Clash Royale Hey, let's talk - Part 2. |
- Hey, let's talk - Part 2.
- This guy gave me take the crown before finishing me. Thank you, kind person
- Idk if I can post this but I thought it was funny
- Well written drew
- Overconfident player BMs until the last second when I got busy mid-match. But I refused to give up.
- Clan Wars 2 - The amount of gold the loser gets should at least be 1/2 the amount not 1/10 the amount the winner gets!
- Why You Should Boycott Pass Royale
- I stole a clanmate's replay, and added some Pokemon music and several hours of editing to make it look slightly more intense.
- My level 10 Giant being put into my 4th war deck
- Do you like the Night Witch? Here my personal fanart of her, in an epic version
- I am proud of this community
- CWII Stole my Clan’s Identity
- [UPDATE] just noticed now when you sort cards by level, same level cards are sorted by % progress to next level (before the update they were sorted by rarity)
- Idea of a new ranked mode
- SUPERCELL income to incompetence ratio and small team philosophy.
- It states that you have enough cards to max...how can I max it if I don’t have enough gold coins? So I get nothing for the daily giveaway. Not even gold coins... this upgrade sucks.
- I finally made it to royal champion for the first time
- Sparky mirror is the best way to beat boat defenses
- At this point it’s unacceptable and inexcusable what they have done to the community. This is what we should do!
- I think CR Team should organize these type of events to increase communication. COC was reformed a lot better after a good communication between the players and the Dev Team!
- How do you even earn gems now?
- PEKKA & Mega Knight be like just go for the damn tower ....FOCUSED march ahead!!!!
- [IDEA] Faster progression
- We already know they will be 5th place, can we please end this already? it’s been 3 days without war...
- Not having a full deck causes the game to crash when trying to trade!
Posted: 05 Sep 2020 03:35 PM PDT Hi everyone, I've made several of these posts before, but I'm writing today because of the response I've seen regarding the update. I've been out of the loop for a while due to some IRL things, and I recently returned before the update dropped. First, here are the previous posts: Please take a peek at those posts to see my thoughts on our relationship with Supercell, the CR community, and my thoughts about previous updates. Today's topic is similar, and I'd like to include a quote from one of the linked posts that still applies today:
Here's what I'll add to that message: I love how so many people here are passionate about this game. However, we must remember not to let our emotions get the best of us - I want you to continue to be just as passionate about this game as you are right now, but I want you to channel that energy constructively. As I said in my previous posts, being constructive does not mean being positive. When you are unhappy with something: SHARE IT! BUT, you need to do so civilly and constructively. I'm not going to type all day, so I'll leave you with two more thoughts: First, I share most people's sentiments about the update. I am confident there was no malicious intent with the queue button change, but directly swapping the buttons was a poor decision. I haven't wholly formulated an opinion on the new Clan Wars; I'm going to wait a little longer before deciding. I believe the team when they say rewards are better across the board, but I want to see a few more cycles to see how it feels. Second, one of the things Supercell does that many companies don't is take significant risks with their games. They consistently try new things, many of which fail (even entire games like Rushwars and Smashland). However, sometimes, the risks pay off, and we get arguably the best mobile games on the market. The fact they take risks is one of the reasons our constructive feedback is so critical - we must keep an open mind and understand that not everything will be perfect. The team continually pores over this sub looking for helpful feedback, so it's up to us to make sure they see it. Anyway, please leave a comment; I'd like to know your thoughts! EDIT: I'm logging off for the night - I look forward to discussing more with you in the coming days. Again, thank you for being passionate about this game, please keep your ideas and thoughts coming! [link] [comments] | ||
This guy gave me take the crown before finishing me. Thank you, kind person Posted: 05 Sep 2020 08:33 AM PDT
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Idk if I can post this but I thought it was funny Posted: 05 Sep 2020 04:22 PM PDT
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Posted: 05 Sep 2020 03:56 AM PDT
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Overconfident player BMs until the last second when I got busy mid-match. But I refused to give up. Posted: 05 Sep 2020 11:05 AM PDT
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Posted: 05 Sep 2020 02:19 PM PDT
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Why You Should Boycott Pass Royale Posted: 05 Sep 2020 12:38 PM PDT We're all upset about the pathetic update. Way overhyped, and took literally over a year to come out (basically two years, unless you consider adding the insane "party" mode an update or changing small things in battles (tiebreaker, sudden death, etc.)) Free to play is outraged because of the 32 max cards bullshit, and pay to win is disappointed because all they can do is beat up level 9's with max cards. Why boycott Pass Royale?
The extra cards/gold from Pass Royale are almost worthless. Since you need around 18 million gold to max out your account, the 50,000 gold is gonna get you 50,000/18,000,000 = 1/360 = 0.3% = nowhere. You will get half the gold needed to upgrade 1 card from level 12 to level 13. That gold is basically useless, and you're paying five dollars for it. Similarly, the 1 legendary gives you 0.16% of the legendaries you need to max out your account, the 72 epics give you 0.7% of the epics you need, the 153 rares give you 0.2% of the rares you need, and the 672 commons give you 0.26% of the commons you need. Basically, you're getting around 0.3% progress on the game (and that's being generous). Now, let's move on to the second bullet point: retries for challenges, etc. Retries for challenges are useless. All the challenges are unoriginal (double elixir, triple elixir, random shit spawns from the back, etc.), and the rewards are completely useless. Also, having retries for challenges completely defeats the purpose of them. The queuing chests feature doesn't help much (unless you like to accidentally waste gems ;) ). Sure, you're more efficient with unlocking chests, but literally 75% of the chests are silver chests (not like the other 24.9% of the chests, which are gold chests, are any better). Saving 1 hour from the queuing feature literally gives you one third of a silver chest. The strikes are only mediocre. Think of them like a lightning chest. How often do you get a card you want from a lightning chest? Maybe like a third of the time. The 500 gold for clanmates is useless. This doesn't take much explanation. Keep in mind you need 18 million gold to max out. Nobody cares about the golden names, tower skins, and emotes anymore. There's already like 200 emotes and 20 tower skins. They're not even "limited" since a third of the players have them. But what will boycotting Pass Royale do?
TLDR, boycott Pass Royale to make Supercell give us an actual update. All the rewards are useless. EDIT: I'm not trying to say that the Pass isn't good value compared to everything else. I'm saying that everything else is terrible value, and the Pass is bad value. Something needs to be done about (a) the lack of updates, and (b) the slow progression in the game. Also, you might not want a fully maxed account, but if you at least want 32 cards close to max or max for CW2, you're still gonna need all of my numbers divided by 3. [link] [comments] | ||
Posted: 05 Sep 2020 06:49 AM PDT
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My level 10 Giant being put into my 4th war deck Posted: 05 Sep 2020 10:48 AM PDT
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Do you like the Night Witch? Here my personal fanart of her, in an epic version Posted: 05 Sep 2020 03:32 PM PDT
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Posted: 05 Sep 2020 03:25 AM PDT I can't believe this subreddit has turned into revolution boycotting Pass Royale. The top post already has 8k+ upvotes. Even if half of them boycott this season's Pass Royale we are single handedly saving $20000 going to their hands. I understand it's just drop in the ocean for a million earning game but collectively we came to the same conclusion for once and I am proud of it. This subreddit may not be the target market for earning but we are closest voice to the developers and our voice will be the LOUDEST & significantly IMPACTFUL. Once again thank you fellow clash royale players I am so proud of you all! [link] [comments] | ||
Posted: 05 Sep 2020 05:22 AM PDT As some background, I'm the leader of a four clan family called Ohio Legends. In CW1 I had 388 War day wins and an 88% final battle win rate. Our top clan, Ohio Legends 1, ended with 38,694 war trophies, good for top 600 global. The clan's average final battle win rate across all members was 71%. We started each new war right after the previous one and our final battles usually had 4-10 spectators. We generally had between 1-4 players rank in the top 10k at the end of each season. We were not focused on ladder, and moved members between clans or accepted new members based on their war participation and win rates. The atmosphere of the clan was pretty casual, and people were able to opt in our out of each war without consequence. We were slowly climbing the global clan war ranks and that was a good enough cause to rally behind. Our clan was excited about the update and looking forward to a fresh new take on clan wars. We didn't mind being reset back to 3k war trophies because we knew we could work together to figure out the best way to attack the new system. However, there are several problems with CWII that has changed it from a competitive mode back to a more casual mode like the original clan chest.
