• Breaking News

    Tuesday, December 10, 2019

    Clash Royale What your favorite two-card combo says about you: Part 2!

    Clash Royale What your favorite two-card combo says about you: Part 2!


    What your favorite two-card combo says about you: Part 2!

    Posted: 10 Dec 2019 01:47 PM PST

    How to defend tower from lightning

    Posted: 10 Dec 2019 04:51 AM PST

    I was in the top 400 in the world in fantasy royale lmao.

    Posted: 10 Dec 2019 03:15 PM PST

    Am i the only one that thinks after a few months of inactivity a clan should just be deleted to prevent clutter

    Posted: 10 Dec 2019 01:48 PM PST

    Star maxed

    Posted: 10 Dec 2019 08:33 AM PST

    fish slaaapp

    Posted: 10 Dec 2019 06:11 AM PST

    The best clone player i have ever seen: a compilation

    Posted: 10 Dec 2019 05:42 PM PST

    CAN WE TALK ABOUT HOW LOUD THIS EMOTE IS

    Posted: 10 Dec 2019 04:30 PM PST

    Elixir Blobs should die to log, change my mind

    Posted: 10 Dec 2019 05:36 PM PST

    There's like, no reason why they shouldn't. This is supported by data, obviously, but this is really the only way to balance Elixir Golem. Obviously changing hitspeed and health didn't work, so now it's time. Nerf the health of the blobs, it's really the only way. If blobs died to log, not only would Elixir Golem be infinitely less frustrating, but it could also help tone it down, given it's been nerfed twice now and still has absurd use/win rates, especially for a win condition. Previously, the only win condition up there was miner, but that's due to it being unqiue, as in there isn't another card with the same ability, and being a high skill, balanced card.

    Elixir Golem on the other hand is the complete opposite, as it completely boxes out its epic counterpart golem, as well as giant. They've been avoiding doing anything major to the blobs, but I think this would help balance them out. They're supposed to be swarm cards, not tanks. Fast attacking, high damage, with low health. Currently the HP is a little bit much on them, and I think making them die to log would help reign in the Elixir Golem a bit and make it a bit easier to beat, considering the top ladder egolem decks all boast an astounding 60-70% win rate iirc.

    From my post yesterday, we know this isn't because of Healer, because there's EGolem decks that don't even have it that still have those high win rates.

    It isn't a coincidence that it's been at the top since it got introduced, has been nerfed twice, and its use/win rates have remained almost unchanged, that is absurd.

    Nerfing Elixir Golem will also drop the use/win rates of the following cards:

    Healer- Healer is mostly present in EGolem decks and while it isn't OP as proven by its win rate, the EGolem decks it's featured in are a force to be reckoned with, mainly cuz of elixir golem

    Night Witch- Night Witch is also used mostly in Elixir Golem decks, this should drop her rates without actually nerfing her

    Baby Drag- Popular in EGolem decks, because it's a popular beatdown card and because it counters Night Witch

    Poison- it's only used so much because it counters night witch and magic archer, two cards that are prevalent in EGolem decks

    Magic Archer- this card's absurd use/win rates this season are also due to elixir golem

    Tornado- this card is used because it pairs well with splashers, like Exe and Baby Drag, which do well with elixir golem. Exe itself can also counter elixir golem decks, which further boosts its use/win rates, followed by the ever prevalent Magic Archer and Sparky also being great counters to Elixir Golem decks, while also being featured in said decks themselves, while also synergizing with it. The rise of tornado is also attributed to Ice Wizard, whose use/win rates are rising slightly due to its synergy with tornado as well as its ability to somewhat counter Healer, due to it essentially being able to take a whopping 35% off its total healing capabilities(35% slow means 35% slower attacks, which would then equal 35% less healing)

    Sparky and Executioner- Being featured in Elixir Golem decks, while also being able to counter them means that a big enough hit to EGolem will take down their rates drastically

    Also notice how all these cards were at a balanced state BEFORE Elixir Golem was released, now all of the sudden the rates blow up. Coincidence? I think not

    Anyone else agree?

    For those of you who are interested, here is a link to the Popular Decks page of RoyaleAPI, and here is a link to the Cards section(sorted by 3 days, but you can just sort by whatever timeframe you want once you click on it)

    Edit: The donwvotes without explanation just prove I'm right, given that I both provided evidence and made a logical argument

    submitted by /u/_glazmain_
    [link] [comments]

    Fisherman vs Cannon: Despite the Fisherman’s range being 6 and Cannon’s range being 5.5, the Cannon can hit the Fisherman. Intended or bug?

    Posted: 10 Dec 2019 04:09 PM PST

    I felt betrayed.

    Posted: 10 Dec 2019 01:26 PM PST

    1 hp and insane timing

    Posted: 10 Dec 2019 10:17 AM PST

    Can Supercell please add some variety to the emotes.

    Posted: 10 Dec 2019 12:25 PM PST

    There are 8 princess emotes, 9 hogs and don't get me started on the goblins. Can we stop getting emotes of the same cards and have some made for the others. It would be great if there was an emote for each card. Especially popular ones like golem, RG, magic archer and heal.

    submitted by /u/Monosmol
    [link] [comments]

    Harry the hog thought about it for a second

    Posted: 10 Dec 2019 12:47 PM PST

    A small suggestion to replace CR artworks in place of COC artworks in card info. What do you guys think?

    Posted: 10 Dec 2019 07:16 AM PST

    Just an idea

    Posted: 10 Dec 2019 03:43 PM PST

    I think you should add a nornal 1v1 game mode on party mode, like a classic challenge (lvl 9 max) but where you can try new decks ( with no rewards). I think that paying 10 gems every time you want to try a new deck is quite expensive for free to play people, and is really frustrating when someone recomends a deck and the only way you can play it is on the arena or classic challenge. Thanks for reading and I hope that you will help with this.👍♥️

    submitted by /u/Razvan200045
    [link] [comments]

    Developers corner! Idea for in game music.

    Posted: 10 Dec 2019 06:43 PM PST

    How about a, turn down music and sfx instead of completely off.. just saying.. It would be nice for when a play and can blast my music with have my mini pekka screaming in my ear 🤣 Thanks

    submitted by /u/Ax3lsMain
    [link] [comments]

    What's wrong with Tesla placement?

    Posted: 10 Dec 2019 04:58 PM PST

    What's wrong with Tesla placement?

    The Tesla is a great card to use but its 2x2 tile radius makes placement very crucial for pulling units. However, unlike other building cards where the center tile of a 3x3 tile radius is used to place the card, the Tesla seems to switch back and forth every other game between the top left and bottom right tile.

    This makes placement extremely frustrating, especially in a high stake situation such a hog coming down the lane.

    I was wondering if anyone else has encountered this problem and if anyone knows of any plans to fix this problem.

    https://preview.redd.it/jd2euzkjjw341.png?width=641&format=png&auto=webp&s=dffeaacb72a595f97e8b1120ef8f1bbafaeb9653

    submitted by /u/Razr39325
    [link] [comments]

    Anaban snipe caught win trading in global tournament against himself. Spectating reveals him giving several accounts 0-5 to boost these 2 to the top. Supercell... ban hammer?

    Posted: 10 Dec 2019 09:09 PM PST

    It felt like we had just played a team that spammed the same emotes over and over and used the same level troop. Then we looked, and it was the same team

    Posted: 10 Dec 2019 07:46 PM PST

    Part two of inferno drag world record

    Posted: 10 Dec 2019 07:14 AM PST

    I guess I’ll be forever alone

    Posted: 10 Dec 2019 12:29 PM PST

    Supercell, I hate your variations of the classic decks...

    Posted: 10 Dec 2019 10:08 AM PST

    Supercell, I hate your variation of the classic decks. Please stop calling it "Classic Decks Battle" or use the real version of those classic decks.

    Thanks!

    submitted by /u/iiell
    [link] [comments]

    Is this a hack?

    Posted: 10 Dec 2019 09:42 PM PST

    Watching top #3 and 4 on the new season tournament and for 3 matches they have same name,deck, same starting cards and deck rotation, and do the same exact thing within a millisecond. I'm not even talking just troop deployment sometimes they would fireball randomly into the middle in the same exact spot with no troops to hit at the same exact time. Is it possible the person has 2 accounts running off of one game?

    submitted by /u/PhantomWax
    [link] [comments]

    No comments:

    Post a Comment

    Fashion

    Beauty

    Travel