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    Sunday, May 31, 2020

    Clash Royale [HUMOUR] Clash royale update team be like

    Clash Royale [HUMOUR] Clash royale update team be like


    [HUMOUR] Clash royale update team be like

    Posted: 31 May 2020 05:11 AM PDT

    [CARD CONCEPT] ICE DRAGON!

    Posted: 31 May 2020 03:13 AM PDT

    [QOL IDEA] Allow us to preview star level in the card info screen. A player can tap on either of the star levels, and the card preview animation reloads with the selected star level.

    Posted: 31 May 2020 08:53 AM PDT

    [Effort] Starting it up! A beginner’s guide for picking up Clash Royale

    Posted: 31 May 2020 02:47 PM PDT

    Hello, everyone! It's HR here and today, we have a post a lot of you will probably not benefit from. This is because this guide we will be going over what you should do to maximize your progression and be able to advance quickly through the low arenas with little long term roadblocks from the point you enter the game at 0 trophies all the way to 4000. These tips do not apply to a specific trophy range, so there may be a few of you league dwellers that have a habit of not following a few of these tips. However, if you are at 4000 or greater trophies, this may not be the guide for you. But for the people just starting the game fresh, feel free to stick around and learn a few things that a F2P player had learned throughout his push to 4000.

    As always, if you like this post, comment down below on other cards, topics, or ideas. I'll see what I can do.


    Training camp matches

    You should open up the game and see a landscape with 6 towers. The towers should be divided up into 2 groups, 3 on the bottom half of your screen and 3 on the top half. The goal is to protect your three towers while attacking the other three, which are your opponent's who at the moment is a trainer.

    Here is pretty straight forward. They will simply tell you how to play cards by swiping them from your "hand" to the board. Instead of doing this however, tap the card in hand and put it on the tile you want. This will make you more accurate and allow you to play your cards quicker.

    Play through your first match, and you should get a chest. They will then prompt you to start unlocking it. Once you start the unlock, they will try to prompt you to immediately unlock it by using some gems.

    Recommendation: Do NOT do this repeatedly and especially with this 10 second chest. That's a waste of gems. Instead, time how you open up future chests after this. We'll get to that in a little bit.

    After you open up your chest once it's unlocked, they will prompt you to upgrade your knight. You have to do this to progress. However, that's ok. Using gold is much better than using gems, since you get gold from plenty of ways, including quests, chests, donations, and the shop. We will go over these a little later. (Again)


    Post Training Camp

    Congrats! You beat the trainers. Now, you are able to play the game against other people. Hop into a match after your last Free chest is opened up. Here, do something similar to what you have done in the training camp. Place certain troops down so that you are able to gather up a push and take the opponent out. If they play troops as well, try to use your troops, such as your Mini PRKKA, to take them out depending on what they placed. If they defend your attack, use your spells, such as your fireball, to soften up their defenses and allow your support troops to take them out.

    Things get a little more complicated as time goes on, but in these few beginning matches, I would say to just feel how everything works. I will give you some light tips.

    • Don't spell away something unless you either get tower damage with it, or everything you are spelling away combined costs more than the spell itself. When you use the spell on something that costs more elixir trade, that gives you something called a positive elixir trade. Spells are certainly not the only way to do this, however. For the time being, ignore this. We're going to go over that later as well. For the moment, just learn the basics.

    • Also, don't spam randomly. Sure, you may or may not get a slight edge, but over time, this will become a habit, and this is not a good effective habit to have when you want to progress quickly and effectively.


    Chests: let's take a glance at those, shall we?

    In the arenas, winning matches against opponents will give you a various chest. After your first four matches, you should have 3 silver chests, which takes three hours to unlock, and you also have a bigger golden chests, which takes 8 hours to unlock. Look at the time. Is it it the morning? Or the afternoon? If it's either one of those, unlock a silver chest. If it's a bit later in the evening, start to unlock the gold chest. The silver chests take a small amount of time, so you can just hop back a few hours later and retrieve it. For the 8 hour golden chest or even bigger chests as you go through you chest cycle, start to unlock those in the evening. When you wake up in the morning, you will most likely be able to open those up and then be able to collect your silver chests and there won't be any daily chests missed.

    As mentioned before, don't waste your gems opening up your chests for slots unless you are able to pay to get the gems back. These are precious resources that are fairly rare but can give you decent value as time goes on and you continue to progress.


    Party button

    The party button is the big blue button next to the big yellow 1v1 button. When you click on the party button, a menu will pop up for 2 different game modes. The first one is random, and the second is the 2v2 button which allows you to play with either a random partner or a friend from either the clan you are in or your friends list.

    The bonus about the party button is if you want to collect your daily chests and gold, this is a low risk way to do it. Also there are a few quests where if there is either no game mode specified, or if 2v2 is an allowed game mode, this is a risk free way to complete the quest.

    You don't gain or loose trophies with this, which is why it is so risk-free.


    Your deck/card collection

    This is where you will be able to view the cards that you have unlocked by either chests, the shop, or trading. Here, you can put these cards in your deck, upgrade them, and view their stats. Here is where you also will be able to view your emotes and make your emote deck.

    Same with gems, cards are very valuable since you can upgrade the cards you want which will give you an advantage. Don't waste your gold and excess unused card upgrading troops you won't use. Instead, you can trade them a little later.


    Activity log

    In the activity log, in the menu that you can open by pressing the three lines above the pass Royale button, you will see the results of your latest matches and be able to watch what happened. Use this often. Always watch replays when you are unsure of the outcome that happened, for both losses and victories. Knowing what happens that is good and what happens that is bad can allow you to make better plays and less mistakes.

    In this tab you can also view what challenges you have attempted and how far you got in them.


    Quests

    Quests are small tasks that you can complete which give you points towards chests as well as giving you a smaller reward. There are an abundance of quests that you are able to complete.

    You get 1 quest every 12 hours, so completing at least one quests every day isn't a bad option. You also get three free rewards every day, along with 15 chest points as well.


    TV Royale

    Here you can view the best matches from each arena. Not much else here. Feel free to stop by when you just want to see a heart pounding match.


    The Shop

    The shop has quite a few offers that are available, including daily card offers, the pass Royale purchase offer, LTO's emotes, Chest offers, including a lightning chest, a fortune chest, and a Kings chest. The King's chest becomes a legendary king's chest at arena 7, which gives you a guaranteed choice between 2 legendaries. All of these chests are bought by gems.

    The cards that are offered in the shop can be either common, which is 10 coins per card, rare, which are 100 per card, epic, which are a 1000 per card. After arena 10, which might take a bit of time to get there, you will be able to get legendaries for 40,000 gold, only one card. (Ex: 1 bandit for 40,000. You can't get an offer of 3 bandits for 120,000 gold, and for a great reason too!)

    Just below the cards are the emotes which you can buy for 250 gems an emote. Just like the cards, they have an offer rotation. There are also special emotes that you will see, which have a legendary bordar around them. These will not be in the shop ever and once it's gone, it's done. I recommend going for those as quickly as possible, so that you get the reward.

    The chests mentioned above are available for purchase right under the emotes.

    Under the chests are the gems. Gems are bought for real money and are also collected through the trophy road, chests, and various challenges.

    And below the gems is the gold area, where you can buy gold for gems. Not always your greatest deal since you just get some gold just by logging on and completing your matches. It's that simple.


    Clans

    Clans are unlocked at level 1, and if I may suggest, go out and hop into a clan immediately. If you need help, there is always r/Royalerecruit. You can either make a post there or join a clan that says searching. Once you do, and you have found the right clan for your activity level, there will be the ability to donate/request, friendly battle, and chat with fellow clan mates.

    You should be able to donate/request a few hours after you get into the clan. You can either request commons or rares, and on Sundays you can request epics. When you donate commons, you get 1 experience point for every card, when you trade rares you get 5 experience points for a rare and 50 gold.


    So, my clan chat has this thing called trade tokens. What exact are those and how can I use them?

    Trade tokens are obtained by completing wars after you are a lvl 8. With this, you will be able to trade cards that you may not want for cards that you will use.

    You can trade 250 commons, 50 rares, 10 epics, and 1 legendary with another of the same type.

    You can only trade, however, if you have that rarity trade token. If I don't have any epic trade tokens, I cannot trade any epic cards at all.


    Challenges

    The last main tab that you will be able to see in the game is the challenges tab. These unlock at king level 5, and the Grand and classic challenge both are some of the best deals in the entire game based off of how much skills you have at the game.

    There will also be special event challenges, which will come out every week almost. These only cost gems after your first attempt, and have special rewards, including early cards, emotes, trade tokens, gems, gold, cards, and more. Be on your top game when playing these challenges you only get three losses and your out of the challenge, which require gems to re-enter/retry.

    Classic challenges always cost 10 gems, and grand challenges always cost 100. Special event challenges can cost either 50-100 gems depending on what it is and what the rewards are.


    OK, now back to how you will mainly play: Ladder.

    Ladder is the term used for the trophy road, since you climb upward in trophies and increase your skill as you meet more players and advance through new arenas. Arenas are where you battle, and as you go through new arenas, you will be able to unlock more cards and increase the value of the chests and daily gold you earn.

    At arena 4, you get the ability to obtain legendary cards. They are a lower drop rate than other rarities and most of the time have a special attack factor that might make them more powerful in a special way than other cards. For example, the lumberjack is your average tank killing ground melee troop, that is until his bottle of rage dumps everywhere and boosts your troops upon his death. No matter what, just before arena 7, you will always obtain a legendary chest, which gives you one free legendary.

    Once you get into an arena, you can only go upward in arena ranking.

    So, now that why you would want to push up on ladder is explained, let's go over how you do that.


    Pushing through the ladder arenas

    In order to succeed at t game, you need to gain more trophies and advance in arenas. In order to do that, you must repeatedly win against other players.

    That can sometimes be easier said than done, but don't worry, there are ways of allowing yourself to give certain advantages over less knowledgeable players. Here are a few:

    • You can actually know what cards are in their hand, or at least judge what cards are available to them, by knowing their card cycle. When you use a card, it goes to the bottom of the card cycle, which you can see the top of in the smaller image. When you use at least 4 other cards, that card will be able to be used again. A lot of times, some players will repeat the cards they use to get to the other cards that they may need to counter your pushes or attack themselves. If they start using cards close to your win condition's counter card in their cycle, don't use your win condition.

    • You can also roughly judge the elixir amount since you will always have the same starting amount of 5 and the same rate of elixir generation throughout the game (although it does change) in the last minute of the main match, and then again in the last minute of OT. There are cards that counter others for lower than the cost. When you use this, this is called a positive elixir trade. For example, if you send a balloon at my tower, and I counter that balloon with a Tesla, then I just had a +1 elixir trade, and therefore will be up 1 elixir until we both play more cards, and either we both make another play, or if neither of us make a play, I may stay at 10 elixir and not gain anymore while you end up going back to 10, removing the elixir trade. This is called leaking elixir. It is mostly not recommend to do this.

    • Check to see if your able to make a deck that has synergy. Synergy is when a card works well with another card and compliments it's effects with others. For example, the skeletons that spawn from the witch don't have any health, and the witch isn't that much tanky either. But you know what is? The Giant. Play the Giant in front of a witch and she will be able to produce skeletons and help thwart off swarms, making a Giant more effective at taking the tower.


    Archetypes

    After you advance to arena 4, you may start to have more options of cards and more synergies. This is where archetypes come in. Archetypes are play styles that use card roles and synergies to find out how you will properly take the tower while defending yours based off of how you like to play. You may also be able to choose between various sub archetypes and even specific variants.

    Looking up how the archetypes work and choosing what archetype you like will drastically increase your chances of success the minute you do so. This post should help you choose the right archetype.


    General last-minute tips

    • If, you have chosen a popular meta deck or at least a resemblance of it to push with, and there are pro's who are also playing that deck, watch how they play. Their play has brought them quite far, and maybe you can learn a few things. When doing this tip, don't expect to be able to play just like them. Just learn what you can.

    • Play ladder when you know you are in a state where you can win. If you are about to get out of the car and virtually give your opponent a free win, don't play before hand.

    • Have a side game. If you get annoyed at this game, have a side game that you will be able to enjoy for a long period of time. This will allow you have a long term distraction from the game and allows you to get back up from losses and tilts.

    • And lastly, if you are able to buy the pass Royale, do so. This is one of the best values in the game. For 30 days, it can give you special rewards, open chests for you, get you free entries into challenges,and gives you plenty of one time rewards in the pass Royale rewards tab just above the battle button to the right.


    Conclusion

    When you start the game, going from the training camp to the arenas up to 4000, you will experience some roadblocks and some frustrations along the way. However, do things right and quick, and you will be at a definite advantage as you push to 4000 and beyond.

    As always, if you liked this post, please feel free to comment down below other ideas, cards, topics, or anything else that you want talked about and I'll see what I can do.

    Thanks for reading!

    HR

    submitted by /u/Huffelpuff__rainbow
    [link] [comments]

    They say BM is never justified.... but if this isn’t catharsis I don’t know what is.

    Posted: 31 May 2020 05:03 PM PDT

    Why it’s important to remember how your opponent defended your attack. This is 6.9k gameplay btw.

    Posted: 31 May 2020 07:27 PM PDT

    Advanced Elixir Pump Tech video that I made

    Posted: 31 May 2020 02:03 PM PDT

    [Idea] Blackout! You can't see (and hear) anything on your opponent's side of the arena.

    Posted: 31 May 2020 02:57 AM PDT

    The community posts millions of ideas, some being applauded to be in game yet SC creates low effort troops and you really have to question if they really even care about the game.

    Posted: 31 May 2020 03:48 PM PDT

    The most annoying one is reusing the same troop over and over again. Barbarians in literaly every mechanic, a change in art would have been amazing considering paying an artist to model a troop should be peanuts for a multi billion company. I dont see any reason to be lazy/stingy about improving your own game. The community gives amazing ideas on this subreddit for troop mechanics yet its just a swipe left for them as their team already has their most uncreative ideas.

    For instance, Royal delivery. Same troop and does what literally a barbarian Barrell does, instead just doesnt roll 2 spaces. Congratulations for this amazing hype of a card. Skeleton Dragons. Literally the baby dragon cut into half. Promises of new war styles. Been over a year. Next Youtube video: a new very similar troop but we will use new acts/face impressions of being impressed at our highly luxurious work.

    Millions of people have season passes. Surely for the amount profit thats generating an effortful fruity sc team would be great for rewarding the community back with better content.

    submitted by /u/Yxsr_mhx
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    New battle ram art

    Posted: 31 May 2020 06:52 PM PDT

    I just wanted to point out the people that just join your clan to ask your members to join them it’s really annoying and there is not much we can do bout it so if you have a new clan don’t do that it’s really annoying and in most casses you will get ignored. Translated to english btw

    Posted: 31 May 2020 07:07 PM PDT

    We understand mistakes have been made, but please let’s stop hating on the dev team and let’s all move forward in a positive direction.

    Posted: 31 May 2020 08:59 PM PDT

    Lately the community here has become extremely toxic and rude and if I was the dev team, I wouldn't even bother replying anymore here AT ALL.

    I understand their communication has been lacking, but that is no excuse for the community to lash out at the them in such vile way.

    They are human after all, and everyone makes mistakes. The KEY is learning from them and moving forward from this.

    Instead lets try to be more receptive and understanding & lets both (Community & Dev Team) work together towards a more healthier community & communication line like it once used to be.

    The world is experiencing unprecedented events around the globe and it is times like this when we need to stick together more than ever.

    If you don't have something nice to say, please do not bother replying to this post or at all.

    submitted by /u/MagicArcher101
    [link] [comments]

    Costs 20k gold but it only rewards 1000 start points.

    Posted: 31 May 2020 07:55 AM PDT

    Ice Dragons stats asked for by u/Schneiderpox! These stats are for level 9 (tournament standard)

    Posted: 31 May 2020 09:12 AM PDT

    PROS! I’m trying to do an end of the season push. Titled from 6800. Tips?

    Posted: 31 May 2020 04:29 PM PDT

    Icebow is officially the #1 meta deck in Clash Royale. Why‽

    Posted: 31 May 2020 12:28 PM PDT

    A Cautionary Tale

    Posted: 31 May 2020 07:48 AM PDT

    Sharing our story in the hopes it may serve as a warning to others.

    For the last 2 weeks a group of players have been attacking our clan, emote spamming chat and leaving threatening and harassing messages for our members. We immediately kick them and close the clan, but they come right back.

    Our first step was to demote all Elders, assuming one of them must be inviting them. The spammers still came. Then we demoted all Co-leaders to rule them out. The spammers still came. Then we set the trophy limit to 7000 and Closed the clan. The spammers still came. At this point they've created over 2 dozen new accounts and are able to join at will despite the clan settings.

    I consulted Supercell, and their only advice was to report the messages (you can't report emotes) and fill the clan. It seems the attackers likely have a copy of our clan invite link, and have been sharing and re-using it. These links do not expire and can not be deactivated.

    I've been documenting all the attacks, and as a group we've been reporting all harassing and threatening messages. However, at this point our literal only line of defense is to keep the clan full at 50 members so there is no room for the spammers to join. Shortly after someone drops out, they're back in full force, emote spamming chat and harassing me and my clan mates.

    My only guess is that one of them got a hold of an invite from one of our elders, saved it, and is distributing it around. I'm really disappointed in the complete lack of control/security in a game that literally makes millions a month in revenue.

    For now my members and I have created 10+ alt accounts to keep the clan full, but obviously it will be impossible to grow the clan with new active players if we are always full and on lockdown. This has also made me extremely paranoid. The moment someone decides to leave the clan we go into panic mode policing the chat, waiting for the spammers and scrambling to find yet another alt account to fill the vacancy before the attackers notice. This past week has been brutal.

    I wanted to share this with the community as a warning: all elders and co-leaders in your clan have the ability to grant access to your clan seemingly forever. Be very careful who you promote. To Supercell: clan invite links should expire! Hopefully no one else has to go through what we've been dealing with.

    submitted by /u/JimHalpertSmirk
    [link] [comments]

    Cave Troll Card Idea (concept)

    Posted: 31 May 2020 04:15 PM PDT

    I thimk this guy predicted pass royale

    Posted: 31 May 2020 08:50 AM PDT

    [NEXT LEVEL EFFORT POST] Innovative gamemode for Clash Royale - could change the entire future of the game Idea

    Posted: 31 May 2020 12:59 PM PDT

    "DeckChallanger" - Worked on this for two months… Lets go:

    Incorporates deckbuilding and poker-ish strategy thinking

    But also: ability to bluff, surprise and outsmart your opponent.

    Purpose: To enhance the tension before the game, and get at the same time rid of the "rock, paper, scissor"-problem. Either a CR game can look like this: Two players select without any regulations - thus, it is completely random - each one a respective deck. The only tension created, comes from the fact that the two players have no idea what deck they are facing. This often results in unfair matchups, where the winner is already decided from the first 1-2 minutes of the game.

    So... if the matchups already are made in a random way:

    → why not make the <<Random part>> a bigger part of the game...?

    This gamemode will make everything more challenging and diverse on a level never ever seen before - and fun at the same time - and not only fun.