As the leader I've spent considerable effort trying to explain the new system to the clan, but it's obvious that the overall sentiment is negative. We no longer have a goal to work towards. We will likely continue finishing the race in two days then sitting for five days without a real purpose for playing the new mode. (Yes, getting gold for those battles is nice but that turns it into grinding versus having fun) We enjoyed the ever changing game modes but now are restricted to just normal battles. (Although I do like the strategy in deck selection for duels). Many of the changes proposed here do not address the fundamental issue that CWII is no longer a competitive game mode for the clan as a whole. Without changes, war focused clans will no longer be viable. We have no system to assess performance and the mode has been stripped of the core things that made it fun. [link] [comments] | ||
Posted: 05 Sep 2020 04:56 AM PDT
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Posted: 05 Sep 2020 07:55 AM PDT
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SUPERCELL income to incompetence ratio and small team philosophy. Posted: 05 Sep 2020 07:04 PM PDT Once again we have a highly underwhelming, buggy, poorly thought out update with cringe UI changes from the CR dev team and Drew's latest post gives the but we are a small team (who all really love the game) excuse again. SUPERCELL is a $10 billion company (valued 2016 in Tencent acquisition) with around 323 employees and a 2019 revenue of $1.56 billion. It is different from other companies in that the dev teams don't have a boss and this is exactly what Drew points to in his recent reply: "from our live ops person to our player support lead to our artists we all have a say on what does (or does not) go into the update." "We don't have bosses as such and we are all on equal footing on the team. we have a 'default to trust' policy where we have to assume everyone on the team is also looking out for the best interests of the game and the players." "[Updates] requires a team consensus, but we do not have a 'boss' telling us what to do." This reinforces what was written by Supercell co-founder and CEO Paananen "A major component of our mission – i.e. to be the best place for the best teams to develop games – involves keeping the company as small as possible," Paananen wrote. "This is because we believe smaller size minimizes the amount of bureaucracy and processes while maximizing room for innovation. And, we all simply like to work in a smaller company! Anyway, last year some of our game developers actually got concerned that the company might be getting too big too fast as we grew to just over 300 in size. We had a big discussion about this and, as a result, decided to slow down our growth significantly until we feel confident that we can keep our culture intact despite the growth." I get that this philosophy is how the SUPERCELL company has been built and that it has contributed in great measure to its initial success, however, at this stage, a tiny stale dev team is clearly just crippling innovation and basic competence (no matter how much they love their game). SUPERCELL choose to have these small teams, but then use this as the excuse for issues. I honestly think members of the CR dev team would not actually survive in the pressure of a normal corporate structure of working for a boss, deadlines, accountability and competence. They would have been all fired ages ago, but due to the freemium business model and them initially creating a decent game that addicts people into spending billions they are essentially unaccountable. All this combined with the "equal footing" philosophy has led this dev team appearing to live in a self-congratulatory echo chamber without a proper challenge network. Some of the issues are so glaringly obvious within seconds of release of an update, there must be no one with a strong enough voice to challenge the team group think. A great leader/boss and competent visionary is an asset to any team and the CR team is in desperate desperate need of one. Having a boss is a good thing. It adds a structure of accountability to the rest of the team. It's their job on the line to get things done and right, and so on down the corporate structure. A dev team being unaccountable with no bosses and paying players addicted with sunk cost upgrading is not proving to be enough of a motivation. We can ask ourselves if governments made freemium upgrade addiction business model illegal tomorrow how long would SUPERCELL games survive on the strength of their game-play and updates alone? I could be pretty sure if that happened and they couldn't ride on the monthly 'pass tax' for upgrading, actual decent game-play updates would suddenly come a lot quicker and be of much higher quality. SUPERCELL you make billions of dollars, and have revenues close to other companies that afford tens of thousands of employees. You can do a lot better than this for a Clash Royale update that took this long to release. [link] [comments] | ||
Posted: 05 Sep 2020 02:48 AM PDT
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I finally made it to royal champion for the first time Posted: 05 Sep 2020 08:50 PM PDT
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Sparky mirror is the best way to beat boat defenses Posted: 05 Sep 2020 01:37 PM PDT
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Posted: 05 Sep 2020 01:05 AM PDT
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Posted: 05 Sep 2020 08:55 PM PDT
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How do you even earn gems now? Posted: 05 Sep 2020 05:20 PM PDT Before the update I got gems through the free chests and completing quests. How do I earn them now? Haven't gotten a single gem ever since the update. [link] [comments] | ||
PEKKA & Mega Knight be like just go for the damn tower ....FOCUSED march ahead!!!! Posted: 05 Sep 2020 08:15 PM PDT
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Posted: 05 Sep 2020 01:17 PM PDT A lot of people have already posted similar ideas in the past to speed up progression. I'll add more as I remember some but these are the ones that come to mind. Feel free to add more and if it lets me edit the original post I'll just put them in a list format.
[link] [comments] | ||
Posted: 05 Sep 2020 08:20 PM PDT
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Not having a full deck causes the game to crash when trying to trade! Posted: 05 Sep 2020 07:07 AM PDT
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