWARDS!WHAT WE REMOVED
Rewards per War (at most, every other day) \ Bonus reward is either gold, Token or Gems*
WHAT WE ADDED
Use 4 War Decks to earn these rewards EVERY DAY whether you win or lose!
\ Duel battles require 2-3 decks* \* A Boat Battle victory is destroying at least one Defense Tower. Loss gold is calculate based on damage done, up to 50% of Victory Gold.* \** Only available beyond the final War Gate/Finish Line on the Final Week of a Clan War Season* WHY DID WE DO THIS?
OVERALL IMPACT (TL;DR)The vast majority of players will get MORE GOLD EVERY DAY than they got before the update. Perfect for upgrading those War Decks. --- THE FINAL TRILOGY: CARDS, CHESTS & QUESTSWHAT WE REMOVED
Individual Quests reward (1 per Quest)
Quest Chest Cycle = 9850 Quest Points
WHAT WE ADDED/REARRANGEDGems from Quests have been migrated into the Daily Gift in the Shop - all other rewards have been included in Clan Wars 2 rewards below. WHAT WE REMOVED
WHAT WE ADDED
More Legendaries: Guaranteed Legendaries for first place every week, and a chance of Legendaries that didn't exist in the old chests. Less Gold: We wanted to reward more gold for playing River Tasks (as playing these also helps your Clan) NOTE: Clans that do not finish the River Race get a Reward Boot that contains some rewards. WHY DID WE DO THIS?
OVERALL IMPACT (TL;DR)Playing Clan Wars 2 will net you more rewards than you were earning from Quests and Clan Wars before the update. --- ONE MORE THING… WHAT ABOUT GEMS & TRADE TOKENS?Where to get Gems and Trade Tokens in the Clan Wars 2 update:
NEW FREE GLOBAL TOURNAMENT REWARDS
NEW BONUS GLOBAL TOURNAMENT REWARDS
THAT'S IT! YOU MADE IT. TL;DR For the vast majority of players, Clan Wars 2 is BY FAR the best place in the game to get a constant daily stream of rewards. Clan Wars 2 is a feature that we will be continuing to develop and improve throughout future updates. Think of it as Clan Wars 2 v 1.0. Any feedback is welcome and let us know if you have any reward questions in the thread. Cheers! Drew & The Clash Royale Team [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
What is the point of having this icons if we can't change them? Posted: 01 Sep 2020 12:11 PM PDT
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[REPOST] A Detailed Post On The Problems of CW2 - And Ideas For Solutions on How To Fix Them Posted: 01 Sep 2020 12:39 PM PDT
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Let him in the clan by mistake but was too good of a person to let go. Posted: 01 Sep 2020 01:05 PM PDT
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Could you please tell me how the heck I lost?? pls watch Posted: 01 Sep 2020 06:34 AM PDT
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Posted: 01 Sep 2020 11:23 AM PDT
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This logo definitely explains the matchmaking in CW2! Posted: 01 Sep 2020 12:28 AM PDT
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Something is very, very wrong with the Clash Royale team Posted: 01 Sep 2020 02:03 PM PDT Red flag after red flag tells me that there's some kind of critical issue with how the Clash Royale team is operating on a day-to-day basis. I know there's a lot of frustration right now, particularly with Drew, but I strongly doubt that Drew is the direct source of any of our woes at the moment. Here's what we know: The recent update's release dateMonth after month they kept pushing back release date expectations. Then finally, in August, they starting saying that the update was "coming THIS MONTH!" All the memes predicted that the update would land on the 31st of August, which the team refused to admit until, what, a week prior? This is not how a normal dev team works. They don't wait around for months without giving definitive updates, then say that the update is "coming this month" without a specific date, then putz around until the very last second. This indicates some level of dysfunction to me - either a lack of leadership, or a lack of accountability, or something else. The lack of content in the updateAs many people have noticed, there's almost nothing of note in the update aside from Clan Wars 2. And Clan Wars 2 does not bring a revolutionary amount of content to the table, although the boat battles are certainly the most unique thing we've seen since Touchdown mode. This took... over a year? It's clear that this game is incredibly popular, and is making an incredible