    But a ridiculous level of fun with new and fresh mechanics, that will never seem to get old and boring.

    [I think this gamemode even could awake CR from the dead]

    The gamemode is that good.

    And guess what? I don't care about the money! I could probably sell this idea, but no. I want to share it with the community. Because I love Clash Royale gameplay, but the peak potential of the game is so far away. This gamemode would take the CR experience from a 2/10 of its possible "game potential"

    • to a staggering 10/10, if not 11/10... (imo) Every day a week, this gamemode would never ever get boring:

    So... let's explain this, and stop talking:

    - A luck based wheel decides the two decks facing off eachother, a primary and a secondary time

    - Before the wheel is spinned, both players has to select one wincon (one circle sector) each, that gets banned from the wheel in their match

    - Each sector in the circle is consisting of every win condition (or perhaps another regulation that will challenge the player to build a deck: like "5.0 or more" or "2.5 or less" and so on (and for these special ones, the advantage is the the player gets to pick the win condition by himself, but has to compensate that by getting around the challenge of the regulation)

    - Then you build your deck from an empty cardslot-interface, from the ground up.

    - Every win condition has a group called "hardcounters". Since the player knows the opponents win con (in the case of that regulation) - he can pick a hardcounter that fits with his deck - his regulation - but also hard counters the wincon from the opponent

    - If a "neutral" wincon gets selected, like the Pekka or Mega knight, a maximum of 1 "firsthand" win con can be added

    - Also, the miner, skeleton barrel and rocket (I could have forgotten someone) has a special category as "secondary win conditions", and can be added to any win condition, but max 1 of them

    - All of the other cards can be chosen when building the deck

    If matchup is defined as "advantage to one player" - For example [ballon - ramrider]

    —> the player in disadvantage gets to pick two hardcouters, while the one in matchup advantage only get to picks one hard counter for the opposing wincon

    Max 2 small spells (not tornado, including royal delivery)

    Max 1 big spell (including EQ)

    And ofcourse - Max one hardcounter to wincondition (if defined as equal matchup)

    When you have built your decks, you lock them in. Then you have to show 1 of your cards to the opponent. You can pick by yourself what card to show the opponent. Here lots of different strategies will develop, for example: bluffs, surprises or to just outsmart your opponent into thinking you have a deck that you may not use, different strategies and of course reversed psychology. Then you get the ability to change two cards in your locked deck, but only two. But the card you show and your wincon, are locked, and cannot be changed.

    Then the same thing happens to the other player.

    This interchange of cards happens one time, and then a second time - showing your opponent a total of 2 free cards plus your given win con.

    (The card you choose to show is automatically locked, and very much like your given win condition, can not be interchanged.)

    Then the decks are finished! This adds up to the tension before the game like never before, and creates a whole new level of strategy. Instead of just saying "of well, this is an unfair matchup. What a shame."

    • That part of defining how the matchup is random, is now THE defining part of the game that makes it so interesting.

    There is so much potential to be captured here. Really note that.

    This maybe even could bring CR back from the dead, and enhance the esport side of the game, but LIKE A SHIT TON. This not only makes the game more developed and skilled in a new way for the pros, but also gives viewers a new level of curiousness and tension as a part of every game, instead of just players picking a meta deck from some of the few viable archetypes in the current meta, and then it is pretty much rock paper scissor to see which one wins, because:

    • matchup advantage is almost 100% defining the winning player today, in CR:s current system, when unfair matchups alline

    So, ultimately this makes the matchup less "rock paper scissor", that is Clash royales biggest problem right now. Players would have to not only need a skill to build good decks, but be prepared for anything, and create strategies for their own new deck, tailored for the opposing deck AT THE LIVE TIME as the game is played

    • That requires <<huge>> skill.

    The level of skill in E-sport with this gamemode would be on a whole other new level - that's some good entertainment, let me tell you.

    <So, even if *the gamemode DeckChallanger,* may start with a luck-based and completely random system, to define the wincon matchup>

    - It creates a challenge for both opponents, that they need to solve with their <<skill>>

    Skill 1.

    +It is up to the players SKILL to first build a deck that counters it in a FAIR way (with all the rules)+

    Skill 2.

    ++And finish the game with even more skill to create real time epic strategies in game, tailored for that specific matchup++

    [I can guarantee you that this will create results, like when someone has the advantage in matchmaking defined by their wincon - but still wins a CR game because of the deckbuilding skill and real time strategy combined with quick reaction and precision gameplay.]

    —> this would be a new level of CRL entertainment (but also as a Casual/Competitive mode IN the game for normal casual players)

    Also, since every wincon will be inte the game, you can't get a weak card. That would not be fair. So ebarbs for example. They are too weak on ladder - well, buff them to the viable point in this particular gamemode. But jezzz. Don't screw it up SC, have a separate feed of this gamemode-balances, and survey how cards are performing. This gamemode needs to have every wincon that is on the wheel, 100% balanced.

    *Sidenote* - SCROLL PAST IF NOT INTERESTED, it is not relevant to the gamemode!

    (logical preposition for ebarbs when we're at it:)

    Motivation: " ebarbs could be used as a counter pushing card, that's effective on defense, and after; be used in a counter attack. One problem today is their health, they die easily. And, since they are whole 6 elixir today, it is hard to combine other cards with them, to support them while active in game (Like ice golems, ice spirit etc). Therefore, make them 5 elixir (IN ONLY THIS GAMEMODE), but set their crown tower damage to 40 - 60 % of their normal damage - since they need to be able and two-shot ranged support troops like wizards and musks, because it is one of their main interactions (They have a slow hitspeed, but when they do get their shot in, they are effective, and can quickly move on to a different target, like a giant) . This way, if an ebarb gets to you tower, it won't punish you as much, and the ebarbs can easily be killed on offence, since they have such low HP - if the opponent doesn't support them with more elixir"

    I´m just using common sense here guys, don't be hard on me. But I think that would make ebards more of a card that has a place in the game, an ideal way to use them effectively, that every card should have a clear definition of: Like most other cards. Right now, ebarbs have too many things that they are good at, and way too many things they suck at. This idealized concept of them, would actually make them quite unique in the game, and add a new nuance to the possible card-choices for counterpunching tank killers. The other problem is also that they are way too rewarding when reaching the tower - but also way too undervalued when used on defence - since they die so easily, and bam: 6 elixir down the drain, and you can't support them with other cards, because of their high cost.

    → Therefore it could be tried to see what happens if they cost 5 elixir, and had reduced crown tower damage. If they are to strong, lower their HP to balance out the question of how hard it should be to kill them

    If you are not using this thinking process when balancing cards already SC (cause of your history, lol XD), maybe take some inspiration: because I have a strong belief, in that [Every card in the game has a place, and can get balanced. There are no such things as: "Bad designed cards", that just a sad excuse] - imo

    *Sidenote finished*

    This would basically be the peak of CR potential - if we get this gamemode in the game - or at least in CRL... imagine this, instead of 2v2. (If you have lost track, read the paragraph over the sidenote again")

    The purpose of this gamemode is to enhance the player's ability of deckbuilding, incorporated into the gameplay. The player also has to know what cards fit good with exactly every archetype. This gamemode would make for an extremely DIVERSE and always FRESH and SURPRISING gameplay, never seen the likes of in CR history. That's of course depending on the pros innovative skills… and them skills bro… they will most certainly create a good basis for this.

    This is the gamemode that I think everyone wants, including the developers of Clash Royale. They have always been nagging about making a gamemode, that is more

    • diverse
    • and has deckbuilding as a bigger part of the game itself

    THIS. IS. IT.

    The gamemode would also be extremely, EXTREMELY entertaining to BOTH:

    - watch, for example CRL, because we would get to see what cards they are picking, and see their strategy - made under pressure and small timeframes. This would add soooo much content to commentary for the casters. Extremely interesting. Pros have to be wearing soundproof headphones, we also need to check microphone-cheating way more in this case of gamemode - since the audience knows the decks that are facing off - but the players don't. They only know 3 of each others cards

    - Or as a gamemode in Clash Royale, live time with random players. Imagine playing this, as a casual gamemode, or as a separate ladder with kingtower level brackets... (*orgasm*)

    The "balance-rules" of this gamemode would be :

    - "what cards are defined as hardcounters to each wincon?"

    - "What matchups are defined as; advantage - to one of the wincons facing each other?"

    The cards in each group could be a subject to change, very much like the balance changes each month. It gets better and better the more we get experienced within the gamemode

    TELL ME WHAT YOU THINK REDDIT! I can't wait to hear your thoughts. Let's make Drew of Seth hear this. We could be changing the way CR is played

    - FOREVER!

    //Cheers:)

    P.S

    This mode - could be a new "competetive ladder" bracket. SERIOUSLY.

    (Like you just read way less than half of the total text:)

    Main notes:

    - Supercell needs a healthy relationship with their playerbase (They don't really have that now)

    - The player should be offered a small piece - a limited, but still fair opportunity- of the beautiful game they are working on - for <<free>>

    And theeeen...

    - If the players tries it, loves it, and decides - "I WANT MORE, I think the money is worth it" , that's when you as a free-to-play game developer offer the player a less limited offer, for real money - for example a pass royale with mer premium features (Still not changing the game mechanics tho, just progression, but not in pay to win way. In a "Pay to experience less grind"- way) You´ll understand more soon!

    That is a healthy way to make money. You as a free to play game developer should give players the <<freedom to choose>>, and if you make a damn good job - you should automatically get more money, BUT IN A FAIR AND HONORABLE WAY

    The system SC today uses in today's ladder, with pay to win walls from the gem-currency:

    - That has to be the worst business model to make money on a free to play game.

    That's a fact. It doesn't matter how much supercell has made from these games, they could have easily made way more with a more healthy business model.

    But... there is hope! Because, with this gamemode, I would stand by the opinion to say:

    - Clash Royale would not only be the BEST mobile game ever made

    - But perhaps, one of the best games ever made on this planet.

    THAT HOW MUCH POTENTIAL THERE IS IN THIS BEAUTIFUL GAME - in my opinion

    —> but supercell doesn't see it

    However - I do.

    With my vision for supercell though, if I were in charge: I would incorporate this gamemode, in a <<premium>> way with the pass royale each month if they give me this kind of freedom and gameplay opportunities - and a need to grind less.

    —> I would pay for that pass royale. That's how much fun I think CR is

    So let me present the business model:

    - FREE CHOICE: 5 free daily matches on this gamemode. You get 5 new ones every 24 hours, and if you can't play for 1 day, there is a bank that can store a maximum of 10 matches

    THIS IS LIMITED - but free. You get the taste of brilliance and entertainment

    - PREMIUM CHOICE: 15 battles every day, and banks that store up to 3 days of not playing - 45 battles capacity. (This would be the current passroyale)

    THIS IS FOR THE ENTHUSIAST. If you have a good logistic when playing - this will be enough for anyone - for a small monthly fee (the same value as a cheap lunch in town - is CR DeckChallanger worth that to you, personally?

    - UNLIMITED CHOICE: a new more expensive version of pass royale, like "legendary pass" gives you an unlimited amount of matches.

    THE HOLY GRAIL. No boundaries. Infinite fun.

    BUT. IT. IS. YOUR. CHOISE.

    *More in depth:*

    You get the mode in lv 9. But when you start over for each season, you get to CHOOSE what kingtower leauge you wanna play in: if you are king tower 12 for example, you can't access the lv 13 league, but can choose between king lv 9 all the way to lv 12.

    If you choose lv 9, you will have a better opportunity to level up most of the cards you will use in the game when building the diverse possible amount of decks. Since versatility is key, this will improve your chances to perform and reach higher. In lv 9 league, the seasonal end rewards are the lowest point in the pair of leagues, though. So you have to compensate for: FairPlay- and The size of rewards

    —> BUT IT IS YOUR GOD DAMN CHOICE

    Then again, if you are in kingtower lv 12, and have most of the card you still will do fine with, at lv 11 and some at lv 10 → Then maybe, it is worth the sacrifice of lowering the FairPlay to king tower league 11, but increasing the potential rewards - as you progress on the global leaderboard for your bracket.

    Each season you pick what kingtower leauge you wanna bet on.

    (The more wins you have, the higher you get on the GLOBAL leaderboard for your separate king tower league. If this is a trophy system or just K/D, it's up to supercell to decide, or you guys on reddit.)

    I prefer the good old trophy system, and then we incorporate your highest ever reached trophy number on OLD LADDER, to define the starting place you will have in your kingtower bracket. Therefore, you will get an advantage if you are high on ladder - which is heavily dependent on spending money on the game via supercell's current method, so that you need to, agan:

    Spend money on the game - and SC gives you advantages in fair ways - which makes supercell sustainable money making company

    - still because of this game mode.

    This system will also not compete with ladder, since you won't be having "Your own deck". This gamemode will hover ever be a method, to get more resources, to upgrade your cards for the normal ladder - that the current supercell-business model for making money, is in charge for.

    So the higher card levels you have, the easier it gets to have more cards in higher levels - to compete in leagues with higher rewards - and again:

    • spending money on the game gives you an advantage to progression

    BUT! The player WHO WANTS to play CR fair play, can still do that with a fair-cost passroyale and in lv 9 - with low rewards, but again: with fair play.

    If you on the last hand thought, do completely fine with only 5 matches a day (or how many SC would evaluate that to be sustainable for them), then you don't even need the pass, but:

    • you will start way lower in your king tower league each month
    • have to push for longer ro reach the competition of your skill level
    • the rewards are crappy
    • thus is a disadvantage in ambition, energy consumption and time, but it is still

    FAIR PLAY. AND FAIR LEVELS when doing the grind. The frustration being created, will be way different than the one on ladder. That feels like just pure pain ass bullying… to be real here.

    If you want to do that extra work, do that good old grind, IT SHOULD BE UP TO YOU, THE PLAYER,

    However:

    • If you feel like skipping that extra work is worth a pass royale to earn more gold, play more matcher every day, to upgrade more of your cards, to reach higher ladder records, get better starting place - and finally be able to progress <<faster and more effectively>>
      • to compete in higher leagues for more rewards

    - that´s in this business model - up for you, and ONLY for you to decide.

    *next:*

    My last wish or idea is to have live spectating on top 500 on each of these king tower brackets, where live matches are in a little interface, so that you also easily can find the live ones. This way:

    • You can just log in to CR, play a few games, but then if (lol, WHEN) you get frustrated

    chill and watch a few pros play, get inspired - and then get in the game again with that new motivation and focus!

    THIS IS WHAT CR NEEDS TO STAY ALIVE, and not in a few months, or a year,

    NOW!

    Supercell, spend the work on this, instead of making amazing looking new arenas every month that we then throw away and never see again...

    We have plenty of arenas now! Save yourself that work, vary insead between the beautiful 15-25 arenas we now have (why not have some lower season arenas a few times a year? That would still be refreshing for the +4000 trophies players)

    • All while developing this system instead. I also think this tops the clan wars update, but if you could start working on this as the next project after the CW update, that would be amazing.

    And I mean... the work that needs to be done, are just a couple of interfaces that take care of the logistical system. No new arena. No new animation with cards. No boats or whatever the huge and complex stuff that you have worked on in the new update.

    THIS IS VERY SIMPLE COMPARED TO THAT —> and still... still this would be so much more:

    EFFECTIVE on both

    • Grade of how healthy the relationship is with your playerbase
    • Money income, on a predictionable and regular basis each month with the increase of passroyale purchases

    ***

    Let's leave that for now, and look at this idea I have… for the community in Clash Royale:

    <<This is important to help spread this gamemode in our community:>>

    Shoutout to LEGENDARAY! I know you are reading this, if my comment gets upvoted ;) been watching you and your creative ideas for over a year now. Been there since like 12k subs- so you kind of owe me not just this- but all of your subs, and everyone else in the world:

    • that loves Clash royale, but doesnt play it any more because it is so far off its maximum potential of being a both FAIR, COST FRIENDLY and FUN game

    To Legendaray:

    If you see the same potential in this gamemode as I do, please make a Concept video of it. Both explain, and literally play it with one of your friends or co-lab with other youtubers - for example KFC (would be awesome)

    (This is possible, because the gamemode is so simple to develop. It is just basic logistics)

    You are studying engineering, very much like I want to do (just finished high school baby, and I got into design engineering - my dream - in Sweden!) - so I know that you not only <can do> this, but do this <gooood>. Damn good.

    Together with my idea, innovative skills and ability to make a well thought out basic described concept - combined with your videoskills, problem solving-ability AND your youtube channel that has blown up recently...

    We. Can. Change. CR. Forever.

    I mean this dude. That's why I'm hyping this up...

    We can not only make an awesome concept and create some excellent content for you channel:

    But we can spread this to a whole other and new level than never ever possible before. (Cuz you are very smart, and have a youtube channel AND looks at reddit!! All at the same time.)

    It is meant to be

    Here is how you (or anyone else that feels entruiged) - can do it.

    - Make a virtual luck based spinning wheel, or a physical one (that would be AWESOME) with every win condition and/or also with other types of regulations the deck should be built around (for example [5.0 or more]) - on all of the many circles sectors on the "spin the wheel" like wheel-thingy

    - Then you spin the wheel, and see where it stops *intense thrilling musicccc*

    - Switch to the deck building interface with empty cardholders (the wood thing-slots), and have a small animation that locks the wincon that got chosen by the wheel, for example: ram rider

    - Then the same thing happens again to the other player

    - now the players vote for how long they wanna build. Tryhards will go for the lowest allowed, like 10-20 sec, but noone will be able to pick a maximum of... hmm lets say 40 sec. The middle point between the votes, decides the time both players have to build their decks

    - A timer starts ticking down : 3, 2, 1, START BUILDING! *creative, intense music*

    Display both players at the same time. For each player: Facecam, Mobile cam, card collection of the hardcounters you can use one of, spells, ground attackers ect. All the categories in a pedagogic way to more easily build a deck, and display at last a separate 8-slot card holder that shows the deck´s cards being inputted over time.

    - The less time you have to build a deck, adds to the skill of having diverse knowledge within every win condition, thus: what cards fit "in the current meta". (Haha I always hear your voice there) You really have to be up to date with the cards that will fit with any wincon or archetype

    - Time stops. If you do not make it in time, the remaining card slots will get a random card.

    - The first player gets 10 sec to pick a card to show.

    - The card is shown to the other player in 3, 2, 1, GO

    - The other player (he is named player 2 from now on) gets 15 sec to change two of his cards 7 cards.

    - Then player 2 gets 5 sec to decide what card to show: 3, 2, 1, GO

    - player 1 gets to change 2 out of his 6 cards, since the one that he exposed earlier is ofcourse locked

    - Then, player 2 again gets to show one card again, because that is more fair. (If you do not get that, think again.) Anyway - the same thing happens again, but he also has only 6 cards to choose from.

    - At last, player 2 gets his last, and second chance to change two of his cards.

    If anyone plays poker, you should be noting the vibes right about now;)

    - and that's it! That's how you can make a fun concept video of how this game mode works, and then actually play. We don't need supercell to check if this is fun!

    Us, we in the community can do that by ourselves, and then publish it on Legendarys channel, to get feedback on if this is something the game wants.

    Together we can do some amazing stuff guys! Lets change Clash Royale forever, together! They can't ignore us if we do this really well. And if we really want this, then use that motivation to really get this concept video top notch Legendaray-quality.

    Let's continue on the gameconcept a bit more thought, got some more ideas:

    Now the match plays out much like any other, but you know 3 of the opponents cards, and you also know [that your opponent knows] 3 of your card in the deck, and you know which one you have showed (if you have a normal IQ memory)

    The last thing you <<could do>> to the concept, is to add a crowd and commentators to this. Try to see how that works out. Let the casters have a prep talk about the players:

    THIS IS JUST FOR <<INSPIRATION>>

    for example: (I'm trying to add some bad humor in to this - so that is is just like the CRL we all love)

    "Hello and welcome to CRL west, spring 2020! This day we will be starting off by talking about our week top crl player, KFC, that will be kicking off the season today in just a couple of minutes."

    (KFC is a content creator known for making a fool of himself - for entertainment)

    - Yes that's right [other casters name] KFC is looking real focused down there, but hey! Now he is looking at us, and he is still looking at us...? *5sec pass* now it is just weird - what are you doing down there KFC? *KFC smiled and says "ha! Gotd you!" *But you can't hear him, only see him and his awkward gestures*

    *casters*

    - Ooookey... anyway! At Least KFC is looking to be having a real fun time down there! So, KFC as I was about to tell you, is known for his lethal choice of quick deck building time frames to stress out his opponents, but always tends carefully select what cards to reveal in his deck - to lure and surprise his opponent with an innovative deckbuild"

    - "that's right [other casters name], in just s few minutes we will get to see him in action"

    Wheel is spinned:

    "And here we go! Kicking of the first spin of the day. [wheel spins] ohhh and it is looking to be... the ram rider!"

    *Fill in the commentary between with some bullcrap here etc, you get it*

    Player2-wheel spin:

    "The second spinn of the season starts... now! This is going to be a good one, let me tell you that [casters name]. *other caster* " That i for sure can reassure you of, because it is looking to be the Pekka!" "What a way to kick off the season. It will be interesting to see how this matchup turns out..."

    - Yes that's right my friend, you can just see the sheer tension in Legendarys face. He knows he's up for not only a deck building challenge, but also a real-time problem solving when playing to get his ramrider around that moma Pekka. He has got to outsmart him somehow…"

    The deckbuilding begins:

    "Oh, looks like KFC is going the other way today, with some conservative card revealing - While Ray on the other hand is surprising us by showing his big spell!" *surprised, chocked, stunned* —>*other caster* "Yes that's right [casters name], that not something you see happen every day"

    The match begins:

    "Okay! Let's go, this match is looking like a real thrilling one, and the smile on Rays face actually seems to be making KFC nervous of what's to come" *other caster* "to be honest, I have quite frankly never ever in my career of CRL - seen a pro player look that terrified as, KFC does right now.

    Lets lean back, and have a good look at this game."

    After that, the rest is just like the already existing seasons of CRL...

    - But! With waaay more entertainment, and possible outcome of amazing results, when pros wins - even when getting a matchup disadvantage in the beginning by the spinning wheel…

    The end:

    "BUT THE PEKKA GETS TORNADO'D AWAY!! AND THE GOBLIN CAGE IS'NT IN CYCLE THIS TIME FOR KFC, AFTER RAY JUST BAITED IT OUT

    • RICH! The ram rider is going to hit the tower!

    AND THE RAMRIDER BREAKS THROUGH, and Legendaray comes out with a clutch victory, sniping the win from KFC with just a couple HP - despite the matchups disadvantage Ray' received in the beginning of the match… What a staggering prestige from Legendarays side!

    • Yes my friend! That is som top notch Clash Royale gameplay right there, and this is just the beginning of CRL West spring 2020. For weeks to come, the show you now are watching will be filled with dussions and dussions of these kinds of matches, every, single, week. (Get the CRL exclusive membership for more content, green room and so much more...)

    So ultimately:

    "The skill in the new mode DeckChallanger, lies not perhaps in knowing a small amount of certain decks in the current meta very well, but rather in adaption to the situation, and therefore a good pro has to be very diverse and versatile - and good at finding creative ways to surprise and outsmart his opponents in real time gameplay:

    —> in order to dominante in Deckchallanger 2020"

    //Cheers again!

    Second and last "quick" P.S

    To supercell:

    Please add this as soon as possible to the game - if you decide to go for it. Start with just a launch of a <<casual gamemode, standard at only lv 9>> that has no ladder. Let us taste the game mode. Let us give you guys feedback. [Just a Casual - then it will require less work for you guys to let us try it out.]

    If you, SC, already here start to see a noticeable increase of pass royales being bought, put the stakes ever higher on creating a separate ladder for this mode - to create a competitive feel.

    That's when the money will start to pour in.

    Trust me

    Who am I?

    • Winner in Halland county Sweden for being the best innovator the year 2019-2020 within the global young entrepreneurial organization JA Worldwide: Sweden. For reference: Sweden's population is roughly 10 000 000 citizens.

    (I innovated a theoretically proven to be working - solution to suspend a Spherical/Globeshaped tire for a wide variety of use cases within the global transportation industry with magnetic levitation and many other smart solutions - and then conceptualized a business idea, design marketing oand a plan to find investors… (still working on that company, doing all in my power to reach out to more investors for the best deal to my startup) )

    • And receiver of "E-max stipendium" , for being picked out as one of the 100 most innovative, entrepreneurial, impactful and creative senior-year highschool students in all of Sweden the year 2019 - 2020. (I have graduated now)

    This is what I do. And Clash Royale deserves it. I want no money,

    • just my god damn beautiful beloved game to reach its maximum potential, in a sustainable and healthy way; For both the players and its company developer.

    (Why do I tell this down here? This late?) \sidenote**

    • If this post has gotten upvoted to reach high in the feed, it means that I have made it there in a fair and honorable way, just like anyone else that is anonymous on reddit. I presented my idea only, and captured the reader's attention all the way down here. I don't think it is relevant to know who I am, if my idea and concept doesn't speak for itself - of how frickin good it is.

    That way, you guys get more critical to the idea (Anyone could have uploaded this) - but when you sit there, have read it all, trying to be critical but you can't really find a weak spot

    • Bam. Then this guy is not just some random kido - this guy deserves a bit of respect.

    \sidenote finished**

    From your neighbour, country Sweden.

    //Cheers! - for the billionth time...

    Nils Bjerger, Halmstad, Halland, Sweden

    AND REDDIT:

    TELL ME WHAT YOU THINK.

    bye

    But… not just yet. Hehe (A lot of text down here for supercell, or anyone else that is interested in business, future technology and innovation)

    note this supercell:

    The idea and concept of DeckChallanger, is only

    one of the

    many

    Ideas <<I have>> for Clash Royale. However…

    • This is the only one you will get for free.
    • And - this is not even the best one, this is just the one with the most:
    • favorable effect on the game, in the ratio of:

    The need of money, work and energy to go from concept to practically working - in ratio to - The effect the finished concept has on the game.

    This concept has the highest ratio in that aspect amongst my other ideas and concepts for CR.

    Other than this concept - I have multiple ideas and visions for how we could completely change the general view of what Clash Royale is, and what it could become in the future…

    If you decide to work on this game mode, launch it, and then notice the significant increase in Pass Royale purchases not only the first month, but keeps at a constant high throughout many months - <<that I am already now predicting here, right now in may 30th, 2020>>

    Hit me up. If one of my ideas made you that much money, just imagine how much money you would make if you got all of my ideas:

    • Both the Best ones, the more Huge ones and the Smaller ones. Try imagine what is inside my head, if this idea, the DeckChallanger, made you that much money

    By

    Itself.

    Therefore it might be smart to get my contact information right now already, if you guys decide to go for my concept gamemode.

    I wouldn't be offering this to just any game. I only want to do this with Clash Royale, because this game is the only game I truly love, and have really deep knowledge in. After many years of playing with the innovative thinking process I have - I have not been able, to not, start developing ideas for the game. They have just appeared naturally.

    So, if you decide to hit me up, what would I want in return?

    **I tell you that in my other post**

    So. That why I´m going to tease my <<other>> top 2 ideas:

    ** They did not fit in this post. Go to my profile to see the other one (New account so I will only have two posts)**

    Let's make a clear structure for the vision of for when new gamemodes gets added to the game, and what purpose they would be serving:

    LADDER - The main mode. Play all day, choose your deck - but levels are unfair

    • You need a method to get more resources to upgrade your cards...

    -

    Beneath this main gamemode, there are other gamemodes to be played along side ladder, that when played - gives you resources - to upgrade the cards for the main mode: Ladder

    Therefore since Ladder already is unfair - why ALWAYS make <<close to all>> of the gamemodes supporting the main mode: ladder - also level dependent?

    -

    The list of supporting game modes:

    • Clanwars
    • Classic and Grand challenges (If we had tickets in chests, that would be nice.)
    • Special challenges
    • Global tournaments

    -

    My idea is to <<add>> in game modes in this category, with the focus on Fair Play, and a Freedom to the player. The gamemode then offers a free version of its brilliance: And then it is up to the player if they want more → get a pass royale. That moral works fine with any human being that I have ever met.

    This way, haters probably gonna say: "AHH, YOU ARE ONLY ADDING NEW STUFF FOR THE PAYING PLAYERS. AND THIS IS SUPPOSED TO BE A FREE TO PLAY GAME?!"

    • But you can calmly respond with the obvious argument: "So <<adding>> the gamemode that gives you 5 free daily matches, and a bank of max 10 - is not free content? Isn't that <<more content>> that gets added to the game, in the supporting category to ladder - the main mode - to get more resources - to upgrade your cards?

    Think about that. Anyway:

    The category could look like this, If my ideas were added:

    • DeckChalllanger, bracket king tower level dependent seasonal leagues
    • A new Clan Wars system (This should still be completely free tho, only new modes get the new business model I am describing)
    • [Idea 3]
    • [Idea 4]
    • [Idea 5]
    • …..

    And so on. (And don't forget my tease for the ESPORT side of Clash Royale…) (other post)

    That is the direction I would want to be taking this game. Clash Royale has a business model that is out of date in the free to play gaming-world, today.

    • But it is not too late. Clash Royale is a beautiful game with huge potential, now after 4 in game years of development - A FRICKIN MASTERPIECE - and is more than possible to completely turn around and generate huge streams of income again/even more than before

    All you need. Are the right ideas. Not the bad ones, not the average ones, not even the good ones:

    • But the necessary ones.

    *

    *

    Remember one thing from this. This crazy, but passionate guy <<knows how to>> completely reimagine the definition of what Clash Royale is and its status from all over the world, and throughout all gaming-industries. The potential you can't see - I not only see, but know is there. You could also at the same time get a stake in the potential future world leading company of autonomy, delivering spherical wheels to the whole GLOBAL mobility market, in monopoly (Only we have the new technology, we develop it highly confidentially) for the first few years:

    • just by hitting me up.

    Only remember that when you are on the cusp of ignoring this offer. That's all I ask for, along with you testing this gamemode out with your developers:

    • For the sake of everyone out there in our world: that absolutely loves Clash Royale.

    And the gamemode… You're gonna absolutely love it.

    Also: Watch this advertisement from Supercell, and think about my tease for the future of CRL esport

    https://www.youtube.com/watch?v=4Jdp_dkduJc

    (You will look at it - from a whole new perspective…)

    https://www.youtube.com/watch?v=FBRWUwm0_gY

    And finish things off with this one above.

    • Now you get the idea, so take that imagination, and look at this CRL 2020 spring first episode. Fast forward the first 5 minutes.

    https://www.youtube.com/watch?v=8tkqWCto7yg

    Do you guys see how polished CRL has become now? How it feels, like <<a real not esport, **but even a pure SPORT**\>>? (Despite the corona pandemic that took away the studio the casters are in, and the OGN arena. The feel of CRL is there, ands it's real)

    Then imagine that (The beautiful 3D environment graphics and special effects) with the [number 1 and number 2] problems solved (that I presented earlier), and combine that version of how CR is played (for example DeckChallanger) - with the excellent format CRL now has developed, to be a real established esport that feels totally REAL, although it is all virtual.

    It is all about perspective. To open your eyes. To start dreaming.

    Bye

    Kind regards: Nils Bjerger

    submitted by /u/Buff-Executioner
    [link] [comments]

    How did this player not rank top 10k last season? #JYLQUOGP

    Posted: 31 May 2020 05:22 PM PDT

    I am trying to lvl up a giant double prince deck what version?

    Posted: 31 May 2020 03:39 PM PDT

    Bypass spawners and buildings placed 2 from the king with this special xbow placement, works for mortar too!

    Posted: 31 May 2020 09:23 PM PDT

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