Clash Royale Guys get this post on top so the devs can see this and MAYBE we can get a washing hands emote |
- Guys get this post on top so the devs can see this and MAYBE we can get a washing hands emote
- (Suggestion) Instead of "Rearity" and "Rearity Descending" just add a little reverse toggle so that we can easily reverse Elixir, Level, etc. (You're UI people can probably do it 50 times better but look at the pic for the general idea)
- Quitting Clash Royale
- Bowler’s artwork looks about thirty years older than the card
- [Suggestion] add an emote limit in the chat to stop this from happening
- Introducing "Clan Quests" . I really want from them to bring back the clan chest with this format! (like clan games in COC) I really want to try that in clash royale! Please leave your comments down bellow! Thanks.
- The dark prince really wanted to take down the second princess tower
- Why r the legendary cards the only ones that u cant know how much of them we already have?
- Meme fo today
- The deck that got me to 6000+ trophies at the end of last season (and they say sparky is dead content)
- Anybody else glad to see this coming back?
- Ram Rider has got some mad hops!!
- Wait times for collection battles are taking FOREVER
- I made an emote for when your 2v2 partner leaves (made with MS paint)
- I have never felt more powerful after I countered that lightning.
- ZERO LOSSES. Thank you to OJ for the quad spell deck.
- If you clone as soon as the Heal Spirit lands, the clone will receive a portion of the original troop's HP.
- My Balance Change Wishlist (feedback welcome!)
- My disapointment is immeasurable and my day is ruined.
- I found him
- Still cant believe this worked! Seen other videos of this and figured why not!
- Is there a way to find out how many players GCs on a daily and ladder?
Guys get this post on top so the devs can see this and MAYBE we can get a washing hands emote Posted: 16 Apr 2020 06:09 PM PDT
| ||
Posted: 16 Apr 2020 02:18 PM PDT
| ||
Posted: 16 Apr 2020 07:47 PM PDT After today, I am officially quitting Clash Royale. Yes, no one asked but i don't know. Something about this game just sparks anger, and games are supposed to be fun. I have played this game for 3 years. Ladder and challenges seem like a chore. Spent an hour today, started at 5800 ended at 5632. Literally lost an hour, gaining nothing but extreme frustration. It frustrates me how every player is essentially buys from the game with level 13 legendaries all over the place. I myself boast a PB of 6362 and it's just the toxicity of players. When they win, I hit them with a Good Game, and they spam emotes. Like why? This triggers me so much. Yes I get there's the mute button, but they use the emotes so late in the game. I've already broken a phone due to Clash Royale. I believe that continuing this game will do more harm then good. There are no gains in this game that I can use in the future. There are just so many issues, however there are many good things about the game, but if it sparks so much frustration and anger and you can't do much but play against everyone who buys, then I'm just done. Advice to people out there, if this game frustrates you to a point, delete it. There's no point in continuing. [link] [comments] | ||
Bowler’s artwork looks about thirty years older than the card Posted: 16 Apr 2020 07:37 PM PDT
| ||
[Suggestion] add an emote limit in the chat to stop this from happening Posted: 16 Apr 2020 03:20 PM PDT
| ||
Posted: 16 Apr 2020 04:51 AM PDT
| ||
The dark prince really wanted to take down the second princess tower Posted: 16 Apr 2020 03:17 PM PDT
| ||
Why r the legendary cards the only ones that u cant know how much of them we already have? Posted: 16 Apr 2020 08:57 AM PDT
| ||
Posted: 16 Apr 2020 08:23 PM PDT
| ||
Posted: 16 Apr 2020 07:37 PM PDT
| ||
Anybody else glad to see this coming back? Posted: 16 Apr 2020 01:28 PM PDT
| ||
Ram Rider has got some mad hops!! Posted: 16 Apr 2020 06:25 PM PDT
| ||
Wait times for collection battles are taking FOREVER Posted: 16 Apr 2020 06:53 AM PDT
| ||
I made an emote for when your 2v2 partner leaves (made with MS paint) Posted: 16 Apr 2020 10:40 PM PDT
| ||
I have never felt more powerful after I countered that lightning. Posted: 16 Apr 2020 04:21 AM PDT
| ||
ZERO LOSSES. Thank you to OJ for the quad spell deck. Posted: 16 Apr 2020 05:09 AM PDT
| ||
Posted: 16 Apr 2020 09:30 AM PDT
| ||
My Balance Change Wishlist (feedback welcome!) Posted: 16 Apr 2020 07:01 PM PDT Here are my 4 balance changes for next season, if you agree or disagree with any please let me know😁 Goblin Hut: After its death spawn buff goblin hut has shot up to a 30% use rate after previously being very underused. While I think it's healthy for all cards to have a place in the meta (even spawners), Goblin hut does need to be toned down a little bit. I think an appropriate nerf would be: - Death Spawn: Reduced to 2 spear goblins. This is so it remains useable in the meta but slightly less strong. Battle Healer: While not an overly popular card, it is ridiculously strong when paired with elixir golem, and the main problem I see with it is health of the healer itself. It is extremely difficult to kill, especially since it is almost always behind a tank and being supported by a splash card, rendering swarms ineffective. I think this card should be reworked, and recieve: - 8.5% health decrease - 3.5% damage increase These 2 changes make the card more statistically similar to a knight, except obviously costing more, having a healing ability and lower hitspeed. The purpose of this is to make the healer a bit easier to kill, while not totally destroying its purpose. Electro Dragon: This is another card that has not historically been popular, but is now common with elixir golem as well. A pet peeve of mine with this card is the inconsistency of health compared to the baby drag and inferno drag, as both of those two survive lightning while the electro drag does not. To balance this, I propose:
This is a potentially difficult card to balance, as it is overall not strong but can be devastating in certain decks. I've just always been a fan of consistency in cards (hut death spawn as an example), and think this would be a good way to make the 3 dragons consistent. This is the change i'm least sure of as this could make edrag stronger with the healer/egolem. Mini Pekka: This card has been absolutely monstrous for the last two seasons resulting from the lumberjack hitspeed nerf a few seasons ago. Rather than rebuff the lumberjack (which i feel isn't actually underpowered, just overshadowed by mini pekka), the mini pekka should get: - A 2.5% health decrease This will level the field between these two cards as their health will be more comparable, meaning there will be less of an advantage in choosing the mini pekka, while not drastically nerfing the mini pekka. Again, feedback on these are greatly appreciated, and these are just my opinions. I use mini pekka and edrag quite regularly, while 2 of my major difficulties this season have been dealing with goblin hut and healer, regardless of what deck i'm playing. These contribute to why i feel these cards should recieve balance changes. [link] [comments] | ||
My disapointment is immeasurable and my day is ruined. Posted: 16 Apr 2020 01:24 AM PDT
| ||
Posted: 16 Apr 2020 10:26 PM PDT
| ||
Still cant believe this worked! Seen other videos of this and figured why not! Posted: 16 Apr 2020 03:36 PM PDT
| ||
Is there a way to find out how many players GCs on a daily and ladder? Posted: 16 Apr 2020 10:00 PM PDT As the title says, is there a way to find how many players play GCs and ladder daily. Mostly the number of matches played in each category. [link] [comments] |
You are subscribed to email updates from Clash Royale: A Most Ridiculous Duel!. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment