Clash Royale [GAME MODE CONCEPT] MORTAR MAYHEM! |
- [GAME MODE CONCEPT] MORTAR MAYHEM!
- I always loved lava hound! First time doing any art about it!
- I made a young Miner meme template! Feel free to use it!
- Not gonna lie, when i was lower leveled, I used to think lvl 13s had most cards maxed
- Clash Royale - The Current State of the Game (v.4 - June 2020)
- As soon as the golem drops, push the other side hard and hope for the best.
- Apparently arrows no longer work on cloned troops. Definition of unplayable.
- This video just shows how good can be a bandit, in this case it kills a dark prince and a sparky recieving absolutely no damage.
- I've never stayed after a game this long so I decided to hit record.
- I drew this a couple of years ago. Hope y’all like it!
- You hate to see it... unless you’re me
- Crazy ending
- Best use of fisherman I’ve seen in a while!
- I found a loophole for new clan members to somehow see the cards to a war deck, even though they’re unable to play it...
- Running a clan - I need a few simple tools
- Glitch which makes chests vanish after a battle.
- We all know that one player
- This is what happens when the Lumberjack drinks too much elixir during a Tornado.
- Has anyone experienced this (relatively) gamebreaking issue?
- Pretty good video from CWA on the update and the community
- Deck tips? I'm struggling against pro cycle players (Wallbreakers, Hog, Xbow etc)
- A Time for Reflection: Clash Royale Season 13 SPECULATION AND IDEAS
- Mixed signals be like? (Long but, interesting battle)
[GAME MODE CONCEPT] MORTAR MAYHEM! Posted: 04 Jun 2020 05:10 AM PDT
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I always loved lava hound! First time doing any art about it! Posted: 04 Jun 2020 04:21 PM PDT
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I made a young Miner meme template! Feel free to use it! Posted: 04 Jun 2020 04:14 PM PDT
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Not gonna lie, when i was lower leveled, I used to think lvl 13s had most cards maxed Posted: 04 Jun 2020 02:57 PM PDT
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Clash Royale - The Current State of the Game (v.4 - June 2020) Posted: 04 Jun 2020 11:48 AM PDT TO COMMUNITY MANAGERS SETH AND DREW, r/ClashRoyale AND THE CLASH ROYALE COMMUNITY, The next Clash Royale Update Better Pull It Off.Clash Royale is announcing that something HUGE is coming in the next update. We haven't had a game-breaking update since the Season Pass and the game is getting stale. Will this update bring Clash Royale back into the daylight, or will it give temporary hype for a few days, and then drift off into the darkness once again? I am now officially a former Clash Royale player (since March 2020). I have played since beta, owned a clan for 2 years, and contributed to a Nova Esports Clan for one year. Ever since the Season Updates came along, the game feels staler than ever; a feeling of disgust, the "why do I need to play the same stuff" feeling. What is this all for? Now, my intentions of posting this is not to "spark outrage and hatred" in this community or cause anyone to dislike the Clash Royale Developers. This is a game that I have loved for years. I don't think the Supercell Team will read this post, but I want to express my honest opinions on how to improve this game and hope that Clash Royale will have a better outcome. ____________________________________ Topics I Will Be Covering:
____________________________________ 1. CLASH ROYALE SEASON PASS UPDATESThis huge update better be Supercell's miracle to save their game, or else Clash Royale's future will not look so good. And I guarantee that. The Clash Royale Team's development team is a lackluster when it comes to creating these updates. Look at Brawl Stars. This game has huge updates that actually changes how the game is played. Despite the Coronavirus pandemic, the Brawl Stars development team have been working so hard to create exciting updates for their playerbase, and even made the Brawl Pass FREE to the free-to-play. They even spend time to actively listen to the community feedback and implement ideas based on them. I'm just so proud of the Brawl Stars team. Now look at Clash Royale. Same boring updates for one whole year. Lack of communication with the playerbase (see "Supercell's Communication with the Community). The biggest update is delayed. Game is staler than ever. The "sneak peeks" are feeling more "disappointing" then exciting. The game is in a bad state. Instead of writing huge paragraphs about this topic, I'll try to be brief and share the key-points. This will limit the reading duration to our fellow readers. a) TV Royale EpisodesI want to summarize how I feel about how content is presented in TV Royale (Season Passes):
b) Pass RoyalePass Royale is additional content to the pay-to-play playerbase, and definitely does not count as major content. However, I cannot argue with this because money is the key to a successful business. Reminder to everyone that Clash Royale still requires money to run their business, so let's not jump into conclusions and complain that Supercell is a "money hungry" operation. As for the Pass Royale item, here's some feedback on it:
Tower Skins and New Arenas
c) EmotesEmotes are definitely not major content. It's purely cosmetic, and are considered "small-additions" to an update.
d) Special EventsSpawning, spawning and more spawning. Sometimes, you can even predict the spawning challenges that will appear in the next update. It doesn't take a rocket scientist to predict these challenges. They used to be fun, but now they're very unoriginal. We need more challenges that are unique, especially community ones. e) New CardsAdding new cards won't improve the state of Clash Royale, especially unoriginal ones like the Skeleton Dragon. Here's why:
____________________________________ 2. PROGRESSION SYSTEMThe progression system has been a lackluster for a long time. The real reason why you're collecting all these rewards all over the game is to upgrade your cards. They can be used for ladder (1), clan wars (2), and challenges/tournaments that require your real card levels (3). I'd personally want to see some changes made in this system.
a) Ladder and Trophy RoadWhy is Ladder in a bad state?
b) Card BoostsThis was a nice addition to the game, especially when new cards are released. You can test out the new card on ladder and find out its archetypes (aka how it works). That's not always possible. Because it's not possible for the boosted card to fit into all decks. For meta decks, each card has its purpose to fulfill in order to succeed in matches. An unknown, boosted card could potentially jeopardize the functionalities of the entire deck and may result to a loss of trophies. This all comes down to the variety of cards you can use on ladder. For a majority of people, not that many. c) How to Improve Progression?As many would have guessed, the best solution is to make progression a bit faster. Slow progression systems will increase the staleness and repetitive nature of the game, and will result to more people quitting. Ways to speed up the progression are:
____________________________________ 3. SUPERCELL'S COMMUNICATION WITH THE COMMUNITYIn my opinion, the Supercell's communication with the community is fairly decent, but is definitely not something to be proud about. There hasn't been any noticeable changes with their communication since 2018. I want to go more into depth on this topic and explain their post. Main Communication we are Currently Getting From Supercell:
a) I'll be replying to some of the main points on this post Supercell Drew shared earlier.
Telling the community that developing takes time is something that we can all understand. But for one whole year? It shouldn't take a long time to create one single "huge" update or some changes to Clan Wars. Look at the Brawl Stars Team. They've created so many game-breaking features such as gadgets, and is successful at doing so. I understand that Brawl Stars is a completely different game with different mechanics (etc), but Clash Royale does have lots of potential as well, and this "potential" isn't being executed in a good way. Now look at the Clash Royale community. Lots of backlash and posts that spark outrage because of repetition. There are also lots of ideas that have the potential to improve the game. There is hardly any implementation of community ideas in Clash Royale as most of the ideas and concepts only come from (and are restricted to) the Clash Royale Developing Team (or maybe Youtubers, but that's it)
I don't want to sound too selfish, but I find the Clash Royale Dev Team is talking A LOT about themselves and not about what the entire player-base and community thinks about this situation (personal opinion).
For Season Pass Updates where the update content is so predictable, this statement is deemed true. However, I can prove that this statement is false. Let's take the "Introducing STAR LEVELS" teaser for example; The Supercell Development Team has been creating star levels for a few months after this update, and then it just stopped. What happened to Star Level III Mega Knight? Doesn't seem accurate at all. I understand that these Star Levels take up a lot of assets ingame, but the Supercell Team should rethink this and learn to live up to what they advertise.
Supercell, I advise you guys to live up to what words you are representing to the community. Usually, we are told that "This update is going to be massive!", our team is working so hard to create this update, more info will be revealed in the future, revealed soon, revealed later, please be patient. Using this repetitive cycle of communication has been going on for far too long, without any direct indication as to what will ACTUALLY be happening. Revealing a very general topic to the community as a sneak peek "Example: we are improving Clan Wars!" is too vague of a topic. This brings confusion and frustration as the playerbase doesn't know WHAT will be changed. The Team can't always keep the playerbase waiting for months at a time and having a teaser picture to show after 6 long months of nothing. All words, but no actions, yet. I wish the Clash Royale Team good luck on creating this update, and I hope it IS the best feature there is. b) Solutions on CommunicationI know I may be asking for a lot, but it's time for the community to have some sort of involvement in Clash Royale Updates. Implementing community content, suggestions or ideas, is something that could significantly improve the State of Clash Royale and could include something as small as:
____________________________________ 4. STATE OF CLAN WARS (and Clans)Clan Wars have been a lackluster for many months. I've been noticing that lots of Clans are shutting down and are becoming more inactive than ever. It's quite hard to be committed to the same, repetitive tasks every single day. Collection, then war, then collection, then war. Ever since the "Clan Wars Update", nothing significant has ever changed except a deck-rotation and challenges rotation change. Why Is Clan Wars Stale?
State of Clans/Teams
____________________________________ 5. Other Features In Clash RoyaleTOURNAMENTS This is commonly used for Youtuber Emote giveaways, but that's pretty much it. The rest of the Tournaments feature is dead. Rework or remove this feature. MATCHMAKING Matchmaking is still very flawed, and most of us know why. Need me to say more? SHOP OFFERS
BALANCE CHANGES Balances have improved over the months, but still needs gradual improvement. Despite having almost 100 cards, cards that are being balanced won't really change that many interactions and will definitely feel unnoticeable. This includes 1-5% HP buffs, or 0.1 sec changes in hit-speed. Cards that desperately needs changes and are below 1% usage rates are not buffed until many months later. This is due to a lack of testing. Cards that are perfect in their current state (and doesn't need changes) instead get an entire rework and ends up being either too dominant, or useless (Eg. Tornado, Witch and Executioner). There needs to be some changes in how cards are balanced. Saying that the game is perfectly balanced at its current state, is no excuse. LAGGING Suggestions on lagging:
__________________ ConclusionMost of us can agree that the game is getting very stale and boring. No incentive to keep playing. CR players are dropping like flies. The game's in a really terrible state and I wonder what'll happen at the end of the line. I personally love this game, and I believe the Supercell CR Team could turn the tides with the upcoming update and make Clash Royale great again. Big thanks to u/Supercell-Seth and u/Supercell_Drew for creating such an amazing game that has been adored by players for years. Good luck on creating the next update! __________________ If my post is TLDR (too long; didn't read), if I've missed information, or if there's a typo, please feel free to comment any concerns you have regarding this post! Thank you! [link] [comments] | ||
As soon as the golem drops, push the other side hard and hope for the best. Posted: 04 Jun 2020 06:24 PM PDT
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Apparently arrows no longer work on cloned troops. Definition of unplayable. Posted: 04 Jun 2020 12:10 AM PDT
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Posted: 03 Jun 2020 11:42 PM PDT
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I've never stayed after a game this long so I decided to hit record. Posted: 04 Jun 2020 09:24 PM PDT
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I drew this a couple of years ago. Hope y’all like it! Posted: 04 Jun 2020 08:58 AM PDT
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You hate to see it... unless you’re me Posted: 04 Jun 2020 08:04 PM PDT
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Posted: 04 Jun 2020 11:42 AM PDT
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Best use of fisherman I’ve seen in a while! Posted: 04 Jun 2020 02:39 PM PDT
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Posted: 04 Jun 2020 12:39 PM PDT
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Running a clan - I need a few simple tools Posted: 04 Jun 2020 04:50 PM PDT Being a clan leader, I'm really surprised we don't have more tools available to us. I don't have any real life friends who play the game, and I run the risk of getting my clan destroyed if I promote someone who has bad intensions. Here is a few simple tool I find a need as a leader:
Solution: Let elders start clan war or make a new rank: "War Leader" and let them have the same rights as Elders + the right to start wars.
Solution: When someone gets invites and joins, show in the chat who invites that person. I don't understand how these kind of tools have yet to be implemented to the game, they seem logical and easy to create. I'm really hoping they are coming with the next big update which sounds like a clan war update. [link] [comments] | ||
Glitch which makes chests vanish after a battle. Posted: 04 Jun 2020 07:01 PM PDT
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Posted: 04 Jun 2020 01:30 AM PDT
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This is what happens when the Lumberjack drinks too much elixir during a Tornado. Posted: 04 Jun 2020 03:56 AM PDT
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Has anyone experienced this (relatively) gamebreaking issue? Posted: 04 Jun 2020 06:49 PM PDT NB; I've confirmed this is not wifi issues - I face this issue on mobile data as well, and I've had it using other wifi connections besides my home one.. I've noticed for the past few months that when playing any game mode, a lot of my games will have moments where when I try to place any card, it takes much longer than it should to do so - rather than the typical ~1 second deploy speed, my card placement doesn't register for another 3-6 seconds, while my opponent's cards still move across the screen and attack - by the time it places, it's too late (my push is derailed/my defence or kiting fails). I also face a weird variant where, after playing a card and it hovering/not registering for a few seconds (while other cards move), the game seems to rewind and play as if my card placement was immediate. This wouldn't be an issue normally, but I've also had it where my opponent's plays have only appeared after a rewind - like, I play my push and their tower seems undefended, but then after the game freezes for a few seconds, it rewinds and shows there was a push. I'm not sure if my explanations make much sense, but I've had this issue for a while on my Motorola G7 (Android phone). I did play on an iOS device before and never had the issue (but the device no longer works), so I'm wondering if this excess lag/rewind issue I've been facing is one anyone else has experienced? And if so, if anyone has any solutions or understands what causes it? [link] [comments] | ||
Pretty good video from CWA on the update and the community Posted: 04 Jun 2020 09:10 AM PDT
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Deck tips? I'm struggling against pro cycle players (Wallbreakers, Hog, Xbow etc) Posted: 04 Jun 2020 06:07 PM PDT
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A Time for Reflection: Clash Royale Season 13 SPECULATION AND IDEAS Posted: 04 Jun 2020 12:09 PM PDT EFFORT POST: 13 is an unlucky number. Breaking mirrors is also bad luck. There are mirrors in the Prince's Dream arena (Most notably on the Battle/Party screen where an image of the Prince occasionally appears in the reflection of the two mirrors in the clouds), and one of the current friendly battle selections is the "Mirror Friendly Challenge," where both players have the same premade deck with mirror as one of the 8 cards in it. Such prominence of references to the one-of-a-kind spell has lead me to suspect a mirror-themed season 13. How would such a season look? Here are some ideas I've concocted, and have no evidence to suggest are coming to CR. I present to you all my vision of season 13, which I have titled "A Time for Reflection." CARD LEVEL BOOST Mirror is boosted to players' king tower levels for the season, immediately giving all level 13 players the ability to use level 14 cards NEW ARENA Season arena has a semi-reflective floor, showing a blurry underside of troops and an even blurrier purple evening sky with dark clouds. Since the mirror is a spell card, perhaps the rest of the design could be based off of Spell Valley's; its bridges can have their color changed, and the river could flow with dark elixir instead of the normal pink (cough Especially if that Dark Mirror card is still under consideration all these years later cough). SEASON EMOTES Pass Royale tier 10 gives a mirror emote that replays the last played emote with a mirror animation to start, similar to the mirror effect that occurs when placing the actual card, it cannot be the first emote you use in a match. Since Pass Royale emotes have the rainbow outline, this mirror emote could also just replay the previous emote with a rainbow outline (Or maybe without the outline if the emote already has one) (Would be the coolest emote to have in the game, would spike Pass buyers no doubt) A less unique but nonetheless cool emote idea would be to have one troop reacting to having a stronger, mirrored version of themselves confidently spawn behind them (For example, a bowler smiles and holds his boulder and is surprised and pushed to the side by a mirrored bowler that stands a little taller and carries a larger boulder with a big smile, and the original shows sadness over his comparative weakness) TOWER SKIN Pass Royale tier 20 gives a mirror-walled tower skin, showing a clear reflection of ground troops within a few tiles, with silver rims on the edges (Easily the best tower skin so far, would further increase Pass buyers) GAMEMODES "Reflection Rush" Every card that is placed is mirrored on the other side (If Lava Hound is placed in back right corner, a mirrored Lava Hound is also spawned on the back left corner; if a poison is placed on the opponent's left princess tower, a level-up poison will also be spawned on the right one). Players make their own deck and levels are capped at tournament standard "Break the Mirror" A mirror is in the center of the arena and has 2000 hitpoints for each opponent like a dragon egg. The mirror gets a bit more shattered as it is damaged, and the troop that lands the killing hit shatters the glass and gets mirrored in place. CONCLUSION The conclude this post, I'd like to take a moment to appreciate the Mirror card. Many players upgrade it right alongside their main deck's cards for ladder in hopes of one day using level 14 beasts. Having mirror skins, emotes, and especially cards would appeal to a very wide range of Clash Royale players, more so than a Prince season that attracts more Prince players than anyone else. Everyone wants to level up their mirror. I think it would be a great financial choice for Supercell, as well as a fantastic experience for players. With the hints regarding mirrors in this season, some variation of these ideas may already be planned, or maybe none of this is plausible. Either way, it was fun considering the possibility! TL;DR haha mirror season make pass royale sales go brrrrr [link] [comments] | ||
Mixed signals be like? (Long but, interesting battle) Posted: 04 Jun 2020 08:50 PM PDT
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