Clash Royale What a Flight. |
- What a Flight.
- Actual pain
- I completely agree, don’t get me wrong, the magic items update was incredible and then June update was ok, but we need more gold
- Celebration a bit too early
- The princess was out of arrows.
- I wrote a 46-page long story mode for Clash Royale: Part 1
- Do you remember this OG loading screen? This gives me old memories and I think this one the best loading screens
- Me and my opponents goblin drills overlapped in the same spot
- Meme i made from a replay from u/Infin1ty_Hazard
- This X-bow player is busy bm-ing instead of defending...
- I wrote a 46-page long story mode for Clash Royale: The Whole Thing
- It had me in the first half not gonna lie
- Positive Elixir Trade (def not broken)
- Current deck, win rate doesn’t lie
- Tips for using this LavaLoon variation (5700 trophy range) or this except minions instead of skele drags. If opponent cycles wizard witch or musketeer should I play lava in same lane
- How do players have cards from higher arenas
- Card Idea, the bridges are underestimated...
- havent played in 2 years, these decks still good?
- Discussion : A new expression of “No problem/ You’re welcome “
- Closest Game Ever?
- Am I down the right track on what cards I should be maxing? I’m focusing on win conditions and versatile cards.
- new mechanic: Card variants
- Is matchmaking based off king lvl in challenger 3?
Posted: 11 Jul 2021 07:26 AM PDT
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The princess was out of arrows. Posted: 11 Jul 2021 09:26 AM PDT
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I wrote a 46-page long story mode for Clash Royale: Part 1 Posted: 11 Jul 2021 09:17 AM PDT This will be uploaded in 20 or so snippets because, being honest, nobody wants to read several pages at once. The whole thing is complete, though. The bracket with a number in front of a card denotes its level. TRAINING CAMP 0-1: The First One Deck: Knight, Musketeer Enemy Deck(1): Skeletons(1), Baby Dragon(6) Master Builder: Welcome to the new Training Simulation! For training. UI: Place a Knight here. Master Builder: OK, great job. Those cost Elixir. It's the purple stuff in the bar at the bottom. If you look down there, there should be 7 now. 'Cause you just used 3 of them. I think. Master Builder: The simulation is going to send some skeletons. 3 or 4. Depends on which patch we're in. UI: The Knight will move and attack on his own to defeat the Skeletons. Master Builder: The troops move on their own. You don't have to tell them what to do. Not that you can. Master Builder: Look, that guy's blue line is shorter than before. UI: Red and blue lines above cards act as health bars, telling you how damaged something is. Master Builder: Hey, it's a Baby Dragon. Course, it's gonna kill you or something if you don't do something about it. Why don't you put down a Musketeer? UI: Put down a Musketeer here. Master Builder: Baby Dragons are air troops. Not everything can target air troops. Keep that in mind. Master Builder: OK, we're done here. 0-2: Buildings Deck: Cannon, Giant Enemy Deck(1): Hog Rider(3), Goblin Hut(3) Master Builder: I didn't tell you about this last time, but there's a thing called a building. They don't move, and they lose health on their own. UI: Place a Cannon here. Master Builder: If you're paying attention, you'll see that a Hog Rider is heading for your tower. They only target buildings. They can also jump over the river in the middle, which isn't as amazing as it sounds. UI: Place a Giant here. Master Builder: Hey, so your Giant is lumbering toward the enemy tower now. Master Builder: Never mind, there's a Goblin Hut there now. It's distracting your Giant. Master Builder: Use buildings wisely to defend against building-targeters. 0-3: Spells Deck: Zap, Musketeer, Giant Enemy Deck(1): Skeleton Army(6), Fireball(3), Freeze(6), Mini-PEKKA(3) Master Builder: I don't think I explained spells yet, either. Hold on, I'll send down a Skeleton Army. UI: That's a Skeleton Army. Drag your Zap on top of it. Master Builder: Well, it's not there anymore. Hey, you should place a Musketeer. You know, like in the first level. UI: Place a Musketeer. You know, like in the first level. Master Builder: Looks like your opponent took it out with a Fireball. You can use spells to quickly take out enemy threats. UI: Place another Giant, like that time in the second level. Master Builder: There's no spell strong enough to knock down a Giant. But wait, there are spells that do more than just damage. UI: Your Giant is under the effect of Freeze, immobilizing it for several seconds. Master Builder: Aw, that's sad. Your enemy froze your Giant to give their Mini-PEKKA time to take it down. 0-4: Exam Deck: Giant, Musketeer, Cannon, Freeze, Zap, Knight Enemy Deck(1): Skeleton Army(6), Fireball(3), Hog Rider(3), Goblin Hut(3), Baby Dragon(6) Special: Enemy elixir builds up at a 0.75x rate. Master Builder: Hold on, you do your thing, I've gotta go grab some groceries. UI: Hold your own in an actual battle. For once. When either 1:25 on the clock is reached or 5 seconds after any enemy towers are taken, whichever comes first: The Red King's ship bursts through the simulation wall, disabling the simulation to reveal a panelled white room. Elite Barbarians and Guards rush out in a cutscene, destroy all the Blue towers, then pillage tons of Gold, Gems, Cards, and Magic Items. Master Builder: Hey, I'm ba- oh. Huh. Well, guess we have to go after them now. [link] [comments] | ||
Posted: 11 Jul 2021 08:08 AM PDT
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Me and my opponents goblin drills overlapped in the same spot Posted: 11 Jul 2021 08:28 AM PDT
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Meme i made from a replay from u/Infin1ty_Hazard Posted: 11 Jul 2021 04:22 PM PDT
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This X-bow player is busy bm-ing instead of defending... Posted: 11 Jul 2021 06:46 AM PDT
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I wrote a 46-page long story mode for Clash Royale: The Whole Thing Posted: 11 Jul 2021 02:09 PM PDT I was asked by moderators to just dump the entire doc on one post, so here it is. Pastebin: Doc: https://docs.google.com/document/d/1pcK92nOqrSM6V3IuZVWz4P0iXcdPAOeYc4kfIzn7HeM/edit?usp=sharing That's all. Have fun reading! Tell me in the comments if you have feedback, it is much appreciated. [link] [comments] | ||
It had me in the first half not gonna lie Posted: 11 Jul 2021 09:44 PM PDT
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Positive Elixir Trade (def not broken) Posted: 11 Jul 2021 06:48 AM PDT
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Current deck, win rate doesn’t lie Posted: 11 Jul 2021 06:34 AM PDT
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Posted: 11 Jul 2021 09:30 PM PDT
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How do players have cards from higher arenas Posted: 11 Jul 2021 11:17 PM PDT I keep playing against people with characters that you don't unlock until arena 6 or 7 and I'm in arena 5 [link] [comments] | ||
Card Idea, the bridges are underestimated... Posted: 11 Jul 2021 03:10 PM PDT
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havent played in 2 years, these decks still good? Posted: 11 Jul 2021 03:09 PM PDT
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Discussion : A new expression of “No problem/ You’re welcome “ Posted: 11 Jul 2021 04:42 PM PDT Open to discuss- This is just something I think should be added in the game. For example, since this is a competitive game, when some players shows the emote of white flag..meaning that they gave up on the match, the normal response would be the "Thanks" expression/emote in the game. So the "No problem/You're Welcome" expression can be expressed by that player who had given up on the match to confirm that yes He/she gave up, you may three crown or etc. It adds onto the confirmation that this match will be over quick and easy without any issues so both players can move on to the next match. But some players might abuse the "white flag" emote into tricking you that they gave up, so you proceed to drop down all your cards to finish the match ASAP. In reality they might just counter push you and make you lose this current match. What do you think? Does everyone feels that the "No problem/You're welcome" expression should be added in the game? [link] [comments] | ||
Posted: 11 Jul 2021 07:54 AM PDT
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Posted: 11 Jul 2021 03:42 PM PDT
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Posted: 11 Jul 2021 05:35 PM PDT starting at level 9, cards could gain different variants which have slightly different properties, these variants could be toggled between outside of matches, but can't be changed mid match I haven't thought of a variant for every card in the game obv, but here are a few examples of some of the ones I thought of Knight 1: the default knigh wizard 1: default wizard Royal Giant 1: default RG those are just some of my ideas, what do you think of this idea? it would allow for many more deck possibilities and uniqueness, but if they're balanced correctly, they would make the game a lot more interesting, what ideas do you have for potential card variants? [link] [comments] | ||
Is matchmaking based off king lvl in challenger 3? Posted: 11 Jul 2021 03:19 PM PDT When I was lvl 11 at the same trophy range I would very rarely see lvl 13s, however as soon as I upgraded to lvl 12 I started seeing lvl 13s in over half of my matches. [link] [comments] |
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