Clash Royale Carrot Bandit |
- Carrot Bandit
- Here's a simple tribute I made for the pro player and absolute beast $D.I.M.A.S$ honoring one of his signature OP moves: the Bats+Miner combo or, as I like to call, 5 elixir mayhem! Thanks for making this almost 30 years dude fall in love with Clash Royale, Dimas!
- uh oh
- Legendary Carnival .. Got 4 (3+1from magical chest) Leggies
- I hit 4000 (legendary arena) as a level 1 king tower with zero upgrades
- PRO TIP [old but gold]: use miner to pull pekka into the opposite lane, giving your troops a clear path to the tower
- I was just about to get my 20th but, according to the news I now have 19 miners available to trade
- [Bug] Mega knight went crazy and attacked the air
- Why do legendary chests still cost 500 gems?
- [Twitter] Nerf to Miner confirmed for next balance. Get your whines out now so I don't have to listen to it next month. ;)
- And... the crazed murderer is back
- Look I know they said that there’s going to be a huge update in March. But a challenge that lasts for 11 days? Like how much worse can this season be? This is ridiculously absurd.
- Prediction miner on ice spirit
- I'm so happy I found this YouTube channel he plays with his nose
- In 2v2 allow a teammate to play their teammate's cards if he has disconnected/left/inactive for too long
- Clan War Improvements
- How much damage is too much damage?
- Never give up hope even if u lose connection lmao
- Ram rider wtf?? Hahaha
- Why miner doesn't deserve a nerf
- The Unwritten Rules Of Clash Royale... Refined/Part 2
- To all the lvl 9's, 10's, and 11's.......
- Is the current # 1 ranked player pleading for help? Supercell please reach out.
- why I love this game.. never say die!
Posted: 19 Feb 2020 12:17 PM PST
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Posted: 19 Feb 2020 12:24 PM PST
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Posted: 19 Feb 2020 12:32 AM PST
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Legendary Carnival .. Got 4 (3+1from magical chest) Leggies Posted: 19 Feb 2020 02:57 AM PST
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I hit 4000 (legendary arena) as a level 1 king tower with zero upgrades Posted: 19 Feb 2020 05:13 PM PST
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Posted: 19 Feb 2020 10:25 AM PST
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I was just about to get my 20th but, according to the news I now have 19 miners available to trade Posted: 19 Feb 2020 08:01 AM PST
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[Bug] Mega knight went crazy and attacked the air Posted: 19 Feb 2020 02:49 PM PST
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Why do legendary chests still cost 500 gems? Posted: 19 Feb 2020 06:09 AM PST Maybe the price was reasonable when this game was newer, but there are so many easier ways to get legendaries now, including tokens. I just can't see how a single random legendary card is worth 500 gems when it takes so many to max. [link] [comments] | ||
Posted: 19 Feb 2020 05:55 AM PST
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And... the crazed murderer is back Posted: 19 Feb 2020 06:13 PM PST
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Posted: 19 Feb 2020 12:56 AM PST
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Prediction miner on ice spirit Posted: 19 Feb 2020 02:54 PM PST
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I'm so happy I found this YouTube channel he plays with his nose Posted: 19 Feb 2020 01:57 AM PST
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Posted: 19 Feb 2020 03:15 PM PST I play 2v2 when I'm bored of ladder and I've noticed a lot of people leave mid game. I know some people rage but I've been winning and people disconnect for one reason or another. My idea is that as soon as a teammate leaves the match or is disconnected or is idle for 20-30 seconds or leaked a certain amount of elixir then you can control their cards to continue playing. I've had games when my game has crashed and I've rejoined but a lot of the time it's too late to do anything. I don't think it would be a stretch to implement as you can already see a teammate's cards and a tiny elixir bar could be added or just the number showing the amount to not take too much space. [link] [comments] | ||
Posted: 19 Feb 2020 10:53 AM PST I think we all agree clan wars need a makeover for the most part. The matchmaking alone is sheer luck, and horribly unbalanced once you get to legendary league. Here is my proposal. I have been communicating this to support within the app, but they also suggested posting here.
E.g. We start collection day at 8:15pm. Collection day ends at 7:15pm the next day. We wait while thousands of other clans also complete collection day between 7 and 8 pm. War starts at 8pm and matchmaking algorithm had thousands of clans to choose from to make the most fair match-ups. I know this goes against instant gratification with the potential hour long downtime, but I strongly believe this process would much outweigh the lopsided matchmaking and the inability to have a consistent war schedule without having to take a day off to readjust. For example, a couple wars ago, our clan (8300) was matched against 2 of the global top 120 clans (35000+) in the same war. They both had more wins than we had people in war. We had 9 people with double attacks to make up for the gap. That should not happen, yet it happens frequently. I also think there should be more leagues. There are 1000 clans over 27951 war trophies at the time of writing this. Legendary league is 3000+. Definitely room to and some more steps in that ladder. Please give this some constructive feedback besides the standard "git gud and quit complaining about matchups." TLDR: Better matchmaking and same time war every day. [link] [comments] | ||
How much damage is too much damage? Posted: 19 Feb 2020 07:41 PM PST Im getting better with graveyard. Especially with the help of CyclesWp. I can ignore some damage so I can get an elixer lead which is nice. But I need to know something. How much damage is enough to get a response from me? How much damage is too much damage to ignore basically. Is a full health bandit too much damage? I need to know this so I don't overdefend. [link] [comments] | ||
Never give up hope even if u lose connection lmao Posted: 19 Feb 2020 03:45 PM PST
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Posted: 19 Feb 2020 07:02 AM PST
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Why miner doesn't deserve a nerf Posted: 19 Feb 2020 10:16 AM PST You might have seen Seth's tweet where he basically says miner will get nerved next season. If not: Here is the tweet (for those of you that don't know B-rad, he is basically obsessed with the miner). Now, while I do agree miner is used in a lot of decks, I don't think he deserves a nerf. He has been in the top 3 highest userate cards over the last 2 years or so, but that is simply because he is very unique. The ability to drop it anywhere in the arena is something only 2 other troops have, beeing goblin barrel and graveyard, however those 2 differ so much from miner that comparing them makes pretty much no sense. For example, let's look at spells. Literally every viable deck has at least one spell, and most often two or even three. While there are many spells it is something very specific thus it makes sense they have high userates. I think a better way to deal with this 'problem' would be by adding a card that is somewhat similar to miner that could be used instead. It would be like choosing between knight or valkyrie, or skeleton army or goblin gang for example. This would decrease the userates of miner a lot while not killing the card. Thank you all for reading and have a great day! [link] [comments] | ||
The Unwritten Rules Of Clash Royale... Refined/Part 2 Posted: 19 Feb 2020 11:59 AM PST It was hard coming up with these... Enjoy!
[link] [comments] | ||
To all the lvl 9's, 10's, and 11's....... Posted: 19 Feb 2020 01:59 PM PST I haven't been active for quite a few months and due to season resets I'm 1400 below where I was standing. I'm sorry if I run into you on my way back up the ladder. Trust me I don't feel cool or good about crushing lower levels with my cards. [link] [comments] | ||
Is the current # 1 ranked player pleading for help? Supercell please reach out. Posted: 19 Feb 2020 08:39 PM PST
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why I love this game.. never say die! Posted: 19 Feb 2020 07:00 PM PST
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