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    Wednesday, October 7, 2020

    Clash Royale Card Idea: The Sniper

    Clash Royale Card Idea: The Sniper


    Card Idea: The Sniper

    Posted: 07 Oct 2020 08:21 AM PDT

    The new war started two days ago. None of the clans have moved yet. Looks like no war this month

    Posted: 07 Oct 2020 08:20 PM PDT

    In Clan Wars, the first two cards of every deck should be boosted. Add level caps per league, guarantee two cards at that level, and everyone can compete!

    Posted: 07 Oct 2020 10:06 AM PDT

    Brawl Stars, one of SuperCell’s most f2p friendly games, is currently the #3 top grossing app in the App Store. Even their gold pass can be bought with gems and yet they make more than CR. Really highlights the difference between both teams, doesn’t it?

    Posted: 07 Oct 2020 10:56 AM PDT

    So You Think You Can Stack?

    Posted: 07 Oct 2020 04:23 AM PDT

    Many say that clan wars 2 are boring, perhaps this idea can make wars more interesting, return the classic clan wars and the other leave it as a clan wars league

    Posted: 07 Oct 2020 06:02 PM PDT

    As requested, we used elixir golems and managed to get 20 electro giants in one round. It took a lot longer because it was harder to manage elixir while placing egolems, so I hope you guys enjoy!

    Posted: 07 Oct 2020 01:30 PM PDT

    Decided to draw this shocking Duo. Really liking the Electro Giant card so far. :) [Art]

    Posted: 07 Oct 2020 10:32 AM PDT

    First time ever reaching top 100, even if its only early season. I just wanted to share

    Posted: 07 Oct 2020 04:56 AM PDT

    Redirect a Balloon that would otherwise bypass your building, with the new hovering units, Royal Ghost & Battle Healer!

    Posted: 06 Oct 2020 11:37 PM PDT

    Another Hover Mechanic bug

    Posted: 07 Oct 2020 09:59 AM PDT

    This game just isn't fun anymore

    Posted: 07 Oct 2020 07:24 AM PDT

    I've been trying to hang in with CW2, but the game just lacks a fun factor now.

    There are too many trolls in 2v2 as well as players who are clueless.

    CW2 is just a chore. I don't see any way to change that even with tweaks. Boat battles and shore battles are dumb because everyone just copies a meta of some sort.

    CW1 was fun because there was still an element of randomization to classic decks or choice with some of the non-traditional battles (destroy the safe).

    CR is dead. I've seen it with enough collectible games or mmo's where the dev's lose their passion and just cave to the people who will only pay the most or the winning obsessed sickos.

    submitted by /u/JDB667
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    [OC] Match DRAWN in infinite elixir event!

    Posted: 07 Oct 2020 05:53 AM PDT

    Gengar!? what appened ti you?

    Posted: 07 Oct 2020 11:00 AM PDT

    Will this emote ever come back? It doesn't even have legendary frame

    Posted: 07 Oct 2020 07:17 PM PDT

    Why do supercell make war available to level 6 if they’re not even going to give us a chance ?

    Posted: 07 Oct 2020 02:39 AM PDT

    Dear supercell, Adding cards is no longer as beneficial to the game [repost because no one ended up seeing it last time]

    Posted: 07 Oct 2020 05:48 AM PDT

    INTRO

    The addition of 2 new cards are soon coming to the game (eGiant and eSpirit). After the fail of the last update, I think we are all hoping that the addition of these 2 cards to be a big change in the meta and bring a new experience to the game stopping the downward trend this game has lately been facing. However, I think this will not come close to accomplishing this. I blame this on the expensive nature of Clash Royale.

    THE MAIN PROBLEM OF CLASH ROYALE

    Clash Royale has been pay to win since the day it came out. Lots of people like me (a f2p player) have been playing this game for a long time and have stuck with 1 deck since the beginning. Many people would like to switch but this impossible with the pay to win system this game has. This game ends up being rather boring and stale because of this. The expensive system Clash Royale runs on makes it very hard to keep players interested and even harder to attract new player. Overall, Clash Royale's pay to win system is causing the loss of the player base and enjoyment in this game.

    THE FLAWS WITH ADDING NEW CARDS

    When a new card is added, everyone is excited as it is a new addition to the game meaning that we get a new experience. However, how often did you end up using this new card? For me it was almost never. I've never been able to adapt to the new meta that the new cards have to offer. In fact, I never use those cards except in challenges. If players like me aren't going to ever use the card, why are they added to the game? Overall, the addition of new cards will barely attract any new attention to this game due to the cards never being able to be used by the average player.

    In addition to my previous point, adding a new card slows progression. In Clash Royale, the cards you gather in chests are based off of how close each individual card is to max. The cards you receive from chests are often the ones the furthest away from max. That why if you look at your cards released a year ago, they are already almost or already caught up to the cards you have had for much longer. This is a great system introduced by supercell as it makes sure no card will be left at a significantly lower level than ur other cards. However, there is 1 major flaw to this. This overall slows your progression as you will get more of the card that has recently been released and less of the cards you are trying to max for a new deck. As a result from this, Clash Royale gradually becomes more pay to win with the addition of new cards. In the last 4 years, progression has not been buffed nearly enough to compensate this. This further traps people into using the same deck for years on end

    Overall, adding cards is not beneficial to the game until progression is fixed.

    HOW BOOSTING PROGRESSION WILL FIX CR

    -Adding cards will be more beneficial to the game -CW2 will be more balanced as there would be a more even playing field between Pay2Win and F2P players (still needs more changes besides from this) -Will keep players interested for longer periods of time -Makes the community happy -Can help bring back ladder as people will have a more variety of decks to play -May actually increase sales due to a larger player base -Ill finally be able to use another deck and no longer have to run Pekka Bridge Spam on ladder

    submitted by /u/----JUSTIN----
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    This “some cards are used in another deck” has to be one of most frustrating items about CW2. IDEA: post the goddamn deck, but leave the cards I can’t use in a gray / neutral status so I know what changes to make.

    Posted: 07 Oct 2020 12:31 PM PDT

    After the first 5 weeks of war... What do you think? How did you like CW2, the rewards, the colloseum etc.?

    Posted: 07 Oct 2020 12:04 PM PDT

    I have finally finished my main deck after 2.5 years! Do you have time to speak about our lord and savior Goblingiant?

    Posted: 07 Oct 2020 01:42 AM PDT

    I just experienced stupidest thing ever in the game.

    Posted: 07 Oct 2020 03:49 PM PDT

    I started a duel match. I won the first match, then i lost the second match. I take a log bait deck for the last match because my opponent used both log and barbbarrel. It is all fun until...

    Game crashed after 30 seconds, but not much was going on so i didn't panic and restarted the game almost instantly.

    When the game opened i was on the main screen and i was like "hold up, he couldn't 3 crowned me in like 10 seconds?". When i opened the clan wars screen there was a duel match that i could spactate. I clicked that eye button. It was my frickin username that was in the game. Then i watched myself three crowned and of course some bm by the opponent.

    I don't know if Devs ignore the issues posted here or don't even see them. I just post this because it was funny living it.

    submitted by /u/not_yoda_i_am
    [link] [comments]

    3 Musketeers Rework

    Posted: 07 Oct 2020 10:03 PM PDT

    3 Musketeers Rework

    As we all know, the three musketeers used to be good before the deploy time nerf and all the other random reworks.

    My rework:

    1. 9 Elixer cost (Keep the same)
    2. Deploy time = 1 second (Back to normal)
    3. Formation Changed

    Why?

    • The main frustration with the card when it was OP was the 3m in the pocket, which you cannot do now.
    • Changing the deploy time back to normal will allow you to play them on defense normally

    https://preview.redd.it/35ogmpo9zsr51.png?width=1080&format=png&auto=webp&s=ccf4704ee2b0efd2c2b70d41be5af31a81cec684

    submitted by /u/VeryUglyHack
    [link] [comments]

    Drew the blue king!

    Posted: 07 Oct 2020 10:06 AM PDT

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