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    Wednesday, May 20, 2020

    Clash Royale Very complex way to get miner to king without tornado. 2.6/2.9 friendly and explanation in comments

    Clash Royale Very complex way to get miner to king without tornado. 2.6/2.9 friendly and explanation in comments


    Very complex way to get miner to king without tornado. 2.6/2.9 friendly and explanation in comments

    Posted: 20 May 2020 03:28 PM PDT

    [3 YEARS AGO] Does anyone relate? Good old days.

    Posted: 20 May 2020 07:35 PM PDT

    found on twitter

    Posted: 20 May 2020 01:23 AM PDT

    I’ve seen high spirit jumps but never vertical ones

    Posted: 20 May 2020 06:03 PM PDT

    I (highest trophies 5400) just beat Adly, who is currently ranked 260th in the world

    Posted: 20 May 2020 08:16 PM PDT

    [OC] "Graveyard" Emote by Me

    Posted: 20 May 2020 08:58 AM PDT

    Drawing Barney in the style of a CR emote (timelapse)

    Posted: 20 May 2020 03:14 PM PDT

    New Badge Idea

    Posted: 20 May 2020 05:42 PM PDT

    There should be a new badge dedicated to your donation count. This could encourage people to donate and be less toxic but not force them at the same time. Do you guys agree with me or no?

    submitted by /u/esoterix_luke
    [link] [comments]

    Hog 2.6 Matchup Guide Against 2.9 X-Bow

    Posted: 20 May 2020 11:45 AM PDT

    2.9 is a difficult matchup to go against when playing 2.6 because they have the same cycle as you. If each player plays perfectly and both play the matchup well, then 2.6 has matchup. If both players are inexperienced or average players, then Xbow has the matchup. In my opinion, the matchup is 50:50 but Xbow will have more room to make mistakes. One or two mistakes with 2.6 and you will lose.

    The most important thing against Xbow is to get your opponent in your cycle. It is also all about who can get the most value from their spells and who can cycle faster. You can either go with opposite lane Hog riders or you can go same lane and spell cycle their Xbow. Either one is good.

    Normally Xbow players will try to make a move first. If they don't then they will try to attack after you play your Hog Rider or when your Ice Golem is out of cycle. The easiest way for 2.9 to win is to get a lock onto the tower in single elixir time. If they Xbow when both the Musk and the Hog are out of cycle you may lose the match. Use all of this knowledge to your advantage.

    Attack Strategy

    • The best time to Hog in single elixir time is when they play Archers in the back. Play Hog and Ice Spirit. If the Hog gets two swings onto the Tesla it will allow you to out-cycle the opponent's Tesla the next time around.

    • You can Hog Opposite lane if they place an offensive Xbow. This prevents them from placing an offensive Tesla and they won't be able to properly defend the Xbow because they will have to spend 4 elixir to defend the Hog.

    • If they split their archers in the back and their Xbow is out of cycle then it is okay to Fireball one archer and the tower you are going for.

    • It is good to be aggressive vs 2.9, but you have to get your opponent into your cycle first.

    • Cycle Logs in the lane you are going for.

    • Cycle aggressive Ice Spirits at the bridge.

    Defense Strategy

    Never waste an Ice Golem because that is your best distraction for the Xbow.

    • You can Ice Golem in the back if they have used a defensive Xbow.

    • If they use their Ice Golem in the back you can play your Ice Golem into the same lane in front of your king tower and follow it up with a Musketeer placed 5 tiles from the river in the middle.

    If the opponent puts down an Xbow defensively always fireball it (You can also Log if you want) even if you can't hit the weaker tower. If it is placed three tiles from the bridge feel free to Musketeer snipe it. If you don't fireball/damage the Xbow then it will get lots of value over time and support the next offensive Xbow.

    Methods to defend the Xbow:

    • If your opponent plays Xbow Tesla at the bridge they will have 0 elixir. Play an Ice Golem in the Middle in the opposite lane and then Hog opposite lane followed by a log. Next, you can snipe the Xbow with a Musketeer placed 1 tile behind the chain. The Xbow will be targeted onto the Ice Golem, and the Musketeer will be out of the Tesla's range.

    • You can play a Hog Rider onto the Xbow and Log/Fireball. Also, you can choose to Ice Golem Hog if you know they have Tesla. Using the Hog to defend is the best way to stall out the game. It is also the safest way to take out the Xbow.

    • You can also just defend by stalling. Use Ice Golem, then Cannon, then Skeletons, then Ice Spirit, and then Log or Musk/Cannon once you have stalled long enough for elixir.

    • Lastly, you can Fireball and Log the Xbow with the tower while you tank it with an Ice Golem or defend it with a Musk or Cannon. A good Xbow player will try to switch lanes if you continue to do this.

    Tips

    • If they Xbow and immediately play an Ice Golem, Hog Rider is the best answer to defend the Xbow.

    • It is generally better to kill the Xbow with the Cannon if it isn't paired with Archers or a Tesla. If they have either Archers or Tesla it is better to go with a defensive Cannon or Ice Golem to stall the Xbow.

    • Careful when Fireballing an offensive Xbow, the Xbow player will typically Fireball your tower because they see it as a free Fireball for them. But when they do this your Musketeer and the next few Musketeers in cycle will have the potential to get a lot of value.

    • If they fireball your Ice Golem and your Musketeer, drop the Hog onto the Xbow.

    • Always Ice Golem opposite lane of an Xbow so you don't play it into a Tesla or Archers.

    • If the Xbow user drops Xbow Tesla then drop an Ice Golem opposite lane. The opponent will drop Archers next to the Tesla after a few seconds. You should Fireball when they do this.

    • The Musketeer is easily distracted by The Log or other units, try to switch up how you defend the Xbow or this will be used against you.

    • Try to switch up how you place cycle cards to avoid being predictable.

    If you guys have any other tips for 2.6 against 2.9 (or 2.9 vs 2.6) let me know in the comments. Also if you have any suggestions or any feedback, let me know below.

    submitted by /u/Packers34
    [link] [comments]

    ��BOSS BATTLES��

    Posted: 20 May 2020 07:19 PM PDT

    💢NEW GAME IDEA🔰BOSS BATTLES💢

    I play Clash Royale and have been for a few years now. I contacted support with my idea for new game play and they recommended me post here so here it is:

    BOSS BATTLES Either 1vboss, 2vboss, or clanvsboss

    This could bring in more crowds of new players that love this type of thing. It could be an event or for a season reset theme in combination with the regular pvp battles. It would offer more than just ladder rank, and be more engaging for everyone who plays. Maybe even a tier system where you'd have to beat easy, medium, then hard. They would have their own minions and monsters to battle not available to community. Or maybe even flip it to where a player could be the boss and have other people battle them. That way they could have control of units exclusive only to the bosses. I've even consider an animated teaser to introduce it.

    ⚠️Picture this:

    The normal animation of a battle ensues with the barbarians, archers, wizard, and hog rider against another castle defending with their units. Then sinister clouds begin to blot out the sun and the sky begins to turn a dark red. The units stop and view the sky wondering what's going on? Then they hear war drums and growls coming off the distant horizon. Then it appears. A HUGE boss monster followed by two more, one on each side but completely different than the middle one. Then a swarm of ground units smaller flood out in front with air units extending from the top. The original units seem scared at first, but a barbarian steps forward, digs in his nose and looks back at the two armies originally battling. They look at each other and begin to smirk and nod at each other to join forces then dash forward towards the new villain. Boom. Instant👏🏽freaking👏🏽awesomeness!

    And make sure the bosses look HUGE on the map to be more appealing. I guarantee this would pull in more into the community and invigorate veteran players.

    Tony

    submitted by /u/FOXNIGHT83
    [link] [comments]

    IT’S NOT OVER, UNTIL IT’S OVER

    Posted: 20 May 2020 08:58 AM PDT

    M e L e E: s H o R t

    Posted: 20 May 2020 10:41 AM PDT

    Seth gives options for a Royal Delivery nerf.

    Posted: 20 May 2020 07:05 AM PDT

    Just a shop concept I made

    Posted: 20 May 2020 06:01 AM PDT

    Hog 2.6 Matchup Guide Against Graveyard

    Posted: 20 May 2020 07:47 PM PDT

    For 2.6, playing against Graveyard is tough because of the cannon rework a few seasons ago. The cannon's hit speed was reduced to 1.0 from .8 which makes graveyard a harder matchup than it already was. When playing Graveyard it is important to keep up the pressure. The best times to hog is when they are attacking or if you can get a counter push from defending. GY players spend 7-14 elixir in one push so you can hog opposite lane to catch them at low elixir if they don't have a nado. They won't be able to use a spell offensively and you might catch them on low elixir.

    • Save your log and cannon for the graveyard at all times. Not saving these cards for the graveyard will make you lose a lot of tower damage.

    • Separate your musketeer and cannon from each other when defending to avoid a freeze/poison on both of them. Skeletons are susceptible to these spells as well, so keep them separated too.

    • You can either do a 5-0 cannon against a knight and musketeer in the corner for the gy or you can do a high musketeer to kill a baby dragon and a lower cannon to avoid spell value. Keep your skeletons near the edge of the arena for both.

    • You can fireball a Baby Dragon on defense if you want your tower and musketeer to retarget faster onto the graveyard.

    • You can block a tank at the bridge with either an ice spirit, a hog, or an ice golem to prevent your tower from locking onto the tank. Defenses will be much easier if you can block a tank.

    • When spell cycling save your log for the graveyard. So only send a fireball when spell cycling.

    Graveyard Freeze

    Graveyard Freeze has matchup advantage of 70:30. In this matchup your opponent does not have a big spell to punish your musketeer, so you can keep playing her in the back or in the middle towards the lane the opponent is attacking. She will also be important to kill the opponent's tanks while defending.

    • You are going to want to protect your musketeer and keep her alive as long as possible because they can't spell her, do this by playing ice golem; ice spirit; and skeletons to protect her. You don't want to use Log because you need to save it for the Graveyard. You can even play a hog to keep her alive if you are clever enough.

    • The only time you should Log is when they freeze for the GY, if they decide not to Freeze or you recognize that they can't you can log the gy.

    Graveyard Poison

    Ice Wiz Nado Bombtower has 95:5 matchup against Hog, but the Bombtower Musk variant is a 50:50. These matchups have Poison to kill your musketeer so play her reactively rather than cycling her opposite lane or same lane. The reason why GY Nado BT is so strong is that they can never be out cycled. They will always have a response to your Hog even if you counter push same lane. This is one of the hardest matchups for a 2.6 player.

    • If your opponent has Nado then you shouldn't attack opposite lane because they will nado it to the king tower for 0 hits.

    • Always go same lane against Graveyard Nado and only go same lane if you want to try and counter push after a defense or when blocking a tank at the bridge. Otherwise, your Hog will be shut down every time in the opposite lane.

    • Overall the defense is similar to GY freeze just keep your units separated and keep their poison in mind when playing defense.

    Giant Graveyard

    Giant Graveyard has 90:10 matchup against 2.6 because the cannon has to be used for the Giant and not the Gy like usual. Generally, you want to go opposite lane and you want to attack when they are attacking.

    • To defend a bridge Giant GY, put a 4-2 Cannon, play musketeer in the corner for the gy, play skeletons onto the Giant, and log the gy skeletons once they start to group up on the tower. If Musketeer is out of your cycle you are going to have to use ice golem in the Gy and then log. The key to defending a bridge push is to save your cannon and skeletons for the giant and use your musketeer/ice golem to kill the gy skeletons.

    • If they play Giant in the back they are trying to build a gy push. Play Musketeer in the back corner and then play an opposite lane hog. Predict the GY with skeletons, and then use either a 4-3 cannon or a 5-0 cannon if they don't have a big spell. You can cycle to another musk if it gets killed then log the gy skeletons once they group up.

    • The biggest threat is GY, the giant isn't as much of a threat. Focus most on defending the GY rather than the Giant. Tower trading will be better for you because you can pull the Giant out of the two-tower range allowing your tower to shoot the gy skeletons.

    Thank you u/Pokerface735 for requesting a Graveyard matchup guide. If you have any feedback or something important that I missed feel free to comment down below and I will read them. If you want me to do another guide you can ask in the comments.

    submitted by /u/Packers34
    [link] [comments]

    For those who were curious about how I made this card, here's the creation process! Created on Ibis Paint X. You can see the completed card in the last 10 seconds. About 5 hours to finish.

    Posted: 20 May 2020 04:54 AM PDT

    Any Arabic speaker want to help us out here? Did he kindly offer me candy?

    Posted: 20 May 2020 01:45 PM PDT

    That feeling...

    Posted: 20 May 2020 10:39 AM PDT

    Many goblin barrels are fun

    Posted: 20 May 2020 05:19 PM PDT

    Because i have pass royale, i decided to tey and let most of the f2p players who played against me to win, so that they will be able to get the reward too. What do you think? More people should do this?

    Posted: 20 May 2020 03:28 AM PDT

    Never seen that before! 2v2 stats. I think it is going to get a buff.

    Posted: 20 May 2020 07:29 PM PDT

    My personal take on Ram Rider's card display. I'm still a beginner, so i apologize for the image quality.

    Posted: 20 May 2020 07:09 PM PDT

    I know this isn't a problem for many of you and that supercell has a reason for having limits. But does anyone else think that they shouldn't have limits in the first place? I feel like it should be removed or at least a seperate tag in the clan for trading.

    Posted: 20 May 2020 10:00 AM PDT

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