Clash Royale Can we have this? I have 115/150 and it takes time to swipe in a game pic the right emote |
- Can we have this? I have 115/150 and it takes time to swipe in a game pic the right emote
- Why these aren't exclusive yet, there is no way to get them now.
- Frank from the Brawl Stars team is checking in with their community before they even start development with their update. Seems like the CR team could learn a thing or two from them?
- Star level ideas, simple and Cr team doesnt even need do anything new...
- Where are these emotes?? The first one is from October 2019 and the second one from January. The 3 and 4 months of exclusiveness are way finished, these emotes should have been released in the shop cycle already, as happened with the rest.
- Week 3... Same exact placements. Just let clans face other clans or implement an underdog system. This is unacceptable.
- Congrats Supercell... You've sucked every bit of fun you could out of this game
- Goblin gang king tower activation
- Timeline of Clan Wars 2 (So Far)
- An extremely underrated app that I'm not seeing anywhere here is "Progress Royale". You can see your progress and compare it to your friends. You can also know if someone in your clan is requesting more than donating with other many features in it. I highly recommend it!
- At least remove this Supercell
- My first lightning block. And yes at level 13
- For the first time in my life. I completed a challenge without pass with a deck I made myself
- A short video about CW 1 & 2. And Good luck in your clan too. Most of us is struggling ... so let’s sink and repair together.
- 4 Non-Overlapping Decks with no Legendaries (For Clan Wars II)
- Petition: Supercell, expand, or replace the ClashRoyale development team so your game becomes better
- Ok, so who actually buys one goblin barrel for 50 gems?
- I know it's been voiced, but this update is so disappointing.
- Did I Miss a Balance Change or Something?
- Why attack other ships?
- In this clan tab we would like SuperCell to return the players’ badges and the donation number. As a leader I want to see these on this tab. Everything else looks fine.
- Why is there no sorry button?
- Here are a few simple, yet very effective ways to improve the game aside from CW2.
Can we have this? I have 115/150 and it takes time to swipe in a game pic the right emote Posted: 17 Sep 2020 07:48 AM PDT
| ||
Why these aren't exclusive yet, there is no way to get them now. Posted: 17 Sep 2020 07:59 AM PDT
| ||
Posted: 17 Sep 2020 04:29 PM PDT
| ||
Star level ideas, simple and Cr team doesnt even need do anything new... Posted: 17 Sep 2020 09:02 AM PDT
| ||
Posted: 17 Sep 2020 08:54 AM PDT
| ||
Posted: 17 Sep 2020 12:41 PM PDT
| ||
Congrats Supercell... You've sucked every bit of fun you could out of this game Posted: 17 Sep 2020 08:38 AM PDT Everything is a tryhard grind. I'm a 6625 pb, multiple 11 win GC player. I'm pretty good compared to the entire population. In cw1.0 the collection day was using whatever ELO algo they have and the matches were never easy mode but I was never restricted in deck building. The nice thing was that it seemed like half the time my war day match was easy, half the time not. Now in 2.0, every match is tryhard because of the ELO algo, it's the same 4 decks every day, and because of card restrictions, 2 of them are less than meta. It's like ladder but worse. On top of that,I can't even play a party mode game just to chill or get a chest, because.. surprise, they run the same ELO algo and all those opponents are tryhards, too. I used to detest 2v2 because randos being garbage but at least here I mostly get paired with players that have half a brain and it's been fun when i find one that really knows how to play 2v2, but that too is kind of rare. With balance changes that are getting mailed in, and a dud of an update, im finding that Supercell is doing a better job of breaking my addiction than I ever could on my own. It's just...sad. [link] [comments] | ||
Goblin gang king tower activation Posted: 17 Sep 2020 08:09 AM PDT
| ||
Timeline of Clan Wars 2 (So Far) Posted: 17 Sep 2020 11:45 AM PDT Aug 31- Clan Wars 2 is here Sep 1st- Users start to notice something wrong about clan wars 2, memes ensue... leading to the creation of this beauty https://www.reddit.com/r/ClashRoyale/comments/ik1uq4/clan_wars_2_in_a_nutshell/ September 3rd- User EatEmAlive123 posted a full view of the rewards and broke it down excellently here https://www.reddit.com/r/ClashRoyale/comments/ilg9wu/do_we_get_more_rewards_from_the_new_update_or_did/ TLDR; Unless your clan is constantly on top for the rewards, you aren't getting anything more. September 5th- Drew posts the thread "rewards and you" https://www.reddit.com/r/ClashRoyale/comments/ikv902/official_rewards_and_you_a_clan_wars_2_story/ This thread was the thread in which Supercell shows their work on how they believe the rewards are actually better for all players, just for their math and examples to be crashed upon by the community