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    Thursday, June 4, 2020

    Clash Royale [GAME MODE CONCEPT] MORTAR MAYHEM!

    Clash Royale [GAME MODE CONCEPT] MORTAR MAYHEM!


    [GAME MODE CONCEPT] MORTAR MAYHEM!

    Posted: 04 Jun 2020 05:10 AM PDT

    I always loved lava hound! First time doing any art about it!

    Posted: 04 Jun 2020 04:21 PM PDT

    I made a young Miner meme template! Feel free to use it!

    Posted: 04 Jun 2020 04:14 PM PDT

    Not gonna lie, when i was lower leveled, I used to think lvl 13s had most cards maxed

    Posted: 04 Jun 2020 02:57 PM PDT

    Clash Royale - The Current State of the Game (v.4 - June 2020)

    Posted: 04 Jun 2020 11:48 AM PDT

    TO COMMUNITY MANAGERS SETH AND DREW, r/ClashRoyale AND THE CLASH ROYALE COMMUNITY,

    The next Clash Royale Update Better Pull It Off.

    Clash Royale is announcing that something HUGE is coming in the next update. We haven't had a game-breaking update since the Season Pass and the game is getting stale. Will this update bring Clash Royale back into the daylight, or will it give temporary hype for a few days, and then drift off into the darkness once again?

    I am now officially a former Clash Royale player (since March 2020). I have played since beta, owned a clan for 2 years, and contributed to a Nova Esports Clan for one year. Ever since the Season Updates came along, the game feels staler than ever; a feeling of disgust, the "why do I need to play the same stuff" feeling. What is this all for?

    Now, my intentions of posting this is not to "spark outrage and hatred" in this community or cause anyone to dislike the Clash Royale Developers. This is a game that I have loved for years. I don't think the Supercell Team will read this post, but I want to express my honest opinions on how to improve this game and hope that Clash Royale will have a better outcome.

    ____________________________________

    Topics I Will Be Covering:

    • Clash Royale Season Pass Updates
    • Pass Royale/ Special Events/ Emotes
    • Supercell's Communication with the Community
    • Progression System
    • State of Clan Wars and Clans

    ____________________________________

    1. CLASH ROYALE SEASON PASS UPDATES

    This huge update better be Supercell's miracle to save their game, or else Clash Royale's future will not look so good. And I guarantee that. The Clash Royale Team's development team is a lackluster when it comes to creating these updates.

    Look at Brawl Stars. This game has huge updates that actually changes how the game is played. Despite the Coronavirus pandemic, the Brawl Stars development team have been working so hard to create exciting updates for their playerbase, and even made the Brawl Pass FREE to the free-to-play. They even spend time to actively listen to the community feedback and implement ideas based on them. I'm just so proud of the Brawl Stars team.

    Now look at Clash Royale. Same boring updates for one whole year. Lack of communication with the playerbase (see "Supercell's Communication with the Community). The biggest update is delayed. Game is staler than ever. The "sneak peeks" are feeling more "disappointing" then exciting. The game is in a bad state.

    Instead of writing huge paragraphs about this topic, I'll try to be brief and share the key-points. This will limit the reading duration to our fellow readers.

    a) TV Royale Episodes

    I want to summarize how I feel about how content is presented in TV Royale (Season Passes):

    • After watching "Season Pass" episodes, you already know that nothing will change gameplay-wide
    • Most of the episode is "filler" information. I've noticed that Seth and Drew tend to make repeated-content appealing by spending time describing cosmetics and makes it seem like important content
    • Despite TV Royale being longer than 3 minutes, content feels quite minimal
    • I want to wish the Supercell Team the best of luck in creating the next update, because it has been hard for them lately due to COVID-19

    b) Pass Royale

    Pass Royale is additional content to the pay-to-play playerbase, and definitely does not count as major content. However, I cannot argue with this because money is the key to a successful business. Reminder to everyone that Clash Royale still requires money to run their business, so let's not jump into conclusions and complain that Supercell is a "money hungry" operation.

