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    Sunday, August 16, 2020

    Clash Royale When the Mortar Makes Predictions

    Clash Royale When the Mortar Makes Predictions


    When the Mortar Makes Predictions

    Posted: 16 Aug 2020 03:30 PM PDT

    I wish I had this fun guy in School. Lol - Clash Royale School #2 (End)

    Posted: 16 Aug 2020 03:35 AM PDT

    My first Clash Royale fanart - Marshmallow night

    Posted: 16 Aug 2020 04:54 PM PDT

    The spirits of the arena...

    Posted: 16 Aug 2020 06:43 AM PDT

    +4 Elixir-Trade, King Activation & Bandit-Action

    Posted: 16 Aug 2020 03:45 PM PDT

    Craziest overtime I’ve ever had.

    Posted: 16 Aug 2020 02:27 PM PDT

    My teammate has been a HUGE help, respect.

    Posted: 15 Aug 2020 11:36 PM PDT

    Don't worry, I'm sure they won't take nearly as long for the next update... right?

    Posted: 16 Aug 2020 07:45 PM PDT

    I forgot that they nerfed the log... It's literally in my blood, my muscle memory and my last brain cells to put it 1 tile lower

    Posted: 16 Aug 2020 10:41 AM PDT

    Midladder is where boys undergo the transformation into man

    Posted: 16 Aug 2020 07:00 PM PDT

    Right back at ya buckaroo

    Posted: 16 Aug 2020 01:52 AM PDT

    A Tier list on how much a troop enjoys their time in the arena. Based on Card art, In game Sfx and Animations!

    Posted: 16 Aug 2020 09:33 AM PDT

    Just realised that the first teaser for CWII duels came out 3 years ago.

    Posted: 16 Aug 2020 08:37 PM PDT

    What Mega Knight

    Posted: 16 Aug 2020 10:39 AM PDT

    Goblin Stadium TV Royale

    Posted: 16 Aug 2020 07:27 PM PDT

    Maybe you can deal a lot more damage, Night Witch, if you use that sharp side of your axe to hit instead of using it like Prince's Lance

    Posted: 16 Aug 2020 04:20 AM PDT

    Dude, do you even clash royal?

    Posted: 16 Aug 2020 09:13 PM PDT

    Starting hand rework idea

    Posted: 16 Aug 2020 12:16 PM PDT

    I know this isn't the biggest issue in the game, but the luck involved with starting hands can still be frustrating at times. After this long, i'm surprised no changes were added to hands.

    What's more annoying than when your opponent drops a push at the bridge, such as a hog or balloon, and wrecks your tower because your counters weren't in your starting hand.

    On the flip side, it's also frustrating when your opponent drops a golem or lavahound first play and your win condition isn't in your hand to punish the opposite lane, so you lose to a big push.

    I know some people have suggested being able to choose your starting hand but I don't think this is the way to go as it makes the game stale.

    So here is my solution:

    -Building targeting cards won't appear in your starting hand ( assuming all 8 cards in your deck aren't building targeting). -Siege cards(mortar and xbow) , graveyard, and Goblin barrel won't appear in your starting hand as they can be very threatening. -Miner is allowed in your starting hand

    This should reduce the impact starting hands have since the issue revolves around the fact that you or your opponent has their win condition in cycle while the other player doesn't have the counter in cycle at the beginning of a game.

    submitted by /u/StrickerPK
    [link] [comments]

    How to activate king off of goblin barrel, with fisherman. (fisherman can also be placed 1 tile to the right, these are the only 2 placements that work)

    Posted: 16 Aug 2020 09:21 PM PDT

    I know Clash Royale is not a PC game.

    Posted: 16 Aug 2020 09:51 PM PDT

    I can’t go to sleep without winning my last game

    Posted: 16 Aug 2020 09:47 PM PDT

    "Thanks for giving us your money, didn't get the item? Oh well, nothing we can do."

    Posted: 16 Aug 2020 09:28 PM PDT

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