• Breaking News

    Thursday, March 5, 2020

    Clash Royale Concept: Instead of using your chest speed boost right after you reach a new arena, a good option would be to use it at any time you’d want... | Creds to: u/Spankydole

    Clash Royale Concept: Instead of using your chest speed boost right after you reach a new arena, a good option would be to use it at any time you’d want... | Creds to: u/Spankydole


    Concept: Instead of using your chest speed boost right after you reach a new arena, a good option would be to use it at any time you’d want... | Creds to: u/Spankydole

    Posted: 05 Mar 2020 06:00 PM PST

    really love the clash support, excellent work guys! I just couldn't live with it if I missed those 500 Royal deliveries dude

    Posted: 05 Mar 2020 02:30 PM PST

    Important text

    Posted: 05 Mar 2020 08:28 AM PST

    Prince travelling to the Royal Arena

    Posted: 05 Mar 2020 03:53 AM PST

    Me and a random were able to pull this off in 2v2 triple elxir

    Posted: 05 Mar 2020 12:15 PM PST

    ‪The ONLY reliable Online IQ Test.‬

    Posted: 05 Mar 2020 03:34 PM PST

    Can more people please do this

    Posted: 05 Mar 2020 02:56 PM PST

    Doom

    Posted: 05 Mar 2020 02:46 PM PST

    Epic carry

    Posted: 05 Mar 2020 05:39 PM PST

    2 ice spirits in 1 deck, nothing to see here.

    Posted: 05 Mar 2020 03:28 PM PST

    Clash Royale - The Current State of the Game (v.3 - March 2020)

    Posted: 04 Mar 2020 11:29 PM PST

    TO COMMUNITY MANAGERS SETH AND DREW, r/ClashRoyale AND THE CLASH ROYALE COMMUNITY,

    Unpopular opinion. Clash Royale is really dying. I mean it.

    To the point that I'm not playing as often anymore. Every single month is a cycle of repetition: Playing Clan War collection day, then war day, then collection day again. Playing ladder while getting your trophies constantly deducted, playing the same troop spawning-challenges again and again, collecting emotes that you will never use. What is this all for anyways?

    I've played every single day since Beta. I've owned a Clan for 2 years before moving on to a Nova Esports Clan. It took me 3 years Free-To-Play to max out my entire deck, with Star Levels and all that. Ever since "Pass Royale" came along, updates and Clash Royale content in general started going downhill.

    Please come to me and say "another Clash-Royale-is-Dead Post, here we go again", and "It's just a game; stop complaining and just play the game"; I've seen these phrases, but please hear me out. Do I have my rights to speak up? Am I allowed to request some change? Can I tell the Supercell developers my point of view?

    ____________________________________

    Topics I Will Be Covering:

    1. Clash Royale Season Updates
    2. Special Events
    3. New Cards
    4. State of the Subreddit
    5. Emotes
    6. Other Features in Clash Royale

    ____________________________________

    1. Clash Royale Season Updates

    I feel nauseous to mention about these Clash Royale Updates. Watching the TV Royale videos already makes the "Season Updates" seem very minimal in content, but when the update rolls around, NOTHING CHANGES. Period. Even the "huge" updates seem like there's hardly any content in it.

    The November Update and the new card info screens were quite exciting at first, but in general, nothing changed! It's a true disappointment to new Clash Royale players out there who are excited for the next update, and eventually finds out that nothing changed.

    I've been noticing that most Clash Royale Updates are dedicated to repetitive, schedule-based content (content that is familiar to the player-base). This includes New Arena, Pass Royale, possibility of a new card, emotes, and familiar game modes. These type of updates end up to disappointment, an update that changes things visually, but not "dynamically". No incentive to keep playing.

    "Each month, I get disappointment instead of update hype when the CR update rolls along. Nothing new. Oh well, let's carry on."

    EXPECTED CONTENT IN A SEASON CLASH ROYALE UPDATE:

    • New card that I'll use for 1 month (Thank you card boosts), and will never use again
    • New Temporary Arena and Pass Royale - This includes 70 NEW Reward tiers, new emote, tower skin, season bank
    • The same spawning troops challenges, WHY? (This doesn't even count as major content)
    • Some balance changes (This doesn't even count as major content)
    • Glitch fixes OR addition of glitches ingame
    • New EMOTES to annoy other people, or to never be used (You're calling this huge content?)
    • From my knowledge, that's pretty much it!

    SOME "FRESH" CONTENT MAY INCLUDE:

    • Add some new Star Level Skins (Including Star 3 Mega Knight, come on), or some unique skins/costumes that aren't gold, per update
    • A UI Revamp to any interface-related areas that players can interact with (that is also outdated)
    • Change some of the CARD ICONS, some of them look so outdated
    • Clan War Rework (This is coming?)
    • More Community Suggested Special Events! - More ways to play!
    • Music Changes - We had the SAME music since the beginning of time. Update the soundtracks!(this includes all sound effects ingame as of today)
    • Tower Changes - The princess and king towers look exactly the same since the beginning of time. This could be great content for a major update, but may be a lot of work

    "I miss the good days when Clash Royale had the "Great News, A new version of Clash Royale is available!" on the loading screen."

    Now, I'm not saying that I want huge content-filled updates every single month. That's impossible. I'm saying that even the bigger updates seem to have nothing fresh or new in it, which doesn't differentiate with the smaller updates at all.

    ____________________________________

    2. Special Events

    The problem isn't the rewards, it's the special event selection and the GAME MODES. Most of them are all SPAWNING challenges (or things that relate to spawning), also known as Troop Rush. There isn't anything unique in these modes, anymore. Although the gameplay when playing these modes could get really chaotic with all the spawning troops running around, they can also be infuriating and frustrating to play on. I'm starting to get the "why do I have to play this" feeling.

    Out of all these challenges, the only unique challenges (in my personal opinion) are the Mega Deck Challenge, Touchdown, Heist probably; most of the "Elixir Rate" challenges seem fun as well. Draft was a very unique concept, and Triple Draft was an excellent addition to decrease the RNG in draft modes; why do I not see this often? In this update, infinite elixir seems fun. These modes mentioned above changes the mechanics of Clash Royale, giving a unique touch and "changes how we play." (At least).

    In every single update, we have the same boring challenges. In this particular update, the Season 9 update, we got a "Royal Delivery" SPAWNING challenge, an "Elite Barbarian" SPAWNING challenge, a "Sparky" SPAWNING challenge. What's next? I'm willing to bet for a "Royal Giant" or "PEKKA" SPAWNING challenge in the next few updates.

    I propose to see more unique game modes, preferably an addition to more Community-suggested game modes, kinda like community implementations of maps in Brawl Stars. Maybe implement the "Heroes" scrapped concept as a new game mode exclusively for draft challenges, or "Build a deck around a Card" challenge? I certainly do not want to see any more spawning challenges.

    ____________________________________

    3. New Cards

    Don't hate me on this, but I'm not a huge fan of some of the new cards (Royal Delivery is an example). Some of these cards are so boring to play that once the season-boost ends, chances are that I'm not going to play that card ever again (unless it's part of a new meta). Adding more "similar mechanic" cards will also make the game harder to balance! Once in a while, Supercell will create a unique card, which is great for the player base and "brings something new!"

    HOWEVER, MOST OF THESE NEW CARDS SEEM TO BE DESIGNED IN ORDER TO:

    • deliberately counter certain cards (cards with high-usage rates)
    • deliberately overshadow popular cards (better alternative)
    • disguise as a mix of 2 or more card mechanics
    • recycle the same troop assets to create a new card based on it

    LET'S GIVE SOME EXAMPLES ON THE LATEST CARDS:

    • Royal Delivery - Fireball + (Royal Recruits ÷ 6) - Another way to counter Minion Hordes and Sparkys. Also assuming that it was created to overshadow the Electro Wizard with it's reset mechanic and shield? (Contains recycled mechanics, similar to Barbarian Barrel)
    • Battle Healer - Knight + Heal + Healer from Clash of Clans - Attempt to create a good mini-tank to be a better alternatives to the existing mini-tanks? (somewhat unique?)
    • Wall Breakers - Derived concept from Clash of Clans
    • Goblin Cage - Attempt to be a better alternative to existing buildings? (somewhat a unique building)
    • Ram Rider - Hog Rider + Battle Ram - With it's snare mechanic, this card attempts to be a better alternative to Hog Rider and Battle Ram
    • Goblin Giant - Giant + Spear Goblins - Created deliberately to counter swarm cards such as Bats and Minions because Giant isn't able to, and to be a better alternative to Giant or Golem?
    • Barbarian Barrel - It's only existence is Supercell's attempt to overshadow Log and zap
    • Rascals - Knight + Archers all in one card!
    • Zappies - Created to be an possible resetting card (maybe to overshadow Electro Wizard) and be a tank stopper at the same time
    • Fisherman, Firecracker, Elixir Golem have unique mechanics and are unique cards

    ____________________________________

    4. State of the Subreddit

    Memes. Replays. Screenshots. More Replays. And more replays. I can go on forever. These get more attention than artwork and concepts, as usual. Just your typical r/ClashRoyale subreddit. I'll stop there and talk no further.