    As for the Pass Royale item, here's some feedback on it:

    • The rewards are exactly the same despite how many new tiers there are
    • You would typically buy this for the cosmetics, more chests, "chest strikes", unlimited retries, and season banks. This isn't a really good incentive to play Clash Royale if all you're getting is the same stuff every time.
    • Buying the season pass for extra rewards won't help your progression significantly. It will give you strikes and unlimited retries. But realistically, whether you buy the pass or not, there's hardly any difference when it comes to progression.

    Tower Skins and New Arenas

    • Temporary arenas are cosmetic and do not count as major content. This type of content goes away in the next update, so why bother making this so important?
    • Tower skins isn't bad content, but isn't major content either. They are simply cosmetics.

    c) Emotes

    Emotes are definitely not major content. It's purely cosmetic, and are considered "small-additions" to an update.

    Why do emotes not count as major content? (!)

    • You can only select 8 emotes for your "emote deck", and it's infuriating to swipe through a hundred emotes and select the emote you want.
    • You can never use all of your emotes in one game unless you're flexing to the opponent
    • Emotes CAN be annoying so some players mute them ingame, so what's the point in collecting them?
    • The only existence of emotes in clan chats is for random emote spamming or huge blocks that fill up the chat

    d) Special Events

    Spawning, spawning and more spawning. Sometimes, you can even predict the spawning challenges that will appear in the next update. It doesn't take a rocket scientist to predict these challenges. They used to be fun, but now they're very unoriginal. We need more challenges that are unique, especially community ones.

    e) New Cards

    Adding new cards won't improve the state of Clash Royale, especially unoriginal ones like the Skeleton Dragon. Here's why:

    • Some of the new cards have recycled mechanics or a mix-of-mechanics from multiple cards being an excuse to make a brand-new card
    • No matter what card is added, the "card boosts" will often not help test out card mechanics on ladder due to a narrow variety of cards you can use (see Progression System)
    • A new card will most likely decrease in usage rates after the monthly seasons end

    ____________________________________

    2. PROGRESSION SYSTEM

    The progression system has been a lackluster for a long time. The real reason why you're collecting all these rewards all over the game is to upgrade your cards. They can be used for ladder (1), clan wars (2), and challenges/tournaments that require your real card levels (3). I'd personally want to see some changes made in this system.

    Why is the overall progression system in a bad state?

    • It takes years to max out an entire deck, never mind a single card (as a Free-to-play with full commitment)
    • It's really hard to use a variety of cards on ladder due to the extremely slow progression system, which makes trophy pushing stale
    • No matter how many chests you open, even huge chests such as the Mega Lightning or Legendary Kings chest won't help you max your cards, not even by a fraction. This is due to the randomization card collections, where random cards come out (not the ones you want).
    • Buying the season pass for extra rewards won't help your progression significantly due to the reason above

    a) Ladder and Trophy Road

    Why is Ladder in a bad state?

    • Current progression system restricts the variety of cards you can use on ladder
    • Season Reset decreases 50% of your trophies if you're in the Leagues. This pressures players by putting them on an endless cycle of attempting to replenish their trophies every season. For high trophy clans, it's a pressure of retaining their ranks. Not pushing will result in a lower trophy count.
    • Due to the tiny amount of rewards you get each season, you're forced to use the same cards time and time again. It does get a bit boring.

    b) Card Boosts

    This was a nice addition to the game, especially when new cards are released. You can test out the new card on ladder and find out its archetypes (aka how it works).

    That's not always possible. Because it's not possible for the boosted card to fit into all decks. For meta decks, each card has its purpose to fulfill in order to succeed in matches. An unknown, boosted card could potentially jeopardize the functionalities of the entire deck and may result to a loss of trophies.

    This all comes down to the variety of cards you can use on ladder. For a majority of people, not that many.

    c) How to Improve Progression?

    As many would have guessed, the best solution is to make progression a bit faster. Slow progression systems will increase the staleness and repetitive nature of the game, and will result to more people quitting.

    Ways to speed up the progression are:

    • Significantly increasing the rewards in chests or challenges
    • Decrease the overall RNG when obtaining cards
    • Have a system where chests will produce cards that are consistently used on ladder (Helps provide more cards for higher leveled cards)
    • Decrease the number of cards required to upgrade
    • For players who have maxed out multiple cards, the chests will favor cards that haven't been maxed out yet
    • The shop could provide cards that are used more often

    ____________________________________

    3. SUPERCELL'S COMMUNICATION WITH THE COMMUNITY

    In my opinion, the Supercell's communication with the community is fairly decent, but is definitely not something to be proud about. There hasn't been any noticeable changes with their communication since 2018. I want to go more into depth on this topic and explain their post.

    Main Communication we are Currently Getting From Supercell:

    • u/Supercell_Drew's responses on Reddit and clarifying questions for the public
    • Community Manager interviews
    • Very rare communication posts
    • There used to be "Weekly Communication Topics" and "Semi-Monthly What We've Been Working on" posts, but I've heard that community backlash has caused this operation to shut down
    • On the TV Royale episodes, they're now talking about how a "card" is developed, which doesn't really count as communication.

    a) I'll be replying to some of the main points on this post Supercell Drew shared earlier.

    Developing takes time. Developing a brand new feature takes longer than modifying existing features. Taking an existing feature, removing it and turning it into something completely new takes even longer!

    Telling the community that developing takes time is something that we can all understand. But for one whole year? It shouldn't take a long time to create one single "huge" update or some changes to Clan Wars.

    Look at the Brawl Stars Team. They've created so many game-breaking features such as gadgets, and is successful at doing so. I understand that Brawl Stars is a completely different game with different mechanics (etc), but Clash Royale does have lots of potential as well, and this "potential" isn't being executed in a good way.

    Now look at the Clash Royale community. Lots of backlash and posts that spark outrage because of repetition. There are also lots of ideas that have the potential to improve the game. There is hardly any implementation of community ideas in Clash Royale as most of the ideas and concepts only come from (and are restricted to) the Clash Royale Developing Team (or maybe Youtubers, but that's it)

    Bigger features are more complex and sometimes you have to throw stuff out and go back to the drawing board to deliver the best feature possible.

    • I see this as a risky assumption to make for what the "community wants". It's quite hard to predict what the community wants if the entire community doesn't get any specific idea of what's coming. What happens if this "huge update" ends up being a total failure and a dissatisfaction to millions of players? The scene won't look so pretty. This is when the "Weekly Communication Topics" or some discussion thread comes in.
    • Also, we understand that development of new content or a rework does take a long time, but should not take over a year to make. To majority of the playerbase, this is becoming a disappointment because the Team isn't meeting up to Supercell Standards. The delay and the Covid-19 situation isn't an excuse either. Again, look at Brawl Stars Team for example. The Clash Royale Team shouldn't use the excuse of consistently trashing concepts and going back to the drawing board time and time again in order to make (what they think is) the "best feature possible".
    • Now I'm not asking the Supercell Team to reveal everything (this will defeat the hype obviously!). Reveal something small and get the community to provide feedback and suggestions for that topic. Use community suggestions all over r/ClashRoyale to possibly improve the development of the huge update. Now that's communication! A small dev team can't do everything on their own.

    We also created an entirely new way to play Royale that we ended up liking so much we wanted to put it in alongside the originally planned features.

    I don't want to sound too selfish, but I find the Clash Royale Dev Team is talking A LOT about themselves and not about what the entire player-base and community thinks about this situation (personal opinion).

    And last of all - we want to make sure that what we show or reveal is going to be an accurate representation of what appears in-game. This is obviously easier closer to update completion.

    For Season Pass Updates where the update content is so predictable, this statement is deemed true. However, I can prove that this statement is false. Let's take the "Introducing STAR LEVELS" teaser for example; The Supercell Development Team has been creating star levels for a few months after this update, and then it just stopped. What happened to Star Level III Mega Knight? Doesn't seem accurate at all. I understand that these Star Levels take up a lot of assets ingame, but the Supercell Team should rethink this and learn to live up to what they advertise.

    It's taking a while but we will be revealing more in the future and are hyped to share it with you.

    Supercell, I advise you guys to live up to what words you are representing to the community. Usually, we are told that "This update is going to be massive!", our team is working so hard to create this update, more info will be revealed in the future, revealed soon, revealed later, please be patient. Using this repetitive cycle of communication has been going on for far too long, without any direct indication as to what will ACTUALLY be happening.

    Revealing a very general topic to the community as a sneak peek "Example: we are improving Clan Wars!" is too vague of a topic. This brings confusion and frustration as the playerbase doesn't know WHAT will be changed.

    The Team can't always keep the playerbase waiting for months at a time and having a teaser picture to show after 6 long months of nothing. All words, but no actions, yet.

    I wish the Clash Royale Team good luck on creating this update, and I hope it IS the best feature there is.

    b) Solutions on Communication

    I know I may be asking for a lot, but it's time for the community to have some sort of involvement in Clash Royale Updates. Implementing community content, suggestions or ideas, is something that could significantly improve the State of Clash Royale and could include something as small as:

    • New cards created and designed by the community
    • Community-made emotes
    • Special Events/Game modes created by the community (not restricted to Youtubers)
    • QOL Changes / Suggestions
    • Star Levels (Goblin Guru has his Star Level III Rocket Idea)

    ____________________________________

    4. STATE OF CLAN WARS (and Clans)

    Clan Wars have been a lackluster for many months. I've been noticing that lots of Clans are shutting down and are becoming more inactive than ever. It's quite hard to be committed to the same, repetitive tasks every single day. Collection, then war, then collection, then war. Ever since the "Clan Wars Update", nothing significant has ever changed except a deck-rotation and challenges rotation change.

    Why Is Clan Wars Stale?

    • After reaching 3000 Clan trophies, you'll get the same rewards as a Clan with 30000 trophies
    • When the season ends, even the highest reward (Legendary League 1st place chest) isn't worth the time and effort to obtain (Less valuable then Mega Lightning Chests, but even the best chests don't help progression significantly)
    • No milestones as an incentive to push in Clan Wars
    • Clan Wars does very little on improving your progression

    State of Clans/Teams

    • The amount cards you can donate helps you upgrade a single card to its maximum level very VERY slowly. In fact, it'll take several months to upgrade the card you want, and it can get infuriating sometimes
    • Please implement a separate chat for trades, because a massive number of trade token offers take up majority of the chat. Why do this? 1) This will help reduce clutter on the clan chat, and 2) A separate page can also feature more trades.
    • It's quite hard for clan leaders to motivate members to do the exact same tasks repetitively
    • Due to Clan War's lost of interest over time and progression issues, majority of clans are getting inactive

    ____________________________________

    5. Other Features In Clash Royale

    TOURNAMENTS

    This is commonly used for Youtuber Emote giveaways, but that's pretty much it. The rest of the Tournaments feature is dead. Rework or remove this feature.

    MATCHMAKING

    Matchmaking is still very flawed, and most of us know why. Need me to say more?

    SHOP OFFERS

    Please remove those gems-for-cards offers. Only a fool will choose to spend 250 gems for 50 Bomb Towers!

    We need more ways to get Fortune Chests!

    Allow cards "that you frequently use on ladder" to appear in the shop more often instead of complete RNG

    BALANCE CHANGES

    Balances have improved over the months, but still needs gradual improvement. Despite having almost 100 cards, cards that are being balanced won't really change that many interactions and will definitely feel unnoticeable. This includes 1-5% HP buffs, or 0.1 sec changes in hit-speed.

    Cards that desperately needs changes and are below 1% usage rates are not buffed until many months later. This is due to a lack of testing. Cards that are perfect in their current state (and doesn't need changes) instead get an entire rework and ends up being either too dominant, or useless (Eg. Tornado, Witch and Executioner).

    There needs to be some changes in how cards are balanced. Saying that the game is perfectly balanced at its current state, is no excuse.

    LAGGING

    Suggestions on lagging:

    • Before you press the battle button, there needs to be a system to "warn" you to check your wifi connection if your connection is poor
    • When lagging in 1v1 battle, at least have a bot to replace you during your AFK
    • When lagging in 2v2 battles, allow your 2v2 teammate to control your deck during your AFK

    __________________

    Conclusion

    Most of us can agree that the game is getting very stale and boring. No incentive to keep playing. CR players are dropping like flies. The game's in a really terrible state and I wonder what'll happen at the end of the line.

    I personally love this game, and I believe the Supercell CR Team could turn the tides with the upcoming update and make Clash Royale great again.

    Big thanks to u/Supercell-Seth and u/Supercell_Drew for creating such an amazing game that has been adored by players for years. Good luck on creating the next update!

    __________________

    If my post is TLDR (too long; didn't read), if I've missed information, or if there's a typo, please feel free to comment any concerns you have regarding this post! Thank you!

    submitted by /u/Chief_Pekka
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    As soon as the golem drops, push the other side hard and hope for the best��.

    Posted: 04 Jun 2020 06:24 PM PDT

    Apparently arrows no longer work on cloned troops. Definition of unplayable.

    Posted: 04 Jun 2020 12:10 AM PDT

    This video just shows how good can be a bandit, in this case it kills a dark prince and a sparky recieving absolutely no damage.

    Posted: 03 Jun 2020 11:42 PM PDT

    I've never stayed after a game this long so I decided to hit record.

    Posted: 04 Jun 2020 09:24 PM PDT

    I drew this a couple of years ago. Hope y’all like it!

    Posted: 04 Jun 2020 08:58 AM PDT

    You hate to see it... unless you’re me

    Posted: 04 Jun 2020 08:04 PM PDT

    Crazy ending

    Posted: 04 Jun 2020 11:42 AM PDT

    Best use of fisherman I’ve seen in a while!

    Posted: 04 Jun 2020 02:39 PM PDT

    I found a loophole for new clan members to somehow see the cards to a war deck, even though they’re unable to play it...

    Posted: 04 Jun 2020 12:39 PM PDT

    Running a clan - I need a few simple tools

    Posted: 04 Jun 2020 04:50 PM PDT

    Being a clan leader, I'm really surprised we don't have more tools available to us. I don't have any real life friends who play the game, and I run the risk of getting my clan destroyed if I promote someone who has bad intensions.

    Here is a few simple tool I find a need as a leader:

    • I need people to help me start wars, without them being able to edit clan description or kick elders. That way I don't run the risk of promoting someone who has bad intensions.

    Solution: Let elders start clan war or make a new rank: "War Leader" and let them have the same rights as Elders + the right to start wars.

    • I need to know who invites who. That way it is a lot easier to get rid of trolls and creating a healthy clan.

    Solution: When someone gets invites and joins, show in the chat who invites that person.

    I don't understand how these kind of tools have yet to be implemented to the game, they seem logical and easy to create. I'm really hoping they are coming with the next big update which sounds like a clan war update.

    submitted by /u/thatIknow
    [link] [comments]

    Glitch which makes chests vanish after a battle.

    Posted: 04 Jun 2020 07:01 PM PDT

    We all know that one player

    Posted: 04 Jun 2020 01:30 AM PDT

    This is what happens when the Lumberjack drinks too much elixir during a Tornado.

    Posted: 04 Jun 2020 03:56 AM PDT

    Has anyone experienced this (relatively) gamebreaking issue?

    Posted: 04 Jun 2020 06:49 PM PDT

    NB; I've confirmed this is not wifi issues - I face this issue on mobile data as well, and I've had it using other wifi connections besides my home one..

    I've noticed for the past few months that when playing any game mode, a lot of my games will have moments where when I try to place any card, it takes much longer than it should to do so - rather than the typical ~1 second deploy speed, my card placement doesn't register for another 3-6 seconds, while my opponent's cards still move across the screen and attack - by the time it places, it's too late (my push is derailed/my defence or kiting fails).

    I also face a weird variant where, after playing a card and it hovering/not registering for a few seconds (while other cards move), the game seems to rewind and play as if my card placement was immediate. This wouldn't be an issue normally, but I've also had it where my opponent's plays have only appeared after a rewind - like, I play my push and their tower seems undefended, but then after the game freezes for a few seconds, it rewinds and shows there was a push.

    I'm not sure if my explanations make much sense, but I've had this issue for a while on my Motorola G7 (Android phone). I did play on an iOS device before and never had the issue (but the device no longer works), so I'm wondering if this excess lag/rewind issue I've been facing is one anyone else has experienced? And if so, if anyone has any solutions or understands what causes it?

    submitted by /u/Xeroxyx
    [link] [comments]

    Pretty good video from CWA on the update and the community

    Posted: 04 Jun 2020 09:10 AM PDT

    Deck tips? I'm struggling against pro cycle players (Wallbreakers, Hog, Xbow etc)

    Posted: 04 Jun 2020 06:07 PM PDT

    A Time for Reflection: Clash Royale Season 13 SPECULATION AND IDEAS

    Posted: 04 Jun 2020 12:09 PM PDT

    EFFORT POST: 13 is an unlucky number. Breaking mirrors is also bad luck. There are mirrors in the Prince's Dream arena (Most notably on the Battle/Party screen where an image of the Prince occasionally appears in the reflection of the two mirrors in the clouds), and one of the current friendly battle selections is the "Mirror Friendly Challenge," where both players have the same premade deck with mirror as one of the 8 cards in it. Such prominence of references to the one-of-a-kind spell has lead me to suspect a mirror-themed season 13. How would such a season look? Here are some ideas I've concocted, and have no evidence to suggest are coming to CR. I present to you all my vision of season 13, which I have titled "A Time for Reflection."

    CARD LEVEL BOOST Mirror is boosted to players' king tower levels for the season, immediately giving all level 13 players the ability to use level 14 cards

    NEW ARENA Season arena has a semi-reflective floor, showing a blurry underside of troops and an even blurrier purple evening sky with dark clouds. Since the mirror is a spell card, perhaps the rest of the design could be based off of Spell Valley's; its bridges can have their color changed, and the river could flow with dark elixir instead of the normal pink (cough Especially if that Dark Mirror card is still under consideration all these years later cough).

    SEASON EMOTES Pass Royale tier 10 gives a mirror emote that replays the last played emote with a mirror animation to start, similar to the mirror effect that occurs when placing the actual card, it cannot be the first emote you use in a match. Since Pass Royale emotes have the rainbow outline, this mirror emote could also just replay the previous emote with a rainbow outline (Or maybe without the outline if the emote already has one) (Would be the coolest emote to have in the game, would spike Pass buyers no doubt)

    A less unique but nonetheless cool emote idea would be to have one troop reacting to having a stronger, mirrored version of themselves confidently spawn behind them (For example, a bowler smiles and holds his boulder and is surprised and pushed to the side by a mirrored bowler that stands a little taller and carries a larger boulder with a big smile, and the original shows sadness over his comparative weakness)

    TOWER SKIN Pass Royale tier 20 gives a mirror-walled tower skin, showing a clear reflection of ground troops within a few tiles, with silver rims on the edges (Easily the best tower skin so far, would further increase Pass buyers)

    GAMEMODES "Reflection Rush" Every card that is placed is mirrored on the other side (If Lava Hound is placed in back right corner, a mirrored Lava Hound is also spawned on the back left corner; if a poison is placed on the opponent's left princess tower, a level-up poison will also be spawned on the right one). Players make their own deck and levels are capped at tournament standard

    "Break the Mirror" A mirror is in the center of the arena and has 2000 hitpoints for each opponent like a dragon egg. The mirror gets a bit more shattered as it is damaged, and the troop that lands the killing hit shatters the glass and gets mirrored in place.

    CONCLUSION The conclude this post, I'd like to take a moment to appreciate the Mirror card. Many players upgrade it right alongside their main deck's cards for ladder in hopes of one day using level 14 beasts. Having mirror skins, emotes, and especially cards would appeal to a very wide range of Clash Royale players, more so than a Prince season that attracts more Prince players than anyone else. Everyone wants to level up their mirror. I think it would be a great financial choice for Supercell, as well as a fantastic experience for players. With the hints regarding mirrors in this season, some variation of these ideas may already be planned, or maybe none of this is plausible. Either way, it was fun considering the possibility!

    TL;DR haha mirror season make pass royale sales go brrrrr

    submitted by /u/Jacobhouser
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    Mixed signals be like? (Long but, interesting battle)

    Posted: 04 Jun 2020 08:50 PM PDT

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