Clash Royale Renaming cards |
- Renaming cards
- "Sparky's Day Off" Fanart by me
- Me and my friends made an arena in Minecraft!
- what gives people feelings of power
- I've been playing the game since beta and finally I reached 7000 trophies! I know this season was easier but I'm still proud of myself
- Season 10 Balances in Action!
- Proud to have finally reached 7k after playing since global launch :)
- Supercell's advice
- After 3 years of playing I have finally cracked the local leaderboard!
- I've been playing the game almost since beta and finally I reached 7000 trophies! I know this season was easier but I'm still proud of myself
- Heal spirit saves the day!
- Petition for a “battle lock”
- Need some ideas to improve my deck. Any?
- Just got top 50 in trophies for lvl 8s!
- I lost my connection, so I had to clutch that
- That was lucky
- Spark Spirit :D (Electro Valley for arena)
- The Deck that got me into 5300. Gotta say the heal spirit is an awesome card and he's also really cute :3
- This is a deck i made because I was bored. It looks like it could work. Only problem is that it has no building, which makes it harder to defend pushes. Rate the deck and I'll see if it can be better. (I'll post the role of each card in the comments)
- Watch me catch all the miners my clanmate deploys. XD. Press F.
- Clutch lightning block against a BM'er to win
- Current Problems of Clash Royale
- Any ideas/game plans on how to defeat this bullshit meta deck?
Posted: 03 Apr 2020 12:52 PM PDT
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"Sparky's Day Off" Fanart by me Posted: 03 Apr 2020 12:34 PM PDT
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Me and my friends made an arena in Minecraft! Posted: 03 Apr 2020 03:25 PM PDT
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what gives people feelings of power Posted: 03 Apr 2020 07:27 PM PDT
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Posted: 03 Apr 2020 05:40 AM PDT
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Posted: 03 Apr 2020 09:57 AM PDT
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Proud to have finally reached 7k after playing since global launch :) Posted: 03 Apr 2020 03:16 PM PDT
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Posted: 03 Apr 2020 07:36 AM PDT
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After 3 years of playing I have finally cracked the local leaderboard! Posted: 03 Apr 2020 11:05 AM PDT
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Posted: 03 Apr 2020 10:06 PM PDT
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Posted: 03 Apr 2020 01:45 PM PDT
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Posted: 03 Apr 2020 10:06 PM PDT So basically I just pushed to the highest I've ever gotten (a new league too) and now I'm SUPER scared of pressing the battle button and having to do it all over again. I know this seems dumb asf but I would LOVE a little setting that would just not allow you to press the battle button.
[link] [comments] | ||
Need some ideas to improve my deck. Any? Posted: 03 Apr 2020 05:46 PM PDT
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Just got top 50 in trophies for lvl 8s! Posted: 03 Apr 2020 07:26 PM PDT
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I lost my connection, so I had to clutch that Posted: 03 Apr 2020 08:37 PM PDT
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Posted: 03 Apr 2020 09:39 PM PDT
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Spark Spirit :D (Electro Valley for arena) Posted: 03 Apr 2020 03:07 PM PDT
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Posted: 03 Apr 2020 04:49 AM PDT
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Posted: 03 Apr 2020 07:43 PM PDT
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Watch me catch all the miners my clanmate deploys. XD. Press F. Posted: 03 Apr 2020 05:00 PM PDT
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Clutch lightning block against a BM'er to win Posted: 03 Apr 2020 12:33 AM PDT
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Current Problems of Clash Royale Posted: 03 Apr 2020 07:20 AM PDT IMPORTANT: I don't want this post to be mistaken for hate, so please note that this post is not aiming to hate on any of the developers or Supercell. It is just an opinion on how this game should be. Please take this with a grain of salt. Clash Royale is a wonderful game. It is the combined effort of all the hard work the developers put in and it's a game we've all come to enjoy and to love. But there are a couple problems that I believe is the pressing issue on why players are leaving Clash Royale. Here's my opinion. TL;DR
Overview: Game MechanicsWhen I say the nature of the game is frustrating, I do not mean that this game is bad nor that it needs to change. It just works that way, and we all have to live with it. But I thought I would point out some issues that these bring. Hard Counters Hard counters are fundamental to the game. Some cards are meant to counter others. It is alright to keep it that way, but this game mechanic is partially responsible, in my opinion, to the frustrating nature of the game. Spawner Buildings There's nothing wrong with running a spawner deck: it is sometimes a viable archetype. It's not hating on the deck, it's the cards. I am aware that they reduced the lifetime of the Goblin Hut, and the earlier rework to the Barbarian Hut, and I think this is a step in the right direction. A building that gets damage progressively over time is not a bad idea, but long-living buildings tend to slow the game's pace and make the match quite boring, and the nature of them forcing you to respond so they can control the speed of the game, namely Furnace decks, is sometimes quite exasperating to go against. This is a thread on why spawner decks are widely hated. Tiebreakers Tiebreakers are meant to reduce draws and increase the speed of the game. But, I really think tiebreakers have created a race of damage between the two players as they continue using spells and spam troops at the bridge to try to take the lead (mostly seen in mid-ladder around mid-ladder, from 4-6.5k, which I am at), in sharp contrast to the actual structured