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    Clash Royale Discussion: Emotes, BM and psychological warfare in CR

    Clash Royale Discussion: Emotes, BM and psychological warfare in CR


    Discussion: Emotes, BM and psychological warfare in CR

    Posted: 09 Aug 2021 09:00 AM PDT

    Discussion: Emotes, BM and psychological warfare in CR

    With 200 emotes, you'd think we could find something nice to say to each other.

    Toxicity bubbling away between players is nothing new in games. Salty losers and boisterous winners are both part of the euphoric and heart-wrenching multiplayer experience, whether it's on the court, rink, field or even in the arena.

    When I was eight or nine years old, I used to be squished by my brother sitting on my head when I started pulling ahead of him in Super Mario Kart. I'm pretty sure he pulled my controller out of the SNES on a few occasions but he will neither confirm nor deny those grievous allegations. When he inevitably won, he would say something like "Booyah, pinhead" and I'd be totally buggin'. Yep, the 90's was a weird time.

    Back in the Clashiverse, lots of you will remember a time before Supercell regularly introduced emotes to the game. In the early days, four King emotes and a handful of seemingly polite phrases were the only means of communicating with the opposition during and after a game, but those emotes were deeply polarising.

    It was three long years before Supercell finally introduced the mute button, saving the lives of millions of players who risked drowning in the river of tears from the OG aggro emote, the Crying King. Even as I write this, I can hear his whimpering sobs.

    Back to the present and we've had around 200+ animated emotes added to the game since the summer of 2018 but no new text emotes. Character emotes display an impressive range of emotions and animations, some of which I genuinely have no idea what use they are in the context of an arena battle. The dev team has said that emotes are designed to "elicit strong emotions" during games.

    They're not wrong - just take the simple "Good Luck" emote. How many of us truly believe without a shadow of a doubt that the opponent says this while wishing you well in the battle to come? Do they really mean "Good Luck", or do they mean "Good luck buddy, you're going to need it against the almighty NoobMaster69 and my Ebarbs, Rage, Freeze haha"?

    Somehow, some way, a few emotes have even surpassed the Crying King in terms of getting under my skin - Laughing E-Wiz, Dancing Dart Goblin, Crying Skeleton, Chuckling Goblin and Yawning Princess to name but a few.

    We've all been matched against players who spam one emote over and over with no visible interruption to their placement of troops like they've been born with three arms and instead of going on to being the world's greatest guitarist, they've decided to put their third hand to good use and send squawking chickens at you every three seconds. Annoying, yes, but is it BM?

    Because so many of us are negatively impacted by emotes, emoting is evidently a powerful weapon to get in your opponent's head, enough to cause potential misplays and maybe even turn the tide of a match. Pro players openly admitting to using emotes to give themselves every possible advantage in a match only adds credibility to the emoting strategy.

    So while the troops are going to war on the arena field, the players overseeing the battle are able to engage in their own bout of psychological warfare.

    (Edit: I can't not post a link to this threat from the past weekend from u/trevor_312 - he uses a miner emote to trick their opponent into thinking they were playing a miner and caused his opponent to waste five elixir on an inferno tower behind the princess tower. Brilliant.)

    If your misplay is met by a Laughing E-Wiz emote and a 'Thanks' from your opponent, that can be a tough blow to recover from and get your head back in the zone. Honestly, I could have written this whole post on how 'Thanks' twists the knife during various phases of a match.

    The mute button exists to stop you from getting tilted, but if you're an optimist like me, you also don't want to miss out on funny interactions with your opponents if they're playing a good clean game. It's a wholesome feeling when you're laughing along with your opponent after they miss a rocket on your 12 elixir push - "Oops" indeed, friend.

    Of course if your opponent does emote constantly for 3-5 minutes and ends up losing the game anyway, nothing can be more satisfying than beating them at their own game and using the emote they spammed against them as they suddenly go quiet while their king tower crumbles.

    I for one am partial to the occasional Prince Sipping Tea when coming back from one tower down against Ebarbs, Rage, Freeze. How about you?

    —————

    Now over to you - What do you consider to be BM and when, if ever, do you engage in it? Do you think BM is a valid strategy for getting in your opponent's head or do you aim to conduct a nice clean fight?

    Maybe you think players try too dang hard to over-exaggerate the significance of text emotes rather than reading them at face value?

    Does BM get to you or do you take it all in your stride? Would you like to see more text emotes in the game or take animated character emotes in a new direction?

    If your opponent's King is putting out a conveyor belt of Chicken Emotes, do you reach for the mute button or bide your time until you can secure the win and serve up a Giant Eating Chicken or an ironic "Good Game / Well Played" to rub the salt in the wound?

    There's no wrong answers, so let us know and be sure to cast your vote on how you make use of the mute button in the poll below.

    - Audiotaku

    View Poll

    submitted by /u/audiotaku
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    How?

    Posted: 10 Aug 2021 07:57 AM PDT

    If Giant Skeleton had an Emote...

    Posted: 10 Aug 2021 08:49 AM PDT

    A Clash Royale Arena (OC)

    Posted: 10 Aug 2021 06:53 AM PDT

    I can't believe I won with this

    Posted: 09 Aug 2021 11:01 PM PDT

    Uh is this supposed to happen?

    Posted: 10 Aug 2021 05:36 PM PDT

    Would it be a good idea to replace bats with goblin gang?

    Posted: 10 Aug 2021 07:33 PM PDT

    Getting bumped into the end zone by a log doesn't count as a touchdown??

    Posted: 10 Aug 2021 08:33 AM PDT

    I won tiebreaker by farting on the enemy tower

    Posted: 10 Aug 2021 04:31 AM PDT

    “Clone skipping is useless now”

    Posted: 10 Aug 2021 04:04 AM PDT

    Drunk hog rider doesn't care if you nado him to king

    Posted: 10 Aug 2021 05:57 PM PDT

    I hate this button. I always think it's just a bonus reward or something before realizing you have to pay 500 gems for it.

    Posted: 10 Aug 2021 06:26 AM PDT

    in the logmas there was the emote of the bowler

    Posted: 10 Aug 2021 12:28 PM PDT

    Still wondering how the devs don’t realize golem, specifically with night witch, ruins the game completely. It seems like if u don’t play the most boring and least skillful deck in the game, you’re punished. Golem has been a no skill card for too long and night witch only makes it worse every season

    Posted: 10 Aug 2021 11:18 AM PDT

    The ref needs to be fired! (watch bandit)

    Posted: 10 Aug 2021 02:05 PM PDT

    Touchdown | if a troop is getting halfway deployed before a touchdown goal, the mirror tries to turn into the half deployed card but the original is still on the hand

    Posted: 10 Aug 2021 12:03 PM PDT

    Idea: pre-balance changes challenge

    Posted: 10 Aug 2021 02:11 PM PDT

    I think the title is self explanatory. Pretty much a challenge, where all troops, spells, and building are in their oldest form. Pre balance changes! Pre reworks! Overpowered and underpowered. I think it would create a crazy unpredictable meta for that challenge. What do you want guys think?

    submitted by /u/kikahmonib
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    Strange Video Glitch

    Posted: 10 Aug 2021 12:25 PM PDT

    Thoughts on Barbs Clone??

    Posted: 10 Aug 2021 02:02 PM PDT

    Idea of a reworked wizard. (Speed is medium, I forgot to put it)

    Posted: 10 Aug 2021 02:42 PM PDT

    Supercell is making too many seasons, balance should be every 1-2 months and season themes should change every 3-4 months

    Posted: 10 Aug 2021 11:34 AM PDT

    I'm pretty sure I speak for most players when I say no one really cares about the change in theme every month. I'd much rather have balance every month a new theme every month. That's all.

    submitted by /u/BurntWaffles78
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