Clash Royale Hmmm |
- Hmmm
- I don’t usually BM, but I felt like I had to return the favor.
- Remember the taunt limit, when people couldnt spam and be annoying?
- If you though sparky's new range was OP, check out bandit's!
- I love doing this with miner poison
- Supercell, please add a kick cooldown for co-leaders and elders.
- Oooh Dark theme!!
- This will make adding friends 10 times easier (sorry for bad editing)
- Don’t you guys think that Magic archer or wall breakers should be nerfed. Don’t get mad (magic archer and wall breaker players) for this I’m just asking your opinion.
- Wtf is that dragon
- How the miner and e drag can make someone break their phone. Watch the ram riders that come down
- Fisherman from the Fisherman's Catch challenge deletes Ice Spirit
- Idea: Secondary global tournament per season
- Posting this BM I found. Raa, although this does look quite cool
- Here comes Sparky
- I wish clash royale had a proper training mode!
- YSK that there is casual play in CR
- This deck took me from Frozen Peak (2500 Trophies) to Spooky Town (3900 Trophies) In just about 16 hours... Now i’m stuck at Spooky Town and it isn’t as good... any recommendations to make it better?
- Feeling left out of war :(
- Idea, There could be an icon next to a card which shows how many times you've used it overall eg 76 below (couldn't find a working CR font) if your most used overall card is in your deck that should become your current favourite card if you remove it the next most used becomes your current favourite
- Beatdown isn't a viable archetype inasmuch as golem/nightwitch is
- Well, that Tornado was useless
- I recently started the game about a week and a half back, and I’ve gotten to about 3900 trophies with this deck. However, I can’t break 4000 because I always lose to Ram Rider, Mega Knight, and bigger cards in general. Does anyone have any advice for how I can edit the deck to make it better
Posted: 26 Feb 2020 06:30 AM PST
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I don’t usually BM, but I felt like I had to return the favor. Posted: 26 Feb 2020 04:16 PM PST
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Remember the taunt limit, when people couldnt spam and be annoying? Posted: 26 Feb 2020 04:05 AM PST
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If you though sparky's new range was OP, check out bandit's! Posted: 26 Feb 2020 06:52 PM PST
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I love doing this with miner poison Posted: 26 Feb 2020 11:25 AM PST
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Supercell, please add a kick cooldown for co-leaders and elders. Posted: 26 Feb 2020 01:42 PM PST
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Posted: 26 Feb 2020 08:52 PM PST
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This will make adding friends 10 times easier (sorry for bad editing) Posted: 26 Feb 2020 09:59 AM PST
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Posted: 26 Feb 2020 06:00 PM PST Magic archer's range is too much and the wall breakers deal a massive amount of damage for 2 elixir [link] [comments] | ||
Posted: 26 Feb 2020 01:10 AM PST
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How the miner and e drag can make someone break their phone. Watch the ram riders that come down Posted: 26 Feb 2020 02:45 PM PST
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Fisherman from the Fisherman's Catch challenge deletes Ice Spirit Posted: 26 Feb 2020 05:04 PM PST
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Idea: Secondary global tournament per season Posted: 26 Feb 2020 07:46 PM PST I'm totally cool with the single global tournament per season as a disclaimer, and completely understand the reasoning for it. I do think a second one towards the end of the season could be fun, where the matchmaking is slightly different; instead of matching with people within two wins of you it's like the very first ones where there is no such rule and anyone can match with anyone (or whatever their rules were). 1.) Rewards can be low, as that's not my motivation for suggesting it(see later points) 2.) This would be great for streamers and content creators who can play in the tournament with low wait times and (assuming they're very skilled) play many games in it. 3.) This does NOT replace the original tournament which I think is great as is, so pros and the like can feel free to ignore this secondary one if they choose without missing out on the primary one. 4.) This will provide a great place to spectate games; one of the things I miss most about the old format is being able to spectate all the high caliber gameplay since so many players can play so many games. 5.) This secondary tournament will also be very difficult to snipe on since the pool is so huge, which mitigates the normal concerns from point 2 and point 4. Feel free to upvote for visibility, or not if that's not your style. 👍 [link] [comments] | ||
Posting this BM I found. Raa, although this does look quite cool Posted: 26 Feb 2020 02:20 PM PST
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Posted: 26 Feb 2020 09:41 PM PST
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I wish clash royale had a proper training mode! Posted: 26 Feb 2020 06:21 PM PST It would be nice to just train different decks and have the ability to create scenarios where you for example just place 2 or more different cards with a chosen level on the opposite site and then you just search for the best possible way to counter this push. You know sometimes I am asking myself "what the hell! how could you even counter that fucking push..." and then it would be great to just rebuild this scenario and practice [link] [comments] | ||
YSK that there is casual play in CR Posted: 26 Feb 2020 06:31 PM PST You know that time when you want to play Clash Royale but you can't play ladder because you will lose trophies and can't play challenges as they are expensive? Well there are tournaments for EVERY game mode, whichever you like. There are no rewards which make them perfect for casual play, practicing decks, etc. [link] [comments] | ||
Posted: 26 Feb 2020 03:49 PM PST
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Posted: 26 Feb 2020 04:36 PM PST I hate how we can't make decks when we're not apart of a war. I wanna be able to practice with my clan mates;( [link] [comments] | ||
Posted: 26 Feb 2020 09:39 AM PST
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Beatdown isn't a viable archetype inasmuch as golem/nightwitch is Posted: 26 Feb 2020 08:37 PM PST I barely see any lavahound decks. I see slightly more giant decks. I see no goblin giant decks. Sometimes I still see an elixir golem deck. The thing is, those decks seem to win by being novelty (unexpected) moreso than actually being viable. They're cheese decks if they even exist at all. Beatdown only exists as viable because of golem nightwitch, not because beatdown is a generally viable deck type. I'd like to see goblin giant, giant, elixir golem, and lavahound be legitimate decks again. [link] [comments] | ||
Well, that Tornado was useless Posted: 26 Feb 2020 06:01 AM PST
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Posted: 26 Feb 2020 04:46 PM PST
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