Clash Royale Clash Royale Season 8 Reveal! |
- Clash Royale Season 8 Reveal!
- Fan Art- Inferno Dragon! Done with colored pencil. Let me know what you think!
- [IDEA] Replace offline player with a bot when teammate lefts the match so at leas it can place troops on arena and we can continue to battle
- I love this Subreddit
- [EFFORT POST] Season 8 Balance Change Analysis + Release
- [Effort Post] Challenger...
- [Effort Post] How to save season 8 (and others like it) with one client update
- Tornado is too versatile
- Did this on my phone
- An idea for the card icon. Why not show all 3 star levels (1,2 and 3) in the card for all level 13 players. This will be shown by other people in replays or in your own deck.
- Rewards for top 3 to 5 people who donate the most in the clan
- Last card idea to avoid spam. Simple but effective!
- I’ve never seen the King’s tower activated like this before. Bad luck.
- Phonecats Discusses the State of the Game and the Updates. What do you think of what he says?
- Am I the only one who *doesn't* see a desperate need to 'revitalize' the game?
- Biggest comeback ever
- I’ve been in and out of master 1 a total of 13 times
- It’s not much, but I managed to get to Master I in my first season after a 1 year break.
- 3 crown draw...(I posted a similar post last night this is the video of the match)
- [Effort] Dear Supercell
- ...Maybe we should limit the number of building cards available in touchdown draft
- New card concept....traps
- This is the closest game I’ve ever had
- Wow, the visuals are really good. Caption this.
Posted: 02 Feb 2020 09:34 AM PST
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Fan Art- Inferno Dragon! Done with colored pencil. Let me know what you think! Posted: 02 Feb 2020 12:22 PM PST
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Posted: 02 Feb 2020 10:10 AM PST
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Posted: 02 Feb 2020 07:27 AM PST
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[EFFORT POST] Season 8 Balance Change Analysis + Release Posted: 02 Feb 2020 06:45 PM PST
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Posted: 02 Feb 2020 08:13 AM PST "Challenger..." Clash Royale has definitely taken a hit this season. There is no doubt this season has a huge lack of originality. While the OG legendary arena looks nice, the tower skin is pretty...ugly. No new cards, and a random card was boosted this season. The communication, despite what Drew and Seth have said, has been pretty bad. So this is how I think we should fix it. By the way, credit goes to u/MissStealYoTrophies for the idea! "You have overcome many challenges thus far..." So who is this guy in the background? Well, let's let him introduce himself! "Challenger..." "You have overcome many battles thus far..." "You have finally reached me..." "Now it is time to face..." "THE FINAL BATTLE!" "I am..." "Lord Cheddar, ruler of this fine kingdom!" "I command you, <username>, to hand over your card collection!" "Do it now, and you shall be spared!" And just like that, the Adventure begins. So Lord Cheddar has stolen every single card you own. Thankfully, he has given you the choice of ONE card to begin your journey. Choose wisely, as you have to fight a few battles with just this card. Also keep in mind star skins and card levels WILL NOT be saved. All cards start at level ONE. So what is this? Well, it's a story mode/adventure mode! You must re-claim all your cards and defeat Lord Cheddar in a VERY hard final boss battle. Reward System Once you defeat Lord Cheddar, you unlock EXCLUSIVE cards: HEROES! You cannot buy them, you cannot find them in chests. You only receive a set of one or two cards after completing the entire adventure. It's impossible to earn Hero cards any other way even after they are unlocked. How it affects your real game Don't worry! The cards that get stolen don't affect your real game in any way. You keep your cards, your star skins, your gold and gems, your xp. Everything. The lost cards and gold are only a part of the adventure mode environment. Is this P2W? Nope! Gems and gold do not affect the adventure in any way. You have unlimited attempts at every level (unless you decide to do a Nuzlocke run of course. More on that below.) and you unlock every card with time. The only thing you need is time to play the mode! Massive potential! Who said you do this normally? Obviously, being the god you are, you find stupid, brilliant, crazy, fun ways to make the mode harder. Be it a Nuzlocke run (where every card has only one life. You lose the battle, you lose the card.), picking a stupid card as your starter, or only using specific cards for your deck. The possibilities are virtually limitless! Tell me some challenge ideas in the comments! Why though? Think about all the games released for the Wii U and the Switch. I'll use Super Smash Bros. As an example. Smash for Wii U wasn't very popular, had limited gameplay, and overall never really took off. Smash Ultimate on the other hand, sold millions of copies in the first WEEK. The key difference (besides being able to play as Piranha Plant) was an adventure mode in the form of World Of Light. Zelda was the same. The second Zelda game ever to receive a game award was for the endless adventure of Breath of the Wild. Replayability is key to keep players engaged for an extended period of time. Veredict We need a feature that isn't the following: • Revolved around Pass Royale • Isn't for money, instead for player engagement • Is repeatable and fun! • Combines all the community's ideas (heroes, story mode, boss fights) into one feature! TL;DR Before you downvote because you're too lazy to read, I'd like to say, I've put in a lot of effort into this. At least answer these questions:
Thanks for reading (or not). This is my contribution to Feb. 2nd 2020 daily discussion. My way of saying thank you to Supercell for a great time with the game, even if I haven't played since season 1. I want to show I believe the game we all love has massive potential and deserves a good chunk of my time. [link] [comments] | ||
[Effort Post] How to save season 8 (and others like it) with one client update Posted: 02 Feb 2020 08:22 PM PST I get it. You can't reliably innovate on a monthly cadence. Time spent making hype seasons is time not spent fixing the systemic issues with the game. The devs need a formula for a low effort season, for those months when they're heads down on the big stuff. Season 8 probably isn't that formula. But it's close! Here's the one change it needs: Replace every chest boost on trophy road with another card boost. Why? Because ladder is stale and sweaty. Everyone's got their one deck they invested all their resources into. They've played hundreds of matches with it. So here we go again, season 8, where we play the same dang decks against each other and pray the balance changes didn't turn our preciouses to ash. Players want more decks to play on ladder, but they don't know what to upgrade. They need time to practice a deck on ladder before they lvl the cards. Card boosts actually let you do that! We just don't get enough of them. So now Supercell would have two season formulas. For seasons they've got time to hype up, be it for a new card or a real world holiday, they use the formula that's been working for just about seven seasons. For the off-months, Supercell can turn the game into its own kind of repeatable special event - one where we get to experiment with new decks on ladder! Who should pick what cards get card boosts? I believe both Supercell and players should get a say in that. Supercell gets the Season Pass card boost to harvest balance data about specific cards (Ram Rider in season 8.) The remaining boosts on trophy road are player's choice. Benefits for players: * Figure out what cards to max out before you commit * More variety when playing ladder * Something special to look forward to when it's LOg mOnTh or whatever. (Hot Log Summer? I digress.) Benefits for Supercell: * Incentivizes players to explore beyond Baby's First Deck * Costs about as much to produce as season 8 >_> * More ladder activity * A special event in its own right, simply by giving players the temporary ability to bend the rules and play cards at their level. [ Aside: Some may say this does nothing for max account players. First of all neither do chest speed-ups. Max players don't need cards or gold. Second, it actually would benefit them indirectly. Multiple decks are key to climbing high up ladder and it's an advantage only max account players have. Relax the restriction a bit with lots of card boosts and suddenly ladder is more lively for everyone. All boats rise. ] tl;dr: High effort post outlining a low effort season - replace chest boosts with card boosts. [link] [comments] | ||
Posted: 02 Feb 2020 05:36 PM PST I've been playing cr for about 3 and a half years right now. I've disliked going against many cards throughout my journey but thankfully I've managed to overcome the hardships of facing off against those cards. For example Inferno tower, sparky, golem and a few more. But tornado has been a pain from day one until now. Let me elaborate. As a player who finishes at 6200 to 6300 trophies, I don't lose so often against tornado(i lose 60% to 70% against the card). But I do watch t.v royale a lot and I just can't help but seeing tornado to be an op card for it's cost and rarity. How ?? Heres a list of things I have to say about tornado.
Suggestions for a nerf or rework:
Thanks for reading and peace ✌. [link] [comments] | ||
Posted: 02 Feb 2020 02:01 PM PST
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Posted: 02 Feb 2020 08:10 AM PST
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Rewards for top 3 to 5 people who donate the most in the clan Posted: 02 Feb 2020 03:37 PM PST The rewards don't have to be anything huge but perhaps a single reward for the top 3 to 5 people in the clan who have donated the most every week. I know the number of donations reset on Sundays, so how about the rewards are given as soon as they are reset. Not only will this incentivize clanmates to donate more but this will also be an opportunity to get gold, trade tokens, gems, or even a chest. This could also possibly be a method to get emotes without stacking up gems to get them or spending money to get them even faster. The amount of gold doesn't even have to be ridiculous but maybe the amount that you have donated can be the amount in gold given. This will allow the most active clanmates to be rewarded, donations and trades to be fulfilled faster, and can help get more people to participate in the clan war. I'm aware that we get gold & points towards leveling up for donating already, but they're minor and the chance to get more gold, trade tokens, gems, or even a chest would be helpful and add a simple yet new dynamic to the game. [link] [comments] | ||
Last card idea to avoid spam. Simple but effective! Posted: 02 Feb 2020 12:33 PM PST
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I’ve never seen the King’s tower activated like this before. Bad luck. Posted: 02 Feb 2020 02:44 PM PST
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Phonecats Discusses the State of the Game and the Updates. What do you think of what he says? Posted: 02 Feb 2020 08:52 AM PST
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Am I the only one who *doesn't* see a desperate need to 'revitalize' the game? Posted: 02 Feb 2020 04:27 AM PST After 3 years of clash, I still feel like I've barely scratched the surface of the game. I am a loooonnng way from mastering all the key interactions and strategies in the game. In any given "session" of clash, I encounter a play that makes me stop and think about what to do differently next time. When a new card is introduced or a new game mode is added to challenges, I do not feel renewed enthusiasm for the game I already enjoy. Instead I feel like a chess player who, after steadily making progress, is told: "ok, to keep things fresh, we've added a few rules and also every 10 moves we're placing a new rook on the board". Evidently, not many of my fellow clashers share my outlook. That is particularly striking in the feedback about the Season 8 announcement. I'm lucky enough that most of my cards are 12+ so I can play a variety of decks if I get bored. Maybe that's it. Or maybe I'm such a slow learner that every one else has mastered the game and is itching for a new challenge while I'm still plodding along. Is there anyone out there that shares my view? Sure doesn't seem like it from where I sit. [link] [comments] | ||
Posted: 02 Feb 2020 06:28 PM PST
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I’ve been in and out of master 1 a total of 13 times Posted: 02 Feb 2020 10:14 AM PST
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It’s not much, but I managed to get to Master I in my first season after a 1 year break. Posted: 02 Feb 2020 07:06 PM PST
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3 crown draw...(I posted a similar post last night this is the video of the match) Posted: 02 Feb 2020 07:58 PM PST
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Posted: 02 Feb 2020 04:42 AM PST You may have noticed that many players are complaining about the state of the game, how the game is worse than it ever was. It is true that no new content has really been released, also true how the game encourages P2W. However, I am not going to take sides, I will just tell the community why this is, and when it might be fixed. Supercells Dev team may look like it is chilling and not trying, but it is extremely hard to create a card or balance one. Although it is just one line of code, the Dev team has to test it, question themselves (What will happen if the opponent doesn't have elixir and this card is thrown at the bridge? Will this card be countered by this?) To balance a card they need to make sure it can be countered, and it can counter other cards. Think about the fire-cracker, for instance it could easily counter swarms, deal damage to the tower, but can be countered by arrows. The Dev team need to carefully balance each and every card in order not to get complaints like. THIS GAME IS IN ITS WORST STATE EVER!!! Supercells Dev team is working on other things, there will be a huge update (hopefully) in March. The seasons are not meant to be BIG UPDATES. They are just small changes in balance so that things can be tweaked. However, to you this season may suck, THEY DIDN'T EVEN BOTHER TO MAKE A NEW ARENA! OR THEY DIDN'T MAKE A NEW CARD. Remember those times when, nothing new was released? You should be grateful. And I think the Dev team right now is working hard on the March update and does not have as much time to do the smaller updates. It is true that this game encourages P2W, but it takes money to continue running the game. Any logical person would want to make money. In Supercells shoes, you would jump to make money and create Pass Royale. However, this crappy *4 value stuff is ridiculous. Supercell is acting like they are a vacuum cleaner, sucking money repeatedly into their system. Supercell, please notice the rants and maybe stop adding so many SPECIAL OFFERS. To be honest, I don't think heroes would be balanced at all, they would be way to OP and would demolish basically everything! Instead, maybe take some risks. For example, make ladder completely different, you could change it so that there is 10 card slots(I saw this in a post, not my idea) or make too ladders! One for competitive uses, and the other just to see where you can get. Maybe add back tournaments that you can host so more people can have fun. I believe that most of the cards are balanced, there will always be a card that can counter your deck, so those people complaining, are just complaining about one specific card that counters their deck. Elite barbs, for example may not be so no skill, you guys are just triggered about how it takes down towers. It is actually quite easily countered and you may have to count elixir to play it. However, there are multiple bugs in this game, please fix them. I completely understand everything else, but please remove the bugs. For example, the sudden death when the replay glitches out. Or the 2v2 touchdown where the fisherman stands still. Supercell, if you are reading this, those are just suggestions. Dear readers, this is just my opinion, feel free to disagree. AND GO CHECK OUT THE EFFORT POST, CHALLENGER! It is made by u/Zeldagod14! Great idea. He basically says the game should have a story mode! [link] [comments] | ||
...Maybe we should limit the number of building cards available in touchdown draft Posted: 02 Feb 2020 09:08 PM PST
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Posted: 02 Feb 2020 09:04 AM PST Just thinking about new cards. What about a new type called trap. They would only be visible by you or your teammate. Think like freeze or poison trap that opponent would trigger when opponent troop steps on it. I feel like to get a good ROI you would need to be allowed to use it on opponents side before towers go down. It would also need to be cheap because or be more powerful as I cant see it being overly effective to a tank. [link] [comments] | ||
This is the closest game I’ve ever had Posted: 02 Feb 2020 08:06 AM PST
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Wow, the visuals are really good. Caption this. Posted: 01 Feb 2020 11:08 PM PST
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