who also put in the work to aggregate the data. We only saw this post because someone else in the community did the research to find that rewards are not greater September 11th- We received word from Supercell that they are actively looking at things, though some specifics were given, a roadmap still isn't complete. So we know kind of what they are thinking, and by that I mean we know what ideas they are throwing at a wall, without knowing what is even going to stick. For a game with a community of almost 500k, community managers and just the overall rise of social media, technology and expectations and sharing with a consumer base....It's extremely rough that there isn't even a solid plan in place at all, or even any attempts to sway the community to think that aside from "Here is maybe what we are thinking of doing and here's another idea I heard someone say under their breath so rejoice!" You can spit on a turd and try to sell it as shiny, but being able to tell your community "hey we made a turd, we are working on flushing it and here is how it's going to happen" is always the best bet when you actually want to retain for the long run. [link] [comments] | ||
Posted: 17 Sep 2020 07:06 AM PDT
| ||
At least remove this Supercell Posted: 16 Sep 2020 11:57 PM PDT
| ||
My first lightning block. And yes at level 13 Posted: 17 Sep 2020 07:43 AM PDT
| ||
For the first time in my life. I completed a challenge without pass with a deck I made myself Posted: 17 Sep 2020 06:44 AM PDT
| ||
Posted: 17 Sep 2020 03:06 AM PDT
| ||
4 Non-Overlapping Decks with no Legendaries (For Clan Wars II) Posted: 17 Sep 2020 12:48 PM PDT
| ||
Petition: Supercell, expand, or replace the ClashRoyale development team so your game becomes better Posted: 17 Sep 2020 05:48 AM PDT Hello, I've created a petition in order to hopefully make things better for us, Clash Royale players. The goal of this petition is for us to call for expanding, or replacing the Clash Royale team so we can expect to get more often, feature-complete and overall better updates. I need your support in order for us to be able to even have the chance to achieve that goal. If the petition reaches 1,000 votes, I will personally forward it, among the results to some official and public Supercell emails. I will also read all the comments and consider any changes or additions that we can make to it by also giving credit to people providing good suggestions. Petition link: http://chng.it/m78GJpbpws Petition Content: For the past 29+ months, the game Clash Royale despite it's initial popularity and success has been treated very poorly in terms of the quantity, and quality of it's updates. We call for expanding or replacing it's development team in order to keep it's paying customers, and free to play players happy. A bigger and more experienced development team would be able to provide features like 2v2 Ladder, Clan Levels, Clan events, PvE boss battles, 1v1 or 2v2 Campaigns, among many other creative new features in a timely manner. They would also be able to fix glaring issues like matchmaking, no content for max level players, little to no incentive to do well in Ladder, or participate in Private Tournaments. For reference, here is a list of the content additions during the first 41 months of the game's life: February 2016 - April 2019. Arguably, the latest game-changing gameplay feature in that list was in April 2018 with the introduction of Clan Wars 1. Here is a list of the content additions in the last 17 months, after the introduction of Pass Royale: July 2019 - September 2020. The Clan Wars 2 feature, despite being the only gameplay addition for more than a year feels like a very small, and poorly designed feature. It has core design issues like Timezone advantage, Poor and basic matchmaking of clans, Poor and basic matchmaking of players, Poorly balanced tasks, among others. Two of the only five cards added during that second period - Heal Spirit and Skeleton Dragons feel like re-skins of already existing cards. Another card of those five - Royal Delivery uses an already existing troop - Royal Recruit which was added back in August, 2018. As of now, we as players can expect one of two options about the future of the game and it is in Supercell's hands about which one will become a reality for us: Option 1: If the Clash Royale development team gets expanded or replaced we might start to expect more often, feature-complete, and quality updates which would be great for both the players and the company. Option 2: If the development team stays the same, it is very likely that the pattern on the later timeline will continue, and players, especially paying customers will continue to feel more disappointed with the game as time goes by. The launch trailer for Clan Wars 2 has gotten over 5.4M views on Youtube which means that there is definitely still interest and hope. Please only sign the petition if you strongly prefer the first option. [link] [comments] | ||
