Clash Royale Electro Spirit ALSO confirmed in today's #100 card reveal video. Sparky players get ready. |
- Electro Spirit ALSO confirmed in today's #100 card reveal video. Sparky players get ready.
- idea
- New season 16 tower skin found in the animation
- These dancing goblins made me want troop skins
- Me to my girlfriend: you should play clash Royale! It’s ranked so everyone will be around your level while you learn!
- Why is there no indicator over the colloseum, to show clans they can click to battle on it??? No body in my clan knows to click on it
- Supercell really needs to implement a permaban options for leaders. Multiple people should also be able to report one person.
- spooky deck for this month
- What an absolute CHAD of a goblin
- Electro Giant New card reveal!
- my boy Warhound, who has never talked in this clan as long as i’ve been here, spitting facts
- Half my clan doesn't want to war, and refuses to participate in any way. Can we just bring back the clan chest until you fix CW2? It's pretty clear that an overwhelming majority of players dislike CW2. Start listening or lose your players.
- Hope this is worth making...
- Rant
- An honest review of the state of Clash Royale: make Clash Royale great again [HELP NEEDED] [HIGH EFFORT]
- the most disappointing notification i received all day
- 4 gold chests? Really....
- Move clone to Jungle, make spark spirit common, E-giant epic, and then wait for the final legendary; card no.102.
- Supercell Needs To Fix Their Crap; CW2 Sucks (more in the comments)
- Electro Spirit gameplay by Opegit Studio
- Speculations on Card #102? (September?)
- Can anyone tell me how to play this deck? (Lumberloon Fish RR)
- Is this deck still good ?
Electro Spirit ALSO confirmed in today's #100 card reveal video. Sparky players get ready. Posted: 02 Oct 2020 05:07 AM PDT
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Posted: 02 Oct 2020 05:35 PM PDT
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New season 16 tower skin found in the animation Posted: 02 Oct 2020 05:27 AM PDT
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These dancing goblins made me want troop skins Posted: 02 Oct 2020 03:31 PM PDT
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Posted: 02 Oct 2020 07:28 AM PDT
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Posted: 02 Oct 2020 03:07 PM PDT
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Posted: 02 Oct 2020 12:49 PM PDT
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Posted: 02 Oct 2020 08:46 AM PDT
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What an absolute CHAD of a goblin Posted: 02 Oct 2020 09:35 PM PDT
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Electro Giant New card reveal! Posted: 02 Oct 2020 05:38 AM PDT
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my boy Warhound, who has never talked in this clan as long as i’ve been here, spitting facts Posted: 02 Oct 2020 07:03 PM PDT
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Posted: 02 Oct 2020 07:02 PM PDT I've asked, the least they can do is start a battle before exiting the app, so they lose the battle but the clan still gets fame. Some do, most don't. We used to have a full clan always, but since CW2 we're struggling to get new members at all, so kicking anyone doesn't solve anything anyway. These guys have been in the clan for years. Our clan was a casual clan and the guys who participated in wars got decent rewards from CW1. But now, without more people joining in than actually participated in CW1, we wouldn't be able to pass the finish line - and we're still coming in 2nd, with only 20 members helping, and most of them feel forced and guilted into doing so. I feel bad for the 3 clans not even finishing but still trying to cross the line. Can we just admit this update was bad and bring back the clan chest while you fix it already? Every day I feel forced to play CW2 just for the guys that want the rewards and I can't keep this up. This is a game we all played while taking a shit, it's starting to become a chore. [link] [comments] | ||
Posted: 02 Oct 2020 05:54 AM PDT
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Posted: 02 Oct 2020 09:53 PM PDT Probably won't get heard too much but thought I'd try anyways. TLDR: after a long time not understanding people doing this, I am on the verge of quitting myself So about one and a half years ago, I began my clash royale journey. I fell in love with this game because it was what all my other friends were doing at that time. We'd play 2v2s, ladder, and we'd be hooked and addicted to the game. I played hundreds of games each day because it was so fun and addicting. Trophy road update came out, great, I got close to leagues. Reached leagues and boom, overleveled players everywhere. I am 100% F2P so the journey has been...bittersweet. It did take about a whole year to max my deck. I was not happy along the way. I lost to many overleveled players, raged, quit only to play again in a couple hours, etc. We've all been there sometime. Clan wars 1 was a struggle with levels but managed somehow winning about 50% of my wars. Joined my clan around November last year and its been the best. We've got some real great players, some not so great, but the best part is they're very active, love talking, goofing off, etc. Our clan is a bit special because of how most of us have been there for months and know each other pretty well in game. Then modern clash times come by. Clan wars 2, bad balance changes, bad progression, everything is just bad. Clan wars 2 has great potential but is just bad right now. Many of us don't understand it. Some say not even the developers too. My point is, the game has just become too boring. Ladder has never felt so horrible. Last season I pushed ladder to 6.6k for the first time and it was just horrible. Same back to back decks, lava hound, graveyard, mortar, hogs, recruits, you name it, they're all counters to me. (Classic bait player). I literally can't tell decks apart anymore because almost half the decks have several of the following: musketeer, barb barrel, fisherman, heal spirit, skeleton dragons, and knight. The balance team is beyond horrible. Things haven't changed since that goblin hut meta which is when musk knight began to stand out. Why is it so hard to balance just a few extra cards? Why do you buff cards like furnace when there is a bigger problem with cards like the ones I mentioned? Shouldn't you listen to the playerbase/pros that actually play the damn game? This is just ridiculous. Hire more people. Listen to the players. Do what it takes to make the game more fun. Now my deck is just bad in the meta which brings me to my next point. I can't play any other deck. Progression is slow, simple as that. Coins are so hard to come by. Clan wars is a joke for me. I can't win any gold from clan wars because I have low level cards. So you give me 350 gold for losing? I'm a king level 13 for god's sake, that would be like giving me a penny towards buying a gold necklace. Why is it so hard to make matchmaking for wars? What is the point of 32 maxed cards? Couldn't you see these problems before hand? Really makes me feel as though you don't care about your own game. Part of me doesn't want to quit but it's what it has come down to. The game is boring, stale, and I could be doing better things. I don't want to see the game I have loved go down like this because I know I am not alone. You have what it takes to bring people back. Listen to the playerbase, stop making the game pay to win, and pout some thought into every decision. Thanks for attending my virtual ted talk. [link] [comments] | ||
Posted: 02 Oct 2020 02:31 PM PDT An honest review of the state of Clash Royale ← click/tapTL;DRClash Royale casual player base has been reduced over the last month due to the Clan Wars 2.0. In this Google Document:
I know that I have written a lot of text (it is taking me +5 hours to write everything), but I beg you to read it, or at least take a look at it. Also I would really appreciate that you add comments in the Google Document in order to add new ideas, you can also ask me for permissions to edit the Document if you're willing to collaborate. It would be awesome if you mentioned Drew in the comments section in order to bring these ideas to the Clash Royale team. MY EXPERIENCE WITH CLASH ROYALE (WHICH NOBODY CARES ABOUT)(Feel free to skip this part) I knew about this game because it had become popular among my colleagues at the university in early 2017. I started playing it without much hope, because I was always a console player and popular mobile games, like Angry Birds or Geometry Dash, bored me after a few hours. But when I played it, I started to like it, and I spent a couple of hours every day on it. I joined my friends' clan, where I knew about 20 people in real life. I kept playing for about 1 hour a day almost every day, but my friends slowly got bored and left the clan and the game. By 2018, the clan was in the doldrums, our leader had not played for weeks, and we had many inactive members. There were few donations and exchanges. Since I knew him, I talked to him and asked his permission to do a cleanup in the clan, that's when he put me as the leader of the clan and left the game. After this change, I became motivated and started making changes in the clan. I wrote some rules in a Google Drive document (if you are interested, check it out at tiny.cc/bataclan), started doing cleanups every few weeks, and tried to keep the clan full and with players who contributed to the clan, even though it wasn't mandatory to play Clan Wars 1.0. We became in the Top 100 clans in my region, +14k war trophies, the clan always with 50/50 members, and with about 10-15 members we reached +6k trophies in ladder every season. One month after the disastrous update of the Clan Wars 2.0, the clan I spent so many hours with is dying at a dizzying rate. Only 36/50 members (and we have a hard time filling it up without lowering the required conditionsjijiji a lot), 2980 war trophies, no player with more than 6k trophies in ladder, and very few members left with whom I started in the clan. I have also played much less this month, normally I finished the Pass Royale in 2 weeks, and this season I have only reached the tier 13.d I am a casual player, I have played this game more than any other in my life, and I have spent around $200 on the game. I love to play many different archetypes and that's why I've never been bored... But the Clan Wars 2.0 update has made me feel angry, then sad, frustrated, and right now, disappointed. A mistake can be made by anyone, what bothers me the most is that the designers and developers have decided to bet on this update with everything against it and wait to see if the problems are solved by themselves. And this is not going dto happen. HOW DID WE GET HERE?The broad answer is simple: designers and developers did not listen to the player community. They have to try to set aside the balance of costs and benefits, because if dthe player base drops to 0, so does the revenue. As a software developer I understand that it is important to have healthy financial accounts, but never at the cost of losing customers (players in this case). Breaking down the answer, I want to list some notable problems: Quality of Life updates:There are not enough updates. I think it would be healthy for CR if bug fixes and small updates were introduced into the game every 1-2 weeks. The hardest part of accomplishing this would be having ideas on what changes to make, but Clash Royale is fortunate to have such a large community on Reddit. Developers should check the top-rated posts frequently and, instead of thinking, "CAN WE MAKE THESE CHANGES WITHOUT IMPACTING PROFITS?" ask themselves "HOW ARE WE GOING TO MAKE THESE CHANGES WITHOUT IMPACTING PROFITS?" Benefits strongly linked to the progress of the players:One of the main problems in Clash Royale is that a casual player like me, who has been playing non-stop for more than 3 years, and who has spent around $200 still cannot be maxed (only 26 cards maxed out of a total of 99+2). This should not be happening this way. Maxed players have a competitive advantage over other players, they can use any deck and take advantage of the strongest cards of the season. An example of this was when the Clash Royale team decided that 2 tokens were necessary to carry out an exchange, because obviously players were being able to obtain the necessary cards to max out their favorite decks too quickly. I suggest that the rewards increase so that a player around 6k trophies can max 32 cards a year, and a new player can max 8 cards in the first year. This would be playing all the challenges, participating in war every day, playing ladder trying to beat the maximum of trophies, etc. "Yeah sure, and how do you pay the salaries to the Clash Royale team?". I will answer you in the Solutions and ideas section (hint: Fortnite, Dota 2). Major updates:I understand that major updates require a lot of time and effort to execute, therefore I would be happy to receive them approximately every 6 months. The problem that I see with the current system is that the team cannot receive feedback from the players, and I understand that due to marketing issues they always try to keep it secret and create as much hype as possible; but doing so runs the risk of wasting a lot of time and effort on an update that players are going to hate (just like Clan Wars 2.0). New cards and content:I think that to spice up the game and make each season unique, it is important to release 1 new card each month. I think it's the best way to keep players active and without getting bored. I'll talk about the content in the Solutions and Ideas section. Clan Wars 2.0In this topic I am not going to extend much, since recently many users have analyzed in depth the problems that have arisen with this update, but I will focus on the main issues:
SOLUTIONS AND IDEAS:If you have read all the way along I thank you for your patience! I want to clarify that obviously I'm not God and I don't have all the answers of how to make this game more attractive. I'm not a game designer either, but I think that as a player and software developer I can bring some ideas. Quality of Life updates ideasJust a few examples: CLANS ENHANCEMENTS:
TRADE TOKEN ENHANCEMENTS
CHALLENGES ENHANCEMENTS:
If I'd spent more time thinking I could write down more and more ideas, but you wouldn't read it, so better if I stop here. Benefits strongly linked to the progress of the playersHow would I solve this issue?
Major updateThis could have a few solutions, but I think they aren't compatible with the marketing of hype:
New cards and contentWhat do you want me to say? The solution is pretty obvious. Just add new cards, new cosmetics (at least 3-5 unique skins for each card, 3-5 emotes, etc), add new card challenges that can be unlocked when collecting the loyalty points, etc. Clash Royale team, just hire 20 more artists and flood the game with skins, emotes, and stuff. Also it would be awesome if the shop was improved and all (but the exclusive ones) skins, emotes, tower skins… were always available for gems. Sometimes I feel the impulse of buying an emote (because some player BM me with it and it looked cool), but when I saw it on the shop a few weeks later this impulse was gone and I didn't spend those 250 gems. This is bad for Clash Royale earnings, and for players (who are disappointed because they can't fulfill their needs). Clan Wars 2.0Solutions for the previous issues:
Thanks for reading! [link] [comments] | ||
the most disappointing notification i received all day Posted: 02 Oct 2020 01:33 AM PDT
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Posted: 02 Oct 2020 01:44 AM PDT
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Posted: 02 Oct 2020 07:23 AM PDT
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Supercell Needs To Fix Their Crap; CW2 Sucks (more in the comments) Posted: 02 Oct 2020 08:25 AM PDT
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Electro Spirit gameplay by Opegit Studio Posted: 02 Oct 2020 03:40 AM PDT | ||
Speculations on Card #102? (September?) Posted: 02 Oct 2020 12:20 PM PDT
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Can anyone tell me how to play this deck? (Lumberloon Fish RR) Posted: 02 Oct 2020 09:21 PM PDT
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Posted: 02 Oct 2020 05:31 PM PDT
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