amount of money. But at this rate of development, it would seem that Supercell may have actually scaled down their investment in the game. That, or it's related to the aforementioned dysfunction - lack of leadership, lack of accountability, etc... Again, this is not how normal dev teams work. Bugs and testing issuesThis post outlines a pretty severe bug where a player appears to have won the 1v1 duel, but is then awarded a loss for no apparent reason. The top comment hits the nail on the head and explains the programmatic issues that led to this bug. Bugs are hardly an indictment of a dev team. But this particular one is egregious because it indicates poor programming practice, and it's not the first of its kind with this game either. Fundamentally, a 1v1 duel functions identically to a normal 1v1 battle. But this bug shows us that duels have been implemented in some strange different fashion "for some ungodly reason" (quote by u/DragTheChains). This runs counter to how every other game mode in the game has been implemented, and for no good technical reason. Put simply, this displays a lack of code reuse and/or general incompetence, which supports the dysfunctional dev team narrative. Apparent lack of communication between Drew and the dev teamThis, right here, is the single biggest red flag to me. Drew is the target of many complaints for his lack of communication with the community, but if the dev team is not willing to communicate with him, then how is he supposed to carry out his job? We've seen a lot of evidence lately indicating that this may be the case, but I think this is the biggest smoking gun. If you haven't seen that post yet, basically Drew promised a new feature nearly half a year ago. When the update came around and the new feature was absent, even Drew was surprised - saying that "it was in the build until very recently". This is very, very revealing, and here's why. Normally, in a healthy work environment, this is how a community manager would operate and communicate new features:
Based on this latest debacle, here's what actually seems to be happening:
This is not how a normal, healthy team works! Somewhere, the line of communication is breaking down, and we can't know where exactly. Either Drew is refusing to talk to the dev team, or the dev team is refusing to talk to Drew - or the dev team lacks the leadership to commit to a feature set for the upcoming update and prevents anyone from being in the loop. This, once again, supports the dysfunctional dev team narrative. Plus, this sort of unsupportive working environment would help to explain some of the strange turnover that we've seen at the Community Manager position. This is not a Supercell-wide issue. This is a Clash Royale issue. Something about their team is very, very wrong. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 01 Sep 2020 09:14 AM PDT
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Easy way to win in boat attacks with only lvl 9/10 cards Posted: 01 Sep 2020 01:35 PM PDT
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Posted: 01 Sep 2020 08:13 AM PDT
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Posted: 01 Sep 2020 05:30 AM PDT
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Posted: 01 Sep 2020 07:49 PM PDT
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How to actually improve Clan Member management. Posted: 01 Sep 2020 02:13 PM PDT
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[Serious] Stop financially supporting Supercell Posted: 01 Sep 2020 04:18 PM PDT Regarding the recent Clan Wars 2 update, an article i read on Forbes a while ago came to mind as the perfect description of this example of predatory behaviour on the gaming industry. Being a gamer person, i am actually reminded of it from time to time by some abusive practices that should never go overlooked. Quoting the most relevant excerpts of the article: "Gamers, on the whole, are a very volatile group. (...) It's been a complex relationship we've had with the corporate titans of the industry over the past few years. Though we love many of their titles, and play them religiously, we hate a lot of things these companies have done to pull the industry in a direction we believe it shouldn't go. The battlefronts are often subjects like DRM and used copies of games, but lately DLC has been a primary target for gamers to complain about. On the surface, DLC seems to be a serious affront