Clash Royale Clash Royale - Season 11: Here be Dragons! |
- Clash Royale - Season 11: Here be Dragons!
- Weekly General Discussion Thread: 5/3 - 5/4
- I don't know what to say
- the REAL tornado changes... activate king with no hog hits
- Clash Fusion #2 - Electro Wizard and Electro Dragon
- Well played $upercell, is anyone even surprised?
- Insta-musky. The single most OP 2.6 tip in the game. This is helpful when you need quick damage on the tower, or when you need to breakthrough against a player with a building.
- If you need to snipe a building use this trick to get your musketeer some added range. (2.6 friendly)
- Trading towers in overtime
- Every time a balance change is teased, people jump to conclusions. When Seth Tweeted that they were reworking Tornado, lots of people immediately assumed it would kill the card. Once there were gameplay videos of the new card, though, people started saying that it was too much of a buff...
- We built the P.E.K.K.A.S Playhouse arena in Minecraft!
- Add all the pass royale arenas to the random arena chosen in 2v2 battles.
- [Effort] Deck building pt. 3: Archetypes: How will you get the win?
- Mission Failed, We'll get 'em next time.
- That pull strenght(Credit:RoyaleAPI)
- No one was going to say that Halloween emotes became limited? Will they be back next Halloween?
- If only we had the Gold Skins for Mega Knight and Princess
- I would switch to poison after this if I was him lol
- You can kite Mega Knight with a Goblin Giant, the Goblin Giant is fast enough to not get hit by the jump and the spear goblins and towers will finish off the MK. +1 trade and forces opponent to react to Goblin Giant.
- General Ideas To Improve CR (Not Card Balancing Related)
- When will this witch emote be available in the store?
- V2.0 of this meme
- Golem decks are just getting weirder all the time...
- The final seccond last for an eternity...
- My fastest 3 crown
Clash Royale - Season 11: Here be Dragons! Posted: 02 May 2020 10:27 AM PDT Discussion Regarding Season 11Hello Clash Royale Fans! This month's theme will be based off from the fabled dragons! It seems a though the Golden Dragon (the final boss of the Story Campaign in Clash of Clans), is now canonically in the Clash Royale Universe, and it seems that this magnificent Arena is its home. Of course, with every new season there are a new set of tower skins, emotes, and balance changes! Here are all the videos that have been made regarding Season 11: Legendaray's Updated Tornado Video (with the increased pull strength) ----------------------------------------------------------------------------------------------------------------------------------------------------- Balance changes:Reworks: Tornado: Duration -50% (2sec -> 1sec), Pull Strength +100% (220 -> 440), DPS +100%, building damage to 140 and deals 35% of it to Crown Towers
Earthquake: Base Damage +11% (183-> 204) Building Damage -25% (244 -> 204)
Buffs: Royal Delivery: Damage +27% (318 -> 402)
Magic Archer: Range 6 -> 7 tiles · Hitpoints -10%
Goblin Cage: Goblin Brawler +6% (264 -> 279)
Nerfs: Baby Dragon: Hitpoints -8% (1024 -> 957)
Battle Healer: Hitpoints -10% (1584 -> 1425) Mini Pekka: Melee medium -> short (1.2 tiles -> 0.8 tiles) Barbarian Hut: HP -20% (1804 -> 1452) Goblin Hut: HP -35% (1293 -> 844)
Furnace: HP -16% (1003 -> 844)
----------------------------------------------------------------------------------------------------------------------------------------------------- Discussion Questions:
NOTE: Tornado's pull strength was NOT increased at the time yesterday's footage of season 11 was recorded. It has been updated since then to match what was stated, so please keep that in mind. [link] [comments] | ||
Weekly General Discussion Thread: 5/3 - 5/4 Posted: 02 May 2020 09:04 PM PDT Hello Clash Royale Fans! In this thread you are able to discuss about anything about Clash Royale! Whether it is an card/feature idea you'd like to share or a simple question regarding the game, this is the thread for you! However, please abide by the subreddit's rules and follow reddiquette. Any comment with malicious intent WILL be removed, so please be considerate to others and respectful of their viewpoints. It is also advised that you research your questions before you ask them here. ----------------------------------------------------------------------------------------------------------------------------------------------------- Notable Posts This Past WeekAs requested by the community I will be putting all high-effort posts made the past week into these weekly general discussion threads. In addition I will recap all these great posts and shout out the creators! Ideally this gives high-effort posts the recognition they've always lacked while creating a basis for discussion for these weekly posts. Clash Royale Guide to Deck Building - u/Mitchellau12 This is a fantastic, intricate guide that covers all the details one must know about an integral part of Clash Royale: Building a deck for battle! It documents the following: Meta decks, Deck Archetypes, Win conditions, semi-win conditions. For the latter two, the guide also points out the meta decks each card is commonly associated with along with detailing each of them in a detailed manner. This is definitely a monumental post that people will look back to time and time again to better understand the game. A Comprehensive Matchup Guide to X-Bow 2.9 - u/NoctNight Unlike the previous post listed above, this goes into detail about the infamous X-Bow 2.9 deck! Covering the basics while detailing each matchup, this is a great guide for anyone willing to pick up 2.9 for the first time! Season 11 Analysis: Balance Changes and Season Changes! - u/JCorby17 In this post, we have an Analysis on the content coming in the Season 11 Update: We be Dragons! It contains speculation on the possible lore of the new Arena and Tower Skin, the new Emotes, thoughts on the Balance Changes, and how they can be tweaked or impact the new Meta. This is an thorough, well thought-out post that has merited u/JCorby17 the Legendary Flair. Seems like his consistent efforts have finally paid off! Season 11 Best and Worst Cards - u/PokerFace567 This is a fantastic post that lists the viability of each card to a 10-point scale. As the post states " All figures are an evenly-weighted average aggregation of usage rates and win rates across Top 1000 Ladder, Grand Challenges, and Classic Challenges." In addition it lists the top-tier and bottom- tier observations in the meta and the average elixir cost of the most popular decks in the meta! Clash Statistical Reports - u/HawaiiDreaming Based off from the Developer API, this user created a program that tracks all battles from a given player tag. It covers the following:
Spending several hours on this program, it is without a doubt that the creator of this post deserves a ton of recognition. I highly suggest players DM the creator (the u/ is listed above) to track their battle history! Bot For Common Posts/Reposts - u/CactiTwig This post aims to optimize this sub from potential spam by pointing out words/phrases that are typically used that denotes low-effort posts with no substance. I believe it's great approach to dealing with repetitive posts, but feedback is certainly desired! General Ideas for the game (Exluding Balancing) - u/ddamian__ This is a great post that has unfortunately hasn't gained the traction it deserves. It lists a bevy of creative QoL ideas that would ideally make the game a better experience for all players. I highly suggest giving this post a read and feedback! My predictions for CRL east leaderboard by the end of the season. - u/Asdfhuk This is an opinion-based post that speculates how each team in CRL East will shake out during the latter half of the season. It highlights stand-out players while detailing monumental moments in the season. Since CRL West is around the corner, speculation regarding CRL alongside other Esports Leagues are highly encouraged! Tips for climbing the ladder - from a returning player! - u/Empechemente Here's a guide that covers tips and tricks to move up the arenas/leagues in the infamous ladder system! They are simple tips, but it's important that one keeps them in mind during battle. This is an ideal post for any new/returning players that are willing to clash in the Arena! As always, feedback regarding the daily discussions and this new format are highly encouraged! With that said, ask away! [link] [comments] | ||
Posted: 01 May 2020 11:59 PM PDT
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the REAL tornado changes... activate king with no hog hits Posted: 02 May 2020 05:35 AM PDT
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Clash Fusion #2 - Electro Wizard and Electro Dragon Posted: 02 May 2020 01:39 PM PDT
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Well played $upercell, is anyone even surprised? Posted: 02 May 2020 08:12 AM PDT
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Posted: 02 May 2020 03:45 PM PDT
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Posted: 02 May 2020 07:47 PM PDT
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Posted: 02 May 2020 01:50 PM PDT
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Posted: 02 May 2020 02:35 PM PDT
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We built the P.E.K.K.A.S Playhouse arena in Minecraft! Posted: 02 May 2020 06:55 PM PDT
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Add all the pass royale arenas to the random arena chosen in 2v2 battles. Posted: 02 May 2020 02:39 PM PDT
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[Effort] Deck building pt. 3: Archetypes: How will you get the win? Posted: 02 May 2020 03:55 PM PDT Hello, Guys. It's Huffelpuff__Rainbow, and in this post, I will be breaking down the many different archetypes. These are the different play style that you will use. You know how on deck building pt. 1, I explained about building decks that fit your play style? Well, this is basically describing and fitting where different people would be more likely to have their play style like. Also, a sad note today is this post will conclude the deck building series. As a few of you may know, I have been spreading out a series called Deck building. It started with this post And then I made this post and now we're here. Although the series had ended, I will still be going strong. In fact, stronger than normal. I will try to greatly amp up the quantity of posts while still keeping the quality of the post the current strength. I have been putting quality over quantity, and while that still holds true, I may start to post much more regularly on the sub. With that said, let's first have a basic run down of a few archetype. So, there are quite a few archetype that are in the game. The basic three, however, are what we will be looking at. These three archetypes are siege, beatdown, and control There are other archetypes, ex. Split Lane, however these other archetypes types can be limited in deck options and are also very meta dependent. So, today, let's just give a basic rundown of the three main archetypes, who will be most interested in playing them, And how they should be played. Beatdown This archetype revolves mainly around a more offensive gameplay, using a beefy tank and good support troops to get an offensive edge on the opponent, crushing their defensive cards and taking their tower smoothly. You will also be able to use some counter pushing, but most of the time, your elixir won't go towards defenses. Certain cards in this archetype.