pushes, mostly seen in high ladder, from 6.5k onwards. This is a thread targeting the tiebreaker system. Most of the comments are quite one-sided, so here is a separate thread aiming to know whether this system will create a spell cycle archetype. Spell Cycling Spells are a fundamental part of Clash Royale. They are there because they are a way to respond to incoming threats and ensuring interactions. But when they are used repeatedly on your tower, they get really, really frustrating. The fact that you know you're going to lose not because you made a mistake, but literally only because they carry a spell, like Fireball, Poison and Rocket. You can block a Lightning, but never a Fireball/Poison/Rocket. This is why it is such a frustrating game mechanic.Personally, I have noticed some more Spell Cycle decks actually working from popular creators recently. These are three from the past week: CWA: 8,000+ TROPHIES WITH SPELL CYCLE DECK! INSANE! B-Rad: I apologize in ADVANCE for using 3 Spell Cycle SirTag: WINNING with ONLY SPELLS?! 6 SPELLS DECK! Overview: MatchmakingThe Clash Royale matchmaking is based on two things:
Top ladder has a different matchmaking system to prevent win trading.The following is not taken into account:
These cause a lot of players to believe that matchmaking is rigged at some point. This post does not prove whether matchmaking is rigged, nor if it's not. Players have reportedly found evidence on matchmaking being rigged or that the algorithm purposely puts you against hard counters. Popular creators have made videos in the past talking about this issue in particular.The point is, matchmaking is frustrating for more people than not. I believe it's slightly ignorant. The fact that matchmaking:
Matchmaking puts you in a loser's pool. When a player loses 3 or more matches in a row, the matchmaking automatically sends you to a loser's pool. This is meant to stop huge losing streaks, but this post suggests otherwise. I'm not saying the loser's pool is completely useless, but sometimes it might cause some backfires. Matchmaking does not take into account card levels and King Levels. Quote CWA in his matchmaking video linked above, "if you're always going up against players who are higher level than you [are], odds are, you're a pretty good player". This is because you play people who have higher level, but lower skill. But this is an issue, because card levels, most of the time, at least partially influence the outcome of the match. On the player's side, it's frustrating, but on the other hand, it's not that big of an issue since players will probably be stuck in the range of their trophies, which prevents the problem to worsen. It has been confirmed that Ladder does not, and will not take into consideration card and King Levels, seen in this post. LadderCard Levels and Skill This is obviously out there. The community has constantly complained about this issue. This post provides an explanation to why Ladder isn't really fair. In mid-ladder, decks that completely rely on levelled-up cards are common.Hate is out there for the Wizard and Elite Barbarians, as well as some other "low-skill-cap" cards that are constantly talked about. Meta The meta is always subject to change. The meta of spell cycling and Magic Archer is mentioned in this post. While mid-ladder overleveling and, sometimes, bullying is common, this post touches on competitive ladder. The meta is a way to reflect card strength and whether they need balance, but a stale meta and/or a meta where a card is pretty much everywhere: say, Elixir Golem. And when a support card is strong, it's everywhere: say, Magic Archer. If you don't have the right answers, you're in for trouble. This post suggests the game has fallen into a Rock, Paper, Scissors meta. PartySince 2v2 has been made permanent, different challenges have been added to Clash Royale in an attempt to keep the playerbase entertained. For the most part, this has been a sideline to regular Ladder, but only a sideline it has been. A couple ideas like this and also this have suggested Classic Decks in party mode to boost motivation. Clash Royale needs a bit more playing in Party Mode like what this post suggests. I understand that the developers are busy, but having more Party Modes certainly wouldn't hurt! Clan WarsThe pressing issue is mainly that Collection Day battles aren't all bad, but some modes that stick to your own card levels are also just filled with max decks. I understand according to official material and community speculation, a clan wars update should be on the way, so I will not go too deep on this. ChallengesThe new challenges are awesome, the Infinite Elixir Challenge, the Elite Barbarian Rush... the fact that Supercell allowed these challenges into the game is great. What I want to touch on are the regular challenges. Grand Challenges Grand Challenges appear in featured videos where more or less only top players appear. This post highlights the lengthy wait times in Grand Challenges and suggests that the pricing is way too high for normal and casual players. An idea to fix grand challenges have also been proposed. It's a way to shuffle players between the two challenges and make it more rewarding. Classic Challenges Players more than likely go for Classic Challenges since they cannot afford to lose a Grand Challenge. This is why Classic Challenges tend to have more varied decks. I believe the aim here is to balance out the two. Grand for the ones that really want to challenge others; and Classic for the ones who just want to have fun and try out decks. Although this is already the case, it is much more amplified and most people aren't willing to pay the price for a Grand Challenge. Again, I want to mention that this is not hating on anyone, but just my opinion.What do you think could be improved in Clash Royale? Note: I am aware some of the videos and posts that I linked are from one or two years ago. Please let me know if the information is outdated. Thanks! Edit 1: Wordings. Edit 2: Formatting. [link] [comments] | ||
Any ideas/game plans on how to defeat this bullshit meta deck? Posted: 03 Apr 2020 09:50 PM PDT
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