to the traditionally held notions of video games we've held dear for years now. With preorder bonuses, level packs and carved out campaign extras, we feel like we're getting ripped off to some degree as our games are not "complete" at launch due to a lack of this content. This illustration jokingly shows what it might look like had all these new revenue avenues existed during the "golden era" of gaming we all revere. But what gamers fail to realize is that back then, these companies didn't understand just how much people love video games. Yes, they sold well, and the industry grew, but as it has, it's become clear to these companies just how much blood can be truly squeezed out of these rock hard fanbases of long-established titles. And we're letting them do it. (...) What But there is an edge to the cliff somewhere, and as gamers feel more and more trampled on by their corporate overlords pulling the strings of the games they love, it's entirely possible they can drift away from the industry as a whole as it becomes ALL about the money, and the cash grabbing becomes too much to stomach. " TL DR: Stop giving Supercell money or they will keep abusing its players with predatory tactics. They do it because, unfortunately, they are getting money from it. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 01 Sep 2020 07:49 AM PDT
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Posted: 01 Sep 2020 07:14 PM PDT
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Posted: 01 Sep 2020 12:58 PM PDT
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Petition to get best skele boy some card art Posted: 01 Sep 2020 10:11 AM PDT
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Posted: 01 Sep 2020 10:38 AM PDT
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SC: let players alter their 4 battle decks when they are all on cooldown Posted: 01 Sep 2020 04:19 PM PDT I hate having an improvement idea and having to wait 15 hours to implement. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 01 Sep 2020 04:43 AM PDT I am rather prepared for CW2 compared to (what it sounds like) most other players. I have a little under 20 maxed cards, and enough level 12s to complete the 32 cards needed for war. Needless to say I'm also king level 13. I was absolutely looking forward to this update. First day, first look: looks fine. 5 free chests, 4 free tokens, over 10k gold in the shop? Yes please!! Then to the clan screen. Yes it looks weird, it even looks a bit ugly, but I think we'll get used to it...eventually. Then to Reddit. I'm not P2W, I think I've spent $10 on this game about 2 years ago, but that's it. So when I saw all of these posts about them moving the queue chest and gem to open, I got upset. Still not upset enough to make a post, quit the game, or eat celery without peanut butter. But I got upset. But hey. They seem to be acknowledging their mistake (sort of), and will (possibly) change it soon. The part I was most looking forward to, especially as a F2P player and as I expect most people were: rewards. First look: yes, they improved it. But not by a whole lot. We do get extra gold for atacking now, sweet. Instead of the ~3k to ~7k gold every other day, you can now get up to 5.5k gold daily in clan wars. Awesome. The end of the week rewards? Well, let's just assume you get 1st place. My clan was very successful in CW1 in legendary league and placed #1 more often than not, so while I never wrote down the numbers you receive from the chest, I have them almost engrained into my head. The first thing I noticed which absolutely set me off was that they reduced the amount of gold you get by exactly 50%. Instead of 8820 every 2 weeks, you 4410 weekly. Again, this is just for legendary league, but I'm sure this happened in all leagues. The cards in this weekly reward stayed the same as the every other week reward, perfect! But the gold, the thing every player is deprived of, was not changed one bit. Even with ALL of this, I still was a bit pleased with the new content, until this morning. The "free daily gift." Instead of waking up to a free wooden chest, a new quest, and watching the bar rise in my mega lightning chest, I was greeted in the shop by.....100 royal deliveries. Is this a joke? I'm genuinely curious if Supercell pulled some kind of strange joke. Because this is terrible. 100 commons, a handful of rares, or even an epic or 2. Whatever it is, it's nowhere near the value of quests. Supercell hyped this "free daily gift" up WAY too much to give less than 0.0005% of what you need to max all common cards. My expectation: A new style chest with the value of 3 wooden chests combined, and then some (quite a bit). It may also occasionally contain gems or tokens. CR's Reality: A joke..I hope In the end, Supercell has told us more untrue information then we believed possible. And there is even things they didn't mention which they tried to sneak by. I love this game, I find it fun and very strategy based, I'm not quitting. But by all means let there be even the slightest bit of honesty and transparency in your updates. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Clash Royale - The Current State of Clan Wars II and the Game (v.5) Posted: 01 Sep 2020 08:43 PM PDT TO COMMUNITY MANAGERS SETH AND DREW, r/ClashRoyale AND THE CLASH ROYALE COMMUNITY, Clan Wars II Was A Disappointment.The release of Clan Wars II was confusing. It's flawed. It's weird. And it was disappointing. I would like to criticize (as an engaged Beta Player) about my thoughts regarding this update, and how we progress in the game. TL;DR - The Update in a Nutshell
____________________________________ Covered Topics:
____________________________________ 1. Clan Wars II - At First GlanceImagine you were extremely hyped for a massive update with high expectations. You download the client update on the App/Google-Play Store, and open the game. You play for a few hours, and eventually find out that hardly anything changed. What a bummer. This huge update wasn't too bad, but shouldn't be something to be proud about either. I've seen lots of toxicity posts on Reddit about CWII, and I want to point out that we shouldn't judge CW II from what we see now, there's more to come! Just saying that our first hands-on experience with CW II wasn't as good as we expected. We definitely started on the wrong foot. Something feels wrong with CW II and it's not delivering the best player experience that the Clash Royale Team hoped for. Let's have a refresher on what we received during Clan Wars 2:
Out of all the content we received, let's count game-changing content. Game changing content is one of the key ingredients that changes how we play the game:
____________________________________ 2. Feedback on Clan Wars IIPersonally, I think Clan Wars II was hardly any different to Clan Wars I, perhaps a downgrade to what we used to have. It doesn't really change how we play Clash Royale, just a switch-up of what the player's daily tasks are, and a 1v1 ladder/traditional battle experience almost every single day. There are several flaws I would like to point out for this update:
____________________________________ 3. Possible Solutions To Fix Clan Wars IIFixing Clan Wars II at its current state:
____________________________________ 4. A Player's Progression
What's the real reason you're collecting all those rewards from challenges? Why do you open chests? To upgrade your card levels for ladder or level-dependent game modes. Ladder is getting stale and boring as time progresses; but if you're not a ladder player and you're past King Level 9 AND you don't play level-dependent modes, then these "rewards" Clan Wars II offers aren't as important to you than you think. This is a major topic that I want to cover since this is a very important factor in Clash Royale. How We Progress in the GameHere's a general summary of some ways we can get resources (chests, gold, etc):
The points highlighted are the areas that have the best value in a rewards-earned/time-spent ratio, the best ways to spend time in Clash Royale, assuming you are FTP. If something is missing in the summary, please remind me in the comments, thanks! Clan Wars II and the Level Dependent SystemMost King 13 players will have at least 1 maxed out deck, the rest of the 3 would probably be underleveled in Clan Wars II. Each card required to max out from 12 > 13 is 100,000 gold (150,000 gold if 11 > 13), per card! I'm not sure how much gold Clan Wars II offers, but if this level-dependent system remains In-Game, it'll cost approximately 700,000 - 800,000 gold per deck, and I'm talking about if you have all the cards you need to upgrade, which'll probably not be the case. The addition of Clan Wars II almost made it mandatory to upgrade your cards to "at least" King Tower level, which is by far the worst toll in the Free-to-Play playerbase experience.