    HOWEVER, I WOULD LIKE TO POINT OUT SOME PROBLEMS IN THIS SUBREDDIT:

    • Big increase in low effort content gaining more attention than content/effort content, most of them being replays, memes and "funny moments"
    • Increase in cursing, racial slurs, death threats, inappropriate comments that are being upvoted to visibility on certain posts
    • Top comments on art posts are all meme references or puns; there are never any comments to admire the artwork or to congratulate the artist that gets big upvotes
    • All artwork containing female characters or anime-related content will somehow attract comments that are sexually-related and will involve "unzipping" and "shaking", which is very disrespectful
    • From my experience, a new post will often has a 50-50 chance to either die in new, OR bloom with upvotes and attract visibility. Your post may be downvoted within seconds!

    Once again, thank you for having active moderators to moderate the subreddit!

    ____________________________________

    5. Emotes

    Emotes are cosmetic items that are visually appealing, and they're often seen at the end of the Special Event reward tiers. There are about 5-7 of them per update (correct me if I'm wrong), and they seem like new content. But here's the question:

    "YOU JUST GOT A NEW EMOTE FROM A CHALLENGE. THAT'S GREAT. NOW WHAT?"

    Will you use this emote every single day? From my experience, I'll probably flex the emote a couple of times to show my opponents that "HEY, I completed the challenge!". After that, chances are you won't be using the emote ever again. It'll become a waste of space. An extra emote to clog your emote slots.

    THESE SPECIAL-EVENT EMOTES WILL OFTEN BE USED IF:

    • You and your opponent starts an "emote battle", an act to flex your emotes to see what emotes you and your opponent obtained
    • You like BMing in battle by spamming emotes to annoy other people (please stop)
    • You like emoting on a daily basis and make use of all the emotes

    MY PERSONAL THOUGHTS ON EMOTES:

    • Emotes are only a tiny-portion of cosmetic-related content in an update. This is NOT major content at all!
    • Emotes will be useless if your opponent chooses to mute them
    • Spamming emotes in battle and in the chat is annoying to everyone around you
    • The more emotes you use during a battle, the more childish you are; Seriously, you are playing to win the match, not to emote your opponent to death
    • Flexing Rare emotes (for example, the Goblin 20 win emote) will definitely be a "Wow!" moment to your opponent for a few seconds, giving you a brief feeling of superiority, and that's it
    • What are you collecting all these emotes for? To annoy other people? To impress people? Are you gonna use them all?

    "Don't spam emotes! It makes you look annoying and is considered rude behavior! Emote spamming will make certain players hate Clash Royale even more, resulting to more players quitting, and more phones smashing!"

    __________________

    6. Other Features In Clash Royale

    TOURNAMENTS

    Almost nobody uses this feature nowadays. The only good use of Tournaments is to casually play any of the Special-Event modes, or to test out new decks. They're also good for Youtuber Emote giveaways, but that's pretty much it. This feature needs to be reworked somehow.

    CLAN CHAT

    • Trade Tokens need to be in a separate chat to prevent clutter in the main chat
    • Spamming emotes in chats are annoying to every member around you
    • There needs to be a limit to kicking for a time limit, especially for Co-Leaders (to prevent mass-clan kicking)
    • Requesting 4 Rares or 40 commons per day will hardly do anything to League-Players (Players with very high trophies). For higher leveled players, please increase this limit!

    MATCHMAKING

    Matchmaking has improved a bit, at least for me, maybe not for others. Matchmaking in general is still very flawed. Playing the 1v1 level-dependent modes for Collection Days are a huge pain, matching me up with the best players in the world. Overall, matchmaking needs to be improved to give players a better experience on the battlefield!

    SHOP OFFERS

    • Please remove those gems-for-cards offers. Only a fool will choose to spend 250 gems for 50 Bomb Towers!
    • We need more ways to get Fortune Chests!

    CLAN WAR LEAGUES

    Almost everyone I know is in the Legendary League, which ranges from 3000+ clan trophies. This system is so vague! Supercell, please separate the Legendary League into more tiers to make the system less vague and more interesting!

    PASS ROYALE

    Buying the Pass provides you with so much value when referring to rewards, unlimited retries for challenges, tower skin, etc. However, I'm pretty disappointed that every single update revolves around this pass; an update revolving around a pay-to-pay environment. Maybe increase the season bank storage?

    BALANCE CHANGES

    Balances have improved over the months, but still needs gradual improvement. I'm glad that u/Supercell-Seth and u/Supercell_Drew are taking the time to go over the balance changes, and explaining the "Why?" behind each change. The community needs to appreciate the Balance Team for dedicating their time to create the changes for us, instead of complaining all day when one balance goes wrong.

    SUPERCELL'S COMMUNICATION WITH US

    I'm somewhat satisfied with Supercell's communication. The community managers are usually active on the subreddit, responding to important comments and giving suggestions and information and such. However, I would like to see more "What We've been Up To" posts to stir up some update hype, as it never came back after April 2019. Also, we need better ways for Supercell to communicate with its player-base and community for balance changes and community ideas.

    LAGGING

    The good ol' wifi connection is required to keep Clash Royale running, and we've all developed some sort of hate towards the "lagging symbol". Do you feel frustrated when you lag during matchmaking, and then all of a sudden, you lose a match that you never played? I know how you feel. Before you press the battle button, there needs to be a system to "warn" you to check your wifi connection if you're lagging in order to prevent any unnecessary losses.

    SUPERCELL CREATOR CODES

    The code shouldn't expire every 7 days; it's inconvenient to constantly go and type in the code every 7 days. The code should either never expire, or deliver a message to the player reminding them that "Your Creator Code has Expired!"

    I'm once again asking for your support... to use... code OJ.

    __________________

    Conclusion

    Clash Royale is still a fun game. We all know it. Millions of players all over the world still play Clash Royale casually on a daily basis, but the "Magic of Royale" is slowly fading away, at least for me (as a beta player), and for a lot of people. I miss those days when I was hyped for the next update, containing fresh new content for me to explore. These Pass Royale updates aren't fresh, it's all a cycle of repetition. There isn't a key incentive to keep playing.

    I wish to have some change in the system of how content is released in Season Updates. I hope for Clash Royale to be in a better state.

    Big thanks to u/Supercell-Seth and u/Supercell_Drew for creating such an amazing game that has been adored by players for years, and possibly for years to come!

    __________________

    If my post is TLDR (too long; didn't read), if I've missed information, or if there's a typo, please feel free to comment any concerns you have regarding this post! Thank you!

    ___________________
    EDIT: A BIG THANK YOU TO THE COMMUNITY FOR ALL THE REWARDS ON THIS POST! THIS IS MUCH APPRECIATED!

    submitted by /u/Chief_Pekka
    [link] [comments]

    New and improved text emotes

    Posted: 05 Mar 2020 08:31 PM PST

    I worked hard on this card idea.

    Posted: 05 Mar 2020 04:08 PM PST

    I feel terrible for doing this, but it feels sooo good...

    Posted: 05 Mar 2020 01:34 PM PST

    Teaching those bad manners a lesson. Games like this are the only reason I own the laughing goblin emote.

    Posted: 05 Mar 2020 10:07 PM PST

    Oof

    Posted: 05 Mar 2020 06:18 PM PST

    as a level 11 at 5500 trophies, this is how ladder feels to me, we should rename ladder snakes and ladders cause its really how it works. Who else relates to this?

    Posted: 05 Mar 2020 07:19 AM PST

    CWA PEKKA EMOTE SCHEDULE

    Posted: 05 Mar 2020 04:42 AM PST

    GRRRRR I ACCIDENTALLY DONATED ARCHERS WHEN I THOUGHT I UPGRADED THEM GRRR ������

    Posted: 05 Mar 2020 09:27 PM PST

    Did some one order a Royal Recruit?

    Posted: 05 Mar 2020 12:57 PM PST

    Anyone have an emote that makes you laugh every time you see it?

    Posted: 05 Mar 2020 07:03 PM PST

    For me it's:

    the chicken going crazy

    the pig swaying with the wooden sword

    the barbarian picking his nose

    submitted by /u/MikeyyLikeyy69
    [link] [comments]

    Does anyone play this deck over 5600 that I can spectate?

    Posted: 05 Mar 2020 06:34 PM PST

    Triple Elixir 2v2 is the best party mode and nothing can change my mind

    Posted: 05 Mar 2020 04:17 PM PST

    Huge fire sprit leap

    Posted: 05 Mar 2020 04:07 PM PST

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