Clash Royale The Royal Ghost - process video III (still no real decks for him though) |
- The Royal Ghost - process video III (still no real decks for him though)
- Similar to the 7x elixir challenge
- Petition to make all of these challenges friendly battle options
- Petition to increase rare donations to 8 cards
- Our english teacher forced us to make restaurant menu and this was the first thing I had in mind
- The last spike on the fence doesn't have it's own shadow, literally unplayable.
- My Balloon really wanted to take that tower.
- Uhm... DeckShop?
- The Infinite Elixir Challenge has premade decks...
- the PEKKA kills the skarmy when showing its weakness lol
- x7 elixir decks will be premade. Petition to give us deck building x7 friendlies to have fun with!
- Anyone else’s game crash immediately after watching this replay?
- You shall not pass!
- [Effort] Deck building: From 101 to how the best come about.
- Protecting my punish play troops against golem from mini pekka with prediction miner! Forced out so much elixir that I could easily defend
- Dear God that poor megaknight
- Tryhards heading into 2v2 triple elixir be like
- I've been playing this game for over a year and I just found out you can skip the arena and teammate intro screens that appear right before the battle starts by tapping on the screen.
- I’m not sure why these requests still exist if they are already filled.
- It reminds me this
- What emote should I use to express "Sorry I'm two levels above you, I haven't laddered in a while"?
- When you can spectate yourself
- Scummy, But Still A Really Good Deck To Farm Crowns In 2v2 Triple Elixir. You Give Them False Hope With Their Huge Push, Then You UNLEASH.
The Royal Ghost - process video III (still no real decks for him though) Posted: 14 Mar 2020 07:37 AM PDT
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Similar to the 7x elixir challenge Posted: 14 Mar 2020 08:09 AM PDT
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Petition to make all of these challenges friendly battle options Posted: 14 Mar 2020 02:47 PM PDT
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Petition to increase rare donations to 8 cards Posted: 14 Mar 2020 02:10 PM PDT As many of you may know, currently you can receive 40 Commons, 4 Rares, and 4 Epics (Sundays) per donation request. Now, I am currently a king level 9 in the Challenger 2 - Challenger 3 range, and I'm finding it incredibly difficult to level up my Rare cards due to needing so many cards to upgrade- yet only being able to receive 4 per request. I did the math for the amount of cards you need to max a Rare from level 3 to level 13, and the number is 2586 cards. Let's see how long you would be requesting this card twice a day, to go from level 3 to 13, assuming you don't get it from any chests. 2586/8 ≈ 323 days of requesting. And that's just for one card. I understand Supercell is doing this on purpose to make it harder for players to max out, but levelling up Rares becomes so difficult for people who don't pay money and progression becomes difficult in turn. So, I'm trying to make this as short as possible, may we be able to receive 8 Rare cards per donation? And if 8 is too much, maybe 6? This would help free to play's massively, and make progression less tedious. If you took the time to read this, thank you, and I hope you have a great day. ~Mystic [link] [comments] | ||
Our english teacher forced us to make restaurant menu and this was the first thing I had in mind Posted: 14 Mar 2020 10:00 AM PDT
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The last spike on the fence doesn't have it's own shadow, literally unplayable. Posted: 14 Mar 2020 08:18 AM PDT
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My Balloon really wanted to take that tower. Posted: 14 Mar 2020 02:23 PM PDT
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Posted: 14 Mar 2020 03:41 PM PDT
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The Infinite Elixir Challenge has premade decks... Posted: 14 Mar 2020 09:27 AM PDT
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the PEKKA kills the skarmy when showing its weakness lol Posted: 14 Mar 2020 04:08 PM PDT
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x7 elixir decks will be premade. Petition to give us deck building x7 friendlies to have fun with! Posted: 14 Mar 2020 09:38 AM PDT In case you don't know, there is the "Classic Decks" icon in the new challenge, so it's likely it will feature pre-made decks. It probably makes sense, spell cycling and possibly other combos could be quite broken. However, making friendlies with our decks could be quite fun, since we can just agree to not using such combos and have fun with all the weird decks we could make. It would be amazing considering plenty of people are locked in their houses with nothing to do. Let's make a petition to u/supercell [link] [comments] | ||
Anyone else’s game crash immediately after watching this replay? Posted: 14 Mar 2020 07:00 PM PDT
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Posted: 14 Mar 2020 07:32 AM PDT
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[Effort] Deck building: From 101 to how the best come about. Posted: 14 Mar 2020 09:01 AM PDT Hey everyone! It's H__R here and in this post we are going to be going over deck building, what you should and shouldn't be playing in battle, what is required in a deck, what isn't required in a deck, but a useful addition, and what you should avoid or at least try to abstain from doing when creating the deck you will battle with, especially on ladder. Before I start this post, I would like to mention that although we have had healthier meta, this meta isn't the worst and far from bad. It's somewhat healthy actually. However, this post will basically be a persuasive post on why you should say "screw the meta." It actually can be very beneficial to you in the long run. But please don't think I'm ragging on the balance team, the players, or the current state of the game. Thank you. So, before I get real anti-meta philosophy on you guys and probably get this post crapped on, let's go over some basics on how to build a working deck, and how you can tell when it works. A working deck is required to have these things at least:
Really, apart from these, a functional, viable deck must have cards that synergies well with each other. They all must compliment each other and work well when used strategically and thoughtfully. This is literally one step up from make deck with cards, place cards, take towers and win. When you put that method of a repeated thought train every game that gets better as time goes by, you unlock more cards, you play test better methods and strategies, that is how you get better and, well, win. Which brings us to the second half of this post: Making your own strategies, play testing them, and allowing yourself to pull away from the meta. The "Meta." What is it? How does it affect my gameplay or how much should it? How do I use cards outside the current meta? Let's start with nearly a textbook definition of what is the meta. If a card is in the meta, it simply means it is viable in a variant of a popular deck. Boom. That's it. It simply means it is able to be in a popular deck and succeed. If a deck is meta, that means that it is a popular deck that is slightly stronger then other decks, so more people are compelled to use it Naturally, having a meta is great. It forces people to mix things up. One day, beatdown could be popular, requiring siege players to rethink their strategies. The next month, that beatdown deck is nerfed and the siege deck comes into play. That required control and cycle players to rethink parts of their strategy. This loop goes on with more decks and I could write a whole post just explaining this. However, one thing that we have to remember is that the meta always changes, but we can't always just take a meta deck someone created, slap it into our deck slot, and just use it naturally even if we end up keeping that deck. Why? Because we never created that deck, therefore we never thought of the strategy and method that went with it. Even if the creator tells us what to do, with 8 cards, and all the cards being able to be placed on a 14 • 18 tile area subtracting on the tower or the upper corners where the pillars are, 14 • 18= 252, 252-9-2= 252-11= 241, there are a total of 8 cards times 7 more 8 • 7= 56, so we have a total of 56 card combos that can be placed on any of the 241 playable tiles. In theory, if you played all card combos in your deck at one time on every tile, there would be about 13,496 card combos on your half of the board. And you seriously think that a thirty minute video is going to cover all card combos, when to use them and where for that deck? Spoiler: The answer to that question is no. And even if it is a very high quality post or a great detailed video, it That is why self built decks become more effective in the long run. With a deck based off of your familiar cards and synergies, it will allow you to use what strategies and styles work for you, even if it may be hard to execute them with a traditional deck. This is also a beneficial skill in the long run with certain challenges, especially with the new Youtuber challenges. You can make up decks and game methods that allow you to get an even better advantage on your opponent. And at the end of the day, isn't making up a strategy, playing with it, and winning like, half the point of the game? So, why not? What's the risks of making up your own strategy and deck? Well, I might loose a lot trying to get the deck just right. That would be a waste of time and trophies!! First off, if you know how you play the game, and what your favorite cards are, you should not need to loose more then 2-5, maybe 7-8 matches your first time around in a row. Then, you'll just get them all back 3-5 matches later at most. And then once you really master the deck, which is possible, you can really get higher in trophies by the end of the season. And all of the sudden, those 90-120 trophies you spent getting the perfect deck for you, seem like no big deal. Second off, testing a deck, playing around, and having fun in a game seems like the opposite of a waste of time. In fact, opening up Clash Royale and just using the same boring deck, going on a stressful swing between mass trophy gains and loses, and feeling like your time spent on the game is going nearly nowhere, is not the goal. At least, I hope is isn't, because if it is, your not using your time properly and might as well leave the game and go to something more enjoyable for yourself. Oh, well, I am not sure where to start. Well, now you for sure know how to build a deck, half the post here is how to build one from nothing. How do I know when the deck clicks? Will I be able to tell? Certainly! It is a bit easier then thought to find when you hit the sweet spot. Naturally, the way you use your deck will flow throughout most if not all of your games. You can use the strategy that fits you and you will rarely see yourself making mistakes or finding improper card usage and improper elixir usage. You won't find yourself having almost no-hope defeats that the opponent decides in the first match. You can use elixir so effectively that it almost feels like your barely using any. You will certainly feel the deck "click" once you found it. Well, what if I make a mistake in my deck building? Am I genuinely bad at the game? What should I do if I don't turn to a deck made by someone else? If you make a mistake worth fixing, you will naturally see it by the end of the battle, if not as soon as your first cycle finishes and you see what role your cards play and how they will affect the match. No, you making one deck mistake doesn't mean you are bad at the game. You just need to fix the mistake and see what else there is. That's the whole point of play testing with so many different cards in the deck. Keep trying and you will eventually get a good deck that fits you. I found a nice unique deck that fits my play style, but now I want to use a specific card that I think is cool that isn't in my deck, what do I do now? If you want to specifically use a certain card that is not in your deck, wether that's because you just unlocked it, or you found a YouTube video with someone playing it and though it was a decent card, or just because why not, you can put it into a different deck using a different different slot or you can use a notes app to save your past decks and keep your masterpieces. Then use a deck slot to make another deck that has the card or cards you want. Just be sure to make it have a method and has the card roles mentioned earlier in the post, as all viable decks should have. Conclusion and TLDR And it looks like this post has finally come to a close. Let's take a second to review what we've learned:
And as always, tell me what cards I should breakdown or what topic you would like to see written about. I will always take suggestions. H__R [link] [comments] | ||
Posted: 14 Mar 2020 03:16 PM PDT
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Posted: 14 Mar 2020 12:07 PM PDT
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Tryhards heading into 2v2 triple elixir be like Posted: 14 Mar 2020 12:04 PM PDT
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Posted: 14 Mar 2020 07:35 PM PDT I always wondered why my opponents (and/or teammates) were always dropping troops before I even got into the battle. [link] [comments] | ||
I’m not sure why these requests still exist if they are already filled. Posted: 14 Mar 2020 10:33 AM PDT
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Posted: 13 Mar 2020 11:28 PM PDT
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What emote should I use to express "Sorry I'm two levels above you, I haven't laddered in a while"? Posted: 14 Mar 2020 01:26 PM PDT | ||
When you can spectate yourself Posted: 14 Mar 2020 08:55 AM PDT
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Posted: 13 Mar 2020 10:23 PM PDT
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