Chests and ProgressionChests provide a random set of cards and gold, and there are 99 cards in the game as of September 1st, 2020. It functions as a gacha/RNG and relies on a player's luck. Let's talk about the most valuable and rarest chests in the game, the Mega Lightning Chest and Legendary King's Chest. Let's assume your cards are Level 9, and in order to max them out, you need 8800 commons, 2400 rares, 370 epics, and 35 Legendary, per card. Let's assume you'd rely on the two rarest chests for upgrades in Legendary Arena:
TL;DR: No matter what chest you get, even opening the rarest chests in Clash Royale won't give you an adequate number of cards to get close to upgrading, especially from Lvl 11- 13. I'm just talking about cards and the chest RNG, not the gold costs or trade tokens. Although there's a ton of math involved, you should understand how long it takes to progress in the game. It takes months or years to max out a single deck just by playing everyday. How To Improve ProgressionThere are many ways to effectively improve progression:
____________________________________ 5. A Different Incentive?Upgrading cards, earning trophies, and collecting a stream of rewards shouldn't be the only incentive to play Clash Royale. Emotes and new Tower Skins have potential, but aren't even proper incentives since they are purely cosmetic and requires Pass Royale too. What Clash Royale needs is a new game mechanic, something that changes how we play Clash Royale. Let's take Brawl Stars for example; the introduction of Gadgets and Star Powers have been amazing additions into the game since they alter a brawler's core mechanic and changes the entire function of the game. These type of content feel new and changes how we play. Ultimately, we need something more encouraging to work on. We. Need. More Ways. To Play. Clash Royale. ____________________________________ Conclusion - Final WordsI'm a former active player of Clash Royale, Beta player, owned a successful clan for 2 years, joined a Nova Esports Clan; nowadays, I'm occasionally hopping on and off to play a few challenges. Clan Wars II was a good addition into Clash Royale, but sparked a lot of outrage and disappointment during since the update drop. This is mainly because of the major flaws the update brought, we should know what that is. This isn't something the team will be proud about, not right now. Will You Play Clan Wars II Everyday for Years to Come? Personally, I'd definitely play the update for the first week/month to try out the different player experience. However, I highly doubt CWII will keep the playerbase engaged everyday for years because it simply gets boring too quickly due to the limited/repetitive tasks. What's the Future of Clash Royale Like? There will always be CR players playing the game. However, we should expect a significant decline in daily Clash Royale players for the next coming years, especially the veteran playerbase. Is Clash Royale Dead? People are always stating that "the game is dead" all over the media. This is in-fact not true since there will always be active players around, making this statement is highly opinion-based. The game is probably dead, to you, since you personally lost the last of the Magic of Royale. ________________________________________
Big thanks to u/Supercell-Seth and u/Supercell_Drew for creating such an amazing game that has been adored by players for years. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Clan Wars 2 Strategy: Boat Battles Posted: 01 Sep 2020 10:02 AM PDT Hey guys! Hope you are enjoying the new clan wars and the new update. Here is what I've found out about boat battles. I've separated it into sections. Here are the important edits up top :) EDIT 1 - You can still play all the gamemodes even when your clan boat has been damaged. The only difference is instead of gaining fame, your clan will get hammers to repair the boat. Earlier I said it would be worth it for a clan to attack an enemy clan boat if they could fully damage it in less than 39 attacks. However, with this discovery of mine, having your clan plan a Mass Attack on a 15 defense boat is NOT a reasonable idea. EDIT 2 - Another point added to Section I about Boat Battles for underleveled players. EDIT 3 - Updated the best cards to put in the boat defense and also added an example of a strong boat defense setup. SECTION I: Is It Worth Using Up a Deck?
Here's the math** behind it: - Attacking an enemy's boat defense and taking one tower down gives the same amount of fame as losing a 1v1 battle. - When the enemy clan boat is destroyed, they must use up decks to get 3900 HAMMERS to repair the boat. Repairing will give the boat a maximum of 208 HAMMERS per deck. This means it will take at least * 19* DECKS to fully repair a clan boat. - THEREFORE, if it takes your clan less than 19 boat battles to fully destroy an enemy clan boat, they must spend more decks to REPAIR their boat than your clan used to attack. (Note this is only if all the attacks on that enemy clan boat are from your clan.) ** Calculated based on legendary league river race SECTION II: How to Destroy 2+ Towers in a Boat Battle 2A) The best decks for attacking boat defenses are: - Decks with 1 big ground tank (Golem, Giant, Egolem, Giant Skeleton, etc.) - Three Musketeers Decks - Decks with freeze or clone * Decks with lower level cards 2B) Watching the Clock: - When the boat battle starts, you will have 2 minutes in order to take out 1 tower. When you destroy the first tower, your timer will CHANGE (NOT ADD) to 1 minute. - VERY IMPORTANT! To maximize how much damage you do to the towers, DO NOT take your first tower until the last 10-15 seconds. That way you will get the maximum bonus time in order to build up a bigger push. 2C) BIG NO-NOs - Do NOT play a building/spawner in your boat battle deck. - Don't play Royal Delivery when attacking SECTION III: Setting Up Your Boat Defenses My ideal boat defense so far is: - Hunter, Firecracker, Royal Delivery, and Ramrider in the left tower - Pekka, edrag, icewiz, and rage in the center tower - Giant skeleton, magic archer, skeletons, and royal ghost in the right tower Each tower should provide a blend of quick and cheap defense while also creating pressure on your opponent. The two best cards at adding pressure from my testing are royal ghost and ramrider. The towers have cycle when spawning cards and gain elixir very rapidly. This means you can sometimes get 2 giant skeletons to defend or 2 ramriders to create pressure opposite lane. 3A) Best Cards to Put in Boat Defenses - Giant Skeleton (MVP imo) - Electro Dragon - Royal Delivery - Firecracker - Ice Wizard - Royal Ghost - Ram Rider - CHEAP CYCLE CARDS (skeletons, ice spirit, and rage) 3B) Buildings - Buildings should always go in the middle tower because the building is always placed in front of the tower. 3C) Card Levels - All cards in the boat defenses are capped out at level 9 so you want to pick cards that are not as underwhelming when underleveled. 3D) BIG NO-NOs - DO NOT add cards like Golem, Egolem, or Goblin Giant with the hopes of taking out the 700 hp tower. They will defend and make a bigger counterpush (The exceptions to this are royal ghost and hog rider as royal ghost is a must respond and hog is a fast troop) - DO NOT just put the heaviest cards in the tower defenses. A lvl 9 pekka is not going to just beat a lvl 12/13 golem push. Thanks for reading! If you got to this point, comment down below your clan's first river race result and if you boat battled or not. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Don't spend money, it is in your best interest not to Posted: 01 Sep 2020 05:00 AM PDT - Many companies at some point or the other get too greedy and make the system P2W. Either one or two things happen next. Either people quit/refuse to spend money as a protest and the company is forced to turn back to the old system OR few players remain and the game dies. So you have a choice to make, the outcome of which determines the future of the game. If you stop spending money be it for 1-2 months, it is guaranteed Supercell will make the game more F2P. I always purchased pass royale, but no more from now on. I want the game to stay alive not barely afloat. I hope you do the same. Clash of clans got a bit too much P2W at some point too and bc many people left, the company made the game even more F2P then before the update. The same can happen here if enough people are smart enough to not buy stuff .. at least momentarily. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A List of Everything Wrong in CWII Posted: 01 Sep 2020 11:28 AM PDT The Supercell Creators Tournament The official subreddit and Supercell creators are celebrating the new clan wars with prizes. However, the requirements are usually quite steep and are the same for each creator clan you wish to join. People in the comments were not buying it to summarize the original post, complaints, and the explanation of some content creators:
The New Clan Wars/River Race Itself Despite many promises of better rewards, more exciting gameplay, and a supposedly more f2p environment, it's basically quite the opposite. And is even more of a clan management nightmare.
New UI Complaints
Other Update Issues we were promised other things from this update, but we didn't get exactly what we want.
Bugs/Oversights Because no matter who you are, bugs/oversights in design will always appear after any update.
A Conclusion, How to Save This Update Before it's too Late The Clan Wars 2 update is an unfortunate result of Supercell's greed, overhyping, and a drought for new content (which overtime caused players to quit the game) and this update made things even more sour between the community and the developers. The only thing that could make the community somewhat satisfied is by making the new clan wars tournament standard, or atleast having some form of level cap. Simply put, it just feels like a glorified ladder. [link] [comments] |
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