• Breaking News

    Saturday, May 16, 2020

    Clash Royale Weekly General Discussion Thread: 5/16- 5/18

    Clash Royale Weekly General Discussion Thread: 5/16- 5/18


    Weekly General Discussion Thread: 5/16- 5/18

    Posted: 16 May 2020 03:15 PM PDT

    Hello Clash Royale Fans! In this thread you are able to discuss about anything about Clash Royale! Whether it is an card/feature idea you'd like to share or a simple question regarding the game, this is the thread for you!

    However, please abide by the subreddit's rules and follow reddiquette. Any comment with malicious intent WILL be removed, so please be considerate to others and respectful of their viewpoints. It is also advised that you research your questions before you ask them here.

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    Notable Posts This Week

    It Takes More Than 3 Years to Max Out!—Clash Royale Resource Economy - u/edihau

    This is a phenomenal post that goes into detail about how long it really takes for one to fully max out. It contains a fill-in spreadsheet that takes into consideration all the possibilities how much gold and cards one can get on a daily basis. Pass Royale. Clan Wars, PB in the season, card requests, and opening chest frequency are also taken into account. After filling in the fill-in sheet, one would be able to determine how much time it takes for their account to get maxed. It also contains a ton of insightful information regarding Ladder, Quests, and Challenges!

    No stress, No problem: How to progress stress free. - u/Huffelpuff__rainbow

    Here's a redditor that has not only been very active and promotes tons of discussion within the subreddit, but also has made a bevy of amazing effort posts over the past month, ranging from card ideas to breaking down the many archetypes in the game! This is definitely a user that has demonstrated exemplary effort and passion for the game, so it was about time this user was featured in detail.

    This post is their most recent one, and it covers all the issues with ladder progression and how to adapt to them, ultimately alleviating frustration. Specifically it covers leveling defects, tilting, and adapting to balance changes. These issues are described with great detail and shows a phenomenal understanding of the game. I definitely suggest giving this post a read after a long, dreaded tilt on ladder!

    Here are some of their other posts, which I highly suggest taking a look at:

    1 "Advanced" tip for every card in the game pt. 1

    1 "Advanced" tip for every card in the game pt. 2

    Tesla: Use, synergy, countering, and relative card breakdown

    Deck building pt. 3: Archetypes: How will you get the win?

    Enhance Chat/Mail/Communication Features - u/amarti913

    As the title suggests, this is a post that aims to optimize communication in international clans. It points out that it's tough for people of different languages to efficiently communicate with one another and problems associated with this. This is a post that unfortunately hasn't gained the traction it deserves, and should definitely be kept in consideration for improving the game.

    New Card Idea: Battle Blimp! - u/jonnyfonny

    Taking inspiration from the Battle Blimp from Clash Of Clans, this user has made quite an innovative idea that would undoubtedly shake up gameplay. As the description says, "The Battle Blimp carries your troops over to your opponents! Make sure what's inside packs a punch". First, it is a building that stores deployed troops. However, it has two factors that determine what unit can and can't go into the blimp: Unit Health and Number of Units Placed. Once it has reached these limits it soars to the skies, making ground-only units to only target air (units that target both don't get affected). However, the Blimp does NO damage, and when it gets destroyed, it drops with all the stored units, enabling them to wreck havoc. This is definitely one of the best card ideas on the subreddit, and I highly suggest giving it a read!

    Assassin - card concept - u/Namethatsnotoccupied

    Here is yet another post that hasn't gotten the recognition it deserves! this is another card concept that is explained in detail. Though it may be similar to Goblin Cage, it has just enough to prove itself distinguishable and compelling in the Arena.

    This game absolutely needs rework protection. - u/Makkisenpai

    This post brings up an interesting argument about the impact of severe nerfs - if a particular card gets overnerfed, it can severely impede the general strength of player's decks. They essentially have to wait at least a month for their favorite card to even be considered to get rebuffed, which inevitably leads to frustration across the community. This is quite an interesting post that has generated some great discussion regarding the issues with volatile card reworks/heavy nerfs.

    Thoughts on cycle/spam metas - u/Tidal365

    This is a discussion-oriented post that brings up the argument whether the meta is becoming too fast-paced. It documents changes from previous seasons and what has risen as a result.

    As always, feedback regarding the daily discussions and the weekly general discussion threads are highly encouraged! Apologies for not having one for last week :(

    With that said, ask away!

    submitted by /u/Bo5sj0hnth1n3H4MM3R
    [link] [comments]

    I made a thing.

    Posted: 16 May 2020 01:39 PM PDT

    AST has been with me for years and was crucial in building our own clan from scratch hasn’t answered since he left this message and I hope by some chance AST will see this and know how much I appreciate him and hope everything is ok in AST’s life. Thanks for everything AST you will he missed.

    Posted: 16 May 2020 09:36 AM PDT

    Is Skeleton Barrel supposed to push balloon back to the bridge? Nice!

    Posted: 16 May 2020 11:35 AM PDT

    What do you think of a snowball fight?

    Posted: 16 May 2020 01:04 PM PDT

    Just 2 fishermen doing fishermen things

    Posted: 16 May 2020 10:59 AM PDT

    The amount of ppl complaining about over leveling is more in the reviews than on reddit lmao

    Posted: 16 May 2020 09:30 PM PDT

    Pretty sure the devs shoved this in a corner and forgot about it. Why does it even still exist?

    Posted: 16 May 2020 02:22 PM PDT

    When you copy the top global deck without actually knowing how to use it.

    Posted: 16 May 2020 06:29 PM PDT

    Tower retargets even though ice golem survives

    Posted: 16 May 2020 04:20 PM PDT

    Guy from my clan had the quickest defeat I've seen

    Posted: 16 May 2020 08:27 AM PDT

    Any ideas on how to improve this deck? Been with it for awhile and looking for some inspiration.

    Posted: 16 May 2020 06:50 PM PDT

    Would be nice if we could see the range of the card by selecting it on the replay.

    Posted: 16 May 2020 09:41 PM PDT

    This seems like such an original and creative idea!!

    Posted: 16 May 2020 02:33 AM PDT

    A rating system in 2 vs 2 on which base the match making is done (sry for bad edit)

    Posted: 16 May 2020 07:41 AM PDT

    Cards and Gold (but mostly cards)

    Posted: 16 May 2020 08:42 PM PDT

    So I'm posting this to get some opinions on how other people feel because I don't know anyone in real life who plays this game.

    I'm sort of ranting but I feel like it's a little justified because I've played the game since release at least 6 times a week with only a 5 month break and I only have 3 epics and 0 legendaries maxed. And the 5 month break was because I was tired of playing the same deck for like 4 years in a row or however long it's been because if I ever dare to switch my deck it's an automatic loss from having under-leveled cards. Isn't the progression way too slow in this game? Do you guys feel the same?

    Trading tokens = giving away 1 card to get another = 0 net gain

    Requesting cards in clan = getting a card at the expense of a clan mate = 0 net gain

    Buying cards in shop with gold = you won't have any gold left to upgrade the card you just bought.

    submitted by /u/LOLIGLI
    [link] [comments]

    The worst thing in clash Royale are the players.

    Posted: 16 May 2020 09:23 AM PDT

    A way to buff investment decks by reworking elixir collector

    Posted: 16 May 2020 08:03 PM PDT

    Intro

    So I was thinking about how the heavy investment style of gameplay is kind of dead and the meta is mostly dominated by cheap/medium-cost decks. Two of the heaviest decks in the game (three musketeers and golem) are lacking in popularity and winrates. Golem is not bad, but three musketeers are pretty much extinct.

    I think the game suffers from a lack of investment decks because the meta has a huge focus on being aggressive and getting chip damage throughout the match. Just look at the most popular GC cards. There are mostly aggressive win conditions at the top and there isn't a card that is over 4 elixir until mega knight at number 29. There are a lot of skill-based decks in the meta focused on micro-play and getting the most out of interactions, but there aren't enough decks focused on macro-play and long-term strategy.

    The rework

    I propose that elixir collector should get rework/buff. It is a card that used to be used in heavy decks like three musketeers, golem, and sometimes lava hound or giant. Now it only has a 1% usage rate and a 40% winrate in GCs. Here is what I think its rework should look like:

    • Production speed decreased to 7.5 seconds (from 8.5 seconds)
    • Lifetime decreased to 55 seconds (from 1 minute 10 seconds)
    • Spawns 1 elixir on death
    • Always in starting hand (currently set to never be in starting hand)

    The first part of this rework would decrease the time that it takes for the elixir collector to do its job while giving it an elixir spawn upon its destruction. Note that the total elixir it generates (8) will NOT change. Essentially, this somewhat lessens the risk of playing an elixir collector. Your opponent will still be able to catch you at an elixir disadvantage, but you will be able to regain your elixir quicker.

    Also, earthquake will not hard-counter it as bad. All heavy spells will take 1 less elixir value from the collector as a result of the elixir spawn on death. That means earthquake will be an even trade (excluding tower damage done by the earthquake player) and big spells will be a -1 trade (excluding tower damage).

    The second part of this rework would allow elixir collector users the option of using it at the start of the battle. This would make elixir collector a consistent card rather than being luck-based. You don't have to wonder if your elixir collector is your 6th or 8th card anymore. Often times elixir collector players only get to use it once per match if it is their last card.

    Conclusion

    Tell me what you think in the comments. I think this would be a good change to buff elixir collector and it would diversify the meta a bit. I could see golem being slightly too strong after this buff, so maybe it could receive a slight nerf along with the collector buff.

    submitted by /u/RedLegend5
    [link] [comments]

    Wait... That’s illegal

    Posted: 16 May 2020 05:41 PM PDT

    Subreddit Mods, you delete posts about matchmaking being rigged and other low-effort posts, and I appreciate that. Can you also take down fake posts like this? (More in comments)

    Posted: 16 May 2020 03:17 AM PDT

    Supercell please don't match ftp players with pass royale players in 2v2 challenges, this has been the second time this has happened to me

    Posted: 16 May 2020 06:20 AM PDT

    So it's back fantasy royale.. any suggestions

    Posted: 16 May 2020 10:57 AM PDT

    This is getting very upsetting.

    Posted: 16 May 2020 09:39 AM PDT

    Haven’t played clash royale in 1 1/2 years, what’s changed?

    Posted: 16 May 2020 07:56 PM PDT

    I'm too lazy and there's so much new stuff, what's new and what's going on in the game? Thanks

    submitted by /u/yellerfeller0222
    [link] [comments]

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