Ok, so who actually buys one goblin barrel for 50 gems? Posted: 17 Sep 2020 01:39 AM PDT
| ||
I know it's been voiced, but this update is so disappointing. Posted: 17 Sep 2020 07:01 AM PDT I lead a pretty good clan and have spent a small bit of money on the game over the last several years. I did so largely because I enjoyed the game and thought that spending a small amount was akin to buying a game on other platforms and I enjoyed it enough that I felt it appropriate for me to toss in a bit of money (maybe $60 over the years). My decks are good and mostly maxed (few 12s in there) and I'm a solid, if not amazing player. I ran 3 accounts with different card styles and enjoyed the variety and challenge that it presented. With the update, I'm always matched against maxed decks. That's fine. I can throw down. The problem is that there is NO variety in the decks that I face. 3 of my 4 matches today were against the same old Max Golem NW beat down deck. That deck is so hard to beat when you face it over and over and over. 60%-80% of my battles are now against this deck. It's made the game stale and not fun. I've already dropped one of my 3 accounts and am considering dropping the second. The rewards are lame too. AND that's with me occupying 2 of the top 5 war spots on a clan that has finished first in the race twice. CW1 was much superior. Sadly, I think that SC has ruined the game. There's no point in having 100 cards when all you'll see are the same 30-40 cards... and often, the same 10-20 in all your battles. There's no variety in the battles. And attacking the boat defenses is a waste. It's completely poor planning that if you destroy the last tower, you can't start an attack on the next defense. You basically waste a deck and attack for a 1000 damage sometimes to clean up a defense. And why can't we watch our boat defenses in action / replay to see what's working? You can see the attack... you can do this in Clash of Clans. Seems pretty simple. If this update took 2 months, I could understand it, but I'm SHOCKED at how poorly thought out the game play was given the tremendous time this update took. So disappointed. [link] [comments] | ||
Did I Miss a Balance Change or Something? Posted: 17 Sep 2020 02:30 PM PDT
| ||
Posted: 17 Sep 2020 05:00 AM PDT Since ship defenses have been raised to king level, it is much more profitable to play normal battles or duels than to attempt to sink your opponent's ship. The race can be perfectly completed in 3 days without the need to attack the other ships. (The first with the shield activated). In two days it is almost impossible to destroy a ship. And, if successful, the cost of the repair is much less than the advantage obtained. Either the rewards for destroying the ships go up or it makes no sense to spend your four daily battles attacking the ships. On my level - Win duel: 400 - lose 200 (approx) - Win 1vs1: 200 - lose 100 (approx) - Win or lose vs ship: 100??? Maybe battles to ships shouldn't count as attacks? __________ Español Desde que subieron las defensas de los barcos a nivel del rey, es mucho más rentable jugar las batallas normales o los duelos que intentar hundir el barco del oponente. Se puede completar perfectamente la carrera en 3 días sin necesidad de atacar a los otros barcos. (El primero con el escudo activado). En dos días es casi imposible destruir un barco. Y, en caso de conseguirlo, el coste de la reparación es muy inferior a la ventaja obtenida. O suben las recompensas por destruir los barcos o no tiene sentido gastar tus cuatro batallas diarias en atacar a los barcos. En mi nivel - Ganar duelo: 400 - perder 200 ( aprox) - Ganar 1vs1: 200 - perder 100 (aprox) - Ganar o perder vs barco: 100?? ¿Quizá las batallas a los barcos no deberían contar como ataques? [link] [comments] | ||
Posted: 17 Sep 2020 03:57 PM PDT
| ||
Posted: 17 Sep 2020 08:15 PM PDT I have only one maxed deck and going against opponents that are using their mini decks or underleveled in CW2 or ladder, I totally feel bad, because we all have been there or are still there. Tbh I also do not see max decks that steamroll my mini-decks in CW2 BMing much too, I assume there are many others that feel the same way as me? [link] [comments] | ||
Here are a few simple, yet very effective ways to improve the game aside from CW2. Posted: 17 Sep 2020 05:39 PM PDT
You get the idea? Then the rewards could be 10,000-15,000 gold with an emote themed around the challenge. Then maybe add in ridiculously challenging challenges for more skilled players to balance it out, and make certain emotes more rare than others.
But those are just some ideas I had. I think outside of Clan Wars 2, and the obvious problems with ladder, these would be great additions to the game. I don't problem with anything else other than Clan Wars 2 to be honest. But adding in little fun little things here and there would add to the game. [link] [comments] |
You are subscribed to email updates from Clash Royale: A Most Ridiculous Duel!. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment