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    Friday, June 26, 2020

    Clash Royale New challenge idea : { Troops vs buildings } i hope you enjoy it. (Sorry for my bad English in the description.) If you have a suggestion or a question , Please feel free to comment it down bellow. Thanks.

    Clash Royale New challenge idea : { Troops vs buildings } i hope you enjoy it. (Sorry for my bad English in the description.) If you have a suggestion or a question , Please feel free to comment it down bellow. Thanks.


    New challenge idea : { Troops vs buildings } i hope you enjoy it. (Sorry for my bad English in the description.) If you have a suggestion or a question , Please feel free to comment it down bellow. Thanks.

    Posted: 26 Jun 2020 07:39 AM PDT

    This one is bloody lol, hope it gets to hot posts

    Posted: 26 Jun 2020 01:26 AM PDT

    After a lot of hard work, my clan was ruined as one of our elders was promoted in error and then went on to kick everyone... Is there anything i can do? All 50 members gone...

    Posted: 26 Jun 2020 11:30 AM PDT

    I like the logic of Builder's workshop. Imagine the engineers sitting there like - "I'll build a giant x-bow that reaches enemy buildings! It'll be epic!" "I'll make a flying gunner barrel with stats worth of a rare!" "You're all amateurs! Imma put some pikes over this log and make it legendary!"

    Posted: 26 Jun 2020 04:28 PM PDT

    Say what you want, firecracker needs a nerf/rework.

    Posted: 26 Jun 2020 01:49 PM PDT

    This took me a while and it was written on mobile, so bear with me. TL;DR below.

    Let's start with the counter arguments for once actually.

    "BuT sHe aCtiVaTeS KiNg!!!" Yeah, but looking at the top 10 players using fc and half of the top used fc decks, king activation doesn't even matter. FC STATS N STUFF "ShE aLso tEndS tO miSs" This only applies to very fast moving targets positioned in a certain way but regardless, she is still broken and it's something sc needs or should fix but she's still stupid good and it doesn't happen often enough to make her bad.

    Okay, now for basic info.

    Firecracker as of Jun 26 has a 12% use rate and 53% win rate in grand challenges for the last 7 days. It has the health of an archer so it dies to arrows but it survives log, with fast movement and has an almost unique mechanic that allows her to bounce back after every attack (I say almost because sparky).

    So...why is it broken?

    This card's health and knockback combined are absolutely obnoxious. Arrows counter her for a neutral trade, but not every deck runs arrows and the decks that do tend to be heavier beatdown decks in which fc decks usually outcycle the spell. You often have to commit a 4 elixir spell such as poison and fireball to kill her in decks with those cards, because trying to counter her with anything else will usually not surely kill her. This results in a negative trade that the opponent can easily capitalize on. Trying to kill the fc directly is mildly infuriating, as its pushback mechanic can keep protecting itself over and over again, which makes it even risky to address her. Say for example, you place a bandit or a miner to counter her and she knocks herself away from bandit dash or from where your miner tried to pick up. Not only does she usually survive, she also gets pushed back even more to help potentially on ANOTHER PUSH. People who say you can just counter her when she reaches the bridge don't realize you can put a troop in front of her and she has the potential to push herself back over the bridge.

    There have been countless matches of firecracker lasting from 40 seconds to over a minute because there was no good way to counter her without taking lots of damage or an unfavorable trade as she keeps knocking herself back. This is way too much value for a 3 elixir card. An easy way to think about it is to compare it to princess and dart goblin, who die to log. Why does a firecracker often offer much more value than these other cards that die to log? Supporting this claim, fc on release replaced princess in pretty much every deck it was in besides bait. Why? Because it's just better.

    And before I get called dumb or stupid or anything of that nature I'd like to give JuicyJ's thoughts on FC, a pro player that has a good perspective of what's good or not, which are in the video below. Juicy J Gameplay and Thoughts on FC

    TL;DR FC is broken in some matchups because she can knock herself back and gain tremendous value, which should warrant her a nerf to her knockback and maybe a buff to her attack to compensate.

    submitted by /u/XeroBluez
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    How to Counter X-Bow [Back to Basics]

    Posted: 26 Jun 2020 08:09 PM PDT

    Hey Royale Clashers! It's Krux here, with a guide to help you make your game easier and more enjoyable. We will be talking about how to counter X-bow in Clash Royale today.

    The X-bow is unlocked early in the game in the Builder's Workshop (Arena 6). It is a building card that costs 6 elixirs to deploy. It can be used both as an offensive as well as defensive unit owing to its moderate hitpoints and moderate damage. It targets a single troop once till it the troop is sent to heaven.

    It's near to impossible if you haven't come across it and didn't get annoyed. If you say so, you lying. X-bow has been in the decks lately as many people in upper arenas (12+) use X-bow cycles. X-bow and Hog rider cycle is very popular and I come across one every day more than twice.

    How can the X-bow harm you?

    An X-bow ignored is a tower lost. You wouldn't want to test the verity of the last statement. The most irritating an X-Bow can get is when it gets locked onto one of your towers.

    • An X-bow will lock onto your crown tower when no enemies are in sight and dealing weights of damage to the crown tower. We will want to avoid this at all costs.
    • The X-bow is used in a combo with another little building (usually Tesla) or a bait troop. It makes it last longer. And the longer it attacks us, the worse.

    Information that will help us in defending against it:

    • It takes 3.5 seconds for the X-bow to deploy after placing it on the arena.
    • It can't attack air units
    • It is locked onto a target until it dies

    Cards to use against the X-Bow

    Minions

    Minions are a group of three blue beasts with an elixir cost of 3. They have a fast attack speed and this makes it a good defense. Put your bluebirds directly above the X-bow and it will vanish quickly. You can place them quickly even before the Bow starts shooting as you can see it getting deployed. Use these when it is closer to the bridge. If the X-bow is in the middle or in their part of the arena, then their towers might kill your minions before they can deal take it out.

    This is a good elixir trade as an X-bow costs 6 elixir, but you will likely want to back them up.

    Minion Horde

    Six fast, unarmored flying attackers. A whole bunch of claws and wings are called Minion horde. Deploy your horde above the machine and they destroy it with an awesome display of claw-work. This is also a good elixir trade as it costs lesser. Also, this is faster than defending with a single unit. Use them if the shotting machine has already locked onto your tower or is going to in a second.

    Baby Dragon

    The cute looking green dude is for your rescue. Another air unit and unsusceptible to harm by the X-Bow. It burps fireballs on the wooden machine until it breaks down. But be sure that our fiery friend is a bit slower and it may take some time to take the Bow out. Not recommended if the Bow is locked onto the tower as it will deal damage continuously.

    Use the baby dragon in combination with another land unit like the Hog rider or Giant which attacks buildings. They will take the damage while the Dragon burns it.

    Balloon

    If you are using a loon deck, this is probably a good time to let the hot air balloon out in the arena. It will deal good damage and take the X-bow out easily. And guess what? It will move onto the opponent's towers forcing them to deploy something to counter if they don't wanna see their walls falling down.

    These were some air troops that are reliable in countering an annoying X-bow that your enemy has placed on the otherwise nice arena. Now it is rare (also not suggested) that you don't have any air units. What?! Okay, still there may be a chance that you used your card right before it and now you can't cycle it again. Here are some land units which counter the X-bow.

    Skeleton Army

    Skarmy comes handy if you have no other option on your four cards. This is an emergency! To stop it from shooting it into your tower walls, let the skeletons run out on it. It will kill each one of them one by one…but they are just too many and they will seriously shorten its lifespan if not wipe it out completely off the arena. Beware of the arrows and the log though!

    Giant

    Giants and other tanks are good counters to the machine as they have a high amount of hitpoints and attacks buildings. They will destroy it or keep them distracted for enough time and your air unit takes it out. It will become a counter push with your tank and the air unit heading for their tower. Giant can be replaced by Bowler or Mega Knight. Pair them with air units or a swarm counter unit like the Wizard.

    A Royal Giant taking out an X-bow and making the X-bower cry.

    The Rocket

    The Rocket is the most trustworthy and effective counter to the X-Bow due to the fact that the Rocket almost obliterates it instantly, letting the X-Bow only take a few shots. The Rocket can also destroy or cripple common X-Bow defenses like the Archers or Knight that your opponent might place with it. It is a good idea to place a small unit to bring up the Tesla so you can hit it too.

    Best Tips to Countering X-Bow:

    • An X-Bow takes 3.5 seconds to deploy, giving you adequate time to place cards to distract the X-Bow and prevent it from locking onto your Crown Towers. Take advantage and place some good troops. With sufficient cards, this can then be turned into a punishing counter-push.
    • A Zap retargets the X-bow! If you just miss your timing for a distraction and the X-Bow is locked on to your Crown Tower then Zap will force the X-Bow to re-target to the nearest being, which is expectedly a tank troop by your side. Use this wisely.
    • Use spells like Fireball or Lightening if you opponent tries to push and places troops near the X-Bow itself.
    • Do not panic place all your cards on it and end up losing the match. This is the most useful tip here.

    I hope you enjoyed the article and also learnt that the X-bow is irritating at times but with a little patience and good decision, it can be countered without losing the precious elixir. I will be back with another good guide soon. See you!

    submitted by /u/madeinclash
    [link] [comments]

    You can counter a hunter with a snowball

    Posted: 26 Jun 2020 01:35 PM PDT

    Finally Hit Top 1000 US

    Posted: 26 Jun 2020 02:09 PM PDT

    You could use the touchdown arena as legendary arena, and it would be kinda cool, because the touchdown arena doesn't have a river! (Idea)

    Posted: 26 Jun 2020 06:23 AM PDT

    Clan Levels v2

    Posted: 26 Jun 2020 08:15 PM PDT

    Yes. I know that the clan wars update is finalized judging by Drew's twitter post. But if they somehow came across this and wanted to add last minute functions, I would like to give them some ideas, improved from my previous post.

    Clan levels is just showing the success of your clan. The higher this level is, the more perks that the clan gets. Capped at level 25. You start with level 1. Here is a spreadsheet of level requirements:

    1-2: 10 wins

    2-3: 20 wins

    3-4: 40 wins

    4-5: 50 wins

    5-10: 100 wins (For all levels)

    11-20: 200 wins (For all levels)

    21-25: 250 wins (For all levels)

    Note that "wins" mean the combined war wins for everyone in the clan. You know what I mean.

    Some unlocked perks at certain levels:

    Level 2-25: Donation refreshing -5 minutes per level (Maximum Waiting Time of 5 hours at level 25)

    Level 5-20: Donation number +8 for commons limit and +1 for rares limit per 5 level (Maximum donation limit of 72 commons and 8 rares)

    Level 5-20: Donation coin and xp/star points +1 for commons +2 for rares and +5 for epics per level (Maximum donation reward of 16xp and 20 coins for common, 40xp and 80 coins for rares, and 85xp and 575 coins for epics and level 20.)

    Level 5: Unlock War Shop(Community suggested, 2 slots at beginning )

    Level 10-20: Unlock 2 slots in the War Shop per 5 levels (Maximum 8 slots at level 20)

    Level 5: Leader tools by u/m2afs

    So yes, that is pretty much all that I can think of. If you have any good ideas, make sure that you comment your idea! If supercell came across this, they are free to modify some numbers and add any functions that they wanted to. Thanks for listen to me ramble.

    submitted by /u/NeulingOnReddit
    [link] [comments]

    Make the shop sell rare chests too pls

    Posted: 26 Jun 2020 02:03 PM PDT

    The cancel button......works!!!!!!

    Posted: 26 Jun 2020 07:46 AM PDT

    A visual issue in offers with royal chests that has stayed in the game for many months

    Posted: 26 Jun 2020 08:29 AM PDT

    It's always satifying when i time the zap perfectly.

    Posted: 26 Jun 2020 06:18 PM PDT

    That was close, the third volley of arrows arrived too late...

    Posted: 26 Jun 2020 10:15 AM PDT

    Big brain plays with the tornado

    Posted: 26 Jun 2020 05:52 PM PDT

    I faced the same player twice in a row during war collection (and he whooped my ass both times).

    Posted: 26 Jun 2020 08:24 PM PDT

    Electro Fire!

    Posted: 26 Jun 2020 03:33 AM PDT

    New game mode idea for clash Royale

    Posted: 26 Jun 2020 07:10 PM PDT

    I'm this mode, you pick your enemies deck, this could either be before hand, you could make a deck that the opponent would use. Or it could be a draft format, but the unchosen card is just gotten rid of and you pick all 8 cards. If you made the decks before hand, there would have to requirements that would make it so people don't give all spell/all building decks. Requirements could be: at least one spell, 3-4 troops, a building, 2-3 cards over 3 elixir. Those are just examples, but there could be more or less requirements with different numbers. Leave any questions or suggestions in the comments.

    submitted by /u/Owgogoodwin
    [link] [comments]

    I hate prince.

    Posted: 26 Jun 2020 09:14 PM PDT

    I know its balanced, I know theres many ways of countering but man I still irrationally hate this card. Its charge hit by itself is already massive value, the cards has a large amount of health, it sucks when I don't have skeleton in rotation or ice golem, and it usually has support troops like wizard or magic archer. I know its balanced but I still hate the card.

    submitted by /u/ShadowBot30
    [link] [comments]

    I did not deserve this win

    Posted: 26 Jun 2020 11:57 AM PDT

    Some new emote ideas.

    Posted: 26 Jun 2020 08:35 AM PDT

    Golem emote: the golem slamming the ground with his fists. (Signaling "you're about to get crushed" or just a flex)

    Mega knight: the mega Knight drops from the sky( like his jump/spawn jump) and punches his helmet(flex emote)

    Witch: the witch spawns skeletons which wave at the opponent (could be used in clan chat and just to flex in the opponent after winning)

    Minions: 3 minions hugging while crying (Pretty self explanatory)

    Bats: 3 bats that simultaneously raise a white board that has the letter 0 written on them (signaling that the opponent/teammate did a bad move)

    Wall breakers: two wall breakers laughing and then get exploded by their barrels (I think it would look cool lmao)

    Royal delivery: the royal recruit falls on the ground from the sky, and then the box/crate will drop on him (kinda like that goblin burning one)

    Any thoughts?

    submitted by /u/Kozboi
    [link] [comments]

    Felt bad I was facing a level 10, then ended up getting an insane rocket.

    Posted: 26 Jun 2020 04:04 AM PDT

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