- Miners placed 1 tile further to the side will not be hit by an activated King, only 50% of the time depending on your True Red True Blue. This needs to be fixed because it gives one player a CLEAR advantage.
- The skeleton that dreams big (video link in the comments)
- Clash theme keyboard! I love it!
- When pulling a Golem with a 2nd building, this is the furthest you can pull it for maximum efficiency
- Use this tombstone placement to take care of a megaknight.
- Infernodragon Emote timed well.
- This guy has been playing for 2 years and he's utterly oblivious to the ram rider's snare mechanic
- WOW. It can’t get much closer than this! GG sir.
- Emotes: From most Annoying to not annoying at all. BMing
- Why
- How does a skeleton barrel push back a lavahound?
- If the bandit is with in range of the princess tower and the bandit is low, zap the tower when the tower locks on
- My fan art of PEKKA as more realistic one
- Wouldn't this be better than closing the game for 2~3 minutes and then reopen it?
- It will be an interesting matchup..
- ah yes, the struggles of 4k as a level 8/9
- Maxed out game mode
- Clan war should change
- IDEA: New text emotes
- Ok SuperCell, you’ve had your fun. Now make firecracker die to log just like the princess and dart goblin. You know it’s right..
- I really don't understand the point of the Bonus Bank, I wish there would be something useful and not just 250 Gold every 10 Crowns.
- Precisely why you shouldn’t freeze a mega knight.
- Use the miner to pull the prince towards the tower
Posted: 09 Jun 2020 02:30 PM PDT
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The skeleton that dreams big (video link in the comments) Posted: 09 Jun 2020 05:14 AM PDT
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Clash theme keyboard! I love it! Posted: 09 Jun 2020 05:28 PM PDT
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Posted: 08 Jun 2020 11:19 PM PDT
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Use this tombstone placement to take care of a megaknight. Posted: 09 Jun 2020 02:01 PM PDT
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Infernodragon Emote timed well. Posted: 09 Jun 2020 01:57 AM PDT
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This guy has been playing for 2 years and he's utterly oblivious to the ram rider's snare mechanic Posted: 09 Jun 2020 07:43 AM PDT
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WOW. It can’t get much closer than this! GG sir. Posted: 09 Jun 2020 07:31 PM PDT
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Emotes: From most Annoying to not annoying at all. BMing Posted: 09 Jun 2020 08:23 PM PDT
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Posted: 09 Jun 2020 03:57 AM PDT
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How does a skeleton barrel push back a lavahound? Posted: 09 Jun 2020 09:04 AM PDT
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Posted: 09 Jun 2020 06:01 PM PDT
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My fan art of PEKKA as more realistic one Posted: 09 Jun 2020 10:26 AM PDT
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Wouldn't this be better than closing the game for 2~3 minutes and then reopen it? Posted: 09 Jun 2020 12:20 AM PDT
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It will be an interesting matchup.. Posted: 08 Jun 2020 10:20 PM PDT
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ah yes, the struggles of 4k as a level 8/9 Posted: 08 Jun 2020 10:29 PM PDT
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Posted: 09 Jun 2020 04:05 PM PDT I think they should add a party mode where your cards and or towers are max level then everyone could feel the power of being level 13 [link] [comments] | ||
Posted: 09 Jun 2020 04:11 PM PDT Clan war is just dumb. A LVL 8 person who just got into wars can maybe have LVL 5-9 cards to fight with. Meanwhile they can be matched against LVL 10-11 people with their LVL 10-11 cards. At that point it isn't even skill anymore. I love the idea a lot. A few clans see how much they can rack up in terms of medals but it just doesn't work. Most people I've talked with feel like it's more of a chore than something they want to do. There's just so much wrong with it... Ideas on how to change it: 1) Just like party mode. Just pick what mode you want instead of the 3 random that shows up. I NEVER play anything but draft or other random balanced matches where both of our cards are lvl 9. As it's fair. 2) Make it so it's like 2v2 and find people of the same card levels instead. I hate that as a lvl 9 I have to face up against that high of a level difference so often. But still keep the clan war levels on cards. Just take an average of ALL card levels you as a player have so there's still reason to get the high level cards and grind the collection day. That way you (if you are lvl 11) face against matching opponents. 3) increase reward from collection day. It just feels meaningless to do them. Most in my clan and other clans I've been in have just done one collection day round just to get in. A little boost in reward might lighten up that a bit. 4) Maybe alternate modes every war. Some wars it's wallbreaker rush, some normal, some prince jousting and so and so. It just gets stale so shaking it up might give it more repeatability as you might have to use alternate cards that you normally don't use to stop the wallbreakers or whatever. 5) Make it more of a clan activity. It just feels like it's your own battles. You go in alone, collect cards alone and then face a random opponent alone. Maybe make some wars 2v2 so it's just a little more intractable for others. Downvoted me to smithereens if you feel like I'm wrong. It's just my opinion and you might have a different opinion or take on it :) [link] [comments] | ||
Posted: 09 Jun 2020 12:16 AM PDT
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Posted: 09 Jun 2020 06:29 AM PDT
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Posted: 09 Jun 2020 06:15 AM PDT
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Precisely why you shouldn’t freeze a mega knight. Posted: 09 Jun 2020 03:36 PM PDT
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Use the miner to pull the prince towards the tower Posted: 09 Jun 2020 02:15 AM PDT
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