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    Monday, January 6, 2020

    Clash Royale *OJ voice* Pooooositive elixir trade 🥳

    Clash Royale *OJ voice* Pooooositive elixir trade ��


    *OJ voice* Pooooositive elixir trade ��

    Posted: 06 Jan 2020 08:51 AM PST

    Seth talks about Zappies and stun effects

    Posted: 06 Jan 2020 02:50 PM PST

    Firecracker survives for a full 3 minutes

    Posted: 06 Jan 2020 05:07 PM PST

    Pro tips with the new card

    Posted: 06 Jan 2020 05:58 AM PST

    Most beautiful arena in CR history, Good job Supercell!

    Posted: 06 Jan 2020 09:53 AM PST

    Since you made Lava Pups, part of a 7 Elixir Troop, able to one-shot skeletons, can you make Royal Recruits, a 7 Elixir Troop, able to one shot Spear Goblins? It’s pretty sad they can’t.

    Posted: 06 Jan 2020 03:26 PM PST

    HEY CLASH ROYALE SUB... IMPORTANT NOTICE... we know that firecracker can dodge the bowler, and that she activates king automatically in 2v2. Please stop posting these, thanks.

    Posted: 06 Jan 2020 07:45 PM PST

    Legendary rant over. Wish more people would see if their post was similar to others' after a new card release. I'm tired of this repetitive, mindless spam. Thanks for coming to my ted talk.

    submitted by /u/YouGotBagged
    [link] [comments]

    I know nobody cares, but I just got to 7k with my homemade deck :D

    Posted: 05 Jan 2020 10:49 PM PST

    T POSE ICE SPIRIT T POSE ICE SPIRIT

    Posted: 06 Jan 2020 06:18 AM PST

    Why aren't we calling Miner cycle decks with Fisherman...

    Posted: 06 Jan 2020 05:49 PM PST

    Fish n Chips ?

    submitted by /u/devilsephiroth
    [link] [comments]

    This is just my opinion but the new card seems absolutely amazing. Used to run dart goblin instead of her and she just gives that extra bit of splash that I needed in my deck. She also doesn’t seem too OP and I’ve found it not too bad countering her in the challenge. Thoughts?

    Posted: 06 Jan 2020 01:40 PM PST

    Rocketeer Out of Arena bug, top left corner. This has happened a couple times, due to her knock back when she shoots. Thought it was interesting haha

    Posted: 06 Jan 2020 10:03 AM PST

    It even missed the dart gob

    Posted: 06 Jan 2020 04:33 PM PST

    Me: Hey can you not hit the tower?Firecracker:

    Posted: 06 Jan 2020 03:20 PM PST

    [Suggestion] A new draft mode, "Half Draft", with mockup. Takes the improvements of triple draft but without so much memorizing and with more potential complexity and skill.

    Posted: 06 Jan 2020 09:28 AM PST

    Triple draft was a massive improvement over the normal draft mode, but, personally, I feel like it added a bit too much memorization and makes the draft match feel more repetitive and predictable. I want to bring back some of the fun of OG draft where you could end up with a wacky deck but still come out on top if you play your cards right. I also miss how approachable it was, entering triple draft games I feel like if I don't prepare to remember all of my opponents options I will lose to players who put in that mental effort.

    I don't feel that that is a fun way to make the gamemode more skill based.

    So, my suggestion is to present the first 4 and the last 4 options from triple draft all together, and the player selects 4 from both groups to make up their deck. You can see your opponent's 12 choices as well.

    Here's a simple mockup.

    In this mode the first batch could always contain at least a couple win conditions and at least a couple spells. This was a big issue with triple draft, despite it usually being heavily restricted in giving you only one win-condition, you could end up not knowing your or your opponent's win condition/spell options until the last couple choices.

    This mode also offers much more complexity of choice, whereas triple draft feels like the same deck archetype rehashed with different win condition/big spell/small spell/and support troops. I like to have the option of having fun with it and going double giant or organically making a spell bait deck.

    Let me know what you think, I would really love to see how this mode plays out in game.

    submitted by /u/awesomeethan
    [link] [comments]

    in 2v2 firecracker activated the king tower

    Posted: 06 Jan 2020 01:11 AM PST

    [Ask] Supercell When will you adjust Chest Economy for so many New cards?

    Posted: 06 Jan 2020 09:20 AM PST

    It's time for another cost of living increase. I think the time to max increased another year from all the new cards. Drew? Seth? Even mild spenders can't keep up with the card releases without some chests adjustment.

    submitted by /u/Royalelvl1challenge
    [link] [comments]

    An Old Drawing of Some Clash Royale Ideas I had Lol

    Posted: 06 Jan 2020 03:24 PM PST

    The new Firecracker is crazy

    Posted: 06 Jan 2020 01:15 AM PST

    So you can one hit all the lava pups with a single firecracker shot if you time it right...

    Posted: 06 Jan 2020 08:11 AM PST

    Dark Prince? Everything ok?

    Posted: 06 Jan 2020 11:25 AM PST

    Droid-New Rare Card Concept

    Posted: 06 Jan 2020 04:33 PM PST

    [Idea] Once above 4K trophies, the Training Camp should pit players against each other instead of trainers

    Posted: 06 Jan 2020 07:14 PM PST

    We've been asking for a casual 1v1 mode without trophy loss, so why not we use the Training Camp for that? The trainers right now don't help us at all. So we could revamp the camp to make you play against someone else at your trophy range, and you could test out decks and see which one works best. Maybe it doesn't have to unlock at 4K, just after you finish the training arena. Thoughts?

    submitted by /u/somethingofthebest
    [link] [comments]

    Karma is a b*tch

    Posted: 06 Jan 2020 12:44 PM PST

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