Clash Royale Magic archer placement to fully counter all skeleton damage from Skelly Barrell |
- Magic archer placement to fully counter all skeleton damage from Skelly Barrell
- This CANCEL Button is so usefull...
- My first Clash Royale fan-art!
- Pretty cool detail. Never knew that the MA’s bow would change color right before shooting.
- To Drew or Seth, can you give us another sneak peak of the major update? Let’s get this to the top for them to see this!
- No wonder we haven’t gotten an update in over a year
- [Effort Post] New Crown Towers: Creating that big feature we're all dying for
- Please buff the amount of gold we get.... significantly. I know this has been asked for many times but it's the first time I actually compared the amount of cards owned and the amount of cards I need. I'm like 87% progression with card own in total but only 59% with gold.
- I invited my frnd for a friendly 1v1 challenge and somehow I ended up spectating MYSELF....GLITCH?!!!! How frequently has this happened to y'all?
- Memory of royale : Who remebers this time?! When Drew joined TV royale episodes! Drew, did you remember that?! How did you feeling? We have tons of good moments with you and Seth on TV royale episodes!
- Why does donating an epic card on Sundays only give 10XP? Same as giving a rare
- Ever gotten a 3 crown without playing any cards? Great matchmaking supercell. (Also this is a useful method for farming crowns)
- Learn to recognize opponents cards early with this video
- Three Boring Card Ideas
- Unpopular Opinion- i like skeleton dragons
- My Opinion on The Skeleton Dragon
- The game gave us a chance of redemption
- Rate my deck, even though I know it’s perfect
- For those of you over 7k what’s the single best tip you can offer?
- Magic Archer placement for countering all skelly damage from skelly barrell. The video I posted didn’t show it clearly enough.
- Pass Royale needs more gold. The rewards only add up to 50k, a single card upgrade to lvl 12. My idea is to add gold to the 13 strike chests, which would add 13,650 - 15,600 gold.
- That’s 10 weeks 6 days and 19 hours of time spent playing
- How do you guys feel about the current state of the game right now?
- Lol what?
Magic archer placement to fully counter all skeleton damage from Skelly Barrell Posted: 06 Jun 2020 01:03 PM PDT
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This CANCEL Button is so usefull... Posted: 06 Jun 2020 04:19 AM PDT
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My first Clash Royale fan-art! Posted: 06 Jun 2020 09:49 AM PDT
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Pretty cool detail. Never knew that the MA’s bow would change color right before shooting. Posted: 06 Jun 2020 03:32 PM PDT
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Posted: 06 Jun 2020 06:31 PM PDT Drew can you give us a hint or a small glimpse of what's to come in the next update? It's been almost a week since the last update (e.g screenshot). Maybe it's time to give us a little more... No negative comments please [link] [comments] | ||
No wonder we haven’t gotten an update in over a year Posted: 06 Jun 2020 06:34 PM PDT
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[Effort Post] New Crown Towers: Creating that big feature we're all dying for Posted: 06 Jun 2020 04:35 PM PDT The following text contains a series of chat messages made by me towards another person. Prior to these chat messages, I mentioned I was working on a big idea and that I was preparing to present it to the community. I am using this "head's up" as an excuse to not make an introduction. So I was wondering: how can we spice up the game a bit? How can we add those big, hot features everyone wants so bad? Those features that completely change how you play the game? Modes like Touchdown are the kind of features people want to see being added (but, well, you know, not shitty). So I wanted to create something like that. Something that changes the rules, something that changes the way you play. Something to do with your Crown Towers. ----‐---- My original idea was to make all the Crown Towers into Cupid Towers. They would target your own troops, and focus on the ones with the lowest percentage of HP. They would shoot a healing projectile at them and heal them up, one by one. The catch? The crown towers would NOT attack enemy troops. Anything can take your tower if you ignore it, just like Heist. 2 Bats? Tower gone. A skeleton? BOOM. An Ice Golem? Goodbye. Balanced properly, this mode would make for quite the change in how you play the match, forcing you to defend much more heavily and creating much bigger counterpushes. But, that just doesn't seem like it would hit hard enough to satisfy the community. So, the idea developed. I began to think, "well shit, what other towers could I make? Could there be a better idea that hits harder?" And so a few more towers were born. One had increased HP and did splash damage, but the DPS was negligible. Another had increased Range to be able to hit Princesses, as well as have more DPS, but it's HP was decreased harshly. And a 4th one replaced their direct damage shots with an attack that spawned a troop. All of them hit hard, but they still don't hit hard enough. Individually. Which led me to my final idea. Another thing that came to mind while working on these was how could I make these towers fit in with the Clash Royale theme? What in the world could be doing all that healing from the Cupid Towers? What would a tower with increased HP look like? What in the world would be shooting a troop from 10 tiles away? What could be spawning those troops with the fourth idea? Then it hit me. Heroes. BRO The Barbarian King, with tanky towers! The Archer Queen, with high range! The Grand Warden, with healing! The Royal Champion, with attacking troops! Why not add them all? They could be a new Hero rarity, and serve as that 9th card in your deck: your Crown Towers! They would all level up with your Crown Towers! Imagine. Someone with a tanky Barbarian King Tower facing someone with a high-ranged Archer Queen Tower, on Ladder. It would be crazy! Imagine. Barbarian King Challenge, where you are forced to use a Barb King Tower. You could unlock the Barb King if you win the challenge! It just seems so right and would fit in so well. It would certainly hit hard enough to be considered one of the big boy updates, and it would add in the long-awaited heroes as well! And that's it. I have tower stats if you want to see them. End of chats How can we introduce (and balance) such huge changes?My idea to introducing each change would involve using the Seasons and Special Challenges. There would be 4 seasons dedicated to the update: one for each hero. For each season, all Special Challenges will force you to use the hero of the season as your Crown Towers. Modes will mainly focus on normal 1v1 with any deck of your choice, but will also include other modes to keep things a little more entertaining throughout the month. The first challenge of each season will give the 12-win players the chance to unlock and use the hero of the season on Ladder, in 2v2, anywhere, so long as the mode allows it. Buffs and nerfs to each tower will be the main focus during and after these seasons, to make them balanced and/or tolerable. Crown Tower Info (NOT FINAL)Each tower will have a unique trait advantage that other towers won't have. This will always come at a cost, however, which may end up making you lose the match. The OG King Tower will serve as the balance between all these weaknesses and strengths if you don't want to get risky. New Crown Tower -- Crusher Towers
New Crown Tower -- Artillery Towers
New Crown Tower -- Cupid Towers
New Crown Tower -- Royal Barracks (Could use a better name tbh)
And that sums up the update idea. Balances are not final, and are up for debate, but the more important thing I want to know from you guys is this:
Thank you for reading. Have an okay day, everyone, can't wait for this to get buried. [link] [comments] | ||
Posted: 06 Jun 2020 07:35 PM PDT
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Posted: 06 Jun 2020 01:46 PM PDT
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Posted: 06 Jun 2020 12:24 PM PDT
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Why does donating an epic card on Sundays only give 10XP? Same as giving a rare Posted: 06 Jun 2020 10:44 AM PDT If it's limited to once a week shouldn't it be more of a reward to give away an epic card? 10 is too little imo [link] [comments] | ||
Posted: 06 Jun 2020 02:17 PM PDT
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Learn to recognize opponents cards early with this video Posted: 06 Jun 2020 04:30 PM PDT
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Posted: 06 Jun 2020 12:20 PM PDT Since the dev team literally added "a Baby Dragon cut in half" into the game. It's time for some card ideas that are just as boring. Stats at Tournament Standards 1. Knight with a Gun
Knight with a gun, that's it. Overpowered Archer, Fat Musketeer, whatever it is. If you want a ranged tank for some reason, now you have it. Good to have when you just had enough of your Musketeers dying to spells everytime. 2. Lightning Bolt ×1
Lightning but it only strikes once. Instantly kills 5 elixir Wizard/Witch, also deals 300+ tower damage for 2 elixir. Probably overpowered. Good to have when you just want to delete that annoying hellspawn of a troop off of the screen. 3. Barbarian with Wings
Barbarians can fly now. Possible replacement for Mega Minion, lower cost allows quick responses and chip cycling. Good to have when you just want something to chip at pushes before cycling to proper counters.
Thank [link] [comments] | ||
Unpopular Opinion- i like skeleton dragons Posted: 06 Jun 2020 02:35 PM PDT Baby drag was the only air splasher and it was epic, so it was very popular because it filled a great niche. Adding skeleton dragons expands that niche and as a common, it makes it easier for F2P players. Remember the point of the game is to be as balanced as possible, and they're pretty damn balanced plus they add options. They may not be that interesting, but thats to be expected when you lot expect a new card every month or so. People run out of ideas! You're also just content starved. Skeleton dragons are cool [link] [comments] | ||
My Opinion on The Skeleton Dragon Posted: 06 Jun 2020 08:24 PM PDT So I know I'm late. The card has been out for a bit, but nonetheless I want to give my opinion on it. I will not be talking about how it is in the meta or any other competitive sense because I am unsure of that function. Instead I will comment on the design and idea of the "Bone Dragon" (I will call it that bc I like it more and it's faster to type). The Bone Dragon overall feels like a lazy design. It's just the child of a baby dragon and an elixir golem. However this isn't what makes it seem lazy to me. There have been plenty of cards that are directly based off of others already in the game design wise (Rascals, Goblin Gang, Barb Barrel, etc.). Sure, the Inferno Dragon is just a Baby Dragon with armor and a fuel tank, but that's the point of the design. It is meant to be a Baby Dragon that went down a different path, and therefore is different but looks similar. Identical almost. The Bone Dragon's skin looks far different from the Baby Dragon, from the structure of it's face to the colors of it's "skin" to the fact that it's only bone and has no eyes. So visually, it is different enough to require some distinction from a Baby Dragon. Yet, it's fireball is the exact same image as the Baby Dragon's--same size too if I'm not mistaken. It flies with the same motion. It spawns with the Baby Dragon sound. The Bone Dragon is in a weird place where it is too similar and too different, feeling like a lazy design. Not mention it sounds like a minion when attacking. My point is not to dismiss the Bone Dragon. It may be viable in the meta, and even if it isn't it still has some good features to it (skin, cool idea that you can split push, our first flying skeleton). The point of this post is that the Clash Royale dev team can do better than this. They can make a card that looks and feels more entertaining than this, even if it has the same function. I mean, look at how people reacted over Rascals and Goblin Gang. I hope that if they do read my post, they take it into consideration and the next card they make has more thought and effort put into it. Uniqueness would be nice, but filling roles that aren't yet filled (even if said roles are seen as "boring") is important too. [link] [comments] | ||
The game gave us a chance of redemption Posted: 06 Jun 2020 04:38 PM PDT
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Rate my deck, even though I know it’s perfect Posted: 06 Jun 2020 06:05 AM PDT
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For those of you over 7k what’s the single best tip you can offer? Posted: 06 Jun 2020 07:54 PM PDT The reason I ask is because I love this game and want to be good at it. Sadly enough I've been playing this game daily for around 4 years and can't get above 6.1k. I'm f2p but I've maxed multiple decks and am at lvl 13 so I don't really have an excuse at this point. I've never been good at video games and I'd love some tips on how to improve. [link] [comments] | ||
Posted: 06 Jun 2020 04:46 PM PDT
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Posted: 06 Jun 2020 08:10 AM PDT
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That’s 10 weeks 6 days and 19 hours of time spent playing Posted: 05 Jun 2020 09:28 PM PDT
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How do you guys feel about the current state of the game right now? Posted: 06 Jun 2020 05:57 PM PDT I feel like this game blows now. Not as fun as it used to be, hardly any good updates, repetitive game modes, and seems pretty P2W now. I started when it was released in 2016. Its crazy how much this game has changed since then. It isnt as fun as it used to be. You have to constantly grind for so little cards/gold, and leveling up takes a stupidly long time. Im really considering uninstalling for good right now. Its rediculous how mad i get now because of everything listed. What do you guys think? [link] [comments] | ||
Posted: 06 Jun 2020 05:15 AM PDT
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