Pros of beatdown:
Cons of beatdown
Central use Those who use beatdown will often be great at going aggressive. Going for the all in moves and paying off big time against unskilled defenders. If you are able to remain calm in uncertain situations, and have confidence in your YOLO plays, beatdown is the perfect archetype for you. Control The control archetype uses a strong defense to gain elixir on the opponent, while chipping the opponent away with a fast attacker or quick to damage troop such as the Hog/Ram. This archetype also is quite great at counter pushing. Unlike its aggressive counterpart, control will shine at using its elixir more defensively and reactive.
Pros of control
Cons of control
Central use Those who will like playing control will be very skilled at knowing when to go in over when to back off. You can easily tell when you have a decent advantage and when the opponent does. As well as knowing when, a control player will often know how to turn the tide of a disadvantage before it gets too hard to fix. If you really like being able too keep the opponent at bay, a control deck will certainly fit your style. Siege This archetype uses long ranged cards to reach the opponent from afar. It is crucial that your defensive ability is as strong as possible. Not only is taking a tower down extremely tough, however even to win condition is in need of protection from units at all times. Since it is not moving, you must protect it. Again, it is unlike the beatdown archetype as since it is rather a more defensively oriented deck.
Central use Siege is quite similar to control. Those who are mainly good at reacting quickly to the opponent and gaining an elixir advantage will thrive. However, if you have a big knack for being able to place something down and keep it on the board for a long period of time, you will thrive even better in siege than in control. Tips on beatdown:
Tips on Control:
Tips on siege:
Conclusion This is an overall conclusion of the series Deck building is a very important skill to learn in the game as creating decks could help you learn cards, find out how decks work, and can give you a boost in challenges. Remember, to create a deck, you need a win condition, a ground distraction troop, an air attacking troop, a stun card, and a low and high damage spell. While levels can harm your ability to create some decks, keep an eye out for level independence and try to use level independent cards that allow you to destroy even the over leveled opponents. And always note for your more serious decks what your play style is, and use the best strategies and archetype for your style of play. As always, feel free to comment down below anything at all that you want me to write a post about. If you have been dying to see a post about anything, then comment down below what it is and I will be more than happy to consider it. A huge thank you to all the feedback from the deck building series and I will see everyone in my next post. Huffelpuff__Rainbow [link] [comments] | ||
Mission Failed, We'll get 'em next time. Posted: 02 May 2020 07:43 AM PDT
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That pull strenght(Credit:RoyaleAPI) Posted: 02 May 2020 05:40 AM PDT
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No one was going to say that Halloween emotes became limited? Will they be back next Halloween? Posted: 02 May 2020 12:33 PM PDT
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If only we had the Gold Skins for Mega Knight and Princess Posted: 02 May 2020 12:19 PM PDT
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I would switch to poison after this if I was him lol Posted: 02 May 2020 07:47 PM PDT
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Posted: 02 May 2020 12:45 PM PDT | ||
General Ideas To Improve CR (Not Card Balancing Related) Posted: 02 May 2020 03:42 PM PDT What's up Clashers, I'm here to drop a few ideas which came about from several talks with my clan mates and friends who've been playing this game, like myself, for 3+ years. Supercell has done a great job thus far but I reckon a few additions/changes here and there would make the game more enjoyable. Let's get the points across:
Let's discuss some of your favorite changes, and maybe add new ones, in the comment section below! Would be great to see other clashers eager to express themselves. In my opinion, as you've seen above, Supercell should offer more essential benefits to all players across the spectrum. Without the pass royale, there isn't real much of a drive to play the game as much, but to drop it for 20-30min a day just to request and play some casual games. Thanks for reading :) [link] [comments] | ||
When will this witch emote be available in the store? Posted: 02 May 2020 08:22 AM PDT
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Posted: 02 May 2020 03:24 AM PDT
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Golem decks are just getting weirder all the time... Posted: 02 May 2020 05:44 PM PDT
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The final seccond last for an eternity... Posted: 02 May 2020 06:41 PM PDT
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Posted: 02 May 2020 09:28 AM PDT
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