Clash Royale *OJ voice* Pooooositive elixir trade |
- *OJ voice* Pooooositive elixir trade
- Seth talks about Zappies and stun effects
- Firecracker survives for a full 3 minutes
- Pro tips with the new card
- Most beautiful arena in CR history, Good job Supercell!
- Since you made Lava Pups, part of a 7 Elixir Troop, able to one-shot skeletons, can you make Royal Recruits, a 7 Elixir Troop, able to one shot Spear Goblins? It’s pretty sad they can’t.
- HEY CLASH ROYALE SUB... IMPORTANT NOTICE... we know that firecracker can dodge the bowler, and that she activates king automatically in 2v2. Please stop posting these, thanks.
- I know nobody cares, but I just got to 7k with my homemade deck :D
- T POSE ICE SPIRIT T POSE ICE SPIRIT
- Why aren't we calling Miner cycle decks with Fisherman...
- This is just my opinion but the new card seems absolutely amazing. Used to run dart goblin instead of her and she just gives that extra bit of splash that I needed in my deck. She also doesn’t seem too OP and I’ve found it not too bad countering her in the challenge. Thoughts?
- Rocketeer Out of Arena bug, top left corner. This has happened a couple times, due to her knock back when she shoots. Thought it was interesting haha
- It even missed the dart gob
- Me: Hey can you not hit the tower?Firecracker:
- [Suggestion] A new draft mode, "Half Draft", with mockup. Takes the improvements of triple draft but without so much memorizing and with more potential complexity and skill.
- in 2v2 firecracker activated the king tower
- [Ask] Supercell When will you adjust Chest Economy for so many New cards?
- An Old Drawing of Some Clash Royale Ideas I had Lol
- The new Firecracker is crazy
- So you can one hit all the lava pups with a single firecracker shot if you time it right...
- Dark Prince? Everything ok?
- Droid-New Rare Card Concept
- [Idea] Once above 4K trophies, the Training Camp should pit players against each other instead of trainers
- Karma is a b*tch
*OJ voice* Pooooositive elixir trade Posted: 06 Jan 2020 08:51 AM PST
| ||
Seth talks about Zappies and stun effects Posted: 06 Jan 2020 02:50 PM PST
| ||
Firecracker survives for a full 3 minutes Posted: 06 Jan 2020 05:07 PM PST
| ||
Posted: 06 Jan 2020 05:58 AM PST
| ||
Most beautiful arena in CR history, Good job Supercell! Posted: 06 Jan 2020 09:53 AM PST
| ||
Posted: 06 Jan 2020 03:26 PM PST
| ||
Posted: 06 Jan 2020 07:45 PM PST Legendary rant over. Wish more people would see if their post was similar to others' after a new card release. I'm tired of this repetitive, mindless spam. Thanks for coming to my ted talk. [link] [comments] | ||
I know nobody cares, but I just got to 7k with my homemade deck :D Posted: 05 Jan 2020 10:49 PM PST
| ||
T POSE ICE SPIRIT T POSE ICE SPIRIT Posted: 06 Jan 2020 06:18 AM PST
| ||
Why aren't we calling Miner cycle decks with Fisherman... Posted: 06 Jan 2020 05:49 PM PST | ||
Posted: 06 Jan 2020 01:40 PM PST
| ||
Posted: 06 Jan 2020 10:03 AM PST
| ||
Posted: 06 Jan 2020 04:33 PM PST
| ||
Me: Hey can you not hit the tower?Firecracker: Posted: 06 Jan 2020 03:20 PM PST
| ||
Posted: 06 Jan 2020 09:28 AM PST Triple draft was a massive improvement over the normal draft mode, but, personally, I feel like it added a bit too much memorization and makes the draft match feel more repetitive and predictable. I want to bring back some of the fun of OG draft where you could end up with a wacky deck but still come out on top if you play your cards right. I also miss how approachable it was, entering triple draft games I feel like if I don't prepare to remember all of my opponents options I will lose to players who put in that mental effort. I don't feel that that is a fun way to make the gamemode more skill based. So, my suggestion is to present the first 4 and the last 4 options from triple draft all together, and the player selects 4 from both groups to make up their deck. You can see your opponent's 12 choices as well. In this mode the first batch could always contain at least a couple win conditions and at least a couple spells. This was a big issue with triple draft, despite it usually being heavily restricted in giving you only one win-condition, you could end up not knowing your or your opponent's win condition/spell options until the last couple choices. This mode also offers much more complexity of choice, whereas triple draft feels like the same deck archetype rehashed with different win condition/big spell/small spell/and support troops. I like to have the option of having fun with it and going double giant or organically making a spell bait deck. Let me know what you think, I would really love to see how this mode plays out in game. [link] [comments] | ||
in 2v2 firecracker activated the king tower Posted: 06 Jan 2020 01:11 AM PST
| ||
[Ask] Supercell When will you adjust Chest Economy for so many New cards? Posted: 06 Jan 2020 09:20 AM PST It's time for another cost of living increase. I think the time to max increased another year from all the new cards. Drew? Seth? Even mild spenders can't keep up with the card releases without some chests adjustment. [link] [comments] | ||
An Old Drawing of Some Clash Royale Ideas I had Lol Posted: 06 Jan 2020 03:24 PM PST
| ||
Posted: 06 Jan 2020 01:15 AM PST
| ||
So you can one hit all the lava pups with a single firecracker shot if you time it right... Posted: 06 Jan 2020 08:11 AM PST
| ||
Posted: 06 Jan 2020 11:25 AM PST
| ||
Posted: 06 Jan 2020 04:33 PM PST
| ||
Posted: 06 Jan 2020 07:14 PM PST We've been asking for a casual 1v1 mode without trophy loss, so why not we use the Training Camp for that? The trainers right now don't help us at all. So we could revamp the camp to make you play against someone else at your trophy range, and you could test out decks and see which one works best. Maybe it doesn't have to unlock at 4K, just after you finish the training arena. Thoughts? [link] [comments] | ||
Posted: 06 Jan 2020 12:44 PM PST
|
You are subscribed to email updates from Clash Royale: A Most Ridiculous Duel!. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment