Clash Royale Gamemode idea: The Storm! You and your opponent can only see your own side of the map |
- Gamemode idea: The Storm! You and your opponent can only see your own side of the map
- Elixir Golem Star Level Idea: DARK ELIXIR GOLEM
- Loot boxes & Clash Royale, 3 years later. Are Supercell's business practices predatory?
- A spawner mode of one of the most hated cards in the game. I LiTeRaLlY cAn'T eVeN
- Found a phone that's smaller than a french fry and started playing clash on it xD
- The moment you put an Xbow deck
- Bad idea: E barbs replacing normal barbs with a battle ram!
- Are you winning son ?
- [LADDER GLITCH] Replay is in Tournament Standard Mode, Appearing to affect the game’s outcome
- One year without big client updates: Happy Birthday, no-update Royale!
- Supercell should add a Playbar in the Replays So that it becomes easy to watch any part of the Replay without Fast Forwarding.Morever, they should add a Share button to easily share replays on any platform. Something like this
- Drew gives a clue about Season 13 theme
- Should the Trophy Road be extended?
- This clan has a system where you pay someone to be promoted, isn’t this against TOS?
- I know my deck will make most of you nauseous but it’s my off-meta baby and it got me to 5600–I know thats low but it’s good for me, just posting to celebrate =)
- I feel like this would be more useful than "Thanks"
- One of my favorite moments while playing doubles with my bro.
- Lucky?
- I think the miner was meant to hit the bomber, and supercell couldn't be bothered to fix it
- Bandit went *poof*
- I changed my deck from Log Bait to 2.9 and my opponents deck started to change drastically, so tired of these rigged matchups.
- Why so much Golem in 5K-6K this season???
Gamemode idea: The Storm! You and your opponent can only see your own side of the map Posted: 30 Jun 2020 03:04 PM PDT
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Elixir Golem Star Level Idea: DARK ELIXIR GOLEM Posted: 30 Jun 2020 06:17 AM PDT
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Loot boxes & Clash Royale, 3 years later. Are Supercell's business practices predatory? Posted: 30 Jun 2020 07:54 AM PDT I hope you appreciate this post because while I really wanted to bring up this topic, it also really goes far outside of my comfort zone. Small caveat: I could not find anyone experienced in this topic and familiar with Clash Royale. I hope I didn't make mistakes here. A few years ago, there was a lot of discussion around loot boxes due to new regulatory laws passing in many countries. This might get a bit philosophical, but I will try to provide good examples. The tl;dr is that I don't believe Clash Royale's business models are predatory, but I acknowledge some of the aspects are nuanced. I will format what I believe are issues in bold italic. Let's talk about it: 1: Anything that is obtained through regular gameplay is not considered. So what are the things in Clash Royale that are purchased with real money?
2: Here are the predatory exercises that I will look over. I will later judge whether Clash Royale applies them or not.
So let's start clearing things up. As a precautionary note, this only talks about purchasable items. Items that can be obtained through normal gameplay, even expensive gem purchases, can apply to the topic about the game's addictiveness, however, not about its business practices. 0. Let's talk a little about the legal side of it.A few years ago, scary news for game developers and companies dependent on microtransactions came round. Policies against loot boxes were being discussed, in many versions of which they would be treated the same as gambling. This, however, has several obvious issues. The main one is that in many places around the world, gambling is illegal. Not just to facilitate, but also to participate in. Sending gamers to prison for buying loot boxes would just be the most ridiculous thing and turn any country upside down. Items in Clash Royale are just pixels without real-world value, which is a clear difference from gambling. A different version of this was that games with loot boxes should be restricted to 18+ or 21+. This would affect Clash Royale, as it is intended for an audience of 13 years old or older. There are major issues with restricting games based on loot boxes - it is the same as restricting pieces of art, i.e. "music with vulgar lyrics can't be sold to minors". Laws like these always caused more harm than good, so they didn't stay in the USA for long. Selling the non-random part of a loot box for money with, quote-unquote, "a free loot box", is what a lot of titles are already doing to abide by some laws, for example in China. Clash Royale did this: in China, instead of selling a Super Magical Chest, they would sell 4000 gold and a "free Super Magical Chest but with no gold". This is a non-reliable loophole. Let's just be honest: companies had it coming. The legislation that, in the end, will most likely pass in many places around the world, is removing loot boxes and any kind of monetization that leads exclusively to random outputs (i.e. you pay to enter a dungeon, but the dungeon has random loot) and urging developers to stop making it a lotto system. So if you want to sell items in a shop, you sell items in a shop. You don't sell a "chance" of an item, you just sell the item. More thoroughness on Clash Royale's specific case in the next points. In the title, I mentioned Supercell. Let's take a moment to look into the monetization of other Supercell games and how they abide by this principle.
Now let's get back to what this subreddit is about: Clash Royale 1. Gambling & Skinner Boxes: Does Clash Royale apply them?TL;DR: This is a concern. So what is gambling? Gambling generally means putting money into something with no promised outcome. Skinner boxes can be considered a type of gambling. The original experiment from the 50s which involved rats was pretty much "press the button and you will sometimes get a significant reward". This is more a test of addiction, however: it resembles the opening of a lot of magical chests (skinner boxes) and having a chance to get a legendary (reward). Okay, so how does this apply to Clash Royale?
2. Dynamic odds & arbitrarily increasing your odds: Illusion of control?TL;DR: Not a concern.
3. Flexible prices & multipliers: Are offers misleading?TL;DR: Probably not a concern, although it can be communicated better.
4. Rigged gameplay to invoke purchases?TL;DR: No evidence / debatable.
Let's separate our feelings from the facts and discuss this. Clash Royale is pretty dependent on loot boxes in its current economy, but I believe it is close to also having a monetization with no legal issues in the foreseeable future. I won't discuss any possible solutions, but I hope I did a good job of presenting the problem and finding where Clash Royale's monetization needs to improve. [link] [comments] | ||
A spawner mode of one of the most hated cards in the game. I LiTeRaLlY cAn'T eVeN Posted: 30 Jun 2020 11:31 AM PDT
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Found a phone that's smaller than a french fry and started playing clash on it xD Posted: 30 Jun 2020 09:51 PM PDT
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The moment you put an Xbow deck Posted: 30 Jun 2020 01:12 AM PDT
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Bad idea: E barbs replacing normal barbs with a battle ram! Posted: 30 Jun 2020 09:21 PM PDT
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Posted: 30 Jun 2020 07:44 AM PDT
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[LADDER GLITCH] Replay is in Tournament Standard Mode, Appearing to affect the game’s outcome Posted: 30 Jun 2020 04:55 PM PDT
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One year without big client updates: Happy Birthday, no-update Royale! Posted: 30 Jun 2020 03:06 PM PDT 1st July 2019: Introduction of Pass Royale and seasons - exactly one year ago. Wow. Will we get the good old times back? [link] [comments] | ||
Posted: 30 Jun 2020 10:52 PM PDT
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Drew gives a clue about Season 13 theme Posted: 30 Jun 2020 05:08 PM PDT
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Should the Trophy Road be extended? Posted: 30 Jun 2020 06:51 PM PDT I was thinking lately because the trophy progression in Clash Royale isn't really going anywhere. In Brawl Stars, the highest trophies keeps getting bigger, and now its up to 50,000 Trophies. Every season in CR, we just reset and unless you get more level ups, you stay at around the same place in trophies. Even the top finishes aren't getting any higher. There should be new arenas to fill up 4000-5000 and let Leagues start at 5000 Trophies. This could let players reach new bests and make Leagues feel special rather than just a huge arena everyone is in. People should be able to advance in the game not just because of how fast they can level up their deck. It may sound controversial, but this would allow more trophy pushing and and honestly give people an reason to play ladder rather than just pushing a few Leagues to collect some rewards then stopping for the rest of the season. [link] [comments] | ||
This clan has a system where you pay someone to be promoted, isn’t this against TOS? Posted: 30 Jun 2020 05:13 PM PDT
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Posted: 30 Jun 2020 02:42 PM PDT
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I feel like this would be more useful than "Thanks" Posted: 30 Jun 2020 02:41 PM PDT
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One of my favorite moments while playing doubles with my bro. Posted: 30 Jun 2020 09:35 AM PDT
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Posted: 30 Jun 2020 10:00 PM PDT
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I think the miner was meant to hit the bomber, and supercell couldn't be bothered to fix it Posted: 30 Jun 2020 02:34 PM PDT
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Posted: 30 Jun 2020 07:16 PM PDT
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Posted: 30 Jun 2020 02:00 PM PDT
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Why so much Golem in 5K-6K this season??? Posted: 30 Jun 2020 06:09 AM PDT I swear there here are some moments when 3 of 6 matchups are against Golem… Then, it disappears for 3/4 games, then there it goes again. It's appearing really WAY MORE than the 12% that it's supposed to be in the game (according to Royale API). ClassicGolems with NW most of them, but also a LOT with no-matter-what support cards —those really are not very good and I can win some of those. I know Supercell does NOT care about the mid-high ladder, but this season, it's just ridiculous how much Golem is played, don't you think? [link] [comments] |
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