Clash Royale Daily Deck Discussion 5/18 - 5/21: The Legend of Lavaclone, and its effect in past meta |
- Daily Deck Discussion 5/18 - 5/21: The Legend of Lavaclone, and its effect in past meta
- The trail of the miner can affect the amount of damage wildly! A lone skarmy will do 2,010 but when interrupted by the miners trail it can do between 1,206 and 2,345.
- Clan member died from corona. The boys being the realest, will keep him in our clan forever. RIP llen
- [Effort post] What Has Happened to this Game?
- Super nice way to tank 3 hits from any splash attacker, works just as well as my last post, but here it is with musketeer
- this is my most favorite emote in the game
- Stuff that no one uses.
- With Perfect Timing, You Can Shut Down A MK And Have Your Bandit Surviving For A Counter Push.
- [IDEA] request more than on card.........sorry for bad editing
- Icebow should be renamed to rocket cycle
- This game is the definition of the word "coasting" right now.
- If anyone needs a deck I recommend trying this one out, I was able to snatch 15 wins with it, and it has proven even better in ladder. 80-90% win rate
- Brawl Stars legend YDE playing Clash Royale.
- Who else has this? So many cards just sitting at max amount but I don’t have anywhere near the gold to upgrade all these cards.
- This was the most intense match I've played in my three years of experience
- Well there goes my six elixir I hope it struck a witch or wizard… Positive elixir trades only!
- Strange king activation
- It took me 6 months to realise this emote was a knight... I really don’t know what I thought it was lol
- Bandit vs Mega Knight (extended - unedited version)
- Speed-up Tokens
- Mini pekka doesn't want to fight big pekka
- I’m back with Clash Fusion #4! Fire Spirit + Giant!
- Which card would you nerf?
- I feel like the cost of epics from the shop, and every other card should be changed. Look at the balloon and witch, 250 Gems is in no way equivalent to 5000 gold. You could buy a new emote, or 5 cards? Not worth it
Daily Deck Discussion 5/18 - 5/21: The Legend of Lavaclone, and its effect in past meta Posted: 18 May 2020 03:31 AM PDT How Lavaclone has affected the meta, and how the deck itself dropped out and lost popularity. In Clash Royal's lifetime, there have been countless of popular archetypes and decks that have surfaced, and disappeared. This was the case, especially from a year ago, for Lavaclone. Lavaclone was known as one of the most powerful combos in the game at the time, the deck itself having several spell bait elements as well as being primarily beatdown. But overall, what started the Lavaclone meta? And what caused the deck to die down? ----------------------------------------------------------------------------------------------------------------------------------------------------- Clone's January 2019 rework: One of the pinpoint arguments made for Lavaclone's rise, is through Clone's rework in January of 2019. ----------------------------------------------------------------------------------------------------------------------------------------------------- What is the Lavaclone deck? The deck, in particular, is the following: Lavahound Note: There are different variants of this deck, such as having Arrows for Snowball, or Guards for Skeleton Army. But they all revolve around baiting opponents spells and building a push behind Lavahound, and Cloning the beatdown, so the strategy in question stays relatively the same. ----------------------------------------------------------------------------------------------------------------------------------------------------- Discussion questions:
----------------------------------------------------------------------------------------------------------------------------------------------------- Why do you think Lavaclone has lost popularity in the last year?There can be several different reasons for this, the most popular theories are as following:
Please leave what you think caused Lavaloons downfall in the poll below! Side note: We decided to take a different approach to this Daily Discussion. Instead of talking about a specific card, its counters, and its strategies, we decided to give the spotlight to an entire deck and archetype in question. We think this will help narrow conversations down, as well as giving some light on players who use this deck (Giving tips on strategies, matchups, etc), and for those who have trouble fighting against this deck (What its primary weaknesses are, how to work around such synergies). [link] [comments] | ||
Posted: 18 May 2020 07:33 PM PDT
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Posted: 18 May 2020 05:11 AM PDT
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[Effort post] What Has Happened to this Game? Posted: 18 May 2020 05:27 PM PDT Clash Royale is on a down swing. A massive downswing. Active players are the lowest they've been since release, high-end Youtubers are becoming disgruntled and this community is reaching levels of toxicity I wasn't sure was possible. The game is in a slump. Let's break down why, starting with updates over the past year:
There's a worrying trend here. Other than the handful of new game-modes (albeit some are just versions of ones that already exist), last year all we got was interface reworks hyped up to be massive additions to the game, when in reality nothing really changed. Not a strong precedent for a game that requires consistent tweaks to keep it fresh… Keeping on the topic of tweaks, let's briefly go over balance changes. I think Seth does… a job. I'm pretty neutral with my thoughts on his ability to balance, and I get the serious challenge he has with balancing so many cards. However, I have two main issues with the way he approaches balances: Simplicity and lack of testing. Seth has this grand picture where every card is streamlined in a way to, well I assume, make interactions easier to understand. The main problem with this is the fact the game is so diverse - there are some cards which require a lot of thought in balancing, and a simple '0.1 second initial hit delay' is just not good enough in some cases. It also leads to lacklustre changes which have niche, weird interaction changes which baffle the community. The most recent one I can think of is the range change to the Mini Pekka, which has created all sorts of weird interactions with fast units and distancing. Then we come to lack of testing, where cards are emergency nerfed/buffed right before balances, or reworked entirely and just become either ridiculously broken or useless (Witch, Executioner, Tornado etc.). The issue here is only one person controls these changes, and whilst they probably get verified by the team, a single person dealing with the changes can lead to tunnel vision. We've had several cards buffed/nerfed that have been left for 2 seasons simply because Seth doesn't want to revert his mistake (luckily the Magic Archer did not follow this trend recently), which is not healthy for the game. Communication is also… dire. Don't get me wrong, TV Royale etc are decent at summarising season balances etc but outside of that we don't hear anything. A few months back we got a 'what we're working on!' thread and it was just a vague mess. Certain statements are made on different platforms and have to be cross-posted by players, rather than posted on all platforms under an official name. It sucks, and I would love more communication from the devs with the player base, either in the form of more AMAs/QAs or just every now and then throwing a question to us: 'What do you think about this potential change?', 'we're considering adding something along these lines, thoughts?'. I get that the community is toxic, but I think some of that toxicity is driven by the lack of proper communication. I want to see this game thrive, but right now it's just... stale. The update in June has to be the biggest one they've ever dropped. Clan wars rework? If it's just that, it's not enough. This game needs some new huge additions, and honestly I don't think a rework would cut it. Guess we'll find out whenever we actually get the update. TL;DR: Only had interface/artwork updates over the last 13 months, balance changes are approached weirdly, communication is a shambles and if the next update isn't more than just a Clan War rework then I fear the worst. [link] [comments] | ||
Posted: 18 May 2020 11:21 AM PDT
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this is my most favorite emote in the game Posted: 18 May 2020 03:51 PM PDT
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Posted: 18 May 2020 06:51 PM PDT
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With Perfect Timing, You Can Shut Down A MK And Have Your Bandit Surviving For A Counter Push. Posted: 18 May 2020 01:16 PM PDT
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[IDEA] request more than on card.........sorry for bad editing Posted: 18 May 2020 06:52 PM PDT
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Icebow should be renamed to rocket cycle Posted: 18 May 2020 09:55 AM PDT
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This game is the definition of the word "coasting" right now. Posted: 18 May 2020 10:05 PM PDT So I've played since soft launch. I've stuck with this game for a bit over 4 years and only quit once (Freeze meta if early 2019 broke my joy in the game) and I've defended this game despite almost everyone I know dropping it but me. But I've honestly run out of stuff to defend. We are going on 9 months with no updates to this game and 11 months since the last big update. Supercell has tried pretending like these stale ass monthly seasons are amazing mini-updates when they sadly are not. Same stuff each month, new tower skin, new "exclusive" emote, 1-2 emotes in challenges and 1-2 emotes in overpriced store packs. Not to mention the same game modes repackaged to fit the monthly season's theme. On top of that we have Clan Wars the most boring "wait to play 1 match" system ever introduced. I've lost pretty much any hope I had left in this game. Hard to believe I'm starting to agree with everyone that calls it a dead game. [link] [comments] | ||
Posted: 18 May 2020 08:41 PM PDT
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Brawl Stars legend YDE playing Clash Royale. Posted: 18 May 2020 02:57 PM PDT
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Posted: 18 May 2020 07:57 AM PDT
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This was the most intense match I've played in my three years of experience Posted: 18 May 2020 08:22 PM PDT
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Well there goes my six elixir I hope it struck a witch or wizard… Positive elixir trades only! Posted: 18 May 2020 11:20 PM PDT
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Posted: 18 May 2020 07:15 PM PDT
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Posted: 18 May 2020 12:13 PM PDT
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Bandit vs Mega Knight (extended - unedited version) Posted: 18 May 2020 10:09 PM PDT
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Posted: 18 May 2020 03:03 PM PDT Has anybody ever gone up an arena and not been ready? Like you're playing a game during your lunch break and you win a game that pulls you up an arena. Let's say you only have 3 Silver chests and 1 Gold chest, and now it takes half the time to unlock them when you're at work, so you can't realistically refill your chests and take advantage of the speed-up boost. My idea is to make a Speed-up Token that you receive in a new arena, and you can activate it whenever you want for 24 hours. To prevent hoarding, SC could limit you to 3 at a time, so if you climb up more than 3 arenas without using them, you forfeit the new tokens. Personally, I don't like the Speed-up boosts - it stresses me out knowing that I don't have any chests, so a token would allow me to use it on the weekend when I have more time to play, or when I get a Legendary chest (or any other chest that takes 12 hours). [link] [comments] | ||
Mini pekka doesn't want to fight big pekka Posted: 18 May 2020 08:43 AM PDT
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I’m back with Clash Fusion #4! Fire Spirit + Giant! Posted: 18 May 2020 09:43 AM PDT
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Posted: 18 May 2020 08:52 PM PDT | ||
Posted: 18 May 2020 07:47 PM PDT
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