Clash Royale [OFFICIAL] SEASON 4 BALANCE CHANGES & DISCUSSION THREAD |
- [OFFICIAL] SEASON 4 BALANCE CHANGES & DISCUSSION THREAD
- [Idea] Skeleton King - Everytime he loses a "Shield" he loses a part of his get-up making him "Faster". Only his crown, sword and mustache will remain.
- Balance Changes - October 2019
- All future updates need to be done in Cosplay.
- They're kind of like cells if you really think about it....
- Meta post balance?
- Petition to add this emote to the game!
- Dont know where to adress this problem
- PTSD inducing
- Worst choke ever??
- Inktober X Shocktober Meet Mindless Unstoppable Wrecking Golem. (Art by schneiderpox on Instagram). Check him out ♥‿♥ ♥‿♥
- Petition to add elixir golem rush into the game it would be crazy!
- This is not worth 5 crowns
- Classic Decks - October 2019
- Maybe went just a little overkill on the bandits.
- Electro Wizard takes damage from Fireball on exact spawn frame
- Rocket 100
- 45s to 3 crowns. [Giant Skeleton + Balloon + Clone] in Triple Elixir Challenge
- I finally did it for once...definitely worth it
- [Easy drawing] Elixir golem (video in comment)
- Ah yes, a battle of us “intellectuals”
- I see this is what he does in his free time
- I drew this when i started playing clash royale. I found this today and thought it was worth sharing it
- 1.6 cycle in triple elixir, spamming mindlessly worked .
- I made a deck that dominates 3x Elixir, I call it 3M.0
[OFFICIAL] SEASON 4 BALANCE CHANGES & DISCUSSION THREAD Posted: 05 Oct 2019 06:18 AM PDT Hey everyone! Season 4 is just around the corner (October 7th) and we wanted to share the balance changes that will be taking place before they drop. Alongside the balance changes, Clash Royale game designer Seth (u/Supercell-Seth) has provided the 'why' behind them - which you can read below the stat changes. Expect spooky cards. Let's go! WITCH - REWORK!
Changes to spawned Skeletons
Witch has been a difficult card to balance since Clash Royale's debut. When we began the process of reworking cards, Witch was near the top of our list. Our goal is to remove her most frustrating elements:
The new Witch will be much closer to a Musketeer than a Wizard. Her bolts are very powerful, able to defeat a Princess or Dart Goblin in a single attack. She retains a bit of splash area, and can now be defeated by Fireball + Zap – she has the same health as Hunter now. Each wave will spawn 4 Skeletons around her in a square. She works a lot more like the Clash of Clans Witch, and hopefully finds a place in the meta without making you pull your hair out. --- Night Witch
With the removal of Witch's 'death spawn' Skeletons, we have decided the Night Witch's focus should be more about HER 'death spawn'. She's slowly trended down the usage charts, so we have increased the amount of Bats released when she's destroyed to 4, to make her a more compelling support Troop (and Clone target). --- Wall Breakers
Poor little Wall Breakers have never cracked the 40% win rate mark in Challenges. Our goal for Wallbreakers is to enable hyper-fast cycle decks, that keep slow decks on their toes and punish them for expensive investments. They clearly were not doing that job at 3 Elixir, so we dropped their cost. Increased Mass means they are better able to push their way to the Tower walls – so bombs away! --- Fisherman
Maurice has been fish-slapping his way through the Arena for the last month. We are thrilled how he has changed up the metagame, but it's clear he's still a bit too strong. We are introducing counterplay in 2 ways: He'll now die to Fireball + Log and will not 1-hit Goblins. --- Hunter
This is a relatively small change – we wanted more counters to the sturdy Mega Minion in the meta. Hunter used to fall juuuust short of 1-hitting a Mega Minion, now a point-blank shotgun blast will take care of the flying menace. --- Snowball
Snowball is a high-skill small Spell, so it's not surprising that it is near the top of the win rate chart. We felt it was providing slightly too much of a stun effect with its powerful knockback, so we are reducing the distance of the that Troops are pushed back. --- Several Clash Royale content creators have also had access to our developer build for Season 4 - so check YouTube for more in-depth coverage of these changes! Let us know what you think of the changes - they'll be in your hands soon! Stay Spooky, The Clash Royale Team [link] [comments] | ||
Posted: 05 Oct 2019 01:48 PM PDT
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Balance Changes - October 2019 Posted: 05 Oct 2019 06:16 AM PDT
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All future updates need to be done in Cosplay. Posted: 05 Oct 2019 07:37 AM PDT
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They're kind of like cells if you really think about it.... Posted: 05 Oct 2019 03:37 PM PDT
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Posted: 05 Oct 2019 06:15 PM PDT
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Petition to add this emote to the game! Posted: 05 Oct 2019 08:01 AM PDT
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Dont know where to adress this problem Posted: 05 Oct 2019 10:56 AM PDT
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Posted: 05 Oct 2019 09:04 AM PDT
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Posted: 05 Oct 2019 01:41 PM PDT
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Posted: 05 Oct 2019 01:38 AM PDT
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Petition to add elixir golem rush into the game it would be crazy! Posted: 05 Oct 2019 07:57 AM PDT
| ||
Posted: 05 Oct 2019 06:18 AM PDT
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Posted: 05 Oct 2019 06:15 AM PDT
| ||
Maybe went just a little overkill on the bandits. Posted: 05 Oct 2019 04:57 PM PDT
| ||
Electro Wizard takes damage from Fireball on exact spawn frame Posted: 05 Oct 2019 08:38 AM PDT
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Posted: 05 Oct 2019 07:04 PM PDT
| ||
45s to 3 crowns. [Giant Skeleton + Balloon + Clone] in Triple Elixir Challenge Posted: 05 Oct 2019 04:46 PM PDT
| ||
I finally did it for once...definitely worth it Posted: 05 Oct 2019 08:17 PM PDT
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[Easy drawing] Elixir golem (video in comment) Posted: 05 Oct 2019 08:22 AM PDT
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Ah yes, a battle of us “intellectuals” Posted: 05 Oct 2019 04:41 AM PDT
| ||
I see this is what he does in his free time Posted: 05 Oct 2019 03:53 PM PDT
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Posted: 05 Oct 2019 01:53 AM PDT
| ||
1.6 cycle in triple elixir, spamming mindlessly worked . Posted: 05 Oct 2019 02:44 AM PDT
| ||
I made a deck that dominates 3x Elixir, I call it 3M.0 Posted: 05 Oct 2019 06:02 